“ | A state that prevents a target from moving, attacking, or using skills. The target will fly into the air within the duration. | ” |
—MLBB Skill Notes and State Guide
|
Airborne, knocked up or knocked airborne (also written in title case) is a crowd control effect that launches the target in the air, preventing them from moving or attacking within a time duration; it ignores resilience and can be removed with or another CC Remove abilities.
Features[]
- Disables movement
- Disables Basic Attacks
- Disables skills
- Interrupts skills (including skills that require channeling)
- Ignores resilience
- Can be prevented by control immunity
Sources of airborne[]
Hero abilities[]
- 's
- 's
- 's
- '
- 's
- 's (Phase 3) &
- 's
- 's (Enhanced basic attack)
- 's (Phase 3)
- 's
- 's
- 's &
- 's
- 's (Phase 2)
- 's
- 's
- 's &
- 's
- 's
- 's (Phase 2)
- 's
- 's &
- 's (Champ Stance Enhanced)
- 's (Alpha Wolf Form)
- 's
- 's
- 's (Phase 2)
- 's
- 's
- 's
- 's (When reaching 10 stacks)
- 's
Creep abilities[]
Abilities with airborne and 1 or more CC effects[]
Some of the airborne skills have two or more crowd control effects at once, more commonly the combination of airborne and knocked back effects.
- stunned & knocked back) 's (+
- pulled) ' (+
- knocked back) 's (+
- 's (+pulled)
- knocked back & stunned) 's (phase 2) (+
- knocked back) 's (+
- Lord's Ocean Force (+knocked back)
- knocked back) 's ( ) (+
- knocked back) 's (+
Trivia[]
- Allies can prevent this effect by buying Throw Forbidden, and can restore it by buying Allow Throw.
is the only hero in the game who can inflict CC on his allies, by using his .