Health (abbreviated as HP) is an attribute that determines how many hit points a unit has. When a unit's health hits zero, it dies. HP regen (attribute), healing, lifesteal, and to-hp-conversions can all be used to restore health.
Health is represented by a green bar in the heads-up display (HUD) over the unit's head, representing the unit's current and maximum health. Damage reduces a unit's current health directly.
Increasing HP[]
Emblems & Talents[]
| Emblems & Talents | Amount |
|---|---|
| 275 (level 60) | |
| 500 (level 60) | |
| 225 |
Equipment[]
| Item | Amount | Cost |
|---|---|---|
| 920 | ||
| 900 | ||
| 250 | ||
| 800 | ||
| 900 | ||
| 400 | ||
| 400 | ||
| 1200 | ||
| 250 | ||
| 250 | ||
| 300 | ||
| 600 | ||
| 400 | ||
| 1800 | ||
| 300 | ||
| 850 | ||
| 150 | ||
| 950 | ||
| 600 | ||
| 750 | ||
| 400 | ||
| 400 | ||
| 600 | ||
| 300 | ||
| 540 | ||
| 230 | ||
| 540 | ||
| 150 | ||
| 230 |
Trivia[]
- The highest known Health Points in just one HP bar that can be ever obtained is 25009. This can be done by using Level 15 equipped with a skin, Level 60 , the talent, six
Guardian Helmets,
Rock Potion and his . - The highest base HP at Level 1 is at 2878, with the second highest being and at 2828 and the third highest being at 2758. All four of them are Fighters.