This article has little information about it as of now. Please help improve this article if you can. |
A role or class is a category that your character will play throughout the game. A total of 96 heroes is available at this moment, which come from 6 classes – Tank, Fighter, Assassin, Mage, Marksman , and Support. Each of them has their unique stats and ability, but some of them are stronger than others.
Team Roles[]
Every hero in Mobile Legends is unique, has a different set of abilities, and overall has different ways to help win the game. But first, let's talk about roles first. Roles are assigned within the Heroes roles that your character will play throughout the game. There 6 Roles/Classes.
Tank[]
- Main article: Tank
A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:
- Naturally bulky, higher natural HP, Magic Resistance, and Armor.
- Some form of crowd control (CC), usually a stun, slow, or taunt.
- Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.
- Most tanks have some sort of initiation; an ability to open up the fight, giving their team an advantage.
Fighter[]
- Main article: Fighter
A fighter is a type of role that can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.
Assassin[]
- Main article: Assassin
Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal to increase their sustainability during team fights.
The typical assets that they may have include:
- Being nimble, low HP
- Skillsets that allow them to chase enemies and have a good set of blink skills
- Agile and quick
Marksman[]
- Main article: Marksman
Marksman are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.
Mage[]
- Main article: Mage
A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns.
Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.
Support[]
- Main article: Support (Role)
Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.
Playing Support[]
The most important thing that support does is to support their team. That often means sticking with your allies and being there when they need you. Pairing a support hero with a high damage dealer hero like a marksman is the current meta. Keeping the damage dealers alive so they can do the fighting is your job. Things you can do to support them would be:
- Help your ally to farm gold and experience as fast as possible without subtracting from their income by dealing the final blow.
- Keep them healthy by utilizing heals or shielding them from damage.
- Always look at the mini-map and note where your allies are and where the threat to your ally may come from.
- Stuns onto enemies is beloved by ADC champions almost as much as heals are. Whether its to prevent a kill from escaping, to change the tide of engagement, or to secure an escape for yourself and an ally.