1.6.50
- UNDOCUMENTED ?
- ADJUST ~ Changed the extra damage type from Physical to Magic, but can no longer critically strike.
1.4.94
- REMOVED ROLE - Removed Secondary Role - Mage.
- ADDED SPECIALTY + New Label - Magic Damage.
- ADJUST ~ Adjusted label specialty - Charge/Burst to Burst/Magic Damage.
1.4.60
- NERF ↓ Slightly reduced the dagger’s flying speed of the 1st cast.
- NERF ↓ The targeting range of the second cast reduced to 150% of the first.
- NERF ↓ Players will be notified “target not found” if it is out of range.
1.4.28
- NERF ↓ The Slowing Effect triggered by each thrown dagger was decreased from 10% to 6%.
1.4.14
- NERF ↓ The second phase of movement decreased 15%.
1.3.96
- FIX Fixed an issue where Sword couldn't be retrieved when he cast this skill quickly.
- NERF ↓ Now he will lose the effect of enhancing Basic Attack after he dies. This effect needs to be stacked again.
- FIX Optimized the display effect of his skills.
1.3.60
- BUFF ↑ Each blade now slows enemies down by 10%, and can be stacked up to 5 times.
1.2.86
- NERF ↓ Adjusted the first phase's magic-damage buff to 0.5 from 0.8, while the second phase has been adjusted to 1 from 1.5.