This page is for types of hero specialities. For hero roles, click here. For hero mastery, click here.
Types of specialties[]
Regen[]
- Has the ability to regenerate lost HP during laning phases or clashes.
- For the healing effect, see Healing. For other uses, see Regen (disambiguation).
Crowd Control[]
- Capable of controlling multiple enemies at once.
- For the status effect, see Crowd control.
Finisher[]
- Capable of chasing enemies and shutting them down.
Charge[]
- Has a guaranteed ability to dash fast into teamfights.
Push[]
- Can quickly destroy towers at all points of the game.
Damage[]
- Can consistently deal high damage at any points of the game.
- For the damage effect, see Damage.
Burst[]
- Quickly deals high damage with low cooldowns.
Poke[]
- Has a low cooldown ability that deals damage or inflicts disables from a long distance.
Initiator[]
- Good at starting teamfights and can start important comebacks.
Magic Damage[]
- Deals high magic damage at any points of the game.
- For the damage type, see Magic damage.
Mixed Damage[]
- Capable of inflicting both physical and magical damage towards the enemy.
Guard[]
- Has the ability to save allies from certain death.
Chase[]
- Has the ability to chase enemies quite fast.
Control[]
- Has a guaranteed disable on one or multiple abilities.
Support[]
- Can focus less on accumulating gold and more on securing an advantage for the team.
- For the role, see Support (role).