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Spiral Strangling (Battle Emote)

This page refers to Specialties which contains Charge, Burst and etc, not to be confused with Hero Roles which contains Tanks. Mages and etc.

Hero Specialties refers to different categories that categorizes heroes according to their skillsets and playstyle. Some heroes specialize in chasing down enemies which they'll be categorized in the Chase Specialty or if some heroes specialize in starting team fights with sets, they'll be placed in the Initiator Category.

Types of Hero Specialties


Main Article: Regen

Regen is the specialty assigned to heroes, who have the ability to regenerate HP for themselves or allies, without the need to buy Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.

Regen Heroes posses skills that allow them to heal themselves or their own team (ex: Rafaela Rafaela's Holy Healing Holy Healing and Khaleed Khaleed's Quicksand Guard Quicksand Guard) or Heroes having skills that provide Physical Lifesteal, Magic Lifesteal, and Spell Vamp (ex: Ruby Ruby's Let's Dance! Let's Dance! and Yu Zhong Yu Zhong's Cursing Touch Cursing Touch).

Crowd Control

Main Article: Crowd Control

Crowd Control is a specialty assigned to heroes that has multiple Crowd Control skills that enable them to set up teamfights, set defensive plays and set aggressive plays. (ex: Minotaur Minotaur's Minoan Fury Minoan Fury and Tigreal Tigreal's Implosion Implosion)


Main Article: Reap

Reap is a specialty given to heroes who have capabilities to immediately execute a target by using skills that benefits from killing an enemy hero (ex: Martis Martis' Decimate Decimate and Karina Karina's Shadow Assault Shadow Assault), skills that can execute an enemy hero swiftly (ex: Saber Saber's Triple Sweep Triple Sweep and Natalia Natalia's Assassin Instinct Assassin Instinct), having Basic Attack Basic Attack that can kill enemies from a distance (ex: Wanwan Wanwan's Crossbow of Tang Crossbow of Tang and Layla Layla's Destruction Rush Destruction Rush), or execution skills that deal damage based on target's lost HP (ex: Granger Granger's Death Sonata Death Sonata).


Main Article: Charge

Charge refers to the specialty of a hero to charging into fights by having blink skills (ex: Alpha Alpha's Spear of Alpha Spear of Alpha and Kadita Kadita's Ocean Oddity Ocean Oddity) or charging in with increased Movement Speed (ex: Faramis Faramis' Shadow Stampede Shadow Stampede).


Main Article: Push

Push is a specialty assigned to heroes that can take turrets by having skills that can damage turrets (ex: Masha Masha's Wild Power Wild Power and Bane Bane's Deadly Catch Deadly Catch, having high Attack Speed (ex: Helcurt Helcurt's Dark Night Falls Dark Night Falls and Moskov Moskov's Abyss Walker Abyss Walker), or diverting enemies away from their own turret (ex: Lylia Lylia's Shadow Energy Shadow Energy).


Main Article: Damage (Specialty)

Damage is a specialty assigned to heroes that can deal more damage over time by Basic Attack Basic Attack (ex: Karrie Karrie's Light Wheel Mark Light Wheel Mark and Hanabi Hanabi's Ninjutsu Petal Barrage Ninjutsu Petal Barrage), having a skill that can deal a tremendous amount of damage over time (ex: Freya Freya's Spirit Combo Spirit Combo and Baxia Baxia's Shield of Spirit Shield of Spirit) or linking enemy heroes to each other that makes them share the same amount of damage (ex: Carmilla Carmilla's Curse of Blood Curse of Blood).


Main Article: Burst

Burst refers to the specialty of a hero to instantly burst an enemy hero by having a skill that deals an enormous amount of damage in a short duration (ex: Claude Claude's Blazing Duet Blazing Duet and Helcurt Helcurt's Deadly Stinger Deadly Stinger), bursting enemies from a far distance (ex: Chang'e Chang'e's Meteor Shower Meteor Shower and Granger Granger's Death Sonata Death Sonata) or bursting through a series of skill combinations (ex: Gusion Gusion's Shadowblade Slaughter Shadowblade Slaughter or Lancelot Lancelot's Phantom Execution Phantom Execution).


Main Article: Poke

Poke is the specialty assigned to heroes that has capabilities that enable them to deal damage from a far distance while striking from a safe distance by having skills with a large range (ex: Pharsa Pharsa's Feathered Air Strike Feathered Air Strike and Cecilion Cecilion's Bat Impact Bat Impact) or skills that can remain on the ground for a short period of time (ex: Nana Nana's Molina Smooch Molina Smooch and Diggie Diggie's Auto Alarm Clock).


Main Article: Initiator

Initiator is a specialty assigned to heroes that can initiate teamfights, mainly by controlling a group of heroes (ex. Khufra Khufra's Tyrant's Rage Tyrant's Rage and Atlas Atlas' Fatal Links Fatal Links), trapping unsuspecting targets (ex: Silvanna Silvanna's Imperial Justice Imperial Justice and Selena Selena's Abyssal Arrow Abyssal Arrow) or controlling a singular target from a far distance (Franco Franco's Iron Hook Iron Hook and Minsitthar Minsitthar's Spear of Glory Spear of Glory).

Magic Damage

Main Article: Magic Damage

Magic Damage is the specialty assigned to heroes that deal Magic Damage, but aren't necessarily considered as Mages due to their playstyles and skillsets. Their skills do not benefit from Physical stats such as Physical PEN or Physical Lifesteal, but instead benefit from Magic stats such as Magic PEN or Magical Lifesteal (ex: Silvanna Silvanna's Imperial Justice Imperial Justice and Guinevere Guinevere's Violet Requiem Violet Requiem).

Mixed Damage

Main Article: Mixed Damage

Mixed Damage is the specialty assigned to heroes that have abilities that benefits from both Physical Attack and Magic Power that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible. (ex: Esmeralda Esmeralda's Falling Starmoon Falling Starmoon and Kimmy Kimmy's Maximum Charge Maximum Charge)


Main Article: Guard

Guard is the specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with skills that can push away enemies from allied heroes (ex: Valir Valir's Searing Torrent Searing Torrent and Akai Akai's Hurricane Dance Hurricane Dance), track any upcoming ambushes from enemies (ex: Rafaela Rafaela's Light of Retribution Light of Retribution and Faramis Faramis' Shadow Stampede Shadow Stampede), block any projectiles or ranged Basic Attack Basic Attack (ex: Lolita Lolita's Guardian's Bulwark Guardian's Bulwark) or become a ward for the team to gain improved vision on the map.


Main Article: Chase

Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills (ex: Fanny Fanny's Steel Cable Steel Cable and Yi Sun-Shin Yi Sun-Shin's Traceless Traceless) that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.


Main Article: Control

Control is the specialty assigned to heroes, who have skillsets that can control a fight in their favor by controlling multiple enemies at once (ex: Eudora Eudora's Electric Arrow Electric Arrow and Vexana Vexana's Charmed Specter Charmed Specter) or locking down a singular target (ex: Kaja Kaja's Divine Judgement Divine Judgement and Cyclops Cyclops' Star Power Lockdown Star Power Lockdown).


Main Article: Support (Specialty)

Support is the specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance (ex: Luo Yi Luo Yi's Diversion Diversion, Angela Angela's Heartguard Heartguard and Johnson Johnson's Rapid Touchdown Rapid Touchdown or granting advanced vision, to the team (ex: Aldous Aldous' Contract Chase Fate Contract Chase Fate and Baxia Baxia's Shield Unity Baxia-Shield Unity).
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