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An ancient creature that pilots a mecha.
 
Mobile Legends: Bang Bang

Atlas, the Ocean Gladiator, is a hero in Mobile Legends: Bang Bang.

Hero stats [edit]
Attribute Fixed-value base stats Percentage stats
Level 1 Level 15 Growth
HP 2819 6011 228 -
Mana 440 1840 100 -
HP Regen 3 16.8 0.98571 -
Mana Regen 5 5.8 0.05714 -
Physical Attack 135 259 8.8571 -
Magic Power 0 -
Physical Defense 21 70 3.5 -
Magic Defense 15 38 1.6429 -
Attack Speed 0.98 1.09 0.0078571 -
Attack Speed Ratio - 90%
Cooldown Reduction - 0%
Critical Chance - 0%
Critical Damage - 200%
Crit DMG Reduction - 0%
Movement Speed 240 -
Physical PEN 0 0%
Magic PEN 0 0%
Lifesteal - 0%
Spell Vamp - 0%
Basic Attack Range -
Resilience - 0%
Damage Reduction 0 0%
Healing Effect - 0%
Healing Received - 100%

Story[]

Abysmal Sea creature who broke free from the seal

Atlas is one of the ancient Abysmal Sea creature, sealed in the deep sea by the Ancient Ones. Atlas found the Mecha built by Iceland Golems in the Abysmal Sea in the past. By integrating with the Mecha, Atlas escaped the Abysmal Sea and came to the seas around the world to absorb knowledge. It looks forward to the day when it is able to break the prohibition, so that is own kind can be free.

Lore[]

The dark, cold and mysterious deep sea is the last unexplored frontier in the Land of Dawn. All the way down from surface, the sun fades away and the temperature drops, then there is complete darkness. It is called the Abysmal Sea, where currents and the high pressure are strong enough to tear apart any advanced materials Eruditio has invented. This place is a forbidden zone of life, where no human has ever set foot in. Only the remains of those abandoned and eliminated civilizations have been sinking and piling up.

Nevertheless, it is not only death here. Many unbelievable and indescribable creatures, including Atlas, have been struggling and multiplying for ages in this dangerous area. They were among the oldest living things on the Land of Dawn, devouring elemental creatures for power, which made them imprisoned in this deepest place by the Ancient Ones. The powerful Injunction blocked light, heat as well as their upward path. In order to adapt to the high-pressure environment, they removed their shells and redundant structures, and developed a variety of fluid shapes. In the endless darkness, there is no fight and strife, only the law of survival: existence, alternation and circulation.

Ages after ages, however, some things have gradually changed. The changes did not originate beneath the ocean but came from above. The succession of civilizations and continuous wars affected not only the land but also the seas. Everything began to deteriorate. Creatures in the Abysmal Sea could no longer adapt to the even worse situation. Withering and death came without warning. The largest of them were the first to contend. These giant fibrous creatures wriggled their tentacles and bodies to rush upwards, but only to be torn apart due to the Injunction.

The others could not understand their fate, but they knew they needed change - it's an instinct of all living things. Therefore, they started to think about workarounds. They started to try to break the Injunction. The only prisoner who eventually got rid of the Abysmal Sea, was Atlas. As the most experienced individual, he sensed the change sooner than any of his kind when the Abysmal Sea was involved. He was the first to prepare the escape.

The fleshes torn apart warned the rest creatures that their bodies were vulnerable to the overwhelming power. To break the Injunction, he must regain a rigid shell. Atlas kept wandering and searching over the deep. Until one day, in a pile of those civilization remains, he found his destined shell - the Mecha Sentry, a set of giant ancient machinery armor. These big things were manufactured as war machines by the Iceland Golems who once ruled the Northern Vale. After the demise of the ancient golems, they were abandoned by the later civilizations, thrown into the ocean, and totally forgotten by the world.

Atlas slowly approached the Mecha Sentry, found it decayed on the sea floor like a stiff scrap of iron due to the missing of the control core. He then entered the center of the machine, stretched his tentacles, injected them into each joint, and began to take control. Along with a rumbling noise, the Mecha Sentry who slept for thousands of years lit its eyes again. The forgotten body and the abandoned soul got perfectly combined and unified.

The giant Mecha Sentry broke through the Injunction, rushed from the deep to the surface, then jumped up above the sea. It was the time the world welcomed a new player - Atlas, the Ironclad Kraken.

Atlas felt strange and curious about this world. He visited everywhere seas can reach driven by the desire for learning and strengthening. He frantically drew knowledge from creatures, races and civilizations. Meanwhile, his control of the Mecha Sentry became more and more proficient. As if the machine was originally made for him. But no matter how long time passed, Atlas is always haunted by a thought - his kind are still struggling in the Abysmal Sea, the biggest jail and the remotest place in the world.

Now, Atlas has not only a hard armor, but also a plan. He will break the Injunction between the Abysmal Sea and the world, save his kind from the eternal imprisonment. There is a secret treasure only the pirates believe that hidden somewhere in the sea of Northern Vale. It has the power to regenerate, powerful enough to change the ecology of an entire ocean. Atlas wants it, from the first time he learned the story.

Side story[]

Main article: Fighters on the Stormy Sea

Abilities[]

Passive[]

Frigid Breath
Frigid Breath
Buff Debuff

Atlas generates Frigid Breath Frigid Breath around him for 5 seconds each time he casts a skill. Enemies who stay in the area over 1.5 seconds will have their Attack Speed reduced by 50%, and their Movement Speed gradually reduced until they are frozen for 0.5 seconds.

Atlas gains 11-25 extra Physical and Magic Defense when Frigid Breath is present.
Skill terms
ATK Speed
It determines the attacking times (capped at 3 times) per second. Total current ATK Speed = Basic ATK Speed + Extra ATK Speed × ATK Speed Coefficient.
Physical Defense
Deduction of Physical Damage taken. Physical Defense will be affected by the enemy’s Physical PEN but not lower than 0. Actual Physical Damage taken = Physical Damage dealt by enemy 120/(120 + Physical Defense). Physical Defense will be affected by the enemy's Physical PEN, but will not be lower than -60.
Magic Defense
Reduces Magic Damage taken. Actual Magic Damage taken = Magic Damage dealt by enemy 120/(120 + Magic Defense). Magic Defense will be affected by the enemy's Magic PEN, but will not be lower than -60.
Icon variants

Calculation


Skill 1[]

Annihilate
Annihilate
AOE

Atlas smashes the ground and causes 3 explosions. Each explosion deals 230–430 (+60% Total Magic Power) Magic Damage to enemies.
Ejected State: If Atlas has ejected from his Mecha Sentry, both himself and his Mecha will cast Annihilate Annihilate.
Skill terms
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Icon variants
Level scaling
Properties 1 2 3 4 5 6
Cooldown 7.0 6.5 6.0 5.5 5.0 4.5
Mana Cost 60 66 72 78 84 90
Base Damage 230 270 310 350 390 430

Skill 2[]

Perfect Match
Perfect Match
Mobility CC

Atlas enters Ejected State, gaining 40% Movement Speed and immunity to slow effects. In this state, the Mecha Sentry will follow the pilot at an increasing speed (can only be controlled by Suppression). Once they meet, Atlas will return to the Mecha, dealing 320–420 (+80% Total Magic Power) Magic Damage to enemies nearby and stunning them for 1 second.
Ejected State: Atlas and his Mecha share the same HP bar and reduce 50% of the damage taken in this state.
Skill terms
Slow Immunity
You are immune to enemy slow effects within the duration.
Stunned
A state that prevents a target from moving, attacking, or using skills.
Damage Reduction
Deduct the final damage (the damage that has deducted by Physical and Magic DEF) by [fixed points] or by percent. But cannot deduct the True Damage.
Icon variants
Level scaling
Properties 1 2 3 4 5 6
Cooldown 15.0 14.0 13.0 12.0 11.0 10.0
Mana Cost 75 80 85 90 95 100
Base Damage 320 340 360 380 400 420

Notes

  • Some items does not work during ejected state. Golden Staff, Twin Blade, Blade of Heptaseas, Bruteforce Breastplate, War Axe (even with Cursed Helmet passive) does not work. Demon Hunter Sword additional damage is applied but Atlas doesn't gain the lifesteal stack. Corrosion Scythe slow is applied but Atlas doesn't gain the attack speed stack.

Ultimate[]

Fatal Links
Fatal Links
CC AOE

Atlas hurls chains around and starts to channel (can only be interrupted by suppressing), dealing 225–475 (+75% Total Magic Power) Magic Damage to enemy heroes hit and slowing them by 40% for 3 seconds.
Use this skill again while channeling: Atlas will drag the targets toward him and plunk them down on the designated location, dealing 360–760 (+180% Total Magic Power) Magic Damage.
Use this skill in Ejected State: The Mecha Sentry will return to Atlas immediately, but the stun effect will be replaced by 40% slow effect.
Skill terms
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or over 420 both Slowdown and Speedup Effect will decay. Calculated Movement Speed = Basic Movement Speed × (100% + All Speedup Effect% - All Slowdown Effect%).
Icon variants
Level scaling
Properties 1 2 3
Cooldown 55.0 50.0 45.0
Mana Cost 130 150 170
[Base] Connection Damage 225 350 475
[Base] Smash Damage 360 560 760

Notes

  • Atlas only chains heroes that are in range before he starts channeling. Heroes that walks into range while he is already channeling will not be chained.
  • Holding the skill starts the channeling and releasing it triggers the second phase. This means that you cannot cancel this skill and you can't check its range.

Gallery[]

Artwork[]

Avatar icons[]

Battle emotes[]

Videos[]

Trivia[]

  • The name Atlas is as a boy's name of Greek origin, and the meaning of it is "to carry". Atlas was a mythical titan who bore the weight of the world on his shoulders, so the name bears connotations of great strength.


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