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=='''Minimap'''== |
=='''Minimap'''== |
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⚫ | |||
Before we start at the jungle, we should first learn the minimap. The colors of the dots represent monsters that grant different buffs. Monsters indicated by <b class="font-purple">Purple Dots</b> grant you Blue & Red Buffs. Monsters at <b class="font-yellow">Yellow Dots</b> grant you a Gold Buff. Monsters at <b class="font-green">Green Dots</b> grant you a Healing Buff. The <b class="font-purple">Purple Paw & Purple Cross</b> are the Turtle and Lord, with the minimap explained. let's go right ahead to the jungle. <b class="font-turquoise">Turquoise Dots</b> grant you Walkie Grass which gives you Regeneration Effect in a small area. <b class="font-blue">Blue Diamonds</b> are Cyclone Eyes. |
Before we start at the jungle, we should first learn the minimap. The colors of the dots represent monsters that grant different buffs. Monsters indicated by <b class="font-purple">Purple Dots</b> grant you Blue & Red Buffs. Monsters at <b class="font-yellow">Yellow Dots</b> grant you a Gold Buff. Monsters at <b class="font-green">Green Dots</b> grant you a Healing Buff. The <b class="font-purple">Purple Paw & Purple Cross</b> are the Turtle and Lord, with the minimap explained. let's go right ahead to the jungle. <b class="font-turquoise">Turquoise Dots</b> grant you Walkie Grass which gives you Regeneration Effect in a small area. <b class="font-blue">Blue Diamonds</b> are Cyclone Eyes. |
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== '''Monster Respawns and Buffs''' == |
== '''Monster Respawns and Buffs''' == |
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− | There are different types of monsters in Mobile Legends. Each of these monsters |
+ | There are different types of monsters in Mobile Legends. Each of these monsters gives different amounts of gold, experience, and unique in-game buffs. It is vital for you to know the basics and advancements about these jungle monsters if you want to be a successful Jungler. |
=='''Creeps'''== |
=='''Creeps'''== |
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+ | ===Common Creeps=== |
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⚫ | There are numerous small monsters or creeps, scattered throughout the jungle. These are really easy to kill and do not give out any buffs and are naturally, good for gold and experience only. These monsters spawn after 1 minute and you can clear these camps often, to obtain more gold and experience. If you are killing these monsters, when the enemy push is farther away from your tower, you will get a bonus experience and gold. |
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⚫ | |||
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− | {| style="width: 80%;" |
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⚫ | |||
⚫ | |||
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− | | style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 325px;"> |
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⚫ | |||
− | [[Lithowanderer|<font size="5px">'''Lithowanderer'''</font>]]<br /><br /> |
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⚫ | |||
− | </div> |
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− | | style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 325px;"> |
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− | [[Scaled Lizard|<font size="5px">'''Scaled Lizard'''</font>]]<br /><br /> |
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⚫ | |||
− | </div> |
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⚫ | |||
− | | style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 300px;"> |
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− | [[Crammer|<font size="5px">'''Crammer'''</font>]]<br /><br /> |
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⚫ | |||
− | </div> |
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− | | style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 300px;"> |
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− | [[Rockursa|<font size="5px">'''Rockursa'''</font>]]<br /><br /> |
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⚫ | |||
− | </div> |
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− | |- |
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− | | colspan="2" style="padding: 5px 5px 5px 175px;" |<div class="tooltip-inner" style="height: 300px;"> |
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− | [[Crab|<font size="5px">'''Crab'''</font>]]<br /><br /> |
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⚫ | |||
− | </div> |
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⚫ | |||
+ | ===Elite Creeps=== |
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− | + | These monsters spawn after 30 seconds of the game and 2 minutes after they are slain. On most circumstances, these creeps can be killed, by a solo player. These monsters grant the killer with exceptional in-game buffs, that are classified into red and blue ones and have their own specialties. |
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− | {| style="width: 80%;" |
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+ | |||
− | |- |
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⚫ | |||
− | | style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 300px;"> |
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⚫ | |||
− | [[Serpent|<font size="5px">'''Serpent'''</font>]]<br /><br /> |
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+ | |||
⚫ | |||
+ | ===Legend Creeps=== |
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− | </div> |
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⚫ | |||
− | | style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 300px;"> |
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+ | |||
− | [[Fiend|<font size="5px">'''Fiend'''</font>]]<br /><br /> |
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⚫ | |||
⚫ | |||
⚫ | |||
− | </div> |
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⚫ | |||
⚫ | |||
− | {| style="width: 80%;" |
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− | |- |
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− | | style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 350px;"> |
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− | [[Cryoturtle|<font size="5px">'''Cryoturtle'''</font>]]<br /><br /> |
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− | </div> |
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− | | style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 350px;"> |
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− | [[Sanctuary Lord|<font size="5px">'''Sanctuary Lord'''</font>]]<br /><br /> |
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⚫ | |||
− | </div> |
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− | |} |
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− | </center> |
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=='''Removed Creeps'''== |
=='''Removed Creeps'''== |
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+ | * '''Rock Golem:''' This creep was featured in a deep area of the jungle, but was much harder to the jungle, hence their removal. This creep was replaced by the Spiderling and Spider (known as Serpent) |
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− | * '''Rock Golem:''' Also due to the golem being in a deep area, making it hard to farm, the developers are removing the golem from the new map. He will be replaced by the new monster, the spiderling. The spiderling and the spinner will become a new jungle monster duo, appearing in a new place, these duo jungle monsters will give more gold than the smaller monsters, we hope these will create more competition between junglers. |
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=='''Terrain Features'''== |
=='''Terrain Features'''== |
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+ | {{Card|image=Bush.jpg|title=Bush|text=You will become invisible when you hide inside the bush.|link=[[Bush|Read More]]}} |
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− | |||
⚫ | |||
− | <center> |
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− | {| style="width: 80%;" |
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− | |- |
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− | | style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 300px;"> |
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− | [[Bush|<font size="5px">'''Bush'''</font>]]<br /><br /> |
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− | <span style="display: inline-block; overflow: hidden; border-radius: 10px;">[[File:Bush.jpg|200px|link=Bush]]</span>You will become invisible if you hide inside the bush. |
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− | </div> |
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− | | style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 300px;"> |
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− | [[Cyclone Eye|<font size="5px">'''Cyclone Eye'''</font>]]<br /><br /> |
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⚫ | |||
− | </div> |
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− | |} |
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− | </center> |
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=='''Buffs'''== |
=='''Buffs'''== |
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+ | {{Buff Table}} |
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− | * <b class="font-green">Healing Buff</b>: Restores '''5%''' <b class="font-blue">Mana</b> and '''350''' <b class="font-green">HP</b> in '''2s'''. |
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− | ** '''Source:''' {{Creep Icon|name = Scaled Lizard}}, {{Creep Icon|name = Crammer}}, {{Creep Icon|name = Rockursa}}, {{Creep Icon|name = Little Serpent}}. |
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− | [[File:Walkie Grass Demo.jpg|right|200px]] |
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− | * <b class="font-green">Walkie Grass</b>: Helps the allied target within the '''6-unit''' range to restore '''2%''' <b class="font-green">HP</b> and <b class="font-blue">Mana</b> every second. To minions, restores '''3%''' per second. The Walkie Grass will follow the killer. |
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− | {{clr}} |
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− | * <b class="font-yellow">Gold Buff</b>: The killer gains a Gold Buff that will last of '''30s''' and provide '''100''' extra Gold.<br />Little Crab, the killer will gain '''30''' extra Gold in '''9s'''. |
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− | ** '''Source:''' {{Creep Icon|name = Crab}}. |
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⚫ | |||
− | * <b class="font-red">Red Buff</b>: Each time the killer attacks the enemy Heroes, the <b class="font-orange">Soul of Lava</b> will attack them once, dealing extra damage and slowing them for '''1s''' based on the killer's Role. The attack has a CD of '''3s'''. Aka '''Orange Buff'''. |
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− | ** {{Assassin|'''Assassin'''}} / {{Fighter|'''Fighter'''}} / {{Tank|'''Tank'''}}: deals '''50''' <b class="font-yellow">(+50% Total Physical ATK)</b> <span class="font-yellow">True Damage</span> and slows the targets by '''80%'''. |
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− | ** {{Marksman|'''Marksman'''}} / {{Mage|'''Mage'''}} / {{Support|'''Support'''}}: deals '''50''' <b class="font-yellow">(+50% Total Physical ATK)</b> <span class="font-yellow">True Damage</span> and slows the target by '''30%'''. |
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− | ** '''Source:''' {{Creep Icon|name = Fiend}}. |
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− | {{clr}} |
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− | [[File:Blue Buff Demo.jpg|right|200px]] |
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− | * <b class="font-purple">Blue Buff</b>: Reduces all skill's CD by '''10%''', Mana Cost by '''40%''', Energy Cost by '''25%'''. When killing an enemy unit, restores <b class="font-green">HP</b> based on the type of this unit. Aka '''Purple Buff'''. |
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− | ** Minion: '''3%''' |
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− | ** Hero: '''8%''' |
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− | ** Creep: '''12%''' |
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− | ** '''Source:''' {{Creep Icon|name = Serpent}}. |
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− | {{clr}} |
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− | [[File:Turtle Buff Demo.jpg|right|200px]] |
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− | * <b class="font-blue">Turtle Buff</b>: The killer gains a shield that can absorb '''400(+40*Hero Level)''' Damage when the killer doesn't take any damage in '''5s'''. The shield can increase the killer's <b class="font-yellow">Physical ATK</b> by '''20(+2*Hero Level)''', <b class="font-turquoise">Magic Power</b> by '''25(+4*Hero Level)'''. |
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− | ** '''Source:''' {{Creep Icon|name = Cryoturtle}}. |
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{{clr}} |
{{clr}} |
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=='''Gallery'''== |
=='''Gallery'''== |
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Cryoturtle.png|Cryoturtle |
Cryoturtle.png|Cryoturtle |
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Sanctuary Lord.png|Sanctuary Lord |
Sanctuary Lord.png|Sanctuary Lord |
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+ | </gallery> |
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+ | |||
+ | <h4>'''Alternative Creeps'''</h4> |
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+ | They were alternative in The Celestial Palace or The Western Expanse map. |
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+ | <gallery widths="55" hideaddbutton="true" position="center" spacing="small" orientation="none" captionalign="center" captionsize="small" captiontextcolor="#000000" bordersize="large" bordercolor="transparent"> |
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+ | Lizard Man.png|Crimson Lizard |
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+ | Crammer (Alt).png|Crammer |
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+ | Gargoyle.png|Gargoyle |
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+ | River Crab Icon.png|River Crab |
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+ | Core Guard.png|Core Guard |
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+ | Statued Shocker.png|Statued Shocker |
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+ | Statued Chaser.png|Statued Chaser |
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+ | Turtle Icon.png|Turtle |
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+ | Lord (Alt).png|Lord |
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</gallery> |
</gallery> |
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Goblin Icon.png|Goblin |
Goblin Icon.png|Goblin |
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GBB.png|Giant Beasted Mouth |
GBB.png|Giant Beasted Mouth |
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+ | Lord.png|Lord |
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</gallery> |
</gallery> |
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== '''Jungling Tips''' == |
== '''Jungling Tips''' == |
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⚫ | Jungling is a reference, to when you leave the lane, stay in the jungle to level up and help your teammates by doing occasional surprise attacks, during group fights. The basic idea here is that your team will be relying on you for late-game ganking. You should always gank, only when your abilities have been unlocked and upgraded. Always support your weakest lane, as this is your main job as a ganker. Your best bet, to get a kill, while ganking will be when your enemy's escape skill is inactive or on cool down. |
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+ | |||
⚫ | As a ganker and jungler, it is imminent to never reveal your location. Going near to an opposition lane or using your skills on minions, will reveal your location to the enemy. So, it is always advised, that you should always stay in the shadows and work your business, only from there. Try to anticipate the enemy's movements and plan your attack strategy, accordingly. However, keep an eye on the enemy jungler and keep your team updated about his/her activities. Even when there are enemy heroes near your tower, the only thing preventing them from taking offense on your tower is the thought that there might be a hidden ganker, who might jump on them, at any moment. So, being stealthy and letting the enemy walk into the trap, is highly necessary and advantageous. |
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+ | |||
⚫ | Another task as a jungler, for you, is to slay the monsters and get buffs for both, your team and yourself. Slaying the Lord or Turtle can grant epic buffs, for the entire team. Target for last hits on the monsters, as the enemy jungler might be on the same page, with you. It is important for you to have a thorough knowledge of the complete map so that you don't have to spend needless time, exploring and finding monster spawning places, as a random movement will increase the chances of encountering, the enemy jungler. Use the ping to alert allies, about the enemy jungler's movements. |
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+ | |||
⚫ | As a jungler, you must never abandon any tower, without another hero. If any teammates have died, fighting the enemies and the tower is left with no hero to protect, it is suggested that you must go there in their place and defend the tower until that particular ally comes back into action. If you even find, a player to be weak and unable to defend the tower or maybe is on a really low HP, you should unhesitatingly assist them in such situations. You should also be a good and supportive team player when being a jungler. |
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+ | |||
⚫ | One last thing you must always keep in mind is that, as a jungler, you will level up and farm much faster, in the jungle, so always give enemy hero and minion kills to your teammates, who are playing in the lane as it is their only source of earning gold and leveling up. You can even CC or disable the enemies so that it is a confirm kill for your ally. |
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+ | |||
⚫ | |||
⚫ | As soon as the game begins, do not go for the kills, the way most low-ranked players do. Always prioritize, killing the minions, and attack enemies, only to push them back. Once you are done killing the minions, go to the jungle and attack a monster, kill it, and obtain its buff. By the time, you are done with the monsters; new minions will be on their way. Kill those new waves and go back to the jungle, to kill a few more monsters. This is a continuous process and you repeat it until you reach at least level 10. This will thus grant you a great boost, at the start. |
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⚫ | Attacking minions and monsters, since the start, will give you a lot of experience and gold, right from the beginning. Once through that, Jungling will no longer be a big role, at this moment, since all monsters can be killed by almost, everyone. Hence, you should avail of this opportunity, to make the most of the ganks. The more you farm, the more gold you get, the more items you can buy, and which in turn, increases your chances of winning occasional ganks. Lastly, it is much best to not go for the kills, early on in the game, but instead, proceed to farm and then, make your move, later into the game. |
||
⚫ | Jungling is a reference, to when you leave the lane, stay in the jungle to level up |
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+ | =='''Recent Changes to Jungle'''== |
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⚫ | As a ganker and jungler, it is imminent to never reveal your location. Going near to an opposition lane or using your skills on minions, will reveal your location to the enemy. So, it is always advised, that you should always stay in the shadows and work your business, only from there. Try to anticipate the enemy's movements and plan your attack strategy, accordingly. However, keep an eye on the enemy jungler and keep your team updated about his/her activities. Even when there are enemy heroes near your tower, the only thing preventing them from taking offense on your tower |
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+ | {{csec| |
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+ | ===[[Patch Notes 1.5.18]]=== |
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⚫ | |||
+ | {{ai|name = Statued Shocker}} |
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+ | *{{Text2|new}} New Skill: Reduces damage taken by 15% for each nearby hero, capped at 60%. |
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+ | {{ai|name = Core Guard}} |
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⚫ | Another task as a jungler, for you, is to slay the monsters and get buffs for both, your team and yourself. Slaying the Lord or Turtle can grant epic buffs, for the entire team. Target for last hits on the monsters, as the enemy jungler might be on the same page, with you. It is important for you to have a thorough knowledge of the complete map |
||
+ | *{{Text2|new}} New Skill: Reduces damage taken by 15% for each nearby hero, capped at 60%. |
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+ | {{ai|name = Crab}} |
||
⚫ | As a jungler, you must never abandon any tower, without another hero. If any teammates have died, fighting the enemies and the tower is left with no hero to protect, it is suggested that you must go there in their place and defend the tower until that particular ally comes back into action. If you even find, a player to be weak and unable to defend the tower or maybe is on a really low HP, you should unhesitatingly assist them in such situations. You should also be a good and supportive team player |
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+ | *{{Text2|adjust}} Slightly adjusted their spawn locations. |
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+ | *{{Text2|nerf}} Reduced the HP Regen Speed in the first 5s after the hero leaves the chasing range. |
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+ | {{ai|name = Little Crab}} |
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⚫ | One last thing you must always keep in mind is that, as a jungler, you will level up and farm much faster, in the jungle, so always give enemy hero and minion kills to your teammates, who are playing in the lane as it is their only source of earning gold and leveling up. You can even CC |
||
+ | *{{Text2|adjust}} Slightly adjusted their spawn locations. |
||
+ | *{{Text2|nerf}} Reduced the HP Regen Speed in the first 5s after the hero leaves the chasing range. |
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⚫ | |||
⚫ | |||
+ | *{{Text2|adjust}} Spawns on one side of the Mid Lane instead of both sides. |
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⚫ | As soon as the game begins, do not go for the kills, the way |
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+ | *{{Text2|nerf}} Base HP and HP Growth reduced by 10%. |
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+ | *{{Text2|buff}} Physical Defense: 37 → 60. |
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+ | *{{Text2|buff}} Base gold bonus increased by 56%. |
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+ | {{ai|name = Walkie Grass}} |
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⚫ | Attacking minions and monsters, since the start, will give you a lot of experience and gold, right from the beginning. Once through that, Jungling will |
||
+ | *{{Text2|nerf}} Removed effect: Restores HP and Mana |
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+ | *{{Text2|new}} New effect: Increases the owner's Movement Speed in the river |
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+ | *{{Text2|buff}} Duration: 20 → 45s |
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⚫ | |||
+ | {{csec| |
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+ | ===[[Patch Notes 1.4.94]]=== |
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⚫ | |||
+ | {{ai|name = Core Guard}} |
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+ | *'''Buff''' {{ac|(Soul of Lava)|color = orangered}} |
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+ | **{{Pci|nerf}} '''Reduced''' the '''Damage''' for '''Mage, Marksman, and Support''' from '''50''' {{ac|(+60% Total Physical Attack)}} to '''50''' {{ac|(+30% Total Physical Attack)}} {{ac|(+50|atk spd}} <math>\times</math> {{ac|Attack Speed)}} |
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+ | ***{{Pci|nerf}} {{pgt|Reduced|Slow|2.1 = ms|30%|20%|3.1 = ms}}. |
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+ | **{{Pci|nerf}} '''Reduced''' the '''Damage''' for '''Assassins, Fighters, and Tanks''' from '''50''' {{ac|(+40% Total Physical Attack)}} to '''50''' {{ac|(+20% Total Physical Attack)}} {{ac|(+30|atk spd}} <math>\times</math> {{ac|Attack Speed)}}. |
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+ | ***{{Pci|nerf}} {{pgt|Reduced|Slow|2.1 = ms|80%|60%|3.1 = ms}}.. |
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+ | {{ai|name = Lithowanderer}} |
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+ | *'''Buff''' {{ac|(Walkie Grass)|heal}} |
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+ | **{{Pci|nerf}} {{pgt|Reduced|Max HP Heal per second|2.1 = heal|2.2 = for '''Heroes'''|2%|1%|3.1 = heal}}. |
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+ | ***{{ac|Context|color = crimson}}: '''Unchanged''' for '''Minions'''. |
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+ | {{ai|name = Little Crab}} |
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+ | *{{Pci|adjust}} '''Adjusted''' the '''Spawning Time''' after match start from '''45 seconds''' to '''40 seconds'''. |
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⚫ | |||
{{Battlefield Features}} |
{{Battlefield Features}} |
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[[Category:Browse]] |
[[Category:Browse]] |
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+ | [[Category:Jungle]] |
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+ | [[Category:Common Creeps]] |
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+ | [[Category:Elite Creeps]] |
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+ | [[Category:Legend Creeps]] |
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+ | [[Category:Jungler]] |
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+ | [[Category:Jungle Items]] |
Revision as of 07:50, 29 September 2020
The Jungle refers to any area of the map that is not a lane or part of either team's base, including the river that divides it. Junglers rely on killing neutral mobs in the jungle to keep up with their laning teammates in terms of gold and experience. In a standard 5-on-5 game of Mobile Legends, 4 players on a team will be Laners, and 1 player will be a designated Jungler. Jungle Creeps exclusively showcase in Imperial Sanctuary Map. Jungle creeps are very strong in the early game. The team shares the jungle from the top and bottom areas. Some heroes are very fast at clearing jungles, especially Assassin and Marksman, due to having an Energy Bar and giving them buff in order to have burst damage.
The purpose of the jungle is to gain buffs such as Gold, Healing, and Blue Buff, etc. The monsters are scattered throughout the jungle area in order for you to kill in return for those loots and rewards. At the beginning of the match, the monsters and the Cyclone Eye are spawned at different periods. There are decent heroes that are better for jungling than other heroes with the help of jungling gear build or just jungling item. Creeps and Battlefield Field features are constituent of the Jungle. Creeps are classified into 3: Common, Elite, and Legend. Common Creeps give a medium buff such as Healing Buff, and Gold Buff. Elite Creeps give a role buff that increases the heroes' attributes and has a special innate. Legend Creeps have big HP bar, and then always spawn in the river.
This article has little information about it as of now. Please help improve this article if you can. |
|
Minimap
Before we start at the jungle, we should first learn the minimap. The colors of the dots represent monsters that grant different buffs. Monsters indicated by Purple Dots grant you Blue & Red Buffs. Monsters at Yellow Dots grant you a Gold Buff. Monsters at Green Dots grant you a Healing Buff. The Purple Paw & Purple Cross are the Turtle and Lord, with the minimap explained. let's go right ahead to the jungle. Turquoise Dots grant you Walkie Grass which gives you Regeneration Effect in a small area. Blue Diamonds are Cyclone Eyes.
Monster Respawns and Buffs
There are different types of monsters in Mobile Legends. Each of these monsters gives different amounts of gold, experience, and unique in-game buffs. It is vital for you to know the basics and advancements about these jungle monsters if you want to be a successful Jungler.
Creeps
Common Creeps
There are numerous small monsters or creeps, scattered throughout the jungle. These are really easy to kill and do not give out any buffs and are naturally, good for gold and experience only. These monsters spawn after 1 minute and you can clear these camps often, to obtain more gold and experience. If you are killing these monsters, when the enemy push is farther away from your tower, you will get a bonus experience and gold.
Elite Creeps
These monsters spawn after 30 seconds of the game and 2 minutes after they are slain. On most circumstances, these creeps can be killed, by a solo player. These monsters grant the killer with exceptional in-game buffs, that are classified into red and blue ones and have their own specialties.
Legend Creeps
The Legends creeps are comparatively, more difficult to kill. However, they grant the entire team with gold and EXP boosts, along with other useful grants.
Removed Creeps
- Rock Golem: This creep was featured in a deep area of the jungle, but was much harder to the jungle, hence their removal. This creep was replaced by the Spiderling and Spider (known as Serpent)
Terrain Features
Buffs
Healing Buff | |||
Icon | Description | Source | Demo |
Restores 5% Mana and 350 HP in 2 seconds. | N/A |
Gold Buff | |||
Icon | Description | Source | Demo |
The killer gains a Gold Buff that will last of 30 seconds and provide 100 extra Gold. On Little Crab, the killer will gain 30 extra Gold in 9 seconds. |
Orange Buff | |||||||||
Icon | Description | Source | Demo | ||||||
Aka Orange Buff. Each time the killer attacks the enemy Heroes, the Soul of Lava will attack them once, dealing extra damage and slowing them for 1 second based on the killer's Role. The attack has a CD of 3 seconds.
|
Purple Buff | |||||||||||
Icon | Description | Source | Demo | ||||||||
Aka Purple Buff. Reduces all skill's CD by 10%, Mana Cost by 40%, Energy Cost by 25%. When killing an enemy unit, restores HP based on the type of this unit:
|
Turtle Buff | |||
Icon | Description | Source | Demo |
The killer gains a shield that can absorb 400 (+40 each Hero Level) Damage when the killer doesn't take any damage in 5 seconds. The shield can increase the killer's Physical Attack by 20 (+2 each Hero Level), Magic Power by 25 (+4 each Hero Level). |
Gallery
Death Icons
They only appear whenever the hero gets executed or gets assisted by an enemy kill via a jungle monster. To see their portrait you just tap the "death replay" and their portrait shows up there.
Imperial Sanctuary Creeps
Alternative Creeps
They were alternative in The Celestial Palace or The Western Expanse map.
Old Creeps
They were no longer available in the current map.
Jungling Tips
Jungling is a reference, to when you leave the lane, stay in the jungle to level up and help your teammates by doing occasional surprise attacks, during group fights. The basic idea here is that your team will be relying on you for late-game ganking. You should always gank, only when your abilities have been unlocked and upgraded. Always support your weakest lane, as this is your main job as a ganker. Your best bet, to get a kill, while ganking will be when your enemy's escape skill is inactive or on cool down.
As a ganker and jungler, it is imminent to never reveal your location. Going near to an opposition lane or using your skills on minions, will reveal your location to the enemy. So, it is always advised, that you should always stay in the shadows and work your business, only from there. Try to anticipate the enemy's movements and plan your attack strategy, accordingly. However, keep an eye on the enemy jungler and keep your team updated about his/her activities. Even when there are enemy heroes near your tower, the only thing preventing them from taking offense on your tower is the thought that there might be a hidden ganker, who might jump on them, at any moment. So, being stealthy and letting the enemy walk into the trap, is highly necessary and advantageous.
Another task as a jungler, for you, is to slay the monsters and get buffs for both, your team and yourself. Slaying the Lord or Turtle can grant epic buffs, for the entire team. Target for last hits on the monsters, as the enemy jungler might be on the same page, with you. It is important for you to have a thorough knowledge of the complete map so that you don't have to spend needless time, exploring and finding monster spawning places, as a random movement will increase the chances of encountering, the enemy jungler. Use the ping to alert allies, about the enemy jungler's movements.
As a jungler, you must never abandon any tower, without another hero. If any teammates have died, fighting the enemies and the tower is left with no hero to protect, it is suggested that you must go there in their place and defend the tower until that particular ally comes back into action. If you even find, a player to be weak and unable to defend the tower or maybe is on a really low HP, you should unhesitatingly assist them in such situations. You should also be a good and supportive team player when being a jungler.
One last thing you must always keep in mind is that, as a jungler, you will level up and farm much faster, in the jungle, so always give enemy hero and minion kills to your teammates, who are playing in the lane as it is their only source of earning gold and leveling up. You can even CC or disable the enemies so that it is a confirm kill for your ally.
How to Farm ?
As soon as the game begins, do not go for the kills, the way most low-ranked players do. Always prioritize, killing the minions, and attack enemies, only to push them back. Once you are done killing the minions, go to the jungle and attack a monster, kill it, and obtain its buff. By the time, you are done with the monsters; new minions will be on their way. Kill those new waves and go back to the jungle, to kill a few more monsters. This is a continuous process and you repeat it until you reach at least level 10. This will thus grant you a great boost, at the start.
Attacking minions and monsters, since the start, will give you a lot of experience and gold, right from the beginning. Once through that, Jungling will no longer be a big role, at this moment, since all monsters can be killed by almost, everyone. Hence, you should avail of this opportunity, to make the most of the ganks. The more you farm, the more gold you get, the more items you can buy, and which in turn, increases your chances of winning occasional ganks. Lastly, it is much best to not go for the kills, early on in the game, but instead, proceed to farm and then, make your move, later into the game.
Recent Changes to Jungle
Patch Notes 1.5.18
- ADDED + New Skill: Reduces damage taken by 15% for each nearby hero, capped at 60%.
- ADDED + New Skill: Reduces damage taken by 15% for each nearby hero, capped at 60%.
- ADJUST ~ Slightly adjusted their spawn locations.
- NERF ↓ Reduced the HP Regen Speed in the first 5s after the hero leaves the chasing range.
- ADJUST ~ Slightly adjusted their spawn locations.
- NERF ↓ Reduced the HP Regen Speed in the first 5s after the hero leaves the chasing range.
- ADJUST ~ Spawns on one side of the Mid Lane instead of both sides.
- NERF ↓ Base HP and HP Growth reduced by 10%.
- BUFF ↑ Physical Defense: 37 → 60.
- BUFF ↑ Base gold bonus increased by 56%.
- NERF ↓ Removed effect: Restores HP and Mana
- ADDED + New effect: Increases the owner's Movement Speed in the river
- BUFF ↑ Duration: 20 → 45s
Patch Notes 1.4.94
- Buff (Soul of Lava)
- NERF ↓ Reduced the Damage for Mage, Marksman, and Support from 50 (+60% Total Physical Attack) to 50 (+30% Total Physical Attack) (+50 Attack Speed)
- NERF ↓ Reduced the Slow from 30% to 20%.
- NERF ↓ Reduced the Damage for Assassins, Fighters, and Tanks from 50 (+40% Total Physical Attack) to 50 (+20% Total Physical Attack) (+30 Attack Speed).
- NERF ↓ Reduced the Slow from 80% to 60%..
- NERF ↓ Reduced the Damage for Mage, Marksman, and Support from 50 (+60% Total Physical Attack) to 50 (+30% Total Physical Attack) (+50 Attack Speed)
- Buff (Walkie Grass)
- NERF ↓ Reduced the Max HP Heal per second for Heroes from 2% to 1%.
- Context: Unchanged for Minions.
- NERF ↓ Reduced the Max HP Heal per second for Heroes from 2% to 1%.
- ADJUST ~ Adjusted the Spawning Time after match start from 45 seconds to 40 seconds.
Battlefield Features | |
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Map • Defensive Turrets • Minions • Bush • Cyclone Eye • Lithowanderer • Horned Lizard • Fire Beetle • Lava Golem • Crab • Thunder Fenrir • Molten Fiend • Turtle • Lord |