- For the roaming boots, see Boots § Conceal.
| “ | Enter Stealth State within the duration, won't be easily spotted visually by the enemy, can't be targeted by skills. | ” |
—MLBB Skill Terms
|
Turrets have a slight delay to detect and attack a concealed unit.
Conceal (noun concealment) or stealth is a gameplay mechanic that makes a unit hidden from enemy vision for a determined period of time. If it is active, they will be hidden from the mini-map and cannot be targeted by single-target attacks, cannot be automatically selected by single-target abilities. It also cancels any ongoing and cannot be locked by Manual Targeting or Hero Lock Mode. Heroes can be seen with visual cues or distortions, or cannot be detected at all.
A conceal state may end if the unit either deals or takes damage. It can be negated through skills that reveal heroes.
Types of conceal[]
Camouflage[]
| “ | Enter Stealth State within the duration, won't be easily spotted by the enemy, can't be targeted by skills. | ” |
—MLBB Skill Terms
|
Camouflage is a type of conceal in which a unit blends into the battlefield. A camouflage unit can be detected through "distortions of their surroundings" as a visual clue.
- Does not disjoin incoming projectiles. For examples, 's launches a barrage of attacks homing to who camouflages amid, the subsequent attacks still hit and breaks her camouflages.
- Single-target abilities, such as 's will not automatically lock on the target, but can be aimed to hit them.
- Abilities that lock onto all enemies in range, such as 's stil home to nearby Camouflaged enemies.
- A unit, being exposed by reveal sources, enter Camouflage state will retain the bonus that comes with it, excluding the Camouflage.
- hit by 's is exposed irregardless if conceals before or afterwards, but the Enhanced basic attack is not removed.
- When a camouflaged unit is in the same bush with an enemy, or with an enemy's trap or sources that provide vision but does not expose them, their camouflage state is known to enemies.
Half-stealth[]
| “ | Enter Half-Stealth State within the duration, won't be easily spotted visually by the enemy but can be targeted by skills. | ” |
—MLBB Skill Terms
|
Half-stealth is a type of conceal that makes a unit became translucent for a period of time. If this is active, the hero cannot be seen visually but can be targeted with single-target attacks. This stealth will end if the hero deals or takes damage. Only can trigger this effect with .
Invisible[]
| “ | You can't be detected by enemy or targeted by Skills within the duration. | ” |
—MLBB Skill Terms
|
Invisible is a type of conceal in which a unit is completely unseen to the enemy's sight and its.
- Does not disjoin incoming projectiles. For examples, 's launches a barrage of attacks homing to who turns invisible amid, the subsequent attacks still hit and breaks her camouflages. Therefore these projectiles allow tracking the direction enemies might possibly go.
- Abilities that lock onto all enemies in range, such as 's still home to nearby Camouflaged enemies.
Notes[]
Stealth chart[]
| Stealth type | Hero | Ability | Additional effect | State duration | Revelation | Notes |
|---|---|---|---|---|---|---|
| Camouflage | Regen Effect | 3.5 seconds | Upon dealing and taking damage | Cannot be revealed by taking damage for the first 0.5 seconds after the stealth activation.[citation needed] | ||
| Bonus Movement Speed | ||||||
| Enhances | ||||||
| Bonus Movement Speed | 3 seconds | Upon dealing and taking damage | ||||
| Bonus Physical Attack | ||||||
| Upon taking damage | ||||||
| / | Bonus Movement Speed | indefinite | Upon dealing or taking damage | Will take effect if she hasn't taken or deal any damage in the bush for 1 second | ||
| Enhances | ||||||
| Half-stealth | Bonus Energy Regen | indefinite | Upon taking damage | Will refresh half-stealth by using this skill again to jump from a wall to another | ||
| Bonus Movement Speed | ||||||
| Enhances 2nd skill |
Upon leaving the wall by attacking or Crowd Control Effects | |||||
| Immediately removes debuffs | 2 seconds | Upon dealing damage | ||||
| Bonus Movement Speed | ||||||
| Gains Full stacked passive | ||||||
| 0.5 seconds | Leave behind an illusion | |||||
| Stealth Type | Item/ Environment Modifier |
Ability | Additional Effect | State Duration | Revelation | Notes |
| 's |
N/a | Provides vision to its surroundings | 1 minute, until approached by an enemy | 1 second after being summoned | The first summoned Abyssal Trap will disappear when summoning more than 3 of it. | |
| Bush | N/a | N/a | indefinite, until leaving the bush (unless being revealed) | Upon dealing damage to a vision source | ||
| Concealed units in the bush are revealed if a vision source is also in the same bush | ||||||
| Camouflage | Bonus Movement Speed | 5 seconds | Upon dealing damage | |||
| Upon taking damage |
Negating conceal[]
With the exception of 's and 's , most conceal states end when damaged. It is recommended to use AoE (area of effect) damage abilities, consistent damage or ideally paired with crowd controls, to force opponents out of this state.
Heroes who are affected by the sight debuff have their location directly revealed, rendering conceal useless. It is recommended to use heroes that reveal opponents with their skills.
(see: List of skills that reveals units).