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Gears are purchasable in-game items that a hero can purchase. They provide bonus attributes with unique passive and abilities. Gear can be purchased anywhere from the map whilst the player is in an active match. Like most MOBA games, gears have tiers and higher tier gears are available from purchasing lower tier gears. Each heroes are limited to 6 gear inventory, with the exceptions of consumables. Players can customize their gear selection to assist in purchasing in-game. It is accessible from Build menu within Preparation menu.

Prepgear.jpg


Unique Passive

Most items possess Unique attributes or a Unique Passive effect, which cannot be stacked if the same items is equipped multiple times or a different items is equipped that has the same unique passive.

Non-Unique attributes will stack regardless, the same Unique attribute from different Items will still stack, and Unique Passive effects from different items will take effect independently, except for:

  • Jungle Gear: Since only one Jungle Gear can be equipped at a time, it is not possible to stack multiple Unique Passive effects from different Jungle Gears.
  • Roam Gear: Since only one Roam Gear can be equipped at a time, it's not possible to stack multiple Unique Passive effects from different Roam Gears.
  • Movement Gear: The Movement Speed.png Movement Speed Unique attribute from Movement Gears is a special case as it will not stack even if different Movement Gear items are purchased, and only the highest value will be applied. (Unique Passive effects from different Movement Gears will still take effect.)

Types of Gear

Attack Gear

Attack Gear are items that increases the physical attack of a hero. They are best bought with heroes that is under the category of Fighter, Assassin, Marksman, or heroes that have attack damage scaling, which shows an orange bracket on beside of the base damage of the ability.

Magic Gear

Magic Gear gives Magic Power, that increases the damage of skills that scale with Magic Power. It's usually bought with characters under the category of Mage and Support that relies on magical damaging abilities. Their specialization of effects includes providing additional effects to spells, increasing the skill's capabilities.

Defense Gear

Defense Gear is usually bought by Tanks, Fighters, or Supports that increases defensive stats like HP, Physical Defense, Magical Defense and more. They specialize in providing some counters to carries, for example, a combination of Athena's Shield.png Athena's Shield and Radiant Armor.png Radiant Armor can counter most damage coming like Gusion.png Gusion (from Assassin - Magic Damage) and Chang'e.png Chang'e (from Mage).

Movement Gear

Movement Gear is mainly used by all roles as they can provide different stats at a cheap price. They can provide attack, magical and defensive stats.

Jungling Gear

Jungling Gear is mainly for Jungling. It provides you additional 25% EXP and 25% Gold for killing jungle monsters and deal extra damage to monsters. Recommended if you want to gain level faster than anyone and fight the monsters instead of staying in lane.
Please note that:

  • Retribution.png Retribution is required for purchasing Jungle equipment items.
    • You can choose the Equipment Blessing before buying Jungle items, i.e.: Flame Retribution.png Flame Retribution, Ice Retribution.png Ice Retribution, or Bloody Retribution.png Bloody Retribution.
  • Purchasing Jungle gear reduces the EXP and Gold gain from minions by 50% in the first 5 minutes of the match.
  • Purchasing Jungle gear adds 30 Gold gained from kills or assist.

Roaming Gear

Roaming Gear is mainly for Roaming. It provides additional Gold and EXP to the player with the lowest Gold and EXP. It also grants extra Gold and EXP for assists. Recommended for Tanks and Supports since these heroes usually have the lowest Gold and EXP and a lot of assists.
Please note that:

  • You will not gain Gold and EXP for the first 9 minutes of the match if there are allies nearby when Minion or Creep dies.
  • Only one roam gear may be purchased at any given time.

List of Gears

Removed Gears

These items got removed due to their low usage from players. Some items have been reworked and have optimized icons but it doesn't count as removed.

Trivia

  • Attack Speed is capped at 3.0 attacks per second; any higher than this number, it will stay at 3.0 attacks per second.
  • Cooldown Reduction is capped at 40% and any higher than this number, it will stay at 40%.
  • The movement speed in Boots is capped at 50% movement speed and any higher than this number, it will stay at 50%.
  • Selling an equipment refunds 60% Gold.


Recent Changes

(Click [Expand] to see the list of recent changes of gears.)

Patch Notes 1.5.88

  • War Axe.png War Axe
    • Attributes: +55 Physical Attack, +550 HP, +10% CD Reduction
    • Unique Passive - Berserk: Enter a battle stance upon dealing damage to any unit. This increases the hero's Physical Attack by 8 and Physical Penetration by 4 each second for 3s, to a max of 8 stacks (and these effects are halved on Marksmen, Mages or Supports equipped with it); at full stacks Movement Speed will be increased by 20%.
  • Shadow Twinblades.png Shadow Twinblades
    • Attributes: +70 Magic Power, +15% Magic Lifesteal, +5% CD Reduction
    • Unique Passive - Assassination: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Magic Damage equal to 200 plus 50% of the hero's Magic Power, and inflict a 60% slow effect upon the target for 1.5s.
  • Radiant Armor.png Radiant Armor
    • Attributes: +800 HP, +52 Magic Defense, +12 HP Regen
    • Unique Passive - Holy Blessing: Increases Magic Damage Reduction by 4-11 (scales with level) upon taking Magic Damage, lasting for 3s and stacking up to 6.
  • Equipment Effect Adjustments
  • Context
  • We've adjusted the requirements for triggering Sea Halberd.png Sea Halberd and Necklace of Durance.png Necklace of Durance to increase the usage of equipment with Healing Reduction effects. We've also lowered the price of Sea Halberd.png Sea Halberd and removed Deadly Blade.png Deadly Blade so that it is more fair for physical and magical heroes to decide whether to buy Healing Reduction equipment.
  • Dominance Ice.png Dominance Ice
    • NEW + Unique Passive - Arctic Cold: Removed the slow effect.
    • NEW + New Effect: Reduces 50% of nearby enemy heroes' Shield and HP Regen (excluding those affected by "Life Drain").
  • Malefic Roar.png Malefic Roar
    • NEW + Unique Passive - Armor Buster (Revamped): Physical Penetration increases by 0.05% for each point of the enemy's Physical Defense when dealing damage to them, capped at 20%.
  • Divine Glaive.png Divine Glaive
    • NEW + Unique Passive - Spellbreaker (Revamped): Magic Penetration increases by 0.1% for each point of the enemy's Magic Defense when dealing damage to them, capped at 20%.
  • Twilight Armor.png Twilight Armor
    • NEW + Active Skill - Defiance changed to Unique Passive - Defiance: Triggered after taking over 600 Physical Damage, reducing Physical Damage taken and dealing True Damage equal to the hero's extra Max HP to nearby enemies per second for 3s. Has a 6s cooldown.
  • Queen's Wings.png Queen's Wings
    • NERF ↓ Unique Passive - Demonize: Reduces damage taken by 30% and increases Physical Lifesteal by 40% → Reduces damage taken by 20% and increases Spell Vamp by 25%
  • Context
  • We've made changes to this equipment's Passive skill so that it won't be relying on other equipment too much and can deal sufficient damage on its own.
    • NEW + Build Path: Regular Spear.png Regular Spear + Knife.png Knife *2 → Regular Spear.png Regular Spear + Dagger.png Dagger *2 (The total cost remains the same.)
    • NERF ↓ Attack Speed Boost: 30% → 15%
    • NEW + After Endless Strike reaches 2 stacks, the next Basic Attack's Attack Speed is greatly increased.
  • Blade of the Heptaseas.png Blade of the Heptaseas
    • NERF ↓ Unique Passive - Ambush: Extra Damage of enhanced Basic Attacks: 240 + 60% Physical Attack → 160 + 40% Physical Attack
    • NEW + New Effect: Inflicts a 40% slow effect upon the target for 1.5s.
  • Rose Gold Meteor.png Rose Gold Meteor
    • NEW + Increases the hero's Magic Defense by 25 upon gaining a Shield.
  • Magic Blade.png Magic Blade
    • NEW + Increases the hero's Magic Defense by 12 upon gaining a Shield.
  • Blade Armor.png Blade Armor
    • BUFF ↑ Unique Passive - Vengeance: Damage Reflected: 25% enemy's Physical Attack → 25% damage (before damage reduction) dealt with the attack.
    • NEW + Reduces 15% Movement Speed for 1s upon damage reflection.
  • Enchanted Talisman.png Enchanted Talisman
    • BUFF ↑ Unique Passive - Magic Mastery: Max CD Reduction increased by 5%.
  • Blood Wings.png Blood Wings
    • NEW + Unique Passive - Guard(Revamped): Gain a Shield equal to 200% Magic Power. Gain another one 30s after it breaks.
  • Haas's Claws.png Haas's Claws
    • BUFF ↑ Unique Passive - Insanity: Triggered when: being below 40% HP → being below 50%
    • BUFF ↑ HP Physical Lifesteal Increase: 10% → 15%
  • Hunter Strike.png Hunter Strike
    • BUFF ↑ Cooldown: 15s → 10s
    • BUFF ↑ Movement Speed Boost: 30% for 3s → 60% that rapidly decays over 3s
  • Corrosion Scythe.png Corrosion Scythe
    • BUFF ↑ Has a chance of slowing enemies → Each Basic Attack reduces the target's Movement Speed by 8% (halved for long-range Basic Attacks), capped at 5 stacks, for 1.5s
  • Thunder Belt.png Thunder Belt
    • BUFF ↑ Unique Passive - Thunderbolt: Damage of Enhanced Basic Attacks: True Damage equal to 2% of Max HP → True Damage equal to 5% of extra Max HP
    • ADJUST ~ Enhanced Basic Attacks' Slow Effect: 60% → 40%-80% (scales with the extra Max HP), for 1s
  • Guardian Helmet.png Guardian Helmet
    • ADJUST ~ Extra HP Regen: Increased by 0.4% for each kill and 0.2% for each assist, up to 2% → Increased by 0.25% for each kill or assist, up to 2%
  • Context
  • We've optimized the build paths of the current two active equipment items to prevent them from being neglected for too long due to a lack of slots after they are built. To match the new build paths, we've slightly adjusted the attributes of "Wind of Nature".
  • Context
  • We've also made adjustments to balance the other equipment items so that they are more suitable for the circumstances heroes use them in.
  • Throw Forbidden.png Odd Potion
    • NEW + (Used to avoid being thrown by an ally Jawhead) Renamed as "Throw Forbidden".
    • ADJUST ~ Optimized its icon.

Patch Notes 1.5.62

Queen's Wings.png Queen's Wings

  • BUFF ↑ Physical Attack granted: 15 → 25
  • NERF ↓ Max HP granted: 1000 → 900
  • Unique Passive-Demonize:
    • NERF ↓ Damage Reduction when HP is low: 40% → 30%

Immortality.png Immortality

  • Unique Passive-Immortal:
    • ADJUST ~ Shield gained after Resurrection: 300-1000 → 220-1200
    • BUFF ↑ Resurrection Time: 2s → 2.5s
    • NERF ↓ Cooldown: 180s → 210s

Clock of Destiny.png Clock of Destiny

  • Unique Passive-Time:
    • BUFF ↑ Attribute Growth Interval: 30s → 20s
    • BUFF ↑ Attributes grow a total of: 10 times → 12 times
    • NERF ↓ Attribute Growth: 30 HP + 5 Magic Power → 25 HP + 4 Magic Power

Hunter's Knife.pngNimble Blade.pngPillager Axe.pngCurse Sword.pngRaptor Machete.pngBeast Killer.pngStar Shard.png All Jungling Equipment

  • NERF ↓ In the first 5 min of the match, Exp and Gold gained from minions will be reduced by: 40% → 50%

Hunter's Knife.png Hunter's Knife

  • BUFF ↑ Extra Gold gained from creeps: 15% → 25%

Nimble Blade.pngPillager Axe.pngCurse Sword.pngRaptor Machete.pngBeast Killer.pngStar Shard.png Other Jungling Equipment

  • BUFF ↑ Extra Gold gained from creeps: 25% → 35%

Patch Notes 1.5.38

Patch Notes 1.5.32

Wooden Mask.pngIron Mask.pngCourage Mask.pngShadow Mask.pngAwe Mask.png Roaming Equipment

  • Context
  • Our original purpose of designing roaming equipment is to provide a way for the roaming heroes to farm, so that they will not farm too slowly without laning. However, with the recent changes to the battlefield resources in recent patches, currently the roaming equipment has provided excessive benefits in the early and mid game. Once other heroes make a slight mistake, the heroes with roaming equipment will surpass them in Gold or Exp, which is neither our original purpose nor a good experience for players. In addition, as the benefits from killing minions and creeps increased in the late game, the farming efficiency of the roaming equipment does not grow accordingly, which makes the advanced roaming equipment not so cost-effective. Therefore, we have made some balancing adjustments to the roaming equipment.
  • Unique Passive-Thriving:
    • ADJUST ~ When your Gold ranks the lowest, Gold gained for every 4 seconds: 12 → 8/10/14 (scales with equipment level).
    • ADJUST ~ When your Exp ranks the lowest, Exp gained for every 4 seconds: 25 → 20/25/30 (scales with equipment level)

Hunter's Knife.pngNimble Blade.pngPillager Axe.pngCurse Sword.pngRaptor Machete.pngBeast Killer.pngStar Shard.png All Jungling Equipment

  • Context
  • In the esports and top-rank matches, Assassins and some Marksmen can benefit from both farming and laning, which has been widely used currently. We are not going to forbid such a tactic, but we still expect more new tactics. Based on the suggestions from players, we've made some adjustments to jungling equipment for distinguishing Junglers from other heroes in lanes, in hopes that more Junglers can be played and gain advantage by roaming efficiently.
  • Unique Passive-Greed:
    • NERF ↓ Reduces Exp from Minions in the first 3 minutes by 40% → Reduces Gold and Exp from Minions in the first 5 minutes by 40%, with extra 30 Gold for each kill or assist.

Raptor Machete.pngBeast Killer.pngStar Shard.png Advanced and Nimble Blade.pngPillager Axe.pngCurse Sword.png Medium Jungling Equipment:

  • BUFF ↑ Unique Passive-Greed: Gain extra 25% Exp when jungling → Gain extra 25% Exp and 25% Gold when jungling.

Hunter's Knife.png Hunter's Knife

  • BUFF ↑ Unique Passive-Greed: Gain extra 25% Exp when jungling → Gain extra 25% Exp and 15% Gold when jungling.

Patch Notes 1.5.24

  • Wind of Nature.png Wind of Nature
    • BUFF ↑ Unique Passive: Wind Chant - Cooldown: 80 → 70s

Patch Notes 1.5.16

  • Jungling Equipment Adjustments
    • NERF ↓ Spell Retribution.png Retribution is required for purchasing Jungle equipment items now.
    • NEW +/NERF ↓ Added new effects to all the Jungle equipment items: Reduces the Exp gain from minions by 40% in the first 3 minutes of the match.
  • Hunter's Knife.png Hunter's Knife
    • BUFF ↑ Damage increase to creeps: 20% → 30%
    • BUFF ↑ Extra Exp gain from creeps: 15% → 25%
  • Curse Sword.png Curse Sword, Pillager Axe.png Pillager Axe and Nimble Blade.png Nimble Blade
    • BUFF ↑ Damage increase to creeps: 35% → 40%
  • Raptor Machete.png Raptor Machete
    • NEW + Unique Passive - Breakout. The next Basic Attack reduces Physical Defense of the target by 10 and slows the target by 30% for 1.5s instead of dealing extra damage and slowing the target for 1s.
  • Queen's Wings.png Queen's Wings
    • FIX Unique Passive - Demonize: Optimized the visual effect
  • Enchanted Talisman.png Enchanted Talisman
    • BUFF ↑ Unique Passive - Mana Spring: Mana restoration in 10s: 12% → 15%
  • Context

We have adjusted three defense equipment items in order to synchronize their attributes with their passive effects.

  • Athena's Shield.png Athena's Shield
    • NEW + Unique Passive - Shield: Can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s. You will be able to trigger this effect again only after leaving combat for 10s.
  • Antique Cuirass.png Antique Cuirass
    • NERF ↓ Unique Passive - Deter: Doesn't reduce Magic Power of the enemy.
    • BUFF ↑ Reduces Physical Attack of the enemy by 10% instead of 6%.
  • Dreadnaught Armor.png Dreadnaught Armor
    • NERF ↓ Unique Passive - Deter: Doesn't reduce Magic Power of the enemy.
    • BUFF ↑ Reduces Physical Attack of the enemy by 6% instead of 4%.

Patch Notes 1.5.08

  • Glowing Wand.png Glowing Wand
    • NERF ↓ Unique Passive: Scorch - The damage increase upon the same target for multiple times reduced from 2.5% to 2%.
  • Queen's Wings.png Queen's Wings
    • NERF ↓ Unique Passive: Demonize - Damage reduction adjusted from 50% to 40%.
    • BUFF ↑ Physical Lifesteal gain adjusted from 30% to 40%.
    • NERF ↓ Cooldown adjusted from 50 to 60s.
    • NEW + Added an icon reminder when the skill is ready.

Patch Notes 1.4.94

  • Context
  • The statistics show that being enhanced by certain equipment and buffs, a large number of Assassins and Marksmen are able to deal excessive damage with a single Basic Attack. To enrich the build choice and the gameplay for our players, we have adjusted these equipment and buffs to some extent.
  • Blade of Despair.png Blade of Despair
    • NERF ↓ Reduced the Physical Attack.png Physical Attack from 170 to 160.
  • Blade of the Heptaseas.png Blade of the Heptaseas
    • Unique Passive (Ambush)
      • BUFF ↑ Increased the Base Damage of the next Basic Attack.png Basic Attack from 180 to 240.
      • NERF ↓ Reduced the Physical Attack Ratio from 100% to 60%.
    • BUFF ↑ Increased the Physical Attack.png Physical Attack from 65 to 70.
  • Raptor Machete.png Raptor Machete
    • Unique Passive (Breakout)
      • NERF ↓ Adjusted the Damage Type from True Damage to Physical Damage.
    • FIX Optimized the description.
  • Patch Notes 1.4.86

    • Molten Essence.png Molten Essence
      • BUFF ↑ Reduced the Crafting Price from 570 to 500.
    • Oracle.png Oracle
      • BUFF ↑ Reduced the Crafting Price from 640 to 590.
    • Brute Force Breastplate.png Brute Force Breastplate
      • BUFF ↑ Reduced the Crafting Price from 860 to 760.
    • Twilight Armor.png Twilight Armor
      • BUFF ↑ Reduced the Crafting Price from 840 to 680.
      • BUFF ↑ Context: Reduced the Total Price from 2260 Coin 2260 to 2100 Coin 2100.
    • Guardian Helmet.png Guardian Helmet
      • BUFF ↑ Reduced the Crafting Price from 460 to 260.
    • Athena's Shield.png Athena's Shield
      • NERF ↓ Increased the Crafting Price from 130 to 230.
    • Fury Hammer.png Fury Hammer
      • BUFF ↑ Reduced the Crafting Price from 730 to 580.
    • Blade of the Heptaseas.png Blade of the Heptaseas
      • NERF ↓ Increased the Crafting Price from 420 to 570.
        • (Context: Total Price is still the same)
    • Hunter Strike.png Hunter Strike
      • NERF ↓ Increased the Crafting Price from 330 Coin 330 to 480 Coin 480.
        • Context: The Total Price of 2010 Coin 2010 is Unchanged.
    • Wooden Mask.png Wooden Mask, Iron Mask.png Iron Mask, Awe Mask.png Awe Mask, Courage Mask.png Courage Mask and Shadow Mask.png Shadow Mask
      • Unique Passive (Devotion)
        • ADJUST ~ Reduced the Duration of No Experience and No Gold Sharing from 12 minutes to 9 minutes after match start.
      • Unique Passive (Thriving)
        • NERF ↓ Reduced the Gold Gain when gold ranks lowest in the team, to 12 Gold per 4 seconds.
        • NERF ↓ Reduced the Experience Gain when experience ranks lowest in the team, to 25 Experience per 4 seconds.
    • Wooden Mask.png Wooden Mask
      • NERF ↓ Reduced the Movement Speed.png Movement Speed from 15 to 10.
    • Courage Mask.png Courage Mask and Shadow Mask.png Shadow Mask
      • NEW + Added the Display for Skill Range.

    Patch Notes 1.4.76

    • Dominance Ice.png Dominance Ice
      • Unique Passive (Artic Cold)
        • NERF ↓ Multiple Artic Cold do not stack now.
    • Endless Battle.png Endless Battle
      • Unique Passive (Divine Justice)
        • NERF ↓ Reduced the Bonus True Damage Physical Attack Ratio from 70% to 60%.
      • NERF ↓ Reduced the Physical Lifesteal.png Physical Lifesteal from 15% to 10%.

    Patch Notes 1.4.70

    • Context
    • We’ve fixed the issue that healing reduction effect doesn’t work against skill lifesteal and magic lifesteal. To avoid some of the equipment items with this effect getting overly strong, we decided make adjustments in advance.
      • ADJUST ~ Crafting formula adjusted to: Mystic Container.png Mystic Container + Mystery Codex.png Mystery Codex + Book of Sages.png Book of Sages. Total cost decreased by 100. Craft cost adjusted accordingly.
      • NERF ↓ Magic Power reduced from 65 to 60.
      • NERF ↓ Cooldown Reduction reduced from 10% to 5%.
    • Demon Hunter Sword.png Demon Hunter Sword
      • NERF ↓ Unique Passive – Devour: Physical Lifesteal gain from each Basic Attack decreased from 4% to 3%.
    • Wooden Mask.png Iron Mask.png Courage Mask.png Shadow Mask.png Awe Mask.png Roaming Equipment Items
    • Context
    • The purpose of the roaming equipment items is to help roaming heroes so that they don’t fall too far behind on gold and level. But the case for now is pretty much all heroes are buying these items to boost their farm. In order to change that, we removed the constant bonus and left only the catch up effect for when you fall behind. In the meantime, we lowered the cost of advanced roaming equipment items so they become a better deal. We will be watching this adjustment closely once it’s live. Moreover, we’ve already planned to improve the farming efficiency of some tank/fighter heroes, so that they can come online faster, even without having to rely on the previous roaming equipment items.
      • NERF ↓ Roaming equipment, Unique Passive – Devotion: Removed the effect of gaining 2 Gold and EXP every 4s.
      • ADJUST ~ Total cost of 3 advanced Roaming Equipment reduced by 150, craft cost adjusted accordingly.
      • ADJUST ~ Total cost of Iron Mask reduced by 100, craft cost adjusted accordingly.

    Patch Notes 1.4.60

    • Dominance Ice.png Dominance Ice
      • 10% Crit Chance Reduction is removed, new attribute: +5% Movement SPD.
      • Unique Passive – Arctic Cold: effect range increased by 20%.
      • Total cost reduced from 2160 to 2010.
      • New recipe: Black Ice Shield.png Black Ice Shield + Leather Jerkin.png Leather Jerkin, compound price is adjusted accordingly.
    • Twilight Armor.png Twilight Armor
      • The +50 HP Regen is removed, new attribute: +20% Crit Damage Reduction.
      • New Recipe: Ares Belt.png Ares Belt + Vitality Crystal.png Vitality Crystal + Power Crystal.png Power Crystal, the compound price is changed so the total cost remains the same.
    • Endless Battle.png Endless Battle
      • NERF ↓ Unique Passive – Divine Justice: additional true damage reduced from 85% to 70% of Physical ATK.
    • Blade of the Heptaseas.png Blade of the Heptaseas
      • BUFF ↑ Unique Passive – Ambush: Additional Damage of next basic attack adjusted from 100% Total Physical ATK to 180 + 100% Total Physical ATK.
    • Magic Blade.png Magic Blade
      • BUFF ↑ Compound price reduced from 830 to 680.
    • Warrior Boots.png Warrior Boots
      • NERF ↓ Compound price increased from 220 to 250.
    • Tough Boots.png Tough Boots
    • BUFF ↑ Compound price reduced from 270 to 230.
    • Glowing Wand.png Glowing Wand
      • NERF ↓ Total price increased from 2120 to 2200.
    • Wooden Mask.png Iron Mask.png Courage Mask.png Shadow Mask.png Awe Mask.png Roaming Equipment Items
      • NERF ↓ Unique Passive – Thriving: The extra Exp and Gold got from Assists reduced from 15%/25%/35% to 5%/15%/25% (Scales with the tier of the roaming equipment)
    • Windtalker.png Windtalker
      • FIX Not it will cause correct damage according to the Attack SPD in attribute panel. Refined the skill description, added more details.

    Patch Notes 1.4.50

    • All Equipment Items
      • ADJUST ~ Unique Passive – Devotion: Now when heroes equipped with roaming equipment share the Gold/EXP from the same target Creep/Minion, the hero with the lowest normally.
      • NERF ↓ Unique Passive – Thriving: The extra Exp and Gold got from Assists adjusted from 35% to 15%/25%/35% (Scales with the tier of the roaming equipment).
    • Shadow Mask.png Shadow Mask
      • ADJUST ~ Active Skill – Conceal: CD adjusted to 80s. Improved the visual effect of this skill so that it can be distinguished more easily. Now after receiving Conceal buff, you can’t receive Conceal or Encourage again in the next 80s.
    • Courage Mask.png Courage Mask
      • ADJUST ~ Active Skill – Encourage: CD adjusted to 80s. Now after receiving Encourage buff, you can’t receive Conceal or Encourage again in the next 80s.
    • Awe Mask.png Awe Mask
      • ADJUST ~ Unique Passive – Deter: Increased slowdown duration to 1.2s. CD decreased to 40s.
    • Lightning Truncheon.png Lightning Truncheon
      • NERF ↓ Max Damage decreased from 1200 to 1000.
      • FIX Refined the skill description.

    Patch Notes 1.4.44

    • Enchanted Talisman.png Enchanted Talisman
      • BUFF ↑ Unique Passive "Mana Spring": The Mana Restore every 10s incerased from 10% to 12%.
    • Curse Sword.png Curse Sword
      • Unique Passive "Gorge"
        • BUFF ↑ The damage boost after killing creeps increased from 0.5% to 0.6%.
    • Star Shard.png Star Shard
      • Unique Passive "Gorge"
        • BUFF ↑ The damage boost after killing creeps increased from 0.5% to 0.6%.
    • Glowing Wand.png Glowing Wand
      • Unique Passive "Scorch"
        • NERF ↓ Now it deals Magic Damage equintal to 1%/1.75%/2.5% from of the targets's max HP each second instead of 1%/2%/3%.
    • Hunter Strike.png Hunter Strike
      • Unique Passive Retribution
        • FIX Fixed an issue that this passive cannot be inflicted on Turtle and Lord.

    Patch Notes 1.4.36

    • According to the adjustments of the Creeps, we've also adjusted some Jungling Equipment Items.
      • The unique Passive of Tier Raptor Machete.pngBeast Killer.pngStar Shard.png 3 Jungling Equipment - Greed:
        • NERF ↓ EXP from killing Creeps decreased from 30% to 25%.
      • The unique Passive of Tier Nimble Blade.pngPillager Axe.pngCurse Sword.png 2/Hunter's Knife.png 1 Jungling Equipment - Greed:
        • NERF ↓ EXP from killing Creeps decreased from 20% to 15%.
      • BUFF ↑ The damage dealt by Tier Nimble Blade.pngPillager Axe.pngCurse Sword.png 2 Jungling Equipment at level 3 increased from 30% to 50%.
      • BUFF ↑ The damage dealt by Tier Hunter's Knife.png 1 Jungling Equipment at level 3 increased from 30% to 35%.
    • Oracle.png Oracle
      • BUFF ↑ Unique Passive-Bless: The enhancement of shield absorption and HP regeneration increased from 25% to 30%.
    • Deadly Blade.png Deadly Blade
      • BUFF ↑ The compound price adjusted from 970 to 670.
      • NERF ↓ The provided Physical Attack decreased from 50 to 20.
    • Sea Halberd.png Sea Halberd
      • BUFF ↑ The provided Physical Attack increased from 70 to 80.
      • ADJUST ~ Now compounding it requires Deadly Blade.png Deadly Blade and Legion Sword.png Legion Sword instead of Deadly Blade.png Deadly Blade and Dagger.png Dagger.
      • NERF ↓ The price increased from 2200 to 2350.

    Patch Notes 1.4.20

    • Silence Robe.png Silence Robe
      • BUFF ↑ Magic Defense provided increased from 24 to 30.
    • Oracle.png Oracle
      • BUFF ↑ Magic Defense provided increased from 36 to 42.
    • Athena's Shield.png Athena's Shield
      • BUFF ↑ Magic Defense provided increased from 56 to 62.
      • NERF ↓ Unique Passive - Shield: Shield adjusted from 450-1150 (Scales with the match time) to 170-1150 (Scales with the match time).
    • Tough Boots.png Tough Boots
      • BUFF ↑ Lowered the price by 50.
    • Dominance Ice.png Dominance Ice
      • BUFF ↑ Unique Passive - Arctic Cold: Slowing Effect increased from 5% to 10%.
    • Wooden Mask.pngIron Mask.pngCourage Mask.pngShadow Mask.pngAwe Mask.png Roaming Equipment
      • BUFF ↑ Unique Passive - Devotion: Players can share EXP and Gold after 12 minutes in the game and they still can get extra Gold and EXP.
      • NERF ↓ The skill power of all Roaming Equipment at Lv.3 will be slightly decreased.

    Patch Notes 1.4.14

    Windtalker.png Windtalker

    • Unique Passive - Typhoon:
      • BUFF ↑ Basic DMG increased from 100 to 150.
      • BUFF ↑ Minions will take extra 100% Damage.
      • NERF ↓ The CD increased from 3.5s to 5s.
      • FIX When equipped with this item, the first target hit by this item will have a special effect.

    Glowing Wand.png Glowing Wand

    • Unique Passive - Scorch:
      • NERF ↓ Adjusted Damage from 2%/3%/4% of enemies' current HP to 1%/2%3% of enemies' Max HP.
      • FIX When equipped with this item, the target hit by this item will have a special effect.

    Brute Force Breastplate.png Brute Force Breastplate

    • Unique Passive - Brute Force:
      • NERF ↓ Physical & Magic Defense granted by each stack adjusted from 4% to 4 points.

    Raptor Machete.png Raptor Machete

    • Unique Passive - Breakout:
      • NERF ↓ Now it has built-in CD of 2s.
      • FIX Fixed an issue where Breakout effect might be permanently disabled when the hero died.
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