Mobile Legends: Bang Bang Wiki
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Mobile Legends: Bang Bang Wiki
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If you want to see the old one, go Jungle (Old).

Jungle-Creeps

The Jungle refers to any area of the map that is not a lane or part of either team's base, including the river that divides it. Junglers rely on killing neutral mobs in the jungle to keep up with their laning teammates in terms of gold and experience. In a standard 5-on-5 game of Mobile Legends, 4 players on a team will be Laners, and 1 player will be a designated Jungler. Jungle Creeps exclusively showcase in Imperial Sanctuary Map.

Minimap

Minimap

Before we start at the jungle, we should first learn the minimap. The colors of the dots represent monsters that grant different buffs. Monsters indicated by Purple Dots grant you Blue & Red Buffs. Monsters at Yellow Dots grant you a Gold Buff. Monsters at Green Dots grant you a Healing Buff. The Pink Paw & Cross is the Turtle and Lord, with the minimap explained. let's go right ahead to the jungle. Turquoise Dots grant you Walkie Grass which gives you Regeneration Effect in a small area. Blue Diamonds are Cyclone Eyes which gives you Blink Effect.

Elite Creeps

Serpent

Serpent


  • First Appear: 30s
  • Refresh: 120s
  • Loots: In the next 120s, reduces all skill's CD by 10%, Mana Cost by 40%, Energy Cost by 25%.
    When killing an enemy unit, restores HP based on the type of this unit. If the unit is a minion, restores 3%. If the unit is a Hero, restores 8%. If the unit is a Creep, restores 12%.
  • Ability: Launches an attack every 1s, dealing (+100% Total Physical ATK) Physical Damage.
    When killed, drops 3 Fruit that will disappear after 5s. Heroes will restore 153 (+1% Total Physical ATK) HP and 0.2% Mana when picking it.
  • Attributes:
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Fiend

Fiend


  • First Appear: 30s
  • Refresh: 120s
  • Loots: In the next 120s, each time the killer attakcs the enemy Heroes, the Soul of Lava will attack them once, dealing extra damage and slowing them for 1s based on the killer's Role.
    TO Assassin / Fighter / Tank, deals 50 (+50% Total Physical ATK) True Damage and slows the targets by 80%.
    To Marksman / Mage / Support, deals 50 (+50% Total Physical ATK) True Damage and slows the target by 30%. The attack has a CD of 3s.
  • Ability: Launchesa an attack every 1s, dealing (+100% Total Physical ATK) Physical Damage.
    When killed, drops 3 Fruits that will disappear after 5s. Heroes will restore 153(+1% Total Physical Attack) HP and 0.2% Mana when picking it.
  • Attributes:
  • Story:

Common Creeps

Scaled Lizard

Scaled Lizard


  • First Appear: 40s
  • Refresh: 70s
  • Loots: Restores 5% Mana and 350 HP in 2s.
  • Ability: Launches an attack every 1s, dealing (+100% Total Physical Attack) Physical Damage.
    Arouses the potential when HP is lower than 50%, increasing Physical and Magic Defense by 70.
  • Attributes:
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Crammer

Crammer


  • First Appear: 39s
  • Refresh: 70s
  • Loots: Restores 5% Mana and 350 HP in 2s.
  • Ability: Launches an attack every 1s, dealing (+100% Total Physical Attack) Physical Damage.
    When Crammer is killed, its carcass will turn into a Little Crammer that is weaker than the Crammer that can surive survive up to 15s.
  • Attributes:
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Rockursa

Rockursa


  • First Appear: 31s
  • Refresh: 70s
  • Loots: Restores 5% Mana and 350 HP in 2s.
  • Ability: Launches an attack every 1s, dealing (+100% Total Physical Attack) Physical Damage.
  • Attributes:
  • Story:

Crab

Crab


  • First Appear:
  • Refresh:
  • Loots:
  • Ability:
  • Attributes:
  • Story:

Legend Creeps

Cryoturtle

Cryoturtle


  • First Appear:
  • Refresh:
  • Loots:
  • Ability:
  • Attributes:
  • Story:

Sanctuary Lord

Sanctuary Lord


  • First Appear:
  • Refresh:
  • Loots:
  • Ability:
  • Attributes:
  • Story:

Terrain Features

  • Feature: When you enter the Bush, if there's no enemy unit in the bush, after seconds of brief delay, you will become Invisible and cannot be detected by enemy units.
  • Story:

Cyclone Eye

Cyclone Eye


  • Ability:
  • Story:
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