Template:Not got adjustments heroes
Patch Notes 1.8.08
"We adjusted Alice's Passive against Siege Minions and changed the skill effects accordingly to balance things out."
- ADJUST ~
- BUFF ↑ Siege Minions now drop 2 blood orbs when killed.
- NERF ↓ Max HP Increase Per Orb: 10 → 8
- NERF ↓ Max Mana Increase Per Orb: 20 → 15
- NERF ↓ Number of Orbs Required for Extra Movement Speed: 50 → 60
1.5.38
"Alice appeared to become overpowering as players master the mechanics of this hero, so we've made some adjustments to the ase values of her Ultimate."
- NERF ↓
- NERF ↓ Base Damage: 140-180 → 120-160
- NERF ↓ HP Regen: 70-80 → 60-80
- BUFF ↑ Mana Cost: 50-100 → 50-90
1.5.18 (October 12, 2020)
"We've strenghented her in the early game."
- BUFF ↑
- BUFF ↑ Base Damage: 120-180 → 140-180
- BUFF ↑ Mana Cost: 60-100 → 50-100
1.5.16
"As a Mage who need to fight face to face against the enemies, Alice relies heavily on her Ultimate's damage and restoration, which makes her lack combat ability during the cooldown of her Ultimate. Therefore, we have redesigned her Ultimate. We hope Alice could be a durable Mage & Tank. To ensure the balance, we have nerfed the effects of her Skill 1 and Ultimate. Besides, we have added a new effect to Skill 1 so that the player can see the location of the Blood Stream."
- BUFF ↑
- BUFF ↑ After absorbing 25 blood orbs, increases 10% Magic Lifesteal → 15% Shield and HP Restoration.
- ADDED + Each blood orb she absorbs will restore 50 Mana for her.
- ADJUST ~
- ADJUST ~ Damage: 350-650+180% Magic Power → 400-600+120% Magic Power
- NERF ↓ Cooldown: 4s → 5s
- BUFF ↑ Mana Cost: 90-140 → 50-75
- ADDED + After the first cast, you can see the location of the Blood Stream by holding down the skill icon.
- BUFF ↑
- BUFF ↑ Mana Cost: 90-115 → 50-75
- ADJUST ~
- REMOVED - Cooldown removed.
- ADDED + Costs Mana continuously when the skill is on.
- NERF ↓ Mana Cost: 50 → 60-100
- NERF ↓ Damage: 160-220+70% Magic Power → 120-180+50% Magic Power
- NERF ↓ HP Restoration: 80-120+30% Magic Power → 80-100+20% Magic Power
1.4.94
1.1.80
- BUFF ↑ Initial Spell Vamp adjusted from 30/55/80 to 40/60/80.
1.1.78
- FIX Fixed the issue of incorrect lifesteal bonus.
1.1.76
Special effects optimized on the boundary/link
1.1.74
- BUFF ↑ Now cannot be interrupted by knocking airborne effect and transforming effect.
- NERF ↓ Stunning effect has been changed to the trapping effect.
- UNKNOWN ? Enemies affected will be unable to move for 1.2 sec.
- BUFF ↑ Increased HP provided by each layer has been adjusted from 6 points to 10 points.
1.1.66
- NERF ↓ Stunning effect’s duration decreases from 1 sec to 0.6 sec
- BUFF ↑ Lowing effect increases from 60% to 70%
1.1.64
- FIX Fixes the problem that the animation time of the second-stage damage doesn't sync with the actual time.
1.1.60
- BUFF ↑ Basic damage increases from 80/100/120 to 140/180/220
- BUFF ↑ HP bonus increases from 0.3 to 0.6
- NERF ↓ HP bonus of Spell Vamp decreases from 0.2 to 0.15
- NERF ↓ Basic effect of Spell Vamp decreases from 40/60/80 HP to 30/55/80 HP
- NERF ↓ Skill's effective radius decreases from 4 to 3.3
- NERF ↓ Mana cost increases from 135/150/165 to 135/165/195
- NERF ↓ Cooldown increases from 40/35/30 sec to 42/39/36 sec.
- NERF ↓ Basic damage decreases from 300/340/380/420/460/500 to 300/330/360/390/420/450
- NERF ↓ HP bonus decreases from 1.7 to 1.5
- NERF ↓ Flying distance of the blood orb reduces from 10 to 8.5.
- NERF ↓ Mana cost is adjusted from 120 for all levels to 110/120/130/140/150/160
1.1.44
- ADDED + When was killed nearby minions, will produce a blood orb. Absorbing blood will permanently increase HP.
1.1.42
- UNKNOWN ? Deals magic damage to surrounding enemies and stuns them. After the stun is over, the enemy will be slowed down for a short time.
1.1.38
- Attribute
- BUFF ↑ Increased the HP growth of each level from 157 to 191.