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This page refers to Specialties which contains Charge, Burst and etc, not to be confused with Hero Roles which contains Tanks. Mages and etc.
Hero Specialties refers to different categories that categorizes heroes according to their skillsets and playstyle. Some heroes specialize in chasing down enemies which they'll be categorized in the Chase Specialty or if some heroes specialize in starting team fights with sets, they'll be placed in the Initiator Category.
Regen is the specialty assigned to heroes, who have the ability to regenerate HP for themselves or allies, without the need to buy Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.
Regen Heroes posses skills that allow them to heal themselves or their own team (ex: Rafaela's Holy Healing and Khaleed's Quicksand Guard) or Heroes having skills that provide Physical Lifesteal, Magic Lifesteal, and Spell Vamp (ex: Ruby's Let's Dance! and Yu Zhong's Cursing Touch).
Crowd Control is a specialty assigned to heroes that has multiple Crowd Control skills that enable them to set up teamfights, set defensive plays and set aggressive plays. (ex: Minotaur's Minoan Fury and Tigreal's Implosion)
Reap is a specialty given to heroes who have capabilities to immediately execute a target by using skills that benefits from killing an enemy hero (ex: Martis' Decimate and Karina's Shadow Assault), skills that can execute an enemy hero swiftly (ex: Saber's Triple Sweep and Natalia's Assassin Instinct), having Basic Attack that can kill enemies from a distance (ex: Wanwan's Crossbow of Tang and Layla's Destruction Rush), or execution skills that deal damage based on target's lost HP (ex: Granger's Death Sonata).
Charge refers to the specialty of a hero to charging into fights by having blink skills (ex: Alpha's Spear of Alpha and Kadita's Ocean Oddity) or charging in with increased Movement Speed (ex: Faramis' Shadow Stampede).
Push is a specialty assigned to heroes that can take turrets by having skills that can damage turrets (ex: Masha's Wild Power and Bane's Deadly Catch, having high Attack Speed (ex: Helcurt's Dark Night Falls and Moskov's Abyss Walker), or diverting enemies away from their own turret (ex: Lylia's Shadow Energy).
Damage is a specialty assigned to heroes that can deal more damage over time by Basic Attack (ex: Karrie's Light Wheel Mark and Hanabi's Ninjutsu Petal Barrage), having a skill that can deal a tremendous amount of damage over time (ex: Freya's Spirit Combo and Baxia's Shield of Spirit) or linking enemy heroes to each other that makes them share the same amount of damage (ex: Carmilla's Curse of Blood).
Burst refers to the specialty of a hero to instantly burst an enemy hero by having a skill that deals an enormous amount of damage in a short duration (ex: Claude's Blazing Duet and Helcurt's Deadly Stinger), bursting enemies from a far distance (ex: Chang'e's Meteor Shower and Granger's Death Sonata) or bursting through a series of skill combinations (ex: Gusion's Shadowblade Slaughter or Lancelot's Phantom Execution).
Poke is the specialty assigned to heroes that has capabilities that enable them to deal damage from a far distance while striking from a safe distance by having skills with a large range (ex: Pharsa's Feathered Air Strike and Cecilion's Bat Impact) or skills that can remain on the ground for a short period of time (ex: Nana's Molina Smooch and Diggie's Auto Alarm Clock).
Initiator is a specialty assigned to heroes that can initiate teamfights, mainly by controlling a group of heroes (ex. Khufra's Tyrant's Rage and Atlas' Fatal Links), trapping unsuspecting targets (ex: Silvanna's Imperial Justice and Selena's Abyssal Arrow) or controlling a singular target from a far distance (Franco's Iron Hook and Minsitthar's Spear of Glory).
Magic Damage is the specialty assigned to heroes that deal Magic Damage, but aren't necessarily considered as Mages due to their playstyles and skillsets. Their skills do not benefit from Physical stats such as Physical PEN or Physical Lifesteal, but instead benefit from Magic stats such as Magic PEN or Magical Lifesteal (ex: Silvanna's Imperial Justice and Guinevere's Violet Requiem).
Mixed Damage is the specialty assigned to heroes that have abilities that benefits from both Physical Attack and Magic Power that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible. (ex: Esmeralda's Falling Starmoon and Kimmy's Maximum Charge)
Guard is the specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with skills that can push away enemies from allied heroes (ex: Valir's Searing Torrent and Akai's Hurricane Dance), track any upcoming ambushes from enemies (ex: Rafaela's Light of Retribution and Faramis' Shadow Stampede), block any projectiles or ranged Basic Attack (ex: Lolita's Guardian's Bulwark) or become a ward for the team to gain improved vision on the map.
Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills (ex: Fanny's Steel Cable and Yi Sun-Shin's Traceless) that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.
Control is the specialty assigned to heroes, who have skillsets that can control a fight in their favor by controlling multiple enemies at once (ex: Eudora's Electric Arrow and Vexana's Charmed Specter) or locking down a singular target (ex: Kaja's Divine Judgement and Cyclops' Star Power Lockdown).
Support is the specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance (ex: Luo Yi's Diversion, Angela's Heartguard and Johnson's Rapid Touchdown or granting advanced vision, to the team (ex: Aldous' Contract Chase Fate and Baxia's Baxia-Shield Unity).