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The emblem and the talent system were designed to give you a small boost on your attributes and supply an innate effect. They provide players with a slight advantage against newbie players who just started the game.

Common Emblems

Physical Emblem Set

Physical Emblem
PHYSICAL EMBLEM SET
Physical ATK: + 14
HP Regen: + 18
Critical Strike Chance: + 2%
HP: + 267
Attack Speed: + 3%
TALENTS
Vitality
Subtalent - Vitality 1
Firmness
Subtalent - Firmness 1
Shield
Subtalent - Shield 1
+65.00 HP/Level +4.00 Physical Defense/Level +4.00 Magical Defense/Level
Bravery
Subtalent - Bravery 2
Swift
Subtalent - Swift 2
Fatal
Subtalent - Fatal 2
+4.00 Physical ATK/Level +2.00% Attack Speed/Level +1.20% Crit Chance/Level
Life Drain
Physical Talent - Life Drain
Open Fire
Physical Talent - Open Fire
Killing an enemy minion restores 3% of max HP. Dealing damage with skills increases physical attack by 5% for 3 seconds. This skill has a 6 second cooldown.

Magical Emblem Set

Mage Emblem
MAGICAL EMBLEM SET
Magic Power: + 14
HP Regen: + 18
CD Reduction: + 2%
HP: + 267
Mana: + 180
TALENTS
Energy
Subtalent - Fatal 1
Vitality
Subtalent - Fatal 1
Awaken
Subtalent - Fatal 1
+70.00 Mana/Level +65.00 HP/Level +7.00 Mana Regen/Level
Flow
Subtalent - Flow 2
Desire
Subtalent - Desire 2
Observation
Subtalent - Observation 2
+4.00 Physical ATK/Level +1.00% CD Reduction/Level +1.50% Spell Vamp/Level +2.00 Magic Penetration/Level
Energy Absorption
Magical Talent - Energy Absorption
Magic Power Surge
Magical Talent - Magic Power Surge
Killing an enemy minion restores 2% of max HP and 3% of max MP. Dealing damage with skills increases magic attack by 11~25 (increases with hero level) for 3 second. This effect has a 6 second cooldown.

Custom Emblems

Tank Emblem Set

Tank Emblem
TANK EMBLEM SET
Physical DEF: + 10
Magic DEF: + 10
HP: + 345
CD Reduction: + 2%
HP Regen + 18
TALENTS
Vitality
Subtalent - Vitality 1
Firmness
Subtalent - Firmness 1
Shield
Subtalent - Shield 1
+65.00/+130.00/+200.00 HP +4.00 Physical Defense/Level +4.00 Magical Defense/Level
Inspire
Subtalent - Inspire 2
Fortress
Subtalent - Fortress 2
Purity
Subtalent - Purity 2
+2.50%/+5.00%/+8.00% CD Reduction +2.50%/+5.00%/+8.00% Physical Defense +2.50%/+5.00%/+8.00% Magical Defense
Tenacity
Tank Talent - Tenacity
Brave Smite
Tank Talent - Brave Smite
Attack and Defense
Tank Talent - Attack and Defense
Increase physical and magical defense by 35 points when health is less than 40%. Crowd controlling an enemy restores 5% of max HP. This effect has a 10 second cooldown. Increase physical and magical attack by 0.4% of max HP.

Jungle Emblem Set

Jungle Emblem
JUNGLE EMBLEM SET
Attack SPD: + 4.50%
Physical ATK: + 13
Physical Lifesteal: + 2.50%
Movement SPD: + 6%
HP: + 306
TALENTS
Thrill
Subtalent - Thrill 1
Brutal
Subtalent - Brutal 1
Balance
Subtalent - Balance 1
+4.00 Hybrid ATK/Level +7.00% Damage to Monster/Level +1.50%/+3.00%/+5.00% Hybrid Lifesteal
Swift
Subtalent - Swift 2
Knowledge
Subtalent - Knowledge 2
Iron
Subtalent - Iron 2
+1.50%/+3.00%/+5.00% Attack Speed +2.00% Battle Spell CD Reduction/Level +7.00% Damage Reduction from Monsters/Level
Veteran Hunter
Jungle Talent - Veteran Hunter
Jungle
Wild Power
Jungle Talent - Wild Power
Mage Killer
Jungle Talent - Mage Killer
Killing jungle monsters hit by Retribution grants 50 extra gold. Retribution’s slow effect increased by 20%. Gain 50 extra gold if an enemy dies under Retribution effect. Increases damage dealt to the Lord, Turtle, and Turrets by 15%. Reduce damage taken from the Lord and Turtle by 20%.

Assassin Emblem Set

Assassin Emblem
ASSASSIN EMBLEM SET
Physical PEN: + 13.50
Physical ATK: + 15
Crit Chance: + 3.50%
CD Reduction: + 5%
Movement Speed: + 2%
TALENTS
Bravery
Subtalent - Bravery 1
Mastery
Subtalent - Mastery 1
Agility
Subtalent - Agility 1
+4.00 Physical ATK/Level +1.50%/+3.00%/+5.00% CD Reduction +2.00% Movement Speed/Level
Invasion
Subtalent - Invasion 2
Fatal
Subtalent - Fatal 2
Bloodthirst
Subtalent - Bloodthirst 2
+2.00 Physical PEN/Level +1.20% Crit Chance/Level +1.50%/+3.00%/+5.00% Spell Vamp
Bounty Hunter
Assassin Talent - Bounty Hunter
High and Dry
Assassin Talent - High and Dry
Killing Spree
Assassin Talent - Killing Spree
Gain an extra 100 gold from killing enemy hero (Up to 1300 gold). Increases damage by 6% on the enemy hero when there is no other heroes nearby. Killing an enemy hero restore 15% HP and increase movement speed by 20% for 5 second.

Mage Emblem Set

Magical Emblem
MAGE EMBLEM SET
Magic PEN: + 13.50
Magic Power: + 17.00
CD Reduction: + 5.00%
Spell Vamp: + 5.00%
Movement SPD: + 2.00%
TALENTS
Flow
Subtalent - Flow 1
Mastery
Subtalent - Mastery 1
Agility
Subtalent - Agility 1
+4.00 Magic Power/Level +1.50%/+3.00%/+5.00% CD Reduction +2.00% Movement SPD/Level
Observation
Subtalent - Observation 2
Catastrophe
Subtalent - Catastrophe 2
Contract
Subtalent - Contract 2
+2.00 Magic PEN/Level +1.50%/+3.00%/+5.00% Magic Power +1.50%/+3.00%/+5.00% Spell Vamp
Mystery Shop
Mage Talent - Mystery Shop
Magic Worship
Mage Talent - Magic Worship
Impure Rage
Mage Talent - Impure Rage
Reduce the gold cost of gears to 90%. When dealing damage that is more than 7% of target's max HP for 3 times in 5 seconds, burns the target 3 times, each burn dealing 82-250 magic damage. This effect has 12 second cooldown. Damaging enemies with skills will deal an extra damage equal to 4% of the target's current HP as magic damage, and restore 3% of your Mana. This effect has 5 second cooldown.

Fighter Emblem Set

Fighter Emblem
FIGHTER EMBLEM SET
Physical ATK: + 16
Physical DEF: + 8
Magic DEF: + 8
Physical PEN: + 5
HP: + 273
TALENTS
Bravery
Subtalent - Bravery 1
Firmness
Subtalent - Firmness 1
Shield
Subtalent - Shield 1
+4.00 Physical ATK/Level +4.00 Physical DEF/Level +4.00 Magic DEF/Level
Invasion
Subtalent - Invasion 2
Persistence
Subtalent - Persistence 2
Swift
Subtalent - Swift 2
+2.00 Physical PEN/Level +100.00 HP/Level +1.50%/+3.00%/+5.00% Attack SPD
Unbending Will
Fighter Talent - Unbending Will
Festival of Blood
Fighter Talent - Festival of Blood
Disabling Strike
Fighter Talent - Disabling Strike
Increases damage by 0.2% for every 1% HP lost (up to 12%). Gains 8% Spell Vamp. Killing an enemy hero grants an extra 1% Spell Vamp (up to 12%). This effect has 10 second cooldown. Slowing enemy by 20% or more in single instance will increase physical attact by 30%. The effect will end after dealing damage or after 3 second.

Support Emblem Set

Support Emblem
SUPPORT EMBLEM SET
Hybrid Regen: + 10
Hybrid PEN: + 12
CD Reduction: + 5%
Movement SPD: + 4%
HP: + 183
TALENTS
Mastery
Subtalent - Mastery 1
Vitality
Subtalent - Vitality 1
Agility
Subtalent - Agility 1
+1.50%/+3.00%/+5.00% CD Reduction +65.00/+130.00/+200.00 HP +2.00% Movement SPD/Level
Gift
Subtalent - Gift 2
Rupture
Subtalent - Rupture
Recovery
Subtalent - Recovery
+3.00% Healing Effect/Level +2.00 Hybrid PEN/Level +5.00 Hybrid Regen/Level
Focusing Mark
Support Talent - Focusing Mark
Avarice
Support Talent - Avarice
Pull Yourself Together
Support Talent - Pull Yourself Together
After dealing damage to an enemy hero, damage dealt by allies on the same enemy hero will be increased by 6% for 3 second. This effect has 6 second cooldown. Gains an extra 10 gold after dealing damage to enemy heroes (up to 1200 gold). This effect has 4 second cooldown. Resurrecting time and battle spell cooldown is reduced by 15%.


Marksman Emblem Set

Marksman Emblem
MARKSMAN EMBLEM SET
Physical ATK: + 17
Attack SPD: + 7.50%
Physical PEN: + 6
Physical Lifesteal: + 5%
Crit Chance: + 5%
TALENTS
Bravery
Subtalent - Bravery 1
Greed
Subtalent - Greed 1
Fatal
Subtalent - Fatal 1
+4.00 Physical ATK/Level +1.50%/+3.00%/+5.00% Physical Lifesteal +1.20% Crit Chance/Level
Doom
Subtalent - Doom 2
Mastery
Subtalent - Mastery 2
Swift
Subtalent - Swift 2
+4.50% Crit Damage/Level +1.50%/+3.00%/+5.00% CD Reduction +1.50%/+3.00%/+5.00% Attack Speed
Weapon Master
Marksman Talent - Weapon Master
Electro Flash
Marksman Talent - Electro Flash
Weakness Finder
Marksman Talent - Weakness Finder
Physical damage gained from gears is increased by 10%. Within 1.5 second of dealing damage with Basic Attacks, increases movement speed by 40% and regenerates HP equal to 30% of hero's Physical Attack. This effect has 10 second cooldown. Basic attack has a 20% chance of reducing target's movement speed by 90% and attack speed by 50%. This effect has 2 second cooldown. (Not effective for melee heroes)
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