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Vicious Retrieval
Vicious Retrieval
Buff

When units die near Faramis, they leave their soul at the spot. Faramis recovers 150 (+60% Total Magic Power) points of HP every time he retrieves a soul. Each soul shortens Faramis' resurrecting time by 5% - 7% (scales with level).

Faramis can collect up to 18 souls and can shorten his resurrection time by up to 90%.
Icon variants

Notes

  • Faramis can still collect souls after exhausting the limit to recover his HP.

Shadow Stampede
Shadow Stampede
Buff CC

Faramis enters the Shadow State, increasing his Movement Speed by 70% as well as his Physical and Magical Defense by 50 / 60 / 70 / 80 / 90 / 100 points for 3 seconds, during which he is unable to Basic Attack Basic Attack.

Faramis deals 325 / 370 / 415 / 460 / 505 / 550 (+60% Total Magic Power) points of Magic Damage to enemies that come into contact with him and leaves the Mark of Shadow if they're an enemy hero.

When he quits the Shadow State, all of the enemy heroes that have been marked will be pulled to Faramis and endure 325 / 370 / 415 / 460 / 505 / 550 (+60% Total Magic Power) points of Magic Damage.

Meanwhile. he restores 160 / 200 / 240 / 280 / 320 / 360 (+50%Total Magic Power) HP for every enemy hero pulled by this ability.
Skill terms
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or over 420 both Slowdown and Speedup Effect will decay. Calculated Movement Speed = Basic Movement Speed × (100% + All Speedup Effect% - All Slowdown Effect%).
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Regen Effect
Attribute that affects the actual HP Regen and Shield. The default ratio is 100%. Actual HP Regen/Shield = Original HP Regen/Shield × (100% + All Regen Effects Increase% - All Regen Effects Decrease%).
Icon variants
Level scaling
Properties 1 2 3 4 5 6
Cooldown 10.0
Mana Cost 70 80 90 100 110 120

Notes

  • The mark will expire if the enemy hero exits the pull range.

  • To avoid pulled by 1st skill 1st skill, use:
    • Heroes with CC removing skill
    • Heroes with immune CC skill
    • Spell Sprint Sprint/Purify Purify
  • To decreasing movement speed, buy:
  • Ghost Bursters
    Ghost Bursters
    AOE Burst

    Faramis extracts the psychical energy from the atmosphere to create a burst of evil spirits in a fan-shaped area in front of him, dealing 330 / 366 / 402 / 438 / 474 / 510 (+120% Total Magic Power) points of Magic Damage to enemies caught in its range.

    If Faramis hits more than one enemy, the outburst will split to deal an extra 275 / 305 / 335 / 365 / 395 / 425 (+100% Total Magic Power) points of Magic Damage.
    Skill terms
    Magic Skill
    Deal Magic DMG to enemies. Triggers Spell Vamp.
    Icon variants
    Level scaling
    Properties 1 2 3 4 5 6
    Cooldown 5.5 5.1 4.7 4.3 3.9 3.5
    Mana Cost 75 85 95 105 115 125

    Notes

    • The outburst splits up to 3 times on enemy heroes and up to 1 time on minions & creeps.

    Cult Altar
    Cult Altar
    Resurrect Buff
    Ultimate: Pain, destruction, death, rebirth! Enjoy the process!

    Faramis summons an altar that lasts for 10 seconds. Allied heroes who are eliminated within this altar will be resurrected with 80% / 90% / 100% HP and 100% Attack for 10 seconds.
    Icon variants
    Level scaling
    Properties 1 2 3
    Cooldown 50.0 45.0 40.0
    Mana Cost 150 250 350

    Notes

    • Passive skills that triggers upon death such as Zhask Zhask's passive passive will trigger after they 'die' for the final time (does not get resurrected).
    • Skills that triggers upon eliminating an unit such as Martis Martis' ultimate ultimate will trigger every time they eliminate a resurrected unit.

  • To reducing [[heal|recover HP]] from retrieves a soul by passive passive, 1st skill 1st skill and ultimate ultimate, buy:
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