Control and slowing immunity are status effects that ignores oncoming crowd control effects.
Control immunity[]
“ | You are immune to enemy CC effects (Suppressed excluded) within the duration. | ” |
—MLBB Skill Notes
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“ | A state where a target will not be affected by any Control Effects) within the duration. | ” |
—MLBB MLBB State Guide
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Control immunity or crowd control immunity is a state that makes a unit to become immune to all control effects except suppressed for the duration of the state. However, activating this state does not remove existing crowd control effects.
If control immunity is active, it will leave visual cues, in a form of the hero glowing in the colors of orange or green. Some, however, does not leave a visual cue.
There are units where CC immunity is innate to them:
- Lithowanderer;
- Stone Roamer;
- the Turtle; and
- the Lord
Sources of control immunity[]
Hero abilities[]
- 's
- 's & (only Mecha Sentry)
- 's
- 's
- 's
- 's
- 's
- 's ( -activated)
- 's
- 's
- 's
- 's
- 's
- 's
- 'S
- 's
- 's
- 's
- 's
- 's
- 's
- 's
Battle spells[]
Slowing immunity[]
“ | You are immune to enemy slow effects within the duration. | ” |
—MLBB Skill Notes
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“ | A state where a target will not be slowed down. | ” |
—MLBB MLBB State Guide
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Slowing immunity or slow immunity is a state that makes a unit to become immune exclusively to slowing effects for the duration of the state.
Sources of slowing immunity[]
Hero abilities[]
- 's
- 's
- 's
- 's
- 's
Battle spells[]
Displacement immunity[]
There are unique types of immunity on certain heroes, where it is immune to one crowd control effects, but is inferior to control immunity. As of knocked back effects (during ).
's release, she is the only one that is immune exclusively to