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A fallen imperial mage.
 
Mobile Legends: Bang Bang

Faramis, the Soul Binder, is a hero in Mobile Legends: Bang Bang.

Hero stats [edit]
Attribute Fixed-value base stats Percentage stats
Level 1 Level 15 Growth
HP 2543 4902 168.5 -
Mana 500 1900 100 -
HP Regen 6.8 10.8 0.28571 -
Mana Regen 4 6.8 0.2 -
Physical Attack 143 216 5.2143 -
Magic Power 0 -
Physical Defense
(Physical Damage Reduced)
20
(14.3%)
66
(35.5%)
3.2857 -
Magic Defense
(Magic Damage Reduced)
15
(11.1%)
38
(24.1%)
1.6429 -
Attack Speed 0.98 1.09 0.0078571 -
Attack Speed Ratio - 100%
Cooldown Reduction - 0%
Critical Chance - 0%
Critical Damage - 200%
Crit DMG Reduction - 0%
Movement Speed 245 -
Physical PEN 0 0%
Magic PEN 0 0%
Lifesteal - 0%
Spell Vamp - 0%
Basic Attack Range -
Resilience - 0%
Damage Reduction 0 0%
Healing Effect - 0%
Healing Received - 100%

Story[]

A necromancer in Necrokeep who's determined to find a cure for the Mist.

A gifted physician who came to Necrokeep to study the mysterious plague. Instead of finding the key to controlling life and death, he met Vexana, duchess of the cursed land and the girl who'd brought sunshine to his gloomy life twice. Vowing to find a way to revert the curse and repay the kindness of Vexana, Faramis voluntarily got eroded by the Mist and used himself as the specimen for his research.

The Fearless Soul[]

Faramis came from a long line of physicians. With the ancestral staff passed down the family, his grandfather combined magic and medicine and developed cures for many once-incurable diseases. The feat earned the gifted physician a title from the Moniyan Empire, and the family had since served the royalties as their personal physicians.

None of these proved adequate to earn the family respect from their equals, though. The other nobles viewed them as mere servants with some special medical skills, while young Faramis, for this reason, was often bullied and ridiculed by his peers.

At a banquet, the boys struck again, and poor Faramis was left fainted on the ground of the back garden. When he regained consciousness, he saw a highborn girl half-knelt by his side, giving him medicine. That was the only time young Faramis had received kindness from his peers. The encounter, despite being brief, was like a ray of sunshine into his gloomy life.

Frail and sickly from birth, Faramis had brushed with death numerous times and survived only because of his parents' meticulous treatment. After many near-death experiences, he vowed to conquer death and take life into his own hands and was reluctant to serve the royalties as his family did.

He found the royalties' minor ailments extremely boring and wanted nothing to do with those hypocritical nobles. He yearned to challenge complex, intractable diseases to bring his skills to heights no other physicians had ever reached before.

With this goal in mind, Faramis left Lumina City and embarked on his journey alone, solving one after another inexplicable disease along the way, not out of the responsibility of a physician, but to explore the possibility of going beyond life and death.

Upon learning about the incident in Necrokeep, Faramis believed that he'd found the perfect integration of life and death and headed to the city right away, searching for the key to controlling both.

Protected by his ancestral staff, Faramis found himself immune to the Mist that plagued the city. He walked through crowds of desolate residents and came upon Duchess Vexana, ruler of the ruined fortress. She was brewing and handing out the "Moonlight Brew", a remedy made of Moonlight Grass that was said to be the "cure" for the erosion of the Mist.

At first, Faramis thought that was all a blunt lie—she was only putting on an act, ignorant and hypocritical as the other nobles.

Until that one time, Vexana thrust the last "Moonlight Brew" in his hands without a second thought—Faramis was stunned. It was equal to giving up the "hope of life" to him.

The "hypocrite" really wanted to save everyone.

Looking at the noble lady in a new light, Faramis couldn't help but think of his brief encounter with the kindly girl in his childhood…

The Mist was nothing like the incurable diseases Faramis had encountered before. After many failed attempts, he finally made a breakthrough by infusing magic into the herbs. And with every progress he made, he insisted on testing the effects on himself. Except, his frail body could only take so much abuse. He soon started feeling the aftermath of his experiments, eventually falling faint in his laboratory.

Faramis's Laboratory

Lying on the cold floor, Faramis felt his life quickly draining out of him. He clenched his fists and tried to get up, only to find he couldn't even peel open his eyes, his consciousness gradually fading.

The Fearless Soul 1

Faramis never thought he could open his eyes again, and when he did, he saw a young lady leaning over, parting his lips to drop a bitter liquid into his mouth. With his mind in a haze, Faramis found the sight overlapped with his memory of the girl in the garden. Looking at the strange but familiar face, Faramis recognized that she was the very same noble girl who'd helped him back then.

The girl who'd brought light to his childhood had come to his aid again! During his recovery, Faramis found himself smitten with the young lady who'd saved him from darkness twice. She was the only person who'd never given him up except for his parents.

As soon as Faramis recovered, however, Vexana urged him to leave the place, saying it was dangerous for a living person to continue to stay in Necrokeep. The Mist was starting to overpower his enchanted staff. If he stayed any longer, he would soon meet a fate like theirs.

Faramis said not a word; his eyes fixated on the Moonlight Grass and the fading staff in his hands. His reason told him it was time to leave, but when he stood in front of the castle's gate and saw the forced smile on Vexana's face, he found himself unable to leave like this. Memories of the childhood encounter and the meticulous care in Necrokeep flashed across Faramis's mind. He could not give up the young lady who'd brought light and warmth twice to his life. He had made his choice, he would stay in Necrokeep and finish the task yet to be done.

Faramis let go of the protection of his staff, finally basking in the blight of the Mist. His skin turned sallow and pale, and yet he felt no fear. He knew he could conquer this scourge. And to do so, to uncover the secrets of life and death, he must experience the curse for himself.

This time, it was his turn to pull Vexana out of the misery she was in.

The Fearless Soul 2

Wedding in the Mist[]

Abilities[]

Passive[]

Vicious Retrieval
Vicious Retrieval BUFF
Vicious Retrieval
Buff

Every 4 seconds, Faramis's next skill against enemy heroes and summoned objects generates a soul fragment on the spot. Faramis can absorb the soul fragment to restore 100 (+50% Total Magic Power) HP and gain 2 extra Magic Power (up to 40 stacks). Upon death, he consumes the absorbed soul fragments to reduce the respawn timer, each reducing the timer by 3% (up to 90%). Enemies that die around Faramis also have a chance[how much?] to drop soul fragments.
Icon variants
Stack scaling
Properties 1
Extra Magic Power {2, 4, 6, … , 80} where 80 = 40th stack
Respawn Timer Reduction {3%, 6%, 9% … , 90%} where 90% = 30th stack

Skill 1[]

Shadow Stampede
Shadow Stampede
Buff CC

Faramis enters the Shadow state for 3 seconds, gaining 70% extra Movement Speed, 50 extra Physical and Magic Defense, increased soul fragment absorption range,[how much?][calculation needed] and the ability to move through terrain. Enemy heroes that come into contact with Faramis in this state are dealt 250–400 (+60% Total Magic Power) Magic Damage and applied with a Nether Mark. Each enemy hero hit also reduces this skill's cooldown by 20%. Upon leaving the Shadow state, Faramis pulls all the marked enemy heroes toward him, dealing them 250–400 (+60% Total Magic Power) Magic Damage.
Use Again: Faramis leaves the Shadow state early and pulls marked enemies toward him.
Skill terms
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or over 420 both Slowdown and Speedup Effect will decay. Calculated Movement Speed = Basic Movement Speed × (100% + All Speedup Effect% - All Slowdown Effect%).
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Regen Effect
Attribute that affects the actual HP Regen and Shield. The default ratio is 100%. Actual HP Regen/Shield = Original HP Regen/Shield × (100% + All Regen Effects Increase% - All Regen Effects Decrease%).
Icon variants
Level scaling
Properties 1 2 3 4 5 6
Cooldown 15.0
Mana Cost 70 80 90 100 110 120
Extra Defense 50 60 70 80 90 100
Base Damage 250 280 310 340 370 400
Extra Damage 250 280 310 340 370 400

Skill 2[]

Ghost Bursters
Ghost Bursters
AOE Burst

Faramis gathers Nether energy in a fan-shaped area ahead, dealing 330–480 (+144% Total Magic Power) Magic Damage to enemies within. The energy will then split and bounce to nearby enemies, dealing 200–300 (+72% Total Magic Power) Magic Damage (splits up to 3 times on enemy hero hits and 1 time on non-enemy hero hits).
Skill terms
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Icon variants
Level scaling
Properties 1 2 3 4 5 6
Cooldown 6.0 5.8 5.6 5.4 5.2 5.0
Mana Cost 75 85 95 105 115 125
Base Damage 330 360 390 420 450 480
Split Damage 200 220 240 260 280 300

Ultimate[]

Cult Altar
Cult Altar
Death Immune Buff

Faramis turns his surroundings into the Nether Realm for 6 seconds, gaining increased soul fragment absorption range while granting affected allied heroes, including himself, 400–700 plus 15 (+5% Total Magic Power)% extra HP and 50% extra Movement Speed for 1 second. When the extra HP is depleted, the hero will enter a brief Resurrection state, becoming unable to move or attack (i.e. silenced) but immune to damage for 1.3 seconds.
Icon variants
Level scaling
Properties 1 2 3
Cooldown 80.0 75.0 70.0
Mana Cost 150 250 350
Extra HP 400 550 700

Gallery[]

Splash art[]

Avatar icons[]

Videos[]

Trivia[]

  • Faramis finally received a skin ("Royal Magus") on 24 October 2022 making it the longest time for a hero to receive a second skin, in a span of 3 years, 5 months and 6 days or 1255 days.

References[]

  1. 1.0 1.1 <citeclass="citationwebcs1">"MobileLegends:BangBang"<spanclass="reference-accessdate">.Retrieved<spanclass="nowrap">28June2022.<spantitle="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Mobile+Legends%3A+Bang+Bang&rft_id=https%3A%2F%2Fplay.mobilelegends.com%2Flore%2FNecroKeep&rfr_id=info%3Asid%2Fmobile-legends.fandom.com%3AFaramis"class="Z3988">
  2. <citeclass="citationwebcs1">"RyanColtLevyonInstagram"<spanclass="reference-accessdate">.Retrieved<spanclass="nowrap">21June2022.<spantitle="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Ryan+Colt+Levy+on+Instagram&rft_id=https%3A%2F%2Fwww.instagram.com%2Fp%2FCfCVpJRJLsK%2F&rfr_id=info%3Asid%2Fmobile-legends.fandom.com%3AFaramis"class="Z3988">
  3. In-game credit
List of heroes
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Tank
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Fighter
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Assassin
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Mage Icon
Mage
Alice AliceAurora AuroraBane BaneCecilion CecilionChang'e Chang'eCyclops CyclopsEsmeralda EsmeraldaEudora EudoraFaramis FaramisGord GordHarith HarithHarley HarleyJulian JulianKadita KaditaKagura KaguraKimmy KimmyLunox LunoxLuo Yi Luo YiLylia LyliaNana NanaNovaria NovariaOdette OdettePharsa PharsaSelena SelenaVale ValeValentina ValentinaValir ValirVexana VexanaXavier XavierYve YveZhask ZhaskZhuxin Zhuxin
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Marksman
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Support Icon
Support
Angela AngelaCarmilla CarmillaChip ChipDiggie DiggieEstes EstesFaramis FaramisFloryn FlorynJohnson JohnsonKaja KajaLolita LolitaMathilda MathildaMinotaur MinotaurRafaela Rafaela
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