Harper, who was venturing in the southern Abyss, inadvertently enters the Abyss. He discovers that the demons headed by Dyrroth are gathering in the Abyss. Soon they will cross the Lantis Mountain and destroy the Moniyan Empire. However, all the creatures along the way will suffer pain brought on by the disaster.
CHESS-TD is an Arcade Mode that is full of fun and strategy! In this mode, 6 will be distributed into 6 maps and confront with each other and with creeps. Players can buy heroes from the shop, buy their own lineup, loot golds, and enhance their troops to get to the victory.
The map is random for every match. Players can buy Heroes from the shop and deploy them on stones that are higher than the ground (slots). Deployed heroes will attack nearby enemies automatically and cast their skill once they gain enough Mana.
Definition of Round: A round contains 4 phases: the preparation phase, the get ready phase, the battle phase, and the resolving phase. The preparation phase is for players to buy, deploy, recall, or sell heroes and upgrade the capacity. During the battle phase, one of the other players' heroes will invade your map. If these invaders successfully get to the destination before they are eliminated, you will receive relative damage.
Definition of Gold & Capacity: At the end of each round, players will get a certain amount of Gold and Interest (for every 10 gold owned, get extra 1 gold). Additionally, getting winning streaks or losing streaks will also grant an extra gold bonus. Capacity decides how many heroes you can deploy. The maximum is 9. At the end of each round, you will get 1 Capacity Exp. Also, you can choose to buy 4 Capacity Exp. with 4 golds. The chance to get elite heroes scales with the level of the capacity, at the same time, the chance to get common heroes decays with it.
Hero Level & Star: There are 4 levels for heroes, which indicate the rarity and the cost of them. Generally speaking, high-level heroes should be more powerful. If there are 3 same heroes on the battlefield, they will upgrade into a higher-level hero. Three 1-star heroes will upgrade into a 2-star hero. Three 2-star heroes will upgrade into a 3-star hero.
Synergy: Every hero has 2 attributes: faction & role. The synergy effect will be activated if there are enough heroes with the same attributes on the battlefield (the same heroes' attributes will be counted once only). It is important to take synergy into consideration.
Roles[]
Tank
[2] Tank heroes deal Magic Damage equal to 250 + 3% of shield's Max HP to nearby enemies every second. [4] Tank heroes deal Magic Damage equal to 450 + 3% of shield's Max HP to nearby enemies every second. [6] Tank heroes deal Magic Damage equal to 650 + 3% of shield's Max HP to nearby enemies every second.
Fighter
[3] Fighter heroes' Basic attacks deal 40% splash damage to units within an area. [6] Fighter heroes' Basic attacks deal 80% splash damage to units within an area.
Assassin
[2] Assassin Heroes reduce the CD of the skill they cast by 20%. [4] Assassin Heroes reduce the CD of the skill they cast by 70%. [6] All Heroes reduce the CD of the skill they cast by 70%.
Mage
[2] Mage Heroes regenerate 8 Mana every 5 seconds. [4] All Heroes regenerate 20 Mana every 5 seconds. [6] All Heroes regenerate 20 Mana every 5 seconds. Meanwhile, Mage Heroes ' Basic Attack deal massive Magic Damage.
Marksman
[3] Increases damage of Marksman heroes by 20%, the crit chance by 30%. [6] Increases damage of Marksman heroes by 60%, the crit chance by 70%.
Support
[1] Inflicts slowdown debuff of 70% when dealing damage.
Factions[]
The Eruditio
[3] The player will get extra 1-4 gold at the start of battles.
[2] Units of the Scarlet Shadow will unlock new Ninja Skills: Hanabi - Ninjutsu: Petal Barrage, Hayabusa - Ougi: Shadow Kill.
Cyborg
[3] Increases 125% of the time that opponents' units being controlled.
Dragons Altar
[2] Dragons Altar's heroes increase their attack and skill damage by 45% every time they cast skills (capped at 5 times). [4] Dragons Altar's heroes increase their attack and skill damage by 50% every time they cast skills (capped at 7 times).
Northern Vale
[2] Northern Vale Heroes' damage will reduce the Magic Defense of targets by 25.
Empire
[2] Empire Heroes' skills have a 20% chance to stun targets for 1.1s. [4] All Heroes' skills have a 20% chance to stun targets for 1.1s.
Undead
[1] Undead Heroes get 75% damage boost when 1 Undead Hero(es) exist(s) [4] Undead Heroes get 200% damage boost when 4 Undead Heroes exist.
Celestial
[2] Celestial Heroes' attack speed increases by 30%. [4] All Heroes' attack speed increases 50%.
Demon
[2] Demon Heroes' damage dealt reduce 35 physical defense of the target. [3] All Heroes' damage will be converted into true damage and can reduce the target's physical defense by 35.
Tank units will receive a shield a shield that can absorb the damage equals to 40% of the Max HP.
Speedy Assassin
Lv. 1
Assassin units will receive 20% movement speed boosting when attacking.
Power of Supporter
Lv. 1
Support units reduce the damage nearby allies receive. The fewer allies nearby, the more damage will be reduced. Can reduce damage up to 60%.
Power of Fighter
Lv. 1
Increases Fighter units' Physical DEF by 30.
Power of Mage
Lv. 1
Increases Fighter units' Magic DEF by 30.
Power of Assassin
Lv. 1
Assassin units will receive 50% movement speed boosting for 3s at the start of the battle.
Undead Fighter
Lv. 2
Fighter units can continue to move for 2s after taking fatal damage when attacking.
Ice Armor
Lv. 2
When HP is less than 30% during attacking, Mage Heroes will activate their Ice Potency, regenerating HP and becoming invincible for 2s.
Wrath of Supporter
Lv. 2
When Support units die, a shield equal to 50% of their Max HP will be generated to all nearby allies.
Wrath of Tank
Lv. 2
Tank units will cast Taunt Skills every 5s, reducing damage taken by 50% for 1s.
Wrath of Assassin
Lv. 2
When Assassin units die, 30% Movement SPD will be provided to a nearby ally. This buff can be inherited to other allies.
Wrath of Marksman
Lv. 2
Marksmen will gain 30% Movement SPD with their HP higher than 70%.
Talent of Eruditio
Lv. 2
Reduce the duration of CC effects that are applied to Eruditio Heroes by 50%.
Talent of Northern Vale
Lv. 2
Northern Vale Heroes have a 20% chance to silence the attacker for 2s.
Talent of Empire
Lv. 2
Empire units will silence nearby turrets.
Talent of Undead
Lv. 2
Undead units will respawn the first time they die.
Power of Demon
Lv. 2
Demon units will receive 1% damage reduction for every 1% HP loss. Can reduce damage received by up to 70%.
Omni-Fortitude
Lv. 3
Increases all units' resilience by 30%.
Winter Cold Wave
Lv. 3
All heroes deal 1 extra damage to the enemy player.
Power of Marksman
Lv. 3
Increases Marksman's dodge by 20%.
Talent of Elf
Lv. 3
Every time Elf Heroes are attacked, the attacker will lose 25 Mana.
Talent of Scarlet Shadow
Lv. 3
Scarlet Shadow units will be invisible for 2.5s every 5s.
Talent of Cyborg
Lv. 3
Cyborg Heroes reduces CC duration by 90%.
Talent of Dragon Altar
Lv. 3
Dragon Altar Heroes have a 20% chance to stun the attacker for 1s.
Talent of Celestial
Lv. 3
Celestial units will slow the Attack SPD of nearby turrets by 30%.
Omni-Vitality
Lv. 4
Doubles the HP of all units.
Omni-Sprint
Lv. 4
Increases all units' Movement Speed by 45%.
Last Stand
Lv. 4
10s before the end of the battle, all heroes on the battlefield will enter a rage state, increasing Movement Speed by 50% and gaining the immunity to all CC.