This article or section may need to be cleaned up in order to meet Mobile Legends: Bang Bang Wiki's quality standards. Reason given: "The format of this article needed to be changed because all of its contents, including subarticles, are out of date, making it unreliable, and may have already been vandalized. Further information can be found here: Mobile_Legends_Bang_Bang_Wiki:Community_Portal/New_hero_format.". The specific problem is: contained unreliable sources. Please help improve this article if you can. |
Details | Abilities | Story |
Skins |
Quotes |
Mastery Code | History |
Guide | Gallery | Trivia |
Vicious Retrieval Buff When units die near Faramis, they leave their soul at the spot. Faramis recovers 150 (+60% Total Magic Power) points of HP every time he retrieves a soul. Each soul shortens Faramis' resurrecting time by 5% - 7% (scales with level). Faramis can collect up to 18 souls and can shorten his resurrection time by up to 90%. |
Notes
Shadow Stampede Buff CC Faramis enters the Shadow State, increasing his Movement Speed by 70% as well as his Physical and Magical Defense by 50 / 60 / 70 / 80 / 90 / 100 points for 3 seconds, during which he is unable to . Faramis deals 325 / 370 / 415 / 460 / 505 / 550 (+60% Total Magic Power) points of Magic Damage to enemies that come into contact with him and leaves the Mark of Shadow if they're an enemy hero. When he quits the Shadow State, all of the enemy heroes that have been marked will be pulled to Faramis and endure 325 / 370 / 415 / 460 / 505 / 550 (+60% Total Magic Power) points of Magic Damage. Meanwhile. he restores 160 / 200 / 240 / 280 / 320 / 360 (+50%Total Magic Power) HP for every enemy hero pulled by this ability. Skill terms
|
Level scaling
Properties | 1 | 2 | 3 | 4 | 5 | 6 | |
---|---|---|---|---|---|---|---|
Cooldown | 10.0 | ||||||
Mana Cost | 70 | 80 | 90 | 100 | 110 | 120 |
Notes
- The mark will expire if the enemy hero exits the pull range.
- Heroes with CC removing skill
- Heroes with immune CC skill
- Spell /
- Corrosion Scythe (for Marksman/Fighter)
- Ice Queen Wand (for Mage)
Ghost Bursters AOE Burst Faramis extracts the psychical energy from the atmosphere to create a burst of evil spirits in a fan-shaped area in front of him, dealing 330 / 366 / 402 / 438 / 474 / 510 (+120% Total Magic Power) points of Magic Damage to enemies caught in its range. If Faramis hits more than one enemy, the outburst will split to deal an extra 275 / 305 / 335 / 365 / 395 / 425 (+100% Total Magic Power) points of Magic Damage. Skill terms
|
Level scaling
Properties | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Cooldown | 5.5 | 5.1 | 4.7 | 4.3 | 3.9 | 3.5 |
Mana Cost | 75 | 85 | 95 | 105 | 115 | 125 |
Notes
- The outburst splits up to 3 times on enemy heroes and up to 1 time on minions & creeps.
Cult Altar Resurrect Buff Ultimate: Pain, destruction, death, rebirth! Enjoy the process! Faramis summons an altar that lasts for 10 seconds. Allied heroes who are eliminated within this altar will be resurrected with 80% / 90% / 100% HP and 100% Attack for 10 seconds. |
Level scaling
Properties | 1 | 2 | 3 |
---|---|---|---|
Cooldown | 50.0 | 45.0 | 40.0 |
Mana Cost | 150 | 250 | 350 |
Notes
- Passive skills that triggers upon death such as 's will trigger after they 'die' for the final time (does not get resurrected).
- Skills that triggers upon eliminating an unit such as ' will trigger every time they eliminate a resurrected unit.
- For Marksman/Fighter/Assassin:
- Sea Halberd
- Demon Hunter Sword (Marksman only)
- Malefic Roar (Marksman/Fighter only)
- For Mage/Support:
- Necklace of Durance
- Glowing Wand/ Divine Glaive/ Genius Wand (Mage only)
- For Tank/Support: Dominance Ice
- Use hero .