Mobile Legends: Bang Bang Wiki
Mobile Legends: Bang Bang Wiki
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{{Stub}}[[File:Jungle-Creeps.jpg|thumb|left|400px]]<br />
  +
'''The Jungle''' refers to any area of the map that is not a lane or part of either team's base, including the river that divides it. '''Junglers''' rely on killing neutral mobs in the jungle to keep up with their laning teammates in terms of gold and experience. In a standard 5-on-5 game of Mobile Legends, 4 players on a team will be Laners, and 1 player will be a designated Jungler. Jungle Creeps exclusively showcase in Imperial Sanctuary Map.
   
== Minimap ==
 
[[File:59b265d295908.jpg|thumb|left]]
 
   
  +
If you want to see the old one, go [[Jungle (Old)|to the old one]].
Before we start at the jungle we should first learn the minimap. The colors of the dots represent monsters that grant different buffs. Monsters indicated by <span style="color:purple;">Purple</span> dots grant you ability buffs. Monsters at <span style="color:yellow;">Gold</span> Dots grant you a gold buff. Monsters at <span style="color:green;">Green</span> Dots grant you a healing buff. The <span style="color:pink;">Pink</span> Paw is the Turtle and Lord, with the minimap explained. let's go right ahead to the jungle.
 
   
  +
== Minimap ==
  +
[[File:Minimap.jpg|thumb|left]]
   
  +
Before we start at the jungle, we should first learn the minimap. The colors of the dots represent monsters that grant different buffs. Monsters indicated by <b class="font-purple">Purple</b> Dots grant you Blue & Red Buffs. Monsters at <b class="font-yellow">Yellow</b> Dots grant you a Gold Buff. Monsters at <b class="font-green">Green</b> Dots grant you a Healing Buff. The <b class="font-purple">Purple</b> Paw & Cross is the Turtle and Lord, with the minimap explained. let's go right ahead to the jungle. <b class="font-turquoise">Turquoise</b> Dots grant you Walkie Grass which gives you Regeneration Effect in a small area. <b class="font-blue">Blue</b> Diamonds are Cyclone Eyes which give you Blink Effect.
== The Jungle ==
 
[[File:Jungle-Creeps.jpg|thumb|centre|400px]] '''The Jungle''' refers to any area of the map that is not a lane or part of either team's base, including the river that divides it. '''Junglers''' rely on killing neutral mobs in the jungle to keep up with their laning teammates in terms of gold and experience. In a standard 5-on-5 game of Mobile Legends, 4 players on a team will be Laners, and 1 player will be a designated Jungler.
 
 
== Jungle Monsters ==
 
 
=== Statued Shocker And Statued Chaser ===
 
 
[[File:Photo_2019-07-11_13-29-56.jpg|thumb|left]] They are the duo monsters in the jungle, these duo jungle monster will give more gold than the smaller monsters and will give a different variety of buffs depends on your role. The spinner spawns at purple dots as well as the Reaper, The reaper and the spiderling has an appearance of a Spider with 2 arms and 4 legs.
 
 
   
  +
== Common Creeps ==
   
  +
=== '''Lithowanderer''' ===
  +
[[File:Lithowanderer.jpg|thumb|left]]
  +
* '''First Appear:''' 35s
  +
* '''Refresh:''' 120s
  +
* '''Loots:''' When killed, Lithowanderer will become a Walkie Grass and follow the killer for 120s.<br />The Walkie Grass helps the allied target within 6-unit range to restore 2% HP and Mana every second. To minions, restores 3% per second.
  +
* '''Ability:''' The Lithowanderer is very mild. It won't attack back even when it is under attack.
  +
* '''Attributes:'''
  +
{| class="wikitable"
  +
|
  +
!Initial Attributes
  +
!Growth/Minute
  +
!After 12 Minutes
  +
|-
  +
! scope="row" |HP
  +
! text-align="center" |2501
  +
! text-align="center" |384.30
  +
! text-align="center" |6728
  +
|-
  +
! scope="row" |Physical Attack
  +
! text-align="center" | -
  +
! text-align="center" | -
  +
! text-align="center" | -
  +
|-
  +
! scope="row" |Physical DEF
  +
! text-align="center" |37
  +
! text-align="center" | -
  +
! text-align="center" | -
  +
|-
  +
! scope="row" |Magic DEF
  +
! text-align="center" |0
  +
! text-align="center" | -
  +
! text-align="center" | -
  +
|}
  +
* '''Story:''' Due to the divine power of the King of Light in the Imperial Sanctuary, it seems that everything could have souls. Around the riverway, there lives a mysterious and mild creature, named Lithowanderer. However, because the Walkie Grass that is living on its back has a magic power of healing, the Lithowanderer is often brought into the battlefields of war.
   
 
----
 
----
=== Core Guard ===
 
[[File:Photo_2019-07-11_13-29-54.jpg|thumb|left]] It is also a jungle buff monster, It gives medium money than the duo monsters but it will also give a different variety of buffs. Unlike the Duo jungle monsters, the reaper has an appearance of a creature with damaged wings, robe hooded, spiky shoulder pads and has big orange pointy arms.
 
 
 
   
  +
=== '''Scaled Lizard''' ===
  +
[[File:Scaled Lizard.jpg|thumb|left]]
  +
* '''First Appear:''' 40s
  +
* '''Refresh:''' 70s
  +
* '''Loots:''' <b class="font-green">Healing Buff</b>: Restores 5% Mana and 350 HP in 2s.
  +
* '''Ability:''' Launches an attack every 1s, dealing <b class="font-yellow">(+100% Total Physical Attack)</b> <b class="font-red">Physical Damage</b>.<br />Arouses the potential when HP is lower than 50%, increasing Physical and Magic Defense by 70.
  +
* '''Attributes:'''
  +
{| class="wikitable"
  +
|
  +
!Initial Attributes
  +
!Growth/Minute
  +
!After 12 Minutes
  +
|-
  +
! scope="row" |HP
  +
! text-align="center" |3019
  +
! text-align="center" |156.69
  +
! text-align="center" |4743
  +
|-
  +
! scope="row" |Physical Attack
  +
! text-align="center" |110
  +
! text-align="center" |2.30
  +
! text-align="center" |135
  +
|-
  +
! scope="row" |Physical DEF
  +
! text-align="center" |37
  +
! text-align="center" | -
  +
! text-align="center" | -
  +
|-
  +
! scope="row" |Magic DEF
  +
! text-align="center" |37
  +
! text-align="center" | -
  +
! text-align="center" | -
  +
|}
  +
* '''Story:''' It is said that when the Imperial Sanctuary was initially found, there were a lot of creatures living on this land. They looked completely different and possess the most powerful abilities. They were scattered one was the Scaled Lizard. They lived among the bushes and specialized in ganking enemies, making them the most frequent creature warriors to come across.
   
 
----
 
----
=== Crimson Lizard ===
 
 
[[File:Photo_2019-07-11_13-29-51.jpg|thumb|left]]Crimson Lizards do not give a buff, aside from little gold and an HP regen buff. Of course, this is also essential to clear from time to time. Players that usually clear jungle camp once the push is still far away from his tower generate more gold than a player that stays on his lane. The Crimson Lizard has the appearance of a humanoid lizard with a spear.
 
 
   
  +
=== '''Crammer''' ===
  +
[[File:Crammer.jpg|thumb|left]]
  +
* '''First Appear:''' 39s
  +
* '''Refresh:''' 70s
  +
* '''Loots:''' <b class="font-green">Healing Buff</b>: Restores 5% Mana and 350 HP in 2s.
  +
* '''Ability:''' Launches an attack every 1s, dealing <b class="font-yellow">(+100% Total Physical Attack)</b> <b class="font-red">Physical Damage</b>.<br />When Crammer is killed, its carcass will turn into a Little Crammer that is weaker than the Crammer that can surive survive up to 15s.
  +
* '''Attributes:'''
  +
{| class="wikitable"
  +
|
  +
!Initial Attributes
  +
!Growth/Minute
  +
!After 12 Minutes
  +
|-
  +
! scope="row" |HP
  +
! text-align="center" |2501
  +
! text-align="center" |126.69
  +
! text-align="center" |3895
  +
|-
  +
! scope="row" |Physical Attack
  +
! text-align="center" |113
  +
! text-align="center" |2.30
  +
! text-align="center" |138
  +
|-
  +
! scope="row" |Physical DEF
  +
! text-align="center" |37
  +
! text-align="center" | -
  +
! text-align="center" | -
  +
|-
  +
! scope="row" |Magic DEF
  +
! text-align="center" |37
  +
! text-align="center" | -
  +
! text-align="center" | -
  +
|}
  +
* '''Story:''' In the Imperial Sanctuary, the Crammer is considered as the lowest classo f creatures. Though in their thought, they have sharp and deadly gnafs, but in the warrior's view, the Crammer is just a kindo f insect and their fangs are just tje basic materials for making some tools.
   
 
----
 
----
=== Crammer ===
 
 
[[File:Photo_2019-07-11_13-29-48.jpg|thumb|left]] These monster do not give a buff, aside from little gold and an HP regen buff. Of course, this is also essential to clear from time to time. Players that usually clear jungle camp once the push is still far away from his tower generate more gold than a player that stays on his lane. The Ghost mage has an appearance of a cat-like creature with what seems to be burnt skin, wears a robe and floating inland.
 
 
 
 
 
===Gargoyle===
 
 
Lizard[[File:Photo_2019-07-11_13-29-41.jpg|thumb|left]]s do not give a buff, aside from little gold and an HP regen buff. Of course, this is also essential to clear from time to time. Players that usually clear jungle camp once the push is still far away from his tower generate more gold than a player that stays on his lane. The Crimson Lizard has the appearance of a humanoid lizard with a spear.
 
 
 
 
   
  +
=== '''Rockursa''' ===
  +
[[File:Rockursa.jpg|thumb|left]]
  +
* '''First Appear:''' 31s
  +
* '''Refresh:''' 70s
  +
* '''Loots:''' <b class="font-green">Healing Buff</b>: Restores 5% Mana and 350 HP in 2s.
  +
* '''Ability:''' Launches an attack every 1s, dealing <b class="font-yellow">(+100% Total Physical Attack)</b> <b class="font-red">Physical Damage</b>.
  +
* '''Attributes:'''
  +
{| class="wikitable"
  +
|
  +
!Initial Attributes
  +
!Growth/Minute
  +
!After 12 Minutes
  +
|-
  +
! scope="row" |HP
  +
! text-align="center" |3000
  +
! text-align="center" |81.50
  +
! text-align="center" |3897
  +
|-
  +
! scope="row" |Physical Attack
  +
! text-align="center" |156
  +
! text-align="center" |2.30
  +
! text-align="center" |238
  +
|-
  +
! scope="row" |Physical DEF
  +
! text-align="center" |37
  +
! text-align="center" | -
  +
! text-align="center" | -
  +
|-
  +
! scope="row" |Magic DEF
  +
! text-align="center" |37
  +
! text-align="center" | -
  +
! text-align="center" | -
  +
|}
  +
* '''Story:''' Among the countless creatures in the Imperial Sanctuary, the Rockursa is the most combinative one. It is courageous, energetic, and very strong. In Rockursa's eyes, he is the bravest fighter in the Sanctuary.
   
 
----
 
----
=== River Crab ===
 
   
  +
=== '''Crab''' ===
[[File:River_Crab.png|thumb|left]] The developers added the River Crab in previous versions in order to give players more impetus to compete for jungle control, as well as to reward teamwork. Due to the crab's position being far away from where players usually fight, he soon became largely ignored. In the new map they have given the crab a new life, he will now be more closely situated to the top and bottom lanes, they hope this will break up the monotony of the top and bottom laning phases, allowing players use the crab to snowball or chase a lead. The River Crab has an appearance of a hermit crab with crystal as a shell on it's back and has large pincers.
 
  +
[[File:Crab.jpg|thumb|left]]
 
  +
* '''First Appear:''' 90s, ''Little Crab:'' 45s
 
  +
* '''Refresh:''' 120s, ''Little Crab:'' 15s
----
 
  +
* '''Loots:''' <b class="font-yellow">Gold Buff</b>:The killer gains a Gold Buff that will last ofr 30s and provide 100 extra Gold. To the Little Crab, the killer will gain 30 extra Gold in 9s.
=== Rock Golem (Removed) ===
 
  +
* '''Ability:''' Launches an attack every 1s, dealing <b class="font-yellow">(+100% Total Physical Attack)</b> <b class="font-red">Physical Damage</b>.<br /><br />In the first 2 minutes, on the Little Crab that is weaker than the Crab will be refreshed on the battlefield.
Also due to the golem being in a deep area, making it hard to farm, the developers are removing the golem from the new map. He will be replaced by the new monster, the spiderling. The spiderling and the spinner will become a new jungle monster duo, appearing in a new place, these duo jungle monsters will give more gold than the smaller monsters, we hope these will create more competition between junglers.
 
  +
* '''Attributes:'''
 
  +
{| class="wikitable"
== Boss Monsters ==
 
  +
|
 
  +
!Initial Attributes
=== Turtle ===
 
  +
!Growth/Minute
 
  +
!After 12 Minutes
[[File:Turtle.png|thumb|left]] The turtle spawns within 2 minutes in the game time. It will reward all teammates with gold and EXP. And its appearance has a blue-skinned original turtle and its eyes are blue, it's head and shell have crystals on it, and the tail as well. Its basic attack is ranged only and it shoots the sparkling ball and it deals short damage. Lord spawns in 3 minutes after the Turtle is killed in a random location, Spawn location and countdown of Lord and Turtle are displayed 120 seconds before they spawn. It can be caused by CC Skills such as Karrie, Alucard, etc.   
 
  +
|-
  +
! scope="row" |HP
  +
! text-align="center" |3640
  +
! text-align="center" |384.30
  +
! text-align="center" |7867
  +
|-
  +
! scope="row" |Physical Attack
  +
! text-align="center" |55
  +
! text-align="center" |1.15
  +
! text-align="center" |68
  +
|-
  +
! scope="row" |Physical DEF
  +
! text-align="center" |37
  +
! text-align="center" | -
  +
! text-align="center" | -
  +
|-
  +
! scope="row" |Magic DEF
  +
! text-align="center" |37
  +
! text-align="center" | -
  +
! text-align="center" | -
  +
|}
  +
* '''Story:''' Shuttling around the riverway of the Imperial Sanctuary, you can find a lot of Crabs there. They are fond of collecting ancient gold and shells there. Hordes of treasure could be found inside their big house. That's why people here like to call them the Imperial Treasure.
   
  +
== Elite Creeps ==
   
  +
=== '''Serpent''' ===
  +
[[File:Serpent.jpg|thumb|left]]
  +
* '''First Appear:''' 30s
  +
* '''Refresh:''' 120s
  +
* '''Loots:''' <b class="font-purple">Blue/Purple Buff</b>: In the next 120s, reduces all skill's CD by 10%, Mana Cost by 40%, Energy Cost by 25%.<br />When killing an enemy unit, restores HP based on the type of this unit. If the unit is a minion, restores 3%. If the unit is a Hero, restores 8%. If the unit is a Creep, restores 12%.
  +
* '''Ability:''' Launches an attack every 1s, dealing <b class="font-yellow">(+100% Total Physical ATK)</b> <b class="font-red">Physical Damage</b>.<br />When killed, drops 3 Fruits that will disappear after 5s. Heroes will restore 153 <b class="font-yellow">(+1% Total Physical ATK)</b> HP and 0.2% Mana when picking it.
  +
* '''Attributes:'''
  +
{| class="wikitable"
  +
|
  +
!Initial Attributes
  +
!Growth/Minute
  +
!After 12 Minutes
  +
|-
  +
! scope="row" |HP
  +
! text-align="center" |4090
  +
! text-align="center" |230.22
  +
! text-align="center" |6622
  +
|-
  +
! scope="row" |Physical Attack
  +
! text-align="center" |226
  +
! text-align="center" |3.84
  +
! text-align="center" |268
  +
|-
  +
! scope="row" |Physical DEF
  +
! text-align="center" |60
  +
! text-align="center" |0.5
  +
! text-align="center" |65.5
  +
|-
  +
! scope="row" |Magic DEF
  +
! text-align="center" |0
  +
! text-align="center" | -
  +
! text-align="center" | -
  +
|}
  +
* '''Story:''' In the Imperial Sanctuary, any creature could be a lethal threat. Take Serpent, the most mysterious and sneaky one, as an example - for a long time, Serpent has been the challengers' favorate. Roaming beside the rriver, Serpents love to attack the intrudes who break into the territory. They often go in an overwhelming quantity, thus, making with challengers struggle. Anyone who beats a Serpent will be rewarded with endless strength.
   
 
----
 
----
=== Lord ===
 
[[File:Photo_2019-07-11_13-29-43.jpg|thumb|left]]
 
   
  +
=== '''Fiend''' ===
Lord spawns within 7 minutes of the game starting. He will reward the player with a good amount of Gold and EXP. Once defeated, Lord will respawn and fight alongside the team that defeated him. His old appearance has is similar to [[Tigreal]]'s Dark Guardian skin but with a dark helmet on. Lord spawns every 4 minutes in a random location after he is killed for the first time. Spawn location and countdown for Lord and Turtle are displayed 120 seconds before they spawn.
 
  +
[[File:Fiend.jpg|thumb|left]]
  +
* '''First Appear:''' 30s
  +
* '''Refresh:''' 120s
  +
* '''Loots:''' <b class="font-red">Red Buff</b>: In the next 120s, each time the killer attakcs the enemy Heroes, the Soul of Lava will attack them once, dealing extra damage and slowing them for 1s based on the killer's Role.<br />TO Assassin / Fighter / Tank, deals 50 <b class="font-yellow">(+50% Total Physical ATK)</b> <span style="color:yellow;">True Damage</span> and slows the targets by 80%.<br />To Marksman / Mage / Support, deals 50 <b class="font-orange">(+50% Total Physical ATK)</b> <span style="color:yellow;">True Damage</span> and slows the target by 30%. The attack has a CD of 3s.
  +
* '''Ability:''' Launches an attack every 1s, dealing <b class="font-yellow">(+100% Total Physical ATK)</b> <b class="font-red">Physical Damage</b>.<br />When killed, drops 3 Fruits that will disappear after 5s. Heroes will restore 153<b class="font-yellow">(+1% Total Physical Attack)</b> HP and 0.2% Mana when picking it.
  +
* '''Attributes:'''
  +
{| class="wikitable"
  +
|
  +
!Initial Attributes
  +
!Growth/Minute
  +
!After 12 Minutes
  +
|-
  +
! scope="row" |HP
  +
! text-align="center" |4941
  +
! text-align="center" |158.22
  +
! text-align="center" |8111
  +
|-
  +
! scope="row" |Physical Attack
  +
! text-align="center" |214
  +
! text-align="center" |3.84
  +
! text-align="center" |256
  +
|-
  +
! scope="row" |Physical DEF
  +
! text-align="center" |37
  +
! text-align="center" |0.5
  +
! text-align="center" |42.5
  +
|-
  +
! scope="row" |Magic DEF
  +
! text-align="center" |37
  +
! text-align="center" |0.5
  +
! text-align="center" |42.5
  +
|}
  +
* '''Story:''' There are a lot of creatures in the Imperial Sanctuary. Fiend, being the most aggresisibe creatures among them, has been resting beside the Temple of Heroes. Its powerful strength is its way of protecting itself. Moreover, the most appalling thing about it is that esit possess the power of genetic mutation so that it could adjust its strength according to the ability of its components. It is said that the warriors could regain the gene of its strength after defeating it.
   
  +
== Legend Creeps ==
With its new appearance, lord now has a more giant lava-theme devil and what seems to be steel or iron armor, lava horns on its head and yellow eyes. it's shown wearing armor and its chest has flowing lava on it. Lord does not seem to have armor on the lower parts of his arms. He wields a large spiked iron cudgel. He has more attack skills than The Turtle, with his basic attack using his cudgel to hit the enemies, and it includes a bit of AoE where direct impact isn't imminent. The first skill is Cudgel Spin, which deals more damage than it's basic attack and the lord is about to spin to its cudgel and it is about for AoE. Its last skill is Tidal Burst, it calls the river to burst to its enemies and knocks up them in the air, it deals a little damage and it is CC and AoE. This monster doesn't cause by Alucard's Ultimate Skill.
 
===Death Icons===
 
They only appear whenever you get executed by a jungle monster. To see their portrait you just tap the 'death replay' and their portrait shows up there.
 
   
  +
=== '''Cryoturtle''' ===
<gallery widths="108" hideaddbutton="true" position="center" spacing="small" orientation="none" captionalign="center" captionsize="large" captiontextcolor="#000000" bordersize="large" bordercolor="transparent">
 
  +
[[File:Cryoturtle.jpg|thumb|left]] Known as the Turtle.
REAPER.png|Reaper
 
  +
* '''First Appear:''' 3 min
Spinner.png|Spinner and Spider
 
  +
* '''Refresh:''' 120 s
GM.png|Ghost Mage
 
  +
* '''Stop Respawning:''' 7 min 5s
Goblin Icon.png|Goblin
 
  +
* '''Loots:''' <b class="font-blue">Turtle Buff</b>:The killer gains a shield that can absorb 400(+40*Hero Level) Damage when the killer doesn't take any damage in 5s. The shield can increase the killer's Physical Attack by 20(+2*Hero Level), Magic Power by 25(+4*Hero Level).
GBB.png|Giant Beasted Mouth
 
  +
* '''Ability:''' Launch an attack every 1s, dealing <b class="font-yellow">(+100% Total Physical ATK)</b> <b class="font-red">Physical Damage</b>
River Crab Icon.png|River Crab
 
  +
* '''Attributes:'''
Lord.png|Lord
 
  +
{| class="wikitable"
Turtle Icon.png|Turtle
 
  +
|
</gallery>
 
  +
!Initial Attributes
  +
!Growth/Minute
  +
!After 12 Minutes
  +
|-
  +
! scope="row" |HP
  +
! text-align="center" |10367
  +
! text-align="center" |1067.15
  +
! text-align="center" | -
  +
|-
  +
! scope="row" |Physical Attack
  +
! text-align="center" |260
  +
! text-align="center" |21.72
  +
! text-align="center" | -
  +
|-
  +
! scope="row" |Physical DEF
  +
! text-align="center" |37
  +
! text-align="center" | -
  +
! text-align="center" | -
  +
|-
  +
! scope="row" |Magic DEF
  +
! text-align="center" |37
  +
! text-align="center" | -
  +
! text-align="center" | -
  +
|}
  +
* '''Story:''' Cryoturtles are the slowest energy creatures of the Imperial Sanctuary. As it's recorded in the Warrior's Scripts, Cryoturtles are covered with numerous priceless treasures, including gold nad crystals. The most amazing thing about it is that it has signed a mystic contract with the Lord of the Temple of Heroes. The warriors believed that the Cryoturtles overlook the Temple of Heroes from the other side of the lake, which meant they were interlinked in some way. To be specific, they believed that Cryoturtles are the critical key to awaken the Lord of the Temple.
   
== Buffs ==
 
The '''Reaper''' and the '''Spinner''' respawn at the Purple Dots, killing them grants you the ability buff that varies according to the hero's class: Tank buff, Fighter buff, Assassin buff, Mage buff, Marksman buff,  and Support buff.
 
 
----
 
----
   
  +
=== '''Sanctuary Lord''' ===
[[File:Tank-buff-300x300.png|thumb|left]]
 
  +
[[File:Sanctuary Lord.jpg|thumb|left]] Known as the Lord.
 
'''Tank Buff''':
+
* '''First Appear:''' 9 min
  +
* '''Refresh:''' 4 min
 
  +
* '''Loots:''' Greatly enhances the attributes for the Minions of the next 1 wavw. Meanwhile, the Lord will choose a random lane to attack till death.<br />At 12 minutes, the Lord gains the ability where he can lunge toward an enemy turret nearby and deals <b class="font-red">(+100% Total Physical ATK)</b> <span style="color:yellow;">True Damage</span> to it.
Reduces the mana cost of all abilities.
 
  +
* '''Ability:''' Launches an attack every 1s, dealing <b class="font-red">(+110% Total Physical ATK)</b> <span style="color:yellow;">True Damage</span>.<br />Launches a Strike every 8s, dealing <b class="font-red">(+150% Total Physical ATK)</b> <span style="color:yellow;">True Damage</span> to enemies in a large area.<br />Launches a Slash every 8s, dealing <b class="font-red">(+100% Total Physical ATK)</b> <span style="color:yellow;">True Damage</span> to enemies nearby, then knocking them airborne for 1s.<br /><br />The attributes of Sanctuary Lord will stop growing at 18 minutes.
 
  +
* '''Attributes:'''
Increases magic and physical defense by 15%.
 
  +
{| class="wikitable"
 
  +
|
 
  +
!Initial Attributes
 
  +
!Growth/Minute
 
  +
!After 12 Minutes
 
  +
|-
 
  +
! scope="row" |HP
  +
! text-align="center" |30233
  +
! text-align="center" |2135.20
  +
! text-align="center" |38773
  +
|-
  +
! scope="row" |Physical Attack
  +
! text-align="center" |428
  +
! text-align="center" |20.15
  +
! text-align="center" |670
  +
|-
  +
! scope="row" |Physical DEF
  +
! text-align="center" |37
  +
! text-align="center" | -
  +
! text-align="center" | -
  +
|-
  +
! scope="row" |Magic DEF
  +
! text-align="center" |37
  +
! text-align="center" | -
  +
! text-align="center" | -
  +
|}
  +
* '''Story:''' Legend has it that there is a mysterious creature hidden in the ancient Imperial Sanctuary, symbolizing power, victory and destruction. The Lord of the Temple of Heroes posesses the supreme power to endow everything on the battlefield with strength and make himself immortal. No one can be compared to him and even the bravest fighter could only seek shelter from him for a fairly short period. For a long time, the Lord of the Temple of Heroes ested here. Once awaken, he would be the most steadfast defense within the Imperial Sanctuary.
   
  +
== Terrain Features ==
   
  +
=== Bush ===
  +
[[File:Bush.jpg|thumb|left]] When you enter the Bush, if there's no enemy unit in the bush, after seconds of brief delay, you will become Invisible and cannot be detected by enemy units.
  +
* '''Story:''' Though the Imperial Sanctuary is not as prosperous as before, its inner grand temperament has never changed. In the Sanctuary, the once mysterious bushes have now become a place for adventurers. You would never know whether there is a hidden shelter or a deadly trap. However, this might interest the truly brave adventurers.
  +
<br clear="all">
 
----
 
----
   
  +
=== '''Cyclone Eye''' ===
[[File:Fighter-buff-300x300.png|thumb|left]] '''Fighter Buff''': 
 
  +
[[File:Cyclone Eye.jpg|thumb|left]] Heroes will get the Power of Cyclone when going through here that makes them glide forward after a brief stay of 1s. During gliding, Heroes can pass through some obstacles. The Power of Cyclone will disappear once it is activated and appear again when gathering enough power. There are 4 Cyclone Eyes on the battlefield in total.
 
Reduces the cooldown of all abilities by 15%.
 
 
Causes your abilities to slow the enemy's movement speed by 20% for 1.5 seconds.
 
 
 
 
 
 
 
 
 
----
 
 
[[File:Assassin-buff-300x300.png|thumb|left]] '''Assassin Buff''':
 
 
Reduces the cooldown of all abilities by 10%.
 
 
Reduces energy cost of all abilities by 20%.
 
 
Increases the magic and physical penetration by 15 points.
 
 
 
 
 
 
----
 
 
[[File:Mage-buff-300x300.png|thumb|left]] '''Mage Buff''':
 
 
Reduces the cooldown of all abilities by 20%.
 
 
Reduces the mana cost of all abilities by 50%.
 
 
Increases magic power by 30 points.
 
 
 
 
 
 
----
 
 
[[File:Marksman-buff-300x300.png|thumb|left]] '''Marksman Buff''':
 
 
Increases physical attack by 10%.
 
 
Causes your abilities to increase your movement speed by 15% for 2 seconds when they hit the enemy.
 
 
 
 
 
 
----
 
 
[[File:Support-buff-300x300.png|thumb|left]] '''Support Buff''':
 
 
Reduces the cooldown of all abilities by 10%.
 
 
Increases mana regeneration per second by 10 points.
 
 
Increases the effect of your healing abilities by 15%.
 
 
 
 
----
 
 
 
=== Gold Buff ===
 
Gold Buff: Monsters at Gold Dots grant you a gold buff that gains you bonus gold over time.
 
 
[[File:Gold_Buff.jpg|thumb|left|200x150px]]
 
   
  +
* '''Story:''' The Cyclone Eye has been in existence when the Imperial Sanctuary was established. Just like an oracle claimed, they were the ancient arcane left by the King of Light, containing the great power of cyclone. Only a true warrior could master this ancient power and make use of it, otherwise, those who step on it will be lost forever in the cyclone.
Every 2 seconds, the player gains 10 gold, the buff lasts 30 seconds.
 
   
  +
{{Battlefield Features}}
=== Healing Buff ===
 
Healing Buff: Killing monsters at Green Dots will recover a great amount of HP.
 
 
[[Category:Browse]]
 
[[Category:Browse]]

Revision as of 14:53, 4 February 2020

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Jungle-Creeps


The Jungle refers to any area of the map that is not a lane or part of either team's base, including the river that divides it. Junglers rely on killing neutral mobs in the jungle to keep up with their laning teammates in terms of gold and experience. In a standard 5-on-5 game of Mobile Legends, 4 players on a team will be Laners, and 1 player will be a designated Jungler. Jungle Creeps exclusively showcase in Imperial Sanctuary Map.


If you want to see the old one, go to the old one.

Minimap

Minimap

Before we start at the jungle, we should first learn the minimap. The colors of the dots represent monsters that grant different buffs. Monsters indicated by Purple Dots grant you Blue & Red Buffs. Monsters at Yellow Dots grant you a Gold Buff. Monsters at Green Dots grant you a Healing Buff. The Purple Paw & Cross is the Turtle and Lord, with the minimap explained. let's go right ahead to the jungle. Turquoise Dots grant you Walkie Grass which gives you Regeneration Effect in a small area. Blue Diamonds are Cyclone Eyes which give you Blink Effect.

Common Creeps

Lithowanderer

Lithowanderer
  • First Appear: 35s
  • Refresh: 120s
  • Loots: When killed, Lithowanderer will become a Walkie Grass and follow the killer for 120s.
    The Walkie Grass helps the allied target within 6-unit range to restore 2% HP and Mana every second. To minions, restores 3% per second.
  • Ability: The Lithowanderer is very mild. It won't attack back even when it is under attack.
  • Attributes:
Initial Attributes Growth/Minute After 12 Minutes
HP 2501 384.30 6728
Physical Attack - - -
Physical DEF 37 - -
Magic DEF 0 - -
  • Story: Due to the divine power of the King of Light in the Imperial Sanctuary, it seems that everything could have souls. Around the riverway, there lives a mysterious and mild creature, named Lithowanderer. However, because the Walkie Grass that is living on its back has a magic power of healing, the Lithowanderer is often brought into the battlefields of war.

Scaled Lizard

Scaled Lizard
  • First Appear: 40s
  • Refresh: 70s
  • Loots: Healing Buff: Restores 5% Mana and 350 HP in 2s.
  • Ability: Launches an attack every 1s, dealing (+100% Total Physical Attack) Physical Damage.
    Arouses the potential when HP is lower than 50%, increasing Physical and Magic Defense by 70.
  • Attributes:
Initial Attributes Growth/Minute After 12 Minutes
HP 3019 156.69 4743
Physical Attack 110 2.30 135
Physical DEF 37 - -
Magic DEF 37 - -
  • Story: It is said that when the Imperial Sanctuary was initially found, there were a lot of creatures living on this land. They looked completely different and possess the most powerful abilities. They were scattered one was the Scaled Lizard. They lived among the bushes and specialized in ganking enemies, making them the most frequent creature warriors to come across.

Crammer

Crammer
  • First Appear: 39s
  • Refresh: 70s
  • Loots: Healing Buff: Restores 5% Mana and 350 HP in 2s.
  • Ability: Launches an attack every 1s, dealing (+100% Total Physical Attack) Physical Damage.
    When Crammer is killed, its carcass will turn into a Little Crammer that is weaker than the Crammer that can surive survive up to 15s.
  • Attributes:
Initial Attributes Growth/Minute After 12 Minutes
HP 2501 126.69 3895
Physical Attack 113 2.30 138
Physical DEF 37 - -
Magic DEF 37 - -
  • Story: In the Imperial Sanctuary, the Crammer is considered as the lowest classo f creatures. Though in their thought, they have sharp and deadly gnafs, but in the warrior's view, the Crammer is just a kindo f insect and their fangs are just tje basic materials for making some tools.

Rockursa

Rockursa
  • First Appear: 31s
  • Refresh: 70s
  • Loots: Healing Buff: Restores 5% Mana and 350 HP in 2s.
  • Ability: Launches an attack every 1s, dealing (+100% Total Physical Attack) Physical Damage.
  • Attributes:
Initial Attributes Growth/Minute After 12 Minutes
HP 3000 81.50 3897
Physical Attack 156 2.30 238
Physical DEF 37 - -
Magic DEF 37 - -
  • Story: Among the countless creatures in the Imperial Sanctuary, the Rockursa is the most combinative one. It is courageous, energetic, and very strong. In Rockursa's eyes, he is the bravest fighter in the Sanctuary.

Crab

Crab
  • First Appear: 90s, Little Crab: 45s
  • Refresh: 120s, Little Crab: 15s
  • Loots: Gold Buff:The killer gains a Gold Buff that will last ofr 30s and provide 100 extra Gold. To the Little Crab, the killer will gain 30 extra Gold in 9s.
  • Ability: Launches an attack every 1s, dealing (+100% Total Physical Attack) Physical Damage.

    In the first 2 minutes, on the Little Crab that is weaker than the Crab will be refreshed on the battlefield.
  • Attributes:
Initial Attributes Growth/Minute After 12 Minutes
HP 3640 384.30 7867
Physical Attack 55 1.15 68
Physical DEF 37 - -
Magic DEF 37 - -
  • Story: Shuttling around the riverway of the Imperial Sanctuary, you can find a lot of Crabs there. They are fond of collecting ancient gold and shells there. Hordes of treasure could be found inside their big house. That's why people here like to call them the Imperial Treasure.

Elite Creeps

Serpent

Serpent
  • First Appear: 30s
  • Refresh: 120s
  • Loots: Blue/Purple Buff: In the next 120s, reduces all skill's CD by 10%, Mana Cost by 40%, Energy Cost by 25%.
    When killing an enemy unit, restores HP based on the type of this unit. If the unit is a minion, restores 3%. If the unit is a Hero, restores 8%. If the unit is a Creep, restores 12%.
  • Ability: Launches an attack every 1s, dealing (+100% Total Physical ATK) Physical Damage.
    When killed, drops 3 Fruits that will disappear after 5s. Heroes will restore 153 (+1% Total Physical ATK) HP and 0.2% Mana when picking it.
  • Attributes:
Initial Attributes Growth/Minute After 12 Minutes
HP 4090 230.22 6622
Physical Attack 226 3.84 268
Physical DEF 60 0.5 65.5
Magic DEF 0 - -
  • Story: In the Imperial Sanctuary, any creature could be a lethal threat. Take Serpent, the most mysterious and sneaky one, as an example - for a long time, Serpent has been the challengers' favorate. Roaming beside the rriver, Serpents love to attack the intrudes who break into the territory. They often go in an overwhelming quantity, thus, making with challengers struggle. Anyone who beats a Serpent will be rewarded with endless strength.

Fiend

Fiend
  • First Appear: 30s
  • Refresh: 120s
  • Loots: Red Buff: In the next 120s, each time the killer attakcs the enemy Heroes, the Soul of Lava will attack them once, dealing extra damage and slowing them for 1s based on the killer's Role.
    TO Assassin / Fighter / Tank, deals 50 (+50% Total Physical ATK) True Damage and slows the targets by 80%.
    To Marksman / Mage / Support, deals 50 (+50% Total Physical ATK) True Damage and slows the target by 30%. The attack has a CD of 3s.
  • Ability: Launches an attack every 1s, dealing (+100% Total Physical ATK) Physical Damage.
    When killed, drops 3 Fruits that will disappear after 5s. Heroes will restore 153(+1% Total Physical Attack) HP and 0.2% Mana when picking it.
  • Attributes:
Initial Attributes Growth/Minute After 12 Minutes
HP 4941 158.22 8111
Physical Attack 214 3.84 256
Physical DEF 37 0.5 42.5
Magic DEF 37 0.5 42.5
  • Story: There are a lot of creatures in the Imperial Sanctuary. Fiend, being the most aggresisibe creatures among them, has been resting beside the Temple of Heroes. Its powerful strength is its way of protecting itself. Moreover, the most appalling thing about it is that esit possess the power of genetic mutation so that it could adjust its strength according to the ability of its components. It is said that the warriors could regain the gene of its strength after defeating it.

Legend Creeps

Cryoturtle

Cryoturtle

Known as the Turtle.

  • First Appear: 3 min
  • Refresh: 120 s
  • Stop Respawning: 7 min 5s
  • Loots: Turtle Buff:The killer gains a shield that can absorb 400(+40*Hero Level) Damage when the killer doesn't take any damage in 5s. The shield can increase the killer's Physical Attack by 20(+2*Hero Level), Magic Power by 25(+4*Hero Level).
  • Ability: Launch an attack every 1s, dealing (+100% Total Physical ATK) Physical Damage
  • Attributes:
Initial Attributes Growth/Minute After 12 Minutes
HP 10367 1067.15 -
Physical Attack 260 21.72 -
Physical DEF 37 - -
Magic DEF 37 - -
  • Story: Cryoturtles are the slowest energy creatures of the Imperial Sanctuary. As it's recorded in the Warrior's Scripts, Cryoturtles are covered with numerous priceless treasures, including gold nad crystals. The most amazing thing about it is that it has signed a mystic contract with the Lord of the Temple of Heroes. The warriors believed that the Cryoturtles overlook the Temple of Heroes from the other side of the lake, which meant they were interlinked in some way. To be specific, they believed that Cryoturtles are the critical key to awaken the Lord of the Temple.

Sanctuary Lord

Sanctuary Lord

Known as the Lord.

  • First Appear: 9 min
  • Refresh: 4 min
  • Loots: Greatly enhances the attributes for the Minions of the next 1 wavw. Meanwhile, the Lord will choose a random lane to attack till death.
    At 12 minutes, the Lord gains the ability where he can lunge toward an enemy turret nearby and deals (+100% Total Physical ATK) True Damage to it.
  • Ability: Launches an attack every 1s, dealing (+110% Total Physical ATK) True Damage.
    Launches a Strike every 8s, dealing (+150% Total Physical ATK) True Damage to enemies in a large area.
    Launches a Slash every 8s, dealing (+100% Total Physical ATK) True Damage to enemies nearby, then knocking them airborne for 1s.

    The attributes of Sanctuary Lord will stop growing at 18 minutes.
  • Attributes:
Initial Attributes Growth/Minute After 12 Minutes
HP 30233 2135.20 38773
Physical Attack 428 20.15 670
Physical DEF 37 - -
Magic DEF 37 - -
  • Story: Legend has it that there is a mysterious creature hidden in the ancient Imperial Sanctuary, symbolizing power, victory and destruction. The Lord of the Temple of Heroes posesses the supreme power to endow everything on the battlefield with strength and make himself immortal. No one can be compared to him and even the bravest fighter could only seek shelter from him for a fairly short period. For a long time, the Lord of the Temple of Heroes ested here. Once awaken, he would be the most steadfast defense within the Imperial Sanctuary.

Terrain Features

Bush

Bush

When you enter the Bush, if there's no enemy unit in the bush, after seconds of brief delay, you will become Invisible and cannot be detected by enemy units.

  • Story: Though the Imperial Sanctuary is not as prosperous as before, its inner grand temperament has never changed. In the Sanctuary, the once mysterious bushes have now become a place for adventurers. You would never know whether there is a hidden shelter or a deadly trap. However, this might interest the truly brave adventurers.



Cyclone Eye

Cyclone Eye

Heroes will get the Power of Cyclone when going through here that makes them glide forward after a brief stay of 1s. During gliding, Heroes can pass through some obstacles. The Power of Cyclone will disappear once it is activated and appear again when gathering enough power. There are 4 Cyclone Eyes on the battlefield in total.

  • Story: The Cyclone Eye has been in existence when the Imperial Sanctuary was established. Just like an oracle claimed, they were the ancient arcane left by the King of Light, containing the great power of cyclone. Only a true warrior could master this ancient power and make use of it, otherwise, those who step on it will be lost forever in the cyclone.
Battlefield Features
MapDefensive TurretsMinionsBushCyclone EyeLithowandererHorned LizardFire BeetleLava GolemCrabThunder FenrirMolten FiendTurtleLord