Mobile Legends: Bang Bang Wiki
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Mobile Legends: Bang Bang Wiki

Healing Received is an attribute that modifies the values of heal, shield, HP regen, lifesteal and spell vamp to the recipient. The default healing received is 100% (0% when displayed on hero stats in-game.)

Healing received can be increased or decreased multiplicatively by using items, battle spells, and hero abilities, however it can also be decreased multiplicatively by healing reduction to a negative percentage to reduce the heal and shield instead (this is theoretically impossible).

On hero skill notes, healing received is also called healing effect, even though there is an existing attribute with the same name but has different properties than it.

Notes[]

Type Can be increased with
Healing Received?
Can be increased with
Healing Effect?
Affected by
Lifebane?
Attribute
HP Regen (attribute) Yes No Yes
Lifesteal Yes No Yes
Spell Vamp Yes No Yes
Heals
Self-heals Yes Yes Yes
Receiving heals Yes Yes Yes
Healing others No Yes No
Shields
Self-shields Yes Yes Yes
Receiving shields Yes Yes Yes
Providing shields to others No Yes No

Increasing healing received[]

Hero abilities[]

  • Alice Alice's Blood Ancestry Blood Ancestry (15%, 1% per level, up to 15%)
  • Uranus Uranus's Consecration Consecration (20%)

Equipment[]

Battle spells[]

  • Revitalize Revitalize (25%)

Decreasing healing received[]

  • Lifebane is an item Unique Passive and a debuff found in 3 items that reduces healing received by 50%.
  • Baxia Baxia's Baxia Mark Baxia Mark, -50% healing received.
  • On Brawl Mode, heroes receive -20% Healing Received at the start of the match.

Calculation[]

The actual ratio of self HP Regen caused to shield values. The default is 100%. Actual Value = Original Value × (100% ± Healing Effect Increase/Reduction%) × (100% ± Healing Effect Increase/Reduction%) × ...
 
MLBB hero skill notes

When the healing effect attribute is present alongside healing received, they will be simply added.

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