Healing Received is an attribute that modifies the values of heal, shield, HP regen, lifesteal and spell vamp to the recipient. The default healing received is 100% (0% when displayed on hero stats in-game.)
Healing received can be increased or decreased multiplicatively by using items, battle spells, and hero abilities, however it can also be decreased multiplicatively by healing reduction to a negative percentage to reduce the heal and shield instead (this is theoretically impossible).
On hero skill notes, healing received is also called healing effect, even though there is an existing attribute with the same name but has different properties than it.
Notes[]
Type | Can be increased with Healing Received? |
Can be increased with Healing Effect? |
Affected by Lifebane? |
---|---|---|---|
Attribute | |||
HP Regen (attribute) | Yes | No | Yes |
Lifesteal | Yes | No | Yes |
Spell Vamp | Yes | No | Yes |
Heals | |||
Self-heals | Yes | Yes | Yes |
Receiving heals | Yes | Yes | Yes |
Healing others | No | Yes | No |
Shields | |||
Self-shields | Yes | Yes | Yes |
Receiving shields | Yes | Yes | Yes |
Providing shields to others | No | Yes | No |
Increasing healing received[]
Hero abilities[]
- 's (15%, 1% per level, up to 15%)
- 's (20%)
Equipment[]
- Oracle (30%)
Battle spells[]
- (25%)
Decreasing healing received[]
- Lifebane is an item Unique Passive and a debuff found in 3 items that reduces healing received by 50%.
- Items with Lifebane effect are: Sea Halberd, Glowing Wand and Dominance Ice
- 's , -50% healing received.
- On Brawl Mode, heroes receive -20% Healing Received at the start of the match.
Calculation[]
“ | The actual ratio of self HP Regen caused to shield values. The default is 100%. Actual Value = Original Value × (100% ± Healing Effect Increase/Reduction%) × (100% ± Healing Effect Increase/Reduction%) × ... | ” |
—MLBB hero skill notes
|
When the healing effect attribute is present alongside healing received, they will be simply added.