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As of July 23rd, 2021 - The Latest Advanced Server Version: Patch Notes 1.6.02


Latest New Hero in Advance Server
Aulus
Warrior of Ferocity Aamon
Duke of Shards
Latest Revamped Hero in Advance Server
Jetpack Rebel wall.jpg
Kimmy
Jetpack Rebel
Swan Princess wall.jpg
Odette
Swan Princess

Advanced Server is a test server for Mobile Legends in which newer content is released first. This server is separate from the Original Server and thus heroes, skins, and etc. that players have in one server will not carry over to another. Before becoming eligible to be chosen to enter Advanced Server, the player must first meet the following requirements: your character reaches Level 15 and have a stable connection quality. Additionally, even if the player can enter Advanced Server, they can only play a stable Classic, Ranked, Brawl or other matches involving other players if they have a stable connection in Southeast Asia.

Here you will find Patch Notes for Advanced Server. These changes are all highly tentative and are all subject to change.

PLEASE REFRAIN FROM USING INFORMATION FROM THIS PAGE ELSEWHERE ON THE SITE.


MODIFIED HEROES IN ADVANCED SERVER
New Hero Information

Aulus.png Aulus, Warrior of Ferocity

  • Fighting Spirit.png Fighting Spirit - Each Basic Attack adds a stack of Fighting Spirit for the axe (up to 4 Stacks).
    Each stack increases Aulus' Physical Attack, and his Movement Speed will be increased after reaching 4 stacks.
  • Aulus, Charge!.png Aulus, Charge! - Press and hold the [Skill Button] for Aulus to enter the [Fury] state to increase his Movement Speed. Release the [Skill Button] to end the [Fury] state, Aulus will smash at the ground in front of him, dealing damage to enemies and slowing them down.
  • The Power of Axe.png The Power of Axe - Aulus wields his axe, dealing damage in a fan-shaped area in front and gaining [Axe Blessing]. The number of [Axe Blessing] stack(s) is the same as the number of non-minion enemies hit.
    [Axe Blessing]: Increases Attack Speed. Each basic Attack costs stacks.
  • Undying Fury.png Undying Fury - [Passive]: Every time [Undying Fury] is upgraded, Aulus crafts a part for his axe, starting from the blade, then the hammer, and finally the handle. Each part grants a different permanent ability.
    Aulus splits the ground to create a rift, where hot lava erupts from it, dealing Damage] to all enemies in a line and slowing them down. A burning trail appears on the ground and lasts for a while, dealing continuous damage to enemies who walk on it and slowing them down.

Aamon.png Aamon, Duke of Shards

  • Invisible Armor.png Invisible Armor - Every time Aamon uses a regular skill, his armor will generate a [Malefic Blade] that can absorb and condense the enemy's magic into a [Demonic Blade] on hit. The [Demonic Blade] will appear near the target. Absorbing the [Demonic Blade] allows Aamon to store energy and briefly enter the [Invisible] state, during which he cannot be targeted and gains a significant Movement Speed boost. Aamon's next attack will end the state and increase his Basic Attacks' damage.
  • Soul Blades.png Soul Blades - Aamon flings a [Malefic Blade] at a nearby enemy, dealing damage and marking them. After a short delay, Aamon conjures five more [Malefic Blades] around him that randomly lock onto and fly toward nearby enemies. Also immediately resets Basic Attack's cooldown. Each enhanced attack reduces the skill's cooldown by 1s.
  • Slayer Blades.png Slayer Blades - Aamon flings [Malefic Blades] forward. On hit, the [Malefic Blades] will deal Magic Damage and immediately turn into [Demonic Blades] and return to Aamon. If no enemy is hit, the [Malefic Blades] will absorb the thin energy in the air and return to Aamon after 1s. The energy can only allow Aamon to enter the [Invisible] state immediately and will not store extra energy for his armor.
  • Endless Blades.png Endless Blades - After a short period of channeling. Aamon transforms all his energy into 6-12 [Malefic Blades] and flings them at nearby enemies, dealing Magic Damage. The number of [Malefic Blades] flung increases with the number of [Demonic Blades] stored in Aamon's armor, while the damage increases with the enemy's lost HP.
Revamp Hero Information

Odette.png Odette, Swan Princess

  • Context
  • As we make continuous adjustments to the game, we noticed that Odette, as a classic Mage hero in MLBB, is slightly weak in the teamfight of higher-ranked matches. Despite her long single-target control, it is relatively difficult for Odette to control multiple targets. As her main source of damage, Odette's Ultimate can only be cast on the spot, which often forces her as a mage to take the risk and dive deep into the enemy's formation to cast her Ultimate. Flicker has also almost become a must for her. We want to boost her crowd control ability in teamfight and make her Ultimate casting more flexible.
  • Lakeshore Ambience.png Lakeshore Ambience - After casting a skill, Odette's next Basic Attack or Skill will also cast a sound wave that rebounds between enemies and deals damage.
  • Avian Authority.png Avian Authority - Odette concentrates energy to summon a swan to attack enemies, dealing Magic Damage and slowing them.
  • Blue Nova.png Blue Nova - Odette fires a magic energy ball forward, dealing Magic Damage to enemies hit and immobilizing them. After the ball reaches its maximum range or hits a target. five extra energy balls will strike out in a fan shape, dealing Magic Damage to enemies hit and immobilizing them.
  • Swan Song.png Swan Song - Odette leaps in a designated direction, then gathers energy, dealing continuous damage to enemies within the area and slowing them. The field also enhances the effects of Lakeshore Ambience. Odette takes less damage while the skill is active. Odette's skill values will be adjusted according to the changes.
  • Revamped Heroes
    New Heroes
    Non-Testing Heroes
    Yve


    FROM THE DESIGNERS
    • We notice that most Marksman heroes who are not suitable for jungling can hardly make an appearance in highter-ranked and professional matches,and we plan to make some adjustments so that more Gold Lane Marksman heroes can show up in these matches. The adjustments will cover many aspects, including optimizations of Marksman heroes' Basic Attacks and Marksman Emblems and adjustments of battlefield and specific Blink skills' distances. One of the adjustments is to increase the Turrets' attack ranges, which will be applied to the Advanced Server in this patch for observation. We will gradually release the other adjustments in the upcoming patches.


    HERO ADJUSTMENTS
    Testing Heroes

    Odette.png Odette

    • Context
    • Revamped Odette's damage and control abilities in teamfight slightly exceeded our expectations and are thus nerfed. We also want to increase her Skill 1's presence and her survivability while casting the Ultimate.
    • Avian Authority.png Avian Authority
      • BUFF ▴ Cooldown: 8s → 7s
    • Blue Nova.png Blue Nova
      • NERF ▾ Reduced the extra magic energy balls' damage radius to the same as the initial magic energy ball's.
    • Swan Song.png Swan Song
      • NERF ▾ Base Damage: 240-320 → 220-300
      • NERF ▾ Magic Power Bonus: 100% → 90
      • BUFF ▴ Damage reduction: 50% → 60%

    Aamon.png Aamon

    • Context
    • We overestimated Aamon's effective attack time during each assassination, so we greatly increased his Basic Attack damage and improved the engaging and finishing-off abilities of his Skill 2 and Ultimate, along with some detail optimization.
    • Invisible Armor.png Invisible Armor
      • BUFF ▴ Now any skill cast can reset Basic Attack's cooldown.
      • BUFF ▴ Each enhanced Basic Attack reduces all skill cooldowns by 0.5s.
      • BUFF ▴ Enhanced Basic Attack's Base Damage: 50 → 150
    • Slayer Blades.png Slayer Blades
      • ADJUST ▸ Now Malefic Blades that fail to hit a target will not return, but leave Demonic Blades that can be picked up at the end of their paths.
      • NEW + Slow the target by 60% for 1s on hit.
      • NERF ▾ Cooldown: 12-9.5s → 15-12.5s
    • Endless Blades.png Endless Blades
      • BUFF ▴ Energy Stacks: 3 → 5
      • BUFF ▴ Energy Storage Duration: 5s → Permanent
      • NERF ▾ Initial Malefic Blades: 6 → 4
      • BUFF ▴ Max Damage Stacks: 10 → 14
      • BUFF ▴ Max Damage Ratio against Targets with Low HP: 150% → 200%
    Non-Testing Heroes

    Yve.png Yve

    • Context
    • We want to provide a better way for opposing players to counter Yve and will observe the impact of this adjustment.
    • Real World Manipulation.png Real World Manipulation
      • NERF ▾ The skill can now be interrupted by Stun and other control effects, but will refund 40% of the skill cooldown once interrupted.
    SYSTEM FUNCTIONS


    NEW FUNCTIONS & EVENTS


    BATTLEFIELD ADJUSTMENTS

    BATTLEFIELD

    • Increased all Turrets' attack ranges by 6%

    JUNGLE

    BUG FIXES

    • Fixed an issue where the damage range of the two attacks of Belerick.png Belerick's Ancient Seed.png Skill 1 were inconsistent (slightly reduced the first attack's damage radius and slightly increased the second attack's).

    EQUIPMENT

    SPELL

    OTHER

    SYSTEM ADJUSTMENTS