The Jungle refers to any area of the map that is not a lane or part of either team's base, including the river that divides it. Junglers rely on killing neutral mobs in the jungle to keep up with their laning teammates in terms of gold and experience. In a standard 5-on-5 game of Mobile Legends, 4 players on a team will be Laners, and 1 player will be a designated Jungler. Jungle Creeps are exclusively showcased in the Imperial Sanctuary Map. Jungle creeps are very strong in the early game and thus a jungler is needed to clear them efficiently. The team shares the jungle from the top and bottom areas. Some heroes are more suitable to Jungling than others, especially Assassin Assassin Icon.png and Fighter Fighter Icon.png, due to their ability to deal a large amount of damage early game to clear jungle camps and/or to gank lanes quickly in the early game.

      The purpose of the jungle is to gain buffs such as the Purple Buff, the Orange Buff, the Gold Buff, etc. The monsters are scattered throughout the jungle area in order for you to kill in return for gold, exp and various bonuses without interfering with your team's lane minions. At the beginning of the match, the monsters and the Cyclone Eye are spawned at different periods. A jungler with the battle spell Retribution and Jungling Equipment is significantly faster at Jungling than other heroes. There are several types of buffs given by killing specific jungle creeps. These include the Purple Buff, the Orange Buff, the Gold Buff, Walkie Grass. Killing the Turtle or the Lord will give a certain amount of gold and exp to the side that kills it. The Turtle also gives a shield to the hero that killed it which increases their Physical Attack and Magic Power. Magic Power is increased more than Physical Attack. When the Lord is killed, he will be summoned from the side that killed it. The Lord will charge down the lane with the least amount of turrets or turret HP and attack anything in its way, while enhancing the minion waves on all three lanes. After the 12 minutes mark, the Lord will turn into a Luminous Lord which gains the ability to use a charging skill on the first turret it encounters, dealing true damage and disabling the turret for a few seconds.

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Spiral Strangling (Battle Emote).png

This article has an older version. Some of its content from old version are copied to this current article. Open this article Jungle (Old).



Before we start at the jungle, we should first learn the minimap. The colors of the dots represent monsters that grant different buffs. Monsters indicated by Purple Dots grant you Purple and Orange Buffs. Monsters at the Yellow Dots grant you a Gold Buff. Monsters at Green Dots grant you a Healing Buff. Turquoise Dots grant you the Walkie Grass. Blue Diamonds are Cyclone Eyes. The Purple Paw and the Purple Cross are the Turtle and the Lord respectively.

Monster Respawns and Buffs

There are different types of monsters in Mobile Legends. Each of these monsters gives different amounts of gold, experience, and unique in-game buffs. It is vital for you to know the basics and advancements about these jungle monsters if you want to be a successful Jungler.


Common Creeps

There are numerous small monsters or creeps, scattered throughout the jungle. These are really easy to kill and do not give out any buffs and are naturally, good for gold and experience only. These monsters spawn at various times and you can clear these camps often, to obtain more gold and experience.

This creep won't attack you and gives you the Walkie Grass which grants you extra movement speed while moving in the river.
Scaled Lizard.jpg
Scaled Lizard
This creep has ranged attacks and arouses through increasing its own defense points when it has low HP.
This creep will turn into a little Crammer when killed and can survive up to quarter a minute.
This creep has no special abilities aside from a Healing Buff.
This creep that provides you a Gold Buff. Before the Crab spawns, a baby Crab will spawn first, giving a lesser amount of gold.

Elite Creeps

These monsters spawn after 30 seconds of the game and 2 minutes after they are slain. These monsters grant the killer with exceptional in-game buffs, that are classified into orange and purple ones and have their own specialties.

They are Duo creeps that give you a special buff called Blue Buff (aka Purple Buff), which grants Cooldown Reduction and reduces Mana/Energy Costs. It also grants you HP for each target you kill, the heal varying with the type of target.
This creep gives a special buff called Red Buff (aka Orange Buff), which deals extra true damage and slows enemies when you attack them.

Legend Creeps

The Legends creeps are comparatively, more difficult to kill. However, they grant the entire team with gold and EXP boosts, along with other useful effects.

Allies will get Gold Bonus and the killer receives the Turtle Buff, which grants a shield that gives bonus Physical Attack and Magic Power.
Sanctuary Lord.jpg
Sanctuary Lord
The most powerful creep that launches multiple attacks to the enemies when provoked. When killed, it greatly enhances minions and associates with killers to push. At the 12 minutes mark, turns into the Luminous Lord which can charge at the first turret it encounters, dealing true damage and disabling it.

Removed Creeps

  • Rock Golem: This creep was featured in a deep area of the jungle, but was much harder to the jungle, hence their removal. This creep was replaced by the Spiderling and Spider (known as Serpent)

Terrain Features

You will become invisible when you hide inside the bush.
Cyclone Eye.jpg
Cyclone Eye
Cyclone Eye provides you a blink effect that will glide forward in moving direction.


Healing Buff
Icon Description Source Demo
Healing Buff.png Restores 5% Mana and 350 HP in 2 seconds.
  • Scaled Lizard.png Scaled Lizard
  • Crammer.png Crammer
  • Rockursa.png Rockursa
  • Little Serpent.png Little Serpent.

Walkie Grass
Icon Description Source Demo
Regeneration Effect.png Helps the allied target within the 6-unit range to restore Max HP and Max Mana, up to 1% per second to Heroes and 3% per second to minions. The Walkie Grass will follow the killer.
  • Lithowanderer.png Lithowanderer
Walkie Grass Demo.jpg

Gold Buff
Icon Description Source Demo
Gold Buff.png The killer gains a Gold Buff that will last of 30 seconds and provide 100 extra Gold. On Little Crab, the killer will gain 30 extra Gold in 9 seconds.
  • Crab.png Crab

Red Buff
Icon Description Source Demo
Red Buff.png Aka Orange Buff. Each time the killer attacks the enemy Heroes, the Soul of Lava will attack them once, dealing extra damage and slowing them for 1 second based on the killer's Role. The attack has a CD of 3 seconds.
Role Basis
Assassin Assassin Icon.png
Fighter Fighter Icon.png
Tank Tank Icon.png
It deals 50 (+20% Total Physical Attack) (+30 Attack Speed) True Damage and slows the target by 60%.
Marksman Marksman Icon.png
Mage Mage Icon.png
Support Support Icon.png
It deals 50 (+30% Total Physical Attack) (+50 Attack Speed) True Damage and slows the target by 20%.
  • Fiend.png Fiend
Red Buff Demo.jpg

Blue Buff
Icon Description Source Demo
Purple Buff.png Aka Purple Buff. Reduces all skill's CD by 10%, Mana Cost by 40%, Energy Cost by 25%. When killing an enemy unit, restores HP based on the type of this unit:
Unit Type
Minion 3%
Hero 8%
Creep 12%
  • Serpent.png Serpent
Blue Buff Demo.jpg

Turtle Buff
Icon Description Source Demo
Turtle Buff.png The killer gains a shield that can absorb 400 (+40 each Hero Level) Damage when the killer doesn't take any damage in 5 seconds. The shield can increase the killer's Physical Attack by 20 (+2 each Hero Level), Magic Power by 25 (+4 each Hero Level).
  • Cryoturtle.png Cryoturtle
Turtle Buff Demo.jpg


Death Icons

They only appear whenever the hero gets executed or gets assisted by an enemy kill via a jungle monster. To see their portrait you just tap the "death replay" and their portrait shows up there.

Imperial Sanctuary Creeps

Alternative Creeps

They were alternative in The Celestial Palace or The Western Expanse map.

Old Creeps

They were no longer available in the current map.

Jungling Tips

Jungling is a reference, to when you leave the lane, stay in the jungle to level up and help your teammates by doing occasional surprise attacks, during group fights. The basic idea here is that your team will be relying on you for game ganking. You should always be on the move, clearing jungle camps after camp and looking for opportunities to gank. Constantly check the minimap and try to camp at the lane nearest to the current objective to secure it more easily.

As a ganker and jungler, it is imminent to never reveal your location. Going near to an opposition lane or using your skills on minions, will reveal your location to the enemy. So, it is always advised, that you should always stay in the shadows and work your business, only from there. Try to anticipate the enemy's movements and plan your attack strategy, accordingly. However, keep an eye on the enemy jungler and keep your team updated about his/her activities. Even when there are enemy heroes near your tower, the only thing preventing them from taking offense on your tower is the thought that there might be a hidden ganker, who might jump on them, at any moment. So, being stealthy and letting the enemy walk into the trap, is highly necessary and advantageous.

Another task as a jungler, for you, is to slay the monsters and get buffs for both your team and yourself. Slaying the Lord or Turtle can grant epic buffs for the entire team. Target for last hits on the monsters with Retribution. It is important for you to have a thorough knowledge of the complete map so that you don't have to spend needless time, exploring and finding monster spawning places. Use the in-game pings to communicate with allies quickly to gank, group up for an objective or to retreat if you cannot help them at the moment.

One last thing you should keep in mind is that, as a jungler, you will level up and farm much faster in the jungle. So try to give the lane minions to your teammates, since it is their only source of earning gold and leveling up.

Recent Changes to Jungle

Patch Notes 1.5.18

Statued Shocker.png Statued Shocker

  • NEW + New Skill: Reduces damage taken by 15% for each nearby hero, capped at 60%.

Core Guard.png Core Guard

  • NEW + New Skill: Reduces damage taken by 15% for each nearby hero, capped at 60%.

Crab.png Crab

  • ADJUST ▸ Slightly adjusted their spawn locations.
  • NERF ▾ Reduced the HP Regen Speed in the first 5s after the hero leaves the chasing range.

Little Crab.png Little Crab

  • ADJUST ▸ Slightly adjusted their spawn locations.
  • NERF ▾ Reduced the HP Regen Speed in the first 5s after the hero leaves the chasing range.

Lithowanderer.png Lithowanderer

  • ADJUST ▸ Spawns on one side of the Mid Lane instead of both sides.
  • NERF ▾ Base HP and HP Growth reduced by 10%.
  • BUFF ▴ Physical Defense: 37 → 60.
  • BUFF ▴ Base gold bonus increased by 56%.

Walkie Grass.png Walkie Grass

  • NERF ▾ Removed effect: Restores HP and Mana
  • NEW + New effect: Increases the owner's Movement Speed in the river
  • BUFF ▴ Duration: 20 → 45s

Patch Notes 1.4.94

Core Guard.png Core Guard

  • Buff (Soul of Lava)
    • NERF ▾ Reduced the Damage for Mage, Marksman, and Support from 50 (+60% Total Physical Attack) to 50 (+30% Total Physical Attack) (+50 Attack Speed)
      • NERF ▾ Reduced the Slow from 30% to 20%.
    • NERF ▾ Reduced the Damage for Assassins, Fighters, and Tanks from 50 (+40% Total Physical Attack) to 50 (+20% Total Physical Attack) (+30 Attack Speed).
      • NERF ▾ Reduced the Slow from 80% to 60%..

Lithowanderer.png Lithowanderer

  • Buff (Walkie Grass)
    • NERF ▾ Reduced the Max HP Heal per second for Heroes from 2% to 1%.
      • Context: Unchanged for Minions.

Little Crab.png Little Crab

  • ADJUST ▸ Adjusted the Spawning Time after match start from 45 seconds to 40 seconds.
Battlefield Features
Defensive TurretsMinionsBushCyclone EyeLithowandererScaled LizardCrammerRockursaCrabSerpentFiendCryoturtleSanctuary Lord
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