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Electro Airbag
Passive

Electro Airbag

When Johnson's HP is lower than 30%, he generates a shield that absorbs 300(+700% Total Physical DEF) points of damage for 10s. This effect has a cooldown of 100s.

Deadly Pincers
Cooldown:9.0 / 8.4 / 7.8 / 7.2 / 6.6 / 6.0

Deadly Pincers

Johnson throws a spanner in the designated direction, that deals 200 / 230 / 260 / 290 / 320 / 350 (+200% Total Physical DEF) points of Magic Damage to enemies in its path. Enemies in the area that the spanner lands will be stunned by 0.8s.

Electromag Rays
Cooldown:11.0 / 10.5 / 10.0 / 9.5 / 9.0 / 8.5

Electromag Rays

Johnson raises his shield for 4s, continuously dealing 80 / 95 / 110 / 125 / 140 / 155 (+20% Total Physical DEF) points of Magic Damage forwards in a fan-shape range and slowing enemies by 20%.
While holding the shield, Johnson can cast Basic Attack and skills.

Rapid Touchdown
Cooldown:53.0 / 48.0 / 43.0

Rapid Touchdown

Passive: Permanently increases Physical Defense by 10 / 20 / 30 %.
Johnson jumps up and transforms into a car, accelerating over time. Only 1 teammate can get in the car when it's moving slowly, and then they will rush forward along with Johnson. The car will explode upon hitting an enemy hero, stunning the targer and nearby enemies for 0.5s-1s, and dealing 300 / 450 / 600 (+90% Total Magic Power) - 700 / 1125 / 1500 (+225% Total Magic Power) Magic Damage accordnig to the car's speed. After the explosion, the ground will be electrified for 4s, slowing enemies and dealing 80 / 100 / 120 (+20% Total Magic Power) Magic Damage to those who are in the area. When the car is going slowly, tap the skill Throttle again to move faster. Tap the skill Brake to stop immediately.

Hero Specialty: A very effective tank with back-up suvivalbility passive skill combining with superior CC abilities, very high damage, and pursuit to low-HP enemy heroes.

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