Boots is an equipment in Mobile Legends: Bang Bang.
New Feature of Patch 1.5.88[]
Jungle[]
- When using
- Retribution damage dealt to creeps and minions is increased to 150%. Can be used against heroes, dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3s (scales with level).
- Retribution damage dealt to creeps and minions is increased to 150%. Can be used against heroes, dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3s (scales with level).
- Retribution damage dealt to creeps and minions is increased to 150%. Can be used against heroes, dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3s (scales with level).
- Note:
- Only when total creep kills, hero kills, or hero kill assists reach 5 can Retribution be upgraded.
- is required for purchasing Jungle equipment items.
- Jungle equipment items will be locked and cannot be purchased if you use spells other than such as , , , , etc.
- When jungle equipment items are purchased, it Reduces the EXP & Gold gain from minions by 50% in the first 5 minutes of the match and adds 30 Gold gained from kills or assists.
, you can bless the item to make it have a buff when using on heroes and deal extra damage when it is used on creeps. The blessings are the following: , , or ; when using any Equipment Blessings, damage dealt to creeps and minions is increased to 150% and can be used against heroes.
Roaming[]
- You can also bless the item to one of the roaming skills when roaming in the team: , , , or .
- It provides additional Gold and EXP to the player with the lowest Gold and EXP. It also grants extra Gold and EXP for assists. Recommended for Tanks and Supports since these heroes usually have the lowest Gold and EXP and a lot of assists.
- Active: Nearby allied heroes enter Camouflage State and their Movement Speed increases by 30%-75% (scales with Gold from Thriving) for 5s. Dealing or taking damage ends this state.
- Passive: Nearby allied heroes' Physical Attack and Magic Power increases by 13-33 (scales with Gold from Thriving), and their Attack Speed increases by 15%.
- Passive: Every 30s, the next time the hero damages an enemy hero to make them drop below 35% HP, it deals additional damage to that hero equal to 7%-18% of the target's Max HP (damage dealt is half Physical and half Magic, and scales with Gold from Thriving).
- Note:
- You will not gain Gold and EXP for the first 8 minutes of the match if there are allies nearby when Minion or Creep dies.
- After purchase, you can no longer gain Gold and EXP from minions and creeps and must collect 600 Gold from Roaming Equipment to unlock this skill.
- More than one hero in a team can get roaming boots, but only the one with lowest level will receive roaming gold.
- If two heroes in a lane have roaming boots, the one with higher level will receive gold and exp from minion.
- The applied damage from Dire Hit can be increased by penetration.
- If an allied hero kill an enemy hero while in range of Encourage's passive, the owner of Encourage roaming boots will get assist.
- The cooldown of Conceal is also applied on the hero being concealed, so it's not possible to abuse two Conceal roaming boots even if you managed to unlock both Conceal.
Countered By[]
- Corrosion Scythe (for Physical Heores)
- Ice Queen Wand (for Magical Heroes)
- Emblem (for Marksman)
- Hero / / /
- Dominance Ice (for counter Swift Boots only)
- Heroes with Suppression Effect (for counter Tough Boots only)
- Heroes with Physical Defense/Magic Defense Reduction (for counter Warrior Boots or Tough Boots only)