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Mobile Legends: Bang Bang Wiki
For the predecessor, see Emblems (2016–2023).

Emblems are hero enhancements that grant additional buffs or effects as well as bonus attributes. In the preparation tab or during the hero pick phase, players can choose their preferred emblem sets. Currently, there are 7 types of emblems, each with its own set of bonuses.

Standard talents and core talents are the two of talents. Players can choose additional effects for their chosen hero via talents, providing them with an advantage with the suitable configurations; however, they can only choose two standard talents and one core talent. Currently, there are 16 types of standard talents and 8 types of core talents, each with its own set of bonuses.


Basic Common Emblem Set[]

Basic Common Emblem

Basic Common Emblem


◇ Attributes


● Hybrid Regen:
+12
● HP:
+275
● Adaptive Attack:
+22

◇ Standard Talents


Thrill
Thrill
Gain 16 Adaptive Attack.
Swift
Swift
Gain 10% Extra Attack Speed.
Wilderness Blessing
Wilderness Blessing
Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.
Seasoned Hunter
Seasoned Hunter
Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

◇ Core Talents


Impure Rage
Impure Rage
Dealing damage with skills deal an extra 44-240 Adaptive Damage (scales with level) and restores 2% Mana on hit. If the hero does not use Mana restores 1% HP instead. CD: 5s.
Quantum Charge
Quantum Charge
Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180HP (scales with level). CD: 8s.


Custom Tank Emblem Set[]

Custom Tank Emblem

Custom Tank Emblem


◇ Attributes


● HP:
+500
● Hybrid Defense:
+10
● HP Regen:
+4

◇ Standard talents


Vitality
Vitality
Gain 225 extra max HP.
Tenacity
Tenacity
When HP is below 50%, Physical & Magic Defense are increased by 15.

◇ Core Talent


Concussive Blast
Concussive Blast
After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies. Cooldown: 15s.


Custom Assassin Emblem Set[]

Custom Assassin Emblem

Custom Assassin Emblem


◇ Attributes


● Adaptive Penetration:
+14
● Adaptive Attack:
+10
● Movement Speed:
+3%

◇ Standard talents


Rupture
Rupture
Gain 5 Adaptive Penetration.
Master Assassin
Master Assassin
If there is only one enemy hero nearby, damage dealt to them is increased by 7%.

◇ Core Talent


Killing Spree
Killing Spree
After killing an enemy hero, instantly recover 10% Max HP and gain 20% Movement Speed for 3s.


Custom Mage Emblem Set[]

Custom Mage Emblem

Custom Mage Emblem


◇ Attributes


● Magic Power:
+30
● Cooldown Reduction:
+5%
● Magic Penetration:
+8

◇ Standard talents


Inspire
Inspire (Talent)
Gain 5% extra Cooldown Reduction.
Bargain Hunter
Bargain Hunter
Equipment can be purchased at 95% of their base price.

◇ Core Talent


Lethal Ignition
Lethal Ignition
Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown 15s.

Custom Fighter Emblem Set[]

Custom Fighter Emblem

Custom Fighter Emblem


◇ Attributes


● Spell Vamp:
+10%
● Adaptive Attack:
+22
● Hybrid Defense:
+6

◇ Standard talents


Firmness
Firmness
Gain 6 extra Physical & Magic Defense.
Festival of Blood
Festival of Blood
Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 8 stacks.

◇ Core Talent


Brave Smite
Brave Smite
Brave Smite: Dealing skill damage to an enemy restores 4% Max HP. CD: 6s.


Custom Support Emblem Set[]

Custom Support Emblem

Custom Support Emblem


◇ Attributes


● Healing Effect:
+12%
● Cooldown Reduction:
+10%
● Movement Speed:
+6%

◇ Standard talents


Agility
Agility
Gain 4% extra Movement Speed.
Pull Yourself Together
Pull Yourself Together
Cooldowns of Battle Spells and equipment's active skills are reduced by 15%.

◇ Core Talent


Focusing Mark
Focusing Mark
Dealing damage to an enemy hero increases allied heroes' damage to them by 6% for 3s. CD: 4s.


Custom Marksman Emblem Set[]

Custom Marksman Emblem

Custom Marksman Emblem


◇ Attributes


● Attack Speed:
+15%
● Adaptive Attack:
+5%
● Lifesteal:
+5%

◇ Standard talents


Fatal
Fatal
Gain 5% Crit Chance and 10% extra Crit Damage.
Weapon Master
Weapon Master (Talent)
Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 5%.

◇ Core Talent


Weakness Finder
Weakness Finder
Basic Attacks slow enemies' Movement Speed by 90% and Attack Speed by 50% for 0.5s. Cooldown: 10s. Every Basic Attack reduces it bv 1s, down to 3s.


Trivia[]

Most of the standard talents and core talents are from the old emblem systems but with a bit different:

  • Thrill Thrill was one of the former subtalent former subtalent in Jungle Emblem Jungle Emblem.
    • It is also the combination of:
      • Bravery Bravery in Physical Emblem Physical Emblem, Assassin Emblem Assassin Emblem, Fighter Emblem Fighter Emblem and Marksman Emblem Marksman Emblem.
      • Flow Flow in Magic Emblem Magic Emblem and Mage Emblem Mage Emblem.
      • Catastrophe Catastrophe in Mage Emblem Mage Emblem.
  • Swift Swift was one of the former subtalent former subtalent in Physical Emblem Physical Emblem, Jungle Emblem Jungle Emblem, Fighter Emblem Fighter Emblem and Marksman Emblem Marksman Emblem.
  • Vitality Vitality was one of the former subtalent former subtalent in Physical Emblem Physical Emblem, Magic Emblem Magic Emblem, Tank Emblem Tank Emblem and Support Emblem Support Emblem.
    • It is also the former subtalent - Persistence Persistence in Fighter Emblem Fighter Emblem.
  • Rupture Rupture was one of the former subtalent former subtalent in Support Emblem Support Emblem.
    • It is also the combination of:
      • Invasion Invasion in Assassin Emblem Assassin Emblem and Fighter Emblem Fighter Emblem.
      • Observation Observation in Magic Emblem Magic Emblem and Mage Emblem Mage Emblem.
  • Inspire Inspire was one of the former subtalent former subtalent in Tank Emblem Tank Emblem.
    • It is also the former subtalent - Desire Desire in Magic Emblem Magic Emblem but without Magic Lifesteal.
    • It is also the former subtalent - Mastery Mastery in Assassin Emblem Assassin Emblem, Mage Emblem Mage Emblem and Support Emblem Support Emblem.
  • Firmness Firmness is the combination of:
    • Firmness Firmness and Shield Shield in Physical Emblem Physical Emblem, Tank Emblem Tank Emblem and Fighter Emblem Fighter Emblem.
    • Fortress Fortress and Purity Purity in Tank Emblem Tank Emblem.
  • Agility Agility was one of the former subtalent former subtalent in Assassin Emblem Assassin Emblem, Mage Emblem Mage Emblem, Marksman Emblem Marksman Emblem and Support Emblem Support Emblem.
  • Fatal Fatal is the combination of:
    • Fatal Fatal in Physical Emblem Physical Emblem, Assassin Emblem Assassin Emblem and Marksman Emblem Marksman Emblem.
    • Doom Doom in Marksman Emblem Marksman Emblem.
  • Wilderness Blessing Wilderness Blessing was available on Advanced Server for a while and was later removed. Until Patch Notes 1.8.20 returns and replaces Life Drain Life Drain.
  • Seasoned Hunter Seasoned Hunter formerly known as Demon Slayer Demon Slayer and it was the former third talent in Jungle Emblem Jungle Emblem.
  • Tenacity Tenacity was the former first talent former first talent in Tank Emblem Tank Emblem.
  • Master Assassin Master Assassin formerly known as High and Dry High and Dry and it was the former second talent in Assassin Emblem Assassin Emblem.
  • Bargain Hunter Bargain Hunter formerly known as Mystery Shop Mystery Shop and it was the former first talent in Mage Emblem Mage Emblem.
  • Festival of Blood Festival of Blood was the former second talent former second talent in Fighter Emblem Fighter Emblem.
  • Pull Yourself Together Pull Yourself Together was the former third talent former third talent in Support Emblem Support Emblem.
  • Weapon Master Weapon Master was the former first talent former first talent in Marksman Emblem Marksman Emblem.
  • Impure Rage Impure Rage was the former third talent former third talent in Mage Emblem Mage Emblem.
  • Quantum Charge Quantum Charge formerly known as Electro Flash Electro Flash and it was the former second talent in Marksman Emblem Marksman Emblem.
  • Concussive Blast Concussive Blast was the former third talent former third talent in Tank Emblem Tank Emblem.
  • Killing Spree Killing Spree was the former third talent former third talent in Assassin Emblem Assassin Emblem.
  • Lethal Ignition Lethal Ignition formerly known as Magic Worship Magic Worship and it was the second talent in Mage Emblem Mage Emblem.
  • Brave Smite Brave Smite was the former second talent former second talent in Tank Emblem Tank Emblem.
  • Focusing Mark Focusing Mark was the former first talent former first talent in Support Emblem Support Emblem.
  • Weakness Finder Weakness Finderwas the former third talent former third talent in Marksman Emblem Marksman Emblem.

Patch History[]

Patch Notes 1.8.30

Weakness Finder Weakness Finder

  • REMOVED - Basic Attacks have a 20% chance to reduce the enemy hero's Movement Speed by 90% and Attack Speed by 50% for 0.5s. CD: 2s.
  • ADDED + Basic Attacks slow enemies' Movement Speed by 90% and Attack Speed by 50% for 0.5s. Cooldown: 10s. Every Basic Attack reduces it by 1s, down to 3s.

Custom Assassin Emblem Custom Assassin Emblem

  • NERF ↓ Adaptive Penetration: 16 >> 14

Wilderness Blessing Wilderness Blessing

  • NERF ↓ Movement Speed Boost 15% >> 10%

Master Assassin Master Assassin

  • BUFF ↑ Damage Increase 5% >> 7%

Killing Spree Killing Spree

  • BUFF ↑ Movement Speed Boost 15% >> 20%

Quantum Charge Quantum Charge

  • NERF ↓ Movement Speed Boost: 40% >> 30%

Impure Rage Impure Rage

  • NERF ↓ Damage: 50-260 >> 44-240

Patch Notes 1.8.20

Custom Support Emblem Custom Support Emblem

  • NERF ↓ Healing: 15% >> 12%

REMOVED - Life Drain Life Drain

  • Getting a kill or assist an enemy Minion restores 3% HP and 2.5% Mana.

ADDED + Wilderness Blessing Wilderness Blessing

  • Movement Speed in the Jungle and River is increased by 15%. This bonus is halved when in combat with enemy heores, Lord or Turtle.

Patch Notes 1.8.08

Basic Common Emblem Basic Common Emblem

  • NERF ↓ Hybrid Regen: 15 >> 12

Agility Agility

  • NERF ↓ Movement Speed: 5% >> 4%

Master Assassin Master Assassin

  • BUFF ↑ Damage Increase: 4% >> 5%

Life Drain Life Drain

  • BUFF ↑ Mana Regen: 1.5% >> 2.5%

Tenacity Tenacity

  • NERF ↓ Defense Increase: 18 >> 15

Brave Smite Brave Smite

  • NERF ↓ HP Regen: 5% >> 4%

Killing Spree Killing Spree

  • BUFF ↑ HP Regen: 8% >> 10%
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