- For the roaming boots, see Boots § Conceal.
“ | Enter Stealth State within the duration, won't be easily spotted visually by the enemy, can't be targeted by skills. | ” |
—MLBB Skill Terms
|
Conceal (noun concealment) or stealth is a gameplay mechanic that makes a unit hidden from enemy vision for a determined period of time. If it is active, they will be hidden from the mini-map and cannot be targeted by single-target attacks. Heroes can be seen with visual cues or distortions, or cannot be detected at all.
A conceal state may end if the unit either deals or takes damage. It can be negated through skills that reveal heroes.
Types of conceal[]
Camouflage[]
“ | Enter Stealth State within the duration, won't be easily spotted by the enemy, can't be targeted by skills. | ” |
—MLBB Skill Terms
|
Camouflage is a type of conceal in which a unit blends into the battlefield. A camouflage unit can be detected through "distortions of their surroundings" as a visual clue.
Half-stealth[]
“ | Enter Half-Stealth State within the duration, won't be easily spotted visually by the enemy but can be targeted by skills. | ” |
—MLBB Skill Terms
|
Half-stealth is a type of conceal that makes a unit became translucent for a period of time. If this is active, the hero cannot be seen visually but can be targeted with single-target attacks. This stealth will end if the hero deals or takes damage. Only
can trigger this effect with .Invisible[]
“ | You can't be detected by enemy or targeted by Skills within the duration. | ” |
—MLBB Skill Terms
|
Invisible is a type of conceal in which a unit is completely unseen to the enemy's sight and its.
In the game, only
has the ability to become invisible.Notes[]
Stealth chart[]
Stealth type | Hero | Ability | Additional effect | State duration | Revelation | Notes |
---|---|---|---|---|---|---|
Camouflage | Regen Effect | 3.5 seconds | Upon dealing and taking damage | Cannot be revealed by taking damage for the first 0.5 seconds after the stealth activation.[citation needed] | ||
Bonus Movement Speed | ||||||
Enhances | ||||||
Bonus Movement Speed | 3 seconds | Upon dealing and taking damage | ||||
Bonus Physical Attack | ||||||
Upon taking damage | ||||||
/ | Bonus Movement Speed | indefinite | Upon dealing or taking damage | Will take effect if she hasn't taken or deal any damage in the bush for 1 second | ||
Enhances | ||||||
Half-stealth | Bonus Energy Regen | indefinite | Upon taking damage | Will refresh half-stealth by using this skill again to jump from a wall to another | ||
Bonus Movement Speed | ||||||
Enhances 2nd skill |
Upon leaving the wall by attacking or Crowd Control Effects | |||||
Invisible | Immediately removes debuffs | 2 seconds | Upon dealing damage | |||
Bonus Movement Speed | ||||||
Gains Full stacked passive | ||||||
Stealth Type | Item/ Environment Modifier |
Ability | Additional Effect | State Duration | Revelation | Notes |
Invisible | N/a | Provides vision to its surroundings | 1 minute, until approached by an enemy | 1 second after being summoned | The first summoned Abyssal Trap will disappear when summoning more than 3 of it. | |
Bush | N/a | N/a | indefinite, until leaving the bush (unless being revealed) | Upon dealing damage to a vision source | ||
Concealed units in the bush are revealed if a vision source is also in the same body of the bush | ||||||
Camouflage | Bonus Movement Speed | 5 seconds | Upon dealing damage | |||
Upon taking damage |
Negating conceal[]
With the exception of crowd control), to force opponents out of this state.
's , most conceal states end with damage. It is recommended to use AoE (area of effect) damage abilities, ideally paired with CC (Heroes who are affected by the sight debuff have their location directly revealed, rendering conceal useless. It is recommended to use heroes that reveal opponents with their skills (see: List of skills that reveals units).