Mobile Legends: Bang Bang Wiki
Mobile Legends: Bang Bang Wiki
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=='''Minimap'''==
 
=='''Minimap'''==
 
[[File:Minimap.jpg|left|200px]]
 
Before we start at the jungle, we should first learn the minimap. The colors of the dots represent monsters that grant different buffs. Monsters indicated by <b class="font-purple">Purple Dots</b> grant you Blue & Red Buffs. Monsters at <b class="font-yellow">Yellow Dots</b> grant you a Gold Buff. Monsters at <b class="font-green">Green Dots</b> grant you a Healing Buff. The <b class="font-purple">Purple Paw & Purple Cross</b> are the Turtle and Lord, with the minimap explained. let's go right ahead to the jungle. <b class="font-turquoise">Turquoise Dots</b> grant you Walkie Grass which gives you Regeneration Effect in a small area. <b class="font-blue">Blue Diamonds</b> are Cyclone Eyes.
 
Before we start at the jungle, we should first learn the minimap. The colors of the dots represent monsters that grant different buffs. Monsters indicated by <b class="font-purple">Purple Dots</b> grant you Blue & Red Buffs. Monsters at <b class="font-yellow">Yellow Dots</b> grant you a Gold Buff. Monsters at <b class="font-green">Green Dots</b> grant you a Healing Buff. The <b class="font-purple">Purple Paw & Purple Cross</b> are the Turtle and Lord, with the minimap explained. let's go right ahead to the jungle. <b class="font-turquoise">Turquoise Dots</b> grant you Walkie Grass which gives you Regeneration Effect in a small area. <b class="font-blue">Blue Diamonds</b> are Cyclone Eyes.
   
 
== '''Monster Respawns and Buffs''' ==
 
== '''Monster Respawns and Buffs''' ==
There are different types of monsters in Mobile Legends. Each of these monsters give different amounts of gold, experience and unique in-game buffs. It is vital for you to know the basics and advancements about these jungle monsters, if you want to be a successful Jungler.
+
There are different types of monsters in Mobile Legends. Each of these monsters gives different amounts of gold, experience, and unique in-game buffs. It is vital for you to know the basics and advancements about these jungle monsters if you want to be a successful Jungler.
   
 
=='''Creeps'''==
 
=='''Creeps'''==
  +
===Common Creeps===
 
There are numerous small monsters or creeps, scattered throughout the jungle. These are really easy to kill and do not give out any buffs and are naturally, good for gold and experience only. These monsters spawn after 1 minute and you can clear these camps often, to obtain more gold and experience. If you are killing these monsters, when the enemy push is farther away from your tower, you will get a bonus experience and gold.
   
 
{{Card|image=Lithowanderer.jpg|title=Lithowanderer|text=This creep won't attack you and gives you <b class="font-green">Regeneration Effect</b> including nearby allies and minions over the period of time.|link=[[Lithowanderer|Read More]]}}
<center>{{Heading|Common Creeps}}There are numerous small monsters or creeps, scattered throughout the jungle. These are really easy to kill and do not give out any buffs and are naturally, good for gold and experience only. These monsters spawn after 1 minute and you can clear these camps often, to obtain more gold and experience. If you are killing these monsters, when the enemy push is farther away from your tower, you will get bonus experience and gold.{| style="width: 80%;"
 
 
{{Card|image=Scaled Lizard.jpg|title=Scaled Lizard|text=This creep has ranged attacks and arouses through increasing its own defense points when it has low HP.|link=[[Scaled Lizard|Read More]]}}
|-
 
 
{{Card|image=Crammer.jpg|title=Crammer|text=This creep will turn into a little Crammer when killed and can survive up to quarter a minute.|link=[[Crammer|Read More]]}}
| style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 325px;">
 
 
{{Card|image=Rockursa.jpg|title=Rockursa|text=This creep has no special abilities aside from <b class="font-green">Healing Buff</b>.|link=[[Rockursa|Read More]]}}
[[Lithowanderer|<font size="5px">'''Lithowanderer'''</font>]]<br /><br />
 
 
{{Card|image=Crab.jpg|title=Crab|text=This creep that provides you a <b style="color: gold;">Gold Buff</b> and Baby Crab will appear first.|link=[[Crab|Read More]]}}
<span style="display: inline-block; overflow: hidden; border-radius: 10px;">[[File:Lithowanderer.jpg|200px|link=Lithowanderer]]</span>This creep won't attack you and gives you <b class="font-green">Regeneration Effect</b> including nearby allies and minions over the period of time.
 
</div>
 
| style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 325px;">
 
[[Scaled Lizard|<font size="5px">'''Scaled Lizard'''</font>]]<br /><br />
 
<span style="display: inline-block; overflow: hidden; border-radius: 10px;">[[File:Scaled Lizard.jpg|200px|link=Scaled Lizard]]</span>This creep has ranged attacks and arouses through increasing its own defense points when it has low HP.
 
</div>
 
|-
 
| style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 300px;">
 
[[Crammer|<font size="5px">'''Crammer'''</font>]]<br /><br />
 
<span style="display: inline-block; overflow: hidden; border-radius: 10px;">[[File:Crammer.jpg|200px|link=Crammer]]</span>This creep will turn into a little Crammer when killed and can survive up to quarter a minute.
 
</div>
 
| style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 300px;">
 
[[Rockursa|<font size="5px">'''Rockursa'''</font>]]<br /><br />
 
<span style="display: inline-block; overflow: hidden; border-radius: 10px;">[[File:Rockursa.jpg|200px|link=Rockursa]]</span>This creep has no special abilities aside from <b class="font-green">Healing Buff</b>.
 
</div>
 
|-
 
| colspan="2" style="padding: 5px 5px 5px 175px;" |<div class="tooltip-inner" style="height: 300px;">
 
[[Crab|<font size="5px">'''Crab'''</font>]]<br /><br />
 
<span style="display: inline-block; overflow: hidden; border-radius: 10px;">[[File:Crab.jpg|200px|link=Crab]]</span>This creep that provides you a <b style="color: gold;">Gold Buff</b> and Baby Crab will appear first.
 
</div>
 
|}
 
   
  +
===Elite Creeps===
{{Heading|Elite Creeps}}These monsers spawn after 45 seconds of the game and can be killed, by a solo player. These monsters grant the killer with exceptional in-game buffs. These buffs are classified into red and blue ones and have their own specialties.{| style="width: 80%;"
+
These monsters spawn after 30 seconds of the game and 2 minutes after they are slain. On most circumstances, these creeps can be killed, by a solo player. These monsters grant the killer with exceptional in-game buffs, that are classified into red and blue ones and have their own specialties.
|-
 
  +
| style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 300px;">
 
  +
{{Card|image=Serpent.jpg|title=Serpent|text=They are Duo creeps that give you a special buff called <b class="font-purple">Blue Buff (aka Purple Buff)</b>.|link=[[Serpent|Read More]]}}
[[Serpent|<font size="5px">'''Serpent'''</font>]]<br /><br />
 
<span style="display: inline-block; overflow: hidden; border-radius: 10px;">[[File:Serpent.jpg|200px|link=Serpent]]</span>They are Duo creeps that give you a special buff called <b class="font-purple">Blue Buff (aka Purple Buff)</b>.
+
{{Card|image=Fiend.jpg|title=Fiend|text=This creep gives a special buff called <b class="font-red">Red Buff (aka Orange Buff)</b>.|link=[[Fiend|Read More]]}}
  +
</div>
 
  +
===Legend Creeps===
| style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 300px;">
 
 
The Legends creeps are comparatively, more difficult to kill. However, they grant the entire team with gold and EXP boosts, along with other useful grants.
[[Fiend|<font size="5px">'''Fiend'''</font>]]<br /><br />
 
  +
<span style="display: inline-block; overflow: hidden; border-radius: 10px;">[[File:Fiend.jpg|200px|link=Fiend]]</span>This creep gives a special buff called <b class="font-red">Red Buff (aka Orange Buff)</b>.
 
 
{{Card|image=Cryoturtle.jpg|title=Cryoturtle|text=Allies will get <b class="font-yellow">Gold Bonus</b> and the killer receives <b class="font-blue">Turtle Buff</b>.|link=[[Cryoturtle|Read More]]}}
</div>
 
 
{{Card|image=Sanctuary Lord.jpg|title=Sanctuary Lord|text=The most powerful creep that launches multiple attacks to the enemies when provoked. When killed, it greatly enhances minions and associates with killers to push.|link=[[Sanctuary Lord|Read More]]}}
|}
 
   
{{Heading|Legend Creeps}}The Legends creeps are comparatively, more difficult to kill. However, they grant the entire team with gold and EXP boosts, along with other useful grants.{| style="width: 80%;"
 
|-
 
| style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 350px;">
 
[[Cryoturtle|<font size="5px">'''Cryoturtle'''</font>]]<br /><br />
 
<span style="display: inline-block; overflow: hidden; border-radius: 10px;">[[File:Cryoturtle.jpg|200px|link=Cryoturtle]]</span>Allies will get <b class="font-yellow">Gold Bonus</b> and the killer receives <b class="font-blue">Turtle Buff</b>.
 
</div>
 
| style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 350px;">
 
[[Sanctuary Lord|<font size="5px">'''Sanctuary Lord'''</font>]]<br /><br />
 
<span style="display: inline-block; overflow: hidden; border-radius: 10px;">[[File:Sanctuary Lord.jpg|200px|link=Sanctuary Lord]]</span>The most powerful creep that launches multiples to the enemies when provoked. When killed, it greatly enhances minions and associates with killers to push.
 
</div>
 
|}
 
</center>
 
 
=='''Removed Creeps'''==
 
=='''Removed Creeps'''==
  +
* '''Rock Golem:''' This creep was featured in a deep area of the jungle, but was much harder to the jungle, hence their removal. This creep was replaced by the Spiderling and Spider (known as Serpent)
* '''Rock Golem:''' Also due to the golem being in a deep area, making it hard to farm, the developers are removing the golem from the new map. He will be replaced by the new monster, the spiderling. The spiderling and the spinner will become a new jungle monster duo, appearing in a new place, these duo jungle monsters will give more gold than the smaller monsters, we hope these will create more competition between junglers.
 
   
 
=='''Terrain Features'''==
 
=='''Terrain Features'''==
  +
{{Card|image=Bush.jpg|title=Bush|text=You will become invisible when you hide inside the bush.|link=[[Bush|Read More]]}}
 
 
{{Card|image=Cyclone Eye.jpg|title=Cyclone Eye|text=Cyclone Eye provides you a blink effect that will glide forward in moving direction.|link=[[Cyclone Eye|Read More]]}}
<center>
 
{| style="width: 80%;"
 
|-
 
| style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 300px;">
 
[[Bush|<font size="5px">'''Bush'''</font>]]<br /><br />
 
<span style="display: inline-block; overflow: hidden; border-radius: 10px;">[[File:Bush.jpg|200px|link=Bush]]</span>You will become invisible if you hide inside the bush.
 
</div>
 
| style="width: 50%; padding: 5px 5px 5px 25px;"|<div class="tooltip-inner" style="height: 300px;">
 
[[Cyclone Eye|<font size="5px">'''Cyclone Eye'''</font>]]<br /><br />
 
<span style="display: inline-block; overflow: hidden; border-radius: 10px;">[[File:Cyclone Eye.jpg|200px|link=Cyclone Eye]]</span>Cyclone Eye provides you a blink effect that will glide forward in moving direction.
 
</div>
 
|}
 
</center>
 
   
 
=='''Buffs'''==
 
=='''Buffs'''==
  +
{{Buff Table}}
* <b class="font-green">Healing Buff</b>: Restores '''5%''' <b class="font-blue">Mana</b> and '''350''' <b class="font-green">HP</b> in '''2s'''.
 
** '''Source:''' {{Creep Icon|name = Scaled Lizard}}, {{Creep Icon|name = Crammer}}, {{Creep Icon|name = Rockursa}}, {{Creep Icon|name = Little Serpent}}.
 
[[File:Walkie Grass Demo.jpg|right|200px]]
 
* <b class="font-green">Walkie Grass</b>: Helps the allied target within the '''6-unit''' range to restore '''2%''' <b class="font-green">HP</b> and <b class="font-blue">Mana</b> every second. To minions, restores '''3%''' per second. The Walkie Grass will follow the killer.
 
** '''Source:''' {{Creep Icon|name = Lithowanderer}}.
 
 
{{clr}}
 
* <b class="font-yellow">Gold Buff</b>: The killer gains a Gold Buff that will last of '''30s''' and provide '''100''' extra Gold.<br />Little Crab, the killer will gain '''30''' extra Gold in '''9s'''.
 
** '''Source:''' {{Creep Icon|name = Crab}}.
 
[[File:Red Buff Demo.jpg|right|200px]]
 
* <b class="font-red">Red Buff</b>: Each time the killer attacks the enemy Heroes, the <b class="font-orange">Soul of Lava</b> will attack them once, dealing extra damage and slowing them for '''1s''' based on the killer's Role. The attack has a CD of '''3s'''. Aka '''Orange Buff'''.
 
** {{Assassin|'''Assassin'''}} / {{Fighter|'''Fighter'''}} / {{Tank|'''Tank'''}}: deals '''50''' <b class="font-yellow">(+50% Total Physical ATK)</b> <span class="font-yellow">True Damage</span> and slows the targets by '''80%'''.
 
** {{Marksman|'''Marksman'''}} / {{Mage|'''Mage'''}} / {{Support|'''Support'''}}: deals '''50''' <b class="font-yellow">(+50% Total Physical ATK)</b> <span class="font-yellow">True Damage</span> and slows the target by '''30%'''.
 
** '''Source:''' {{Creep Icon|name = Fiend}}.
 
 
{{clr}}
 
[[File:Blue Buff Demo.jpg|right|200px]]
 
* <b class="font-purple">Blue Buff</b>: Reduces all skill's CD by '''10%''', Mana Cost by '''40%''', Energy Cost by '''25%'''. When killing an enemy unit, restores <b class="font-green">HP</b> based on the type of this unit. Aka '''Purple Buff'''.
 
** Minion: '''3%'''
 
** Hero: '''8%'''
 
** Creep: '''12%'''
 
** '''Source:''' {{Creep Icon|name = Serpent}}.
 
 
{{clr}}
 
[[File:Turtle Buff Demo.jpg|right|200px]]
 
* <b class="font-blue">Turtle Buff</b>: The killer gains a shield that can absorb '''400(+40*Hero Level)''' Damage when the killer doesn't take any damage in '''5s'''. The shield can increase the killer's <b class="font-yellow">Physical ATK</b> by '''20(+2*Hero Level)''', <b class="font-turquoise">Magic Power</b> by '''25(+4*Hero Level)'''.
 
** '''Source:''' {{Creep Icon|name = Cryoturtle}}.
 
 
 
{{clr}}
 
{{clr}}
 
=='''Gallery'''==
 
=='''Gallery'''==
Line 141: Line 73:
 
Cryoturtle.png|Cryoturtle
 
Cryoturtle.png|Cryoturtle
 
Sanctuary Lord.png|Sanctuary Lord
 
Sanctuary Lord.png|Sanctuary Lord
  +
</gallery>
  +
  +
<h4>'''Alternative Creeps'''</h4>
  +
They were alternative in The Celestial Palace or The Western Expanse map.
  +
<gallery widths="55" hideaddbutton="true" position="center" spacing="small" orientation="none" captionalign="center" captionsize="small" captiontextcolor="#000000" bordersize="large" bordercolor="transparent">
  +
Lizard Man.png|Crimson Lizard
  +
Crammer (Alt).png|Crammer
  +
Gargoyle.png|Gargoyle
  +
River Crab Icon.png|River Crab
  +
Core Guard.png|Core Guard
  +
Statued Shocker.png|Statued Shocker
  +
Statued Chaser.png|Statued Chaser
  +
Turtle Icon.png|Turtle
  +
Lord (Alt).png|Lord
 
</gallery>
 
</gallery>
   
Line 151: Line 97:
 
Goblin Icon.png|Goblin
 
Goblin Icon.png|Goblin
 
GBB.png|Giant Beasted Mouth
 
GBB.png|Giant Beasted Mouth
  +
Lord.png|Lord
 
</gallery>
 
</gallery>
   
 
== '''Jungling Tips''' ==
 
== '''Jungling Tips''' ==
 
Jungling is a reference, to when you leave the lane, stay in the jungle to level up and help your teammates by doing occasional surprise attacks, during group fights. The basic idea here is that your team will be relying on you for late-game ganking. You should always gank, only when your abilities have been unlocked and upgraded. Always support your weakest lane, as this is your main job as a ganker. Your best bet, to get a kill, while ganking will be when your enemy's escape skill is inactive or on cool down.
  +
 
As a ganker and jungler, it is imminent to never reveal your location. Going near to an opposition lane or using your skills on minions, will reveal your location to the enemy. So, it is always advised, that you should always stay in the shadows and work your business, only from there. Try to anticipate the enemy's movements and plan your attack strategy, accordingly. However, keep an eye on the enemy jungler and keep your team updated about his/her activities. Even when there are enemy heroes near your tower, the only thing preventing them from taking offense on your tower is the thought that there might be a hidden ganker, who might jump on them, at any moment. So, being stealthy and letting the enemy walk into the trap, is highly necessary and advantageous.
  +
 
Another task as a jungler, for you, is to slay the monsters and get buffs for both, your team and yourself. Slaying the Lord or Turtle can grant epic buffs, for the entire team. Target for last hits on the monsters, as the enemy jungler might be on the same page, with you. It is important for you to have a thorough knowledge of the complete map so that you don't have to spend needless time, exploring and finding monster spawning places, as a random movement will increase the chances of encountering, the enemy jungler. Use the ping to alert allies, about the enemy jungler's movements.
  +
 
As a jungler, you must never abandon any tower, without another hero. If any teammates have died, fighting the enemies and the tower is left with no hero to protect, it is suggested that you must go there in their place and defend the tower until that particular ally comes back into action. If you even find, a player to be weak and unable to defend the tower or maybe is on a really low HP, you should unhesitatingly assist them in such situations. You should also be a good and supportive team player when being a jungler.
  +
 
One last thing you must always keep in mind is that, as a jungler, you will level up and farm much faster, in the jungle, so always give enemy hero and minion kills to your teammates, who are playing in the lane as it is their only source of earning gold and leveling up. You can even CC or disable the enemies so that it is a confirm kill for your ally.
  +
 
=='''How to Farm ?'''==
 
As soon as the game begins, do not go for the kills, the way most low-ranked players do. Always prioritize, killing the minions, and attack enemies, only to push them back. Once you are done killing the minions, go to the jungle and attack a monster, kill it, and obtain its buff. By the time, you are done with the monsters; new minions will be on their way. Kill those new waves and go back to the jungle, to kill a few more monsters. This is a continuous process and you repeat it until you reach at least level 10. This will thus grant you a great boost, at the start.
   
 
Attacking minions and monsters, since the start, will give you a lot of experience and gold, right from the beginning. Once through that, Jungling will no longer be a big role, at this moment, since all monsters can be killed by almost, everyone. Hence, you should avail of this opportunity, to make the most of the ganks. The more you farm, the more gold you get, the more items you can buy, and which in turn, increases your chances of winning occasional ganks. Lastly, it is much best to not go for the kills, early on in the game, but instead, proceed to farm and then, make your move, later into the game.
Jungling is a reference, to when you leave the lane, stay in the jungle to level up, and help your teammates by doing occasional surprise attacks, during group fights. The basic idea here, is that your team will be relying on you for late-game ganking. You should always gank, only when your abilities have been unlocked and upgraded. Always support your weakest lane, as this is your main job as a ganker. Your best bet, to get a kill, while ganking will be when your enemy's escape skill are inactive or on cool down.
 
   
  +
=='''Recent Changes to Jungle'''==
As a ganker and jungler, it is imminent to never reveal your location. Going near to an opposition lane or using your skills on minions, will reveal your location to the enemy. So, it is always advised, that you should always stay in the shadows and work your business, only from there. Try to anticipate the enemy's movements and plan your attack strategy, accordingly. However, keep an eye on the enemy jungler and keep your team updated about his/her activities. Even when there are enemy heroes near your tower, the only thing preventing them from taking offense on your tower, is the thought that there might be a hidden ganker, who might jump on them, at any moment. So, being stealthy and letting the enemy walk into the trap, is highly necessary and advantageous.
 
  +
{{csec|
  +
===[[Patch Notes 1.5.18]]===
 
|
  +
{{ai|name = Statued Shocker}}
  +
*{{Text2|new}} New Skill: Reduces damage taken by 15% for each nearby hero, capped at 60%.
   
  +
{{ai|name = Core Guard}}
Another task as a jungler, for you, is to slay the monsters and get buffs for both, your team and yourself. Slaying the Lord or Turtle can grant epic buffs, for the entire team. Target for last hits on the monsters, as the enemy jungler might be on the same page, with you. It is important for you to have a thorough knowledge of the complete map, so that you don't have to spend needless time, exploring and finding monster spawning places, as a random movement will increase the chances of encountering, the enemy jungler. Use the ping to alert allies, about the enemy jungler's movements.
 
  +
*{{Text2|new}} New Skill: Reduces damage taken by 15% for each nearby hero, capped at 60%.
   
  +
{{ai|name = Crab}}
As a jungler, you must never abandon any tower, without another hero. If any teammates have died, fighting the enemies and the tower is left with no hero to protect, it is suggested that you must go there in their place and defend the tower until that particular ally comes back into action. If you even find, a player to be weak and unable to defend the tower or maybe is on a really low HP, you should unhesitatingly assist them in such situations. You should also be a good and supportive team player, when being a jungler.
 
  +
*{{Text2|adjust}} Slightly adjusted their spawn locations.
  +
*{{Text2|nerf}} Reduced the HP Regen Speed in the first 5s after the hero leaves the chasing range.
   
  +
{{ai|name = Little Crab}}
One last thing you must always keep in mind is that, as a jungler, you will level up and farm much faster, in the jungle, so always give enemy hero and minion kills to your teammates, who are playing in the lane as it is their only source of earning gold and leveling up. You can even CC\disable the enemies, so that it is a confirm kill for your ally.
 
  +
*{{Text2|adjust}} Slightly adjusted their spawn locations.
  +
*{{Text2|nerf}} Reduced the HP Regen Speed in the first 5s after the hero leaves the chasing range.
   
 
{{ai|name = Lithowanderer}}
== '''How to Farm ''' ==
 
  +
*{{Text2|adjust}} Spawns on one side of the Mid Lane instead of both sides.
As soon as the game begins, do not go for the kills, the way noobs do. Always prioritize, killing the minions and attack enemies, only to push them back. Once you are done killing the minions, go to the jungle and attack a monster, to kill it and obtain it's buff. By the time, you are done with the monsters; new minions will be on their way. Kill those new waves and go back to the jungle, to kill a few more monsters. This is a continuous process and you repeat it, until you reach at least level 10. This will thus grant you a great boost, at the start.
 
  +
*{{Text2|nerf}} Base HP and HP Growth reduced by 10%.
  +
*{{Text2|buff}} Physical Defense: 37 → 60.
  +
*{{Text2|buff}} Base gold bonus increased by 56%.
   
  +
{{ai|name = Walkie Grass}}
Attacking minions and monsters, since the start, will give you a lot of experience and gold, right from the beginning. Once through that, Jungling will no longer be a big role, at this moment, since all monsters can be killed by almost, everyone. Hence, you should avail this opportunity, to make the most of ganks. The more you farm, the more gold you get, the more items you can buy, and which in turn, increases your chances of winning occasional ganks. Lastly, it is much best to not go for the kills, early on in the game, but instead, proceed farming and then, make your move, later into the game.
 
  +
*{{Text2|nerf}} Removed effect: Restores HP and Mana
  +
*{{Text2|new}} New effect: Increases the owner's Movement Speed in the river
  +
*{{Text2|buff}} Duration: 20 → 45s
 
}}
   
  +
{{csec|
  +
===[[Patch Notes 1.4.94]]===
 
|
  +
{{ai|name = Core Guard}}
  +
*'''Buff''' {{ac|(Soul of Lava)|color = orangered}}
  +
**{{Pci|nerf}} '''Reduced''' the '''Damage''' for '''Mage, Marksman, and Support''' from '''50''' {{ac|(+60% Total Physical Attack)}} to '''50''' {{ac|(+30% Total Physical Attack)}} {{ac|(+50|atk spd}} <math>\times</math> {{ac|Attack Speed)}}
  +
***{{Pci|nerf}} {{pgt|Reduced|Slow|2.1 = ms|30%|20%|3.1 = ms}}.
  +
**{{Pci|nerf}} '''Reduced''' the '''Damage''' for '''Assassins, Fighters, and Tanks''' from '''50''' {{ac|(+40% Total Physical Attack)}} to '''50''' {{ac|(+20% Total Physical Attack)}} {{ac|(+30|atk spd}} <math>\times</math> {{ac|Attack Speed)}}.
  +
***{{Pci|nerf}} {{pgt|Reduced|Slow|2.1 = ms|80%|60%|3.1 = ms}}..
  +
{{ai|name = Lithowanderer}}
  +
*'''Buff''' {{ac|(Walkie Grass)|heal}}
  +
**{{Pci|nerf}} {{pgt|Reduced|Max HP Heal per second|2.1 = heal|2.2 = for '''Heroes'''|2%|1%|3.1 = heal}}.
  +
***{{ac|Context|color = crimson}}: '''Unchanged''' for '''Minions'''.
  +
{{ai|name = Little Crab}}
  +
*{{Pci|adjust}} '''Adjusted''' the '''Spawning Time''' after match start from '''45 seconds''' to '''40 seconds'''.
 
}}
 
{{Battlefield Features}}
 
{{Battlefield Features}}
 
[[Category:Browse]]
 
[[Category:Browse]]

Revision as of 07:50, 29 September 2020

Jungle-Creeps

      The Jungle refers to any area of the map that is not a lane or part of either team's base, including the river that divides it. Junglers rely on killing neutral mobs in the jungle to keep up with their laning teammates in terms of gold and experience. In a standard 5-on-5 game of Mobile Legends, 4 players on a team will be Laners, and 1 player will be a designated Jungler. Jungle Creeps exclusively showcase in Imperial Sanctuary Map. Jungle creeps are very strong in the early game. The team shares the jungle from the top and bottom areas. Some heroes are very fast at clearing jungles, especially Assassin Icon Assassin and Marksman Icon Marksman, due to having an Energy Bar and giving them buff in order to have burst damage.

      The purpose of the jungle is to gain buffs such as Gold, Healing, and Blue Buff, etc. The monsters are scattered throughout the jungle area in order for you to kill in return for those loots and rewards. At the beginning of the match, the monsters and the Cyclone Eye are spawned at different periods. There are decent heroes that are better for jungling than other heroes with the help of jungling gear build or just jungling item. Creeps and Battlefield Field features are constituent of the Jungle. Creeps are classified into 3: Common, Elite, and Legend. Common Creeps give a medium buff such as Healing Buff, and Gold Buff. Elite Creeps give a role buff that increases the heroes' attributes and has a special innate. Legend Creeps have big HP bar, and then always spawn in the river.

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Minimap

Minimap

Before we start at the jungle, we should first learn the minimap. The colors of the dots represent monsters that grant different buffs. Monsters indicated by Purple Dots grant you Blue & Red Buffs. Monsters at Yellow Dots grant you a Gold Buff. Monsters at Green Dots grant you a Healing Buff. The Purple Paw & Purple Cross are the Turtle and Lord, with the minimap explained. let's go right ahead to the jungle. Turquoise Dots grant you Walkie Grass which gives you Regeneration Effect in a small area. Blue Diamonds are Cyclone Eyes.

Monster Respawns and Buffs

There are different types of monsters in Mobile Legends. Each of these monsters gives different amounts of gold, experience, and unique in-game buffs. It is vital for you to know the basics and advancements about these jungle monsters if you want to be a successful Jungler.

Creeps

Common Creeps

There are numerous small monsters or creeps, scattered throughout the jungle. These are really easy to kill and do not give out any buffs and are naturally, good for gold and experience only. These monsters spawn after 1 minute and you can clear these camps often, to obtain more gold and experience. If you are killing these monsters, when the enemy push is farther away from your tower, you will get a bonus experience and gold.

Lithowanderer
Lithowanderer
This creep won't attack you and gives you Regeneration Effect including nearby allies and minions over the period of time.
Scaled Lizard
Scaled Lizard
This creep has ranged attacks and arouses through increasing its own defense points when it has low HP.
Crammer
Crammer
This creep will turn into a little Crammer when killed and can survive up to quarter a minute.
Rockursa
Rockursa
This creep has no special abilities aside from Healing Buff.
Crab
Crab
This creep that provides you a Gold Buff and Baby Crab will appear first.

Elite Creeps

These monsters spawn after 30 seconds of the game and 2 minutes after they are slain. On most circumstances, these creeps can be killed, by a solo player. These monsters grant the killer with exceptional in-game buffs, that are classified into red and blue ones and have their own specialties.

Serpent
Serpent
They are Duo creeps that give you a special buff called Blue Buff (aka Purple Buff).
Fiend
Fiend
This creep gives a special buff called Red Buff (aka Orange Buff).

Legend Creeps

The Legends creeps are comparatively, more difficult to kill. However, they grant the entire team with gold and EXP boosts, along with other useful grants.

Cryoturtle
Cryoturtle
Allies will get Gold Bonus and the killer receives Turtle Buff.
Sanctuary Lord
Sanctuary Lord
The most powerful creep that launches multiple attacks to the enemies when provoked. When killed, it greatly enhances minions and associates with killers to push.

Removed Creeps

  • Rock Golem: This creep was featured in a deep area of the jungle, but was much harder to the jungle, hence their removal. This creep was replaced by the Spiderling and Spider (known as Serpent)

Terrain Features

Bush
Bush
You will become invisible when you hide inside the bush.
Cyclone Eye
Cyclone Eye
Cyclone Eye provides you a blink effect that will glide forward in moving direction.

Buffs

Healing Buff
Icon Description Source Demo
Healing Buff Restores 5% Mana and 350 HP in 2 seconds.
  • Horned Lizard Horned Lizard
  • Fire Beetle Fire Beetle
  • Lava Golem Lava Golem
  • Little Thunder Fenrir Little Thunder Fenrir
N/A


Walkie Grass
Icon Description Source Demo
Regeneration Effect Helps player within the 6-unit range to gain some speed buff, while the player is walking on the river area of the jungle. The Walkie Grass will follow the killer for 120s.
  • Lithowanderer Lithowanderer
Walkie Grass Demo


Gold Buff
Icon Description Source Demo
Gold Buff The killer gains a Gold Buff that will last of 30 seconds and provide 100 extra Gold. On Little Crab, the killer will gain 30 extra Gold in 9 seconds.
  • Scavenger Crab Scavenger Crab
Gold Buff Demo


Orange Buff
Icon Description Source Demo
Orange Buff Aka Orange Buff. Each time the killer attacks the enemy Heroes, the Soul of Lava will attack them once, dealing extra damage and slowing them for 1 second based on the killer's Role. The attack has a CD of 3 seconds.
Role Basis
Assassin Icon Assassin
Fighter Icon Fighter
Tank Icon Tank
It deals 50 (+20% Total Physical Attack) (+30 Attack Speed) True Damage and slows the target by 60%. Also gains 5% Physical Penetration / Magic Penetration (adaptive).
Marksman Icon Marksman
Mage Icon Mage
Support Icon Support
It deals 50 (+30% Total Physical Attack) (+50 Attack Speed) True Damage and slows the target by 20%. Also gains 10% Physical Penetration/Magic Penetration (adaptive).
  • Molten Fiend Molten Fiend
Red Buff Demo


Purple Buff
Icon Description Source Demo
Purple Buff Aka Purple Buff. Reduces all skill's CD by 10%, Mana Cost by 40%, Energy Cost by 25%. When killing an enemy unit, restores HP based on the type of this unit:
Unit Type
Minion 3%
Hero 8%
Creep 12%
  • Thunder Fenrir Thunder Fenrir
Blue Buff Demo


Turtle Buff
Icon Description Source Demo
Turtle Buff The killer gains a shield that can absorb 400 (+40 each Hero Level) Damage when the killer doesn't take any damage in 5 seconds. The shield can increase the killer's Physical Attack by 20 (+2 each Hero Level), Magic Power by 25 (+4 each Hero Level).
  • Dragon Turtle Dragon Turtle
Turtle Buff Demo

Gallery

Death Icons

They only appear whenever the hero gets executed or gets assisted by an enemy kill via a jungle monster. To see their portrait you just tap the "death replay" and their portrait shows up there.

Imperial Sanctuary Creeps

Alternative Creeps

They were alternative in The Celestial Palace or The Western Expanse map.

Old Creeps

They were no longer available in the current map.

Jungling Tips

Jungling is a reference, to when you leave the lane, stay in the jungle to level up and help your teammates by doing occasional surprise attacks, during group fights. The basic idea here is that your team will be relying on you for late-game ganking. You should always gank, only when your abilities have been unlocked and upgraded. Always support your weakest lane, as this is your main job as a ganker. Your best bet, to get a kill, while ganking will be when your enemy's escape skill is inactive or on cool down.

As a ganker and jungler, it is imminent to never reveal your location. Going near to an opposition lane or using your skills on minions, will reveal your location to the enemy. So, it is always advised, that you should always stay in the shadows and work your business, only from there. Try to anticipate the enemy's movements and plan your attack strategy, accordingly. However, keep an eye on the enemy jungler and keep your team updated about his/her activities. Even when there are enemy heroes near your tower, the only thing preventing them from taking offense on your tower is the thought that there might be a hidden ganker, who might jump on them, at any moment. So, being stealthy and letting the enemy walk into the trap, is highly necessary and advantageous.

Another task as a jungler, for you, is to slay the monsters and get buffs for both, your team and yourself. Slaying the Lord or Turtle can grant epic buffs, for the entire team. Target for last hits on the monsters, as the enemy jungler might be on the same page, with you. It is important for you to have a thorough knowledge of the complete map so that you don't have to spend needless time, exploring and finding monster spawning places, as a random movement will increase the chances of encountering, the enemy jungler. Use the ping to alert allies, about the enemy jungler's movements.

As a jungler, you must never abandon any tower, without another hero. If any teammates have died, fighting the enemies and the tower is left with no hero to protect, it is suggested that you must go there in their place and defend the tower until that particular ally comes back into action. If you even find, a player to be weak and unable to defend the tower or maybe is on a really low HP, you should unhesitatingly assist them in such situations. You should also be a good and supportive team player when being a jungler.

One last thing you must always keep in mind is that, as a jungler, you will level up and farm much faster, in the jungle, so always give enemy hero and minion kills to your teammates, who are playing in the lane as it is their only source of earning gold and leveling up. You can even CC or disable the enemies so that it is a confirm kill for your ally.

How to Farm ?

As soon as the game begins, do not go for the kills, the way most low-ranked players do. Always prioritize, killing the minions, and attack enemies, only to push them back. Once you are done killing the minions, go to the jungle and attack a monster, kill it, and obtain its buff. By the time, you are done with the monsters; new minions will be on their way. Kill those new waves and go back to the jungle, to kill a few more monsters. This is a continuous process and you repeat it until you reach at least level 10. This will thus grant you a great boost, at the start.

Attacking minions and monsters, since the start, will give you a lot of experience and gold, right from the beginning. Once through that, Jungling will no longer be a big role, at this moment, since all monsters can be killed by almost, everyone. Hence, you should avail of this opportunity, to make the most of the ganks. The more you farm, the more gold you get, the more items you can buy, and which in turn, increases your chances of winning occasional ganks. Lastly, it is much best to not go for the kills, early on in the game, but instead, proceed to farm and then, make your move, later into the game.

Recent Changes to Jungle

Patch Notes 1.5.18

Statued Shocker Statued Shocker

  • ADDED + New Skill: Reduces damage taken by 15% for each nearby hero, capped at 60%.

Core Guard Core Guard

  • ADDED + New Skill: Reduces damage taken by 15% for each nearby hero, capped at 60%.

Crab Crab

  • ADJUST ~ Slightly adjusted their spawn locations.
  • NERF ↓ Reduced the HP Regen Speed in the first 5s after the hero leaves the chasing range.

Little Crab Little Crab

  • ADJUST ~ Slightly adjusted their spawn locations.
  • NERF ↓ Reduced the HP Regen Speed in the first 5s after the hero leaves the chasing range.

Lithowanderer Lithowanderer

  • ADJUST ~ Spawns on one side of the Mid Lane instead of both sides.
  • NERF ↓ Base HP and HP Growth reduced by 10%.
  • BUFF ↑ Physical Defense: 37 → 60.
  • BUFF ↑ Base gold bonus increased by 56%.

Walkie Grass Walkie Grass

  • NERF ↓ Removed effect: Restores HP and Mana
  • ADDED + New effect: Increases the owner's Movement Speed in the river
  • BUFF ↑ Duration: 20 → 45s

Patch Notes 1.4.94

Core Guard Core Guard

  • Buff (Soul of Lava)
    • NERF ↓ Reduced the Damage for Mage, Marksman, and Support from 50 (+60% Total Physical Attack) to 50 (+30% Total Physical Attack) (+50 Attack Speed)
      • NERF ↓ Reduced the Slow from 30% to 20%.
    • NERF ↓ Reduced the Damage for Assassins, Fighters, and Tanks from 50 (+40% Total Physical Attack) to 50 (+20% Total Physical Attack) (+30 Attack Speed).
      • NERF ↓ Reduced the Slow from 80% to 60%..

Lithowanderer Lithowanderer

Little Crab Little Crab

  • ADJUST ~ Adjusted the Spawning Time after match start from 45 seconds to 40 seconds.
Battlefield Features
MapDefensive TurretsMinionsBushCyclone EyeLithowandererHorned LizardFire BeetleLava GolemCrabThunder FenrirMolten FiendTurtleLord