Description[]
Lord spawns within 8 minutes of the game starting. He will reward the player with a good amount of Gold and EXP, not only the players but also for the minions. Once defeated, Lord will respawn from the base and fight alongside the team that defeated him. Spawn location and countdown for Lord are displayed 120 seconds before he spawns. Lord spawns every 3 minutes in a location after he is killed for the first time. He has more attack skills than Turtle, with his basic attack using his axe to hit the enemies, and it includes a bit of AoE where the direct impact isn't imminent.
Once defeated, Lord will increase the attributes of the next allied minions wave of the team and helps pushing enemies's weakest lane.
Lord will be Enhanced at 12 minutes, gains the ability where he can lunge toward nearby enemy turret and deals True Damage equal to 50% of the turret's Max HP for once time.
Lord will Evolve at 18 minutes, after which the Neutral Lord gains 30%-5% Damage Reduction (decreases as the number of nearby heroes increases), while Summoned Lord gains 5%-25% Damage Reduction (increases as the number of the nearby allied heroes increases) and allows nearby allied heroes deal 250 (+50% Total Physical ATK) (+50% Total Magic Power) (+2.5% Total HP) extra Magic Damage on their attacks with a Cooldown of 2s.
Appearance[]
In Sanctum Island map, Lord shows up as a water-elemental creature and bring the trident as a weapon. His appearance in Celestial Map and Western Exspanse is similar to
's Dark Guardian skin but with a dark helmet on. In Imperial Sanctuary map, Lord looks more like giant lava-theme devil and what seems to be steel or iron armor, lava horns on its head, and yellow eyes. It's shown wearing armor and its chest has flowing lava on it. Lord does not seem to have armor on the lower parts of his arms. His appearance is very similar to ' model, Centaur.Story[]
Sanctum Island[]
The Ancient Ones created Elemental Lord by infusing Primal Lightning into seawater. The latter had since served as the guard of Sanctum Island, watching over the thunder beasts and imprisoned Evil Gods. After the Ancient Ones disappeared, it lost self-consciousness and could barely maintain its form. It remains on the spot, waiting for its master's return.
Imperial Sanctuary[]
Legend has it that there is a mysterious creature hidden in the ancient Imperial Sanctuary, symbolizing power, victory, and destruction. The Lord of the Temple of Heroes, possesses the supreme power to endow everything on the battlefield with strength and make himself literally immortal. No one can be compared to him and even the bravest of fighters could only seek shelter from him, for a fairly short period. For a long time, the Lord of the Temple of Heroes posted here. Once awaken, he would be the most steadfast defense within the Imperial Sanctuary.
Tips[]
Lord is the most powerful of all monsters any your team must tackle it, only in the late game. It is recommended that the Lord must be slain when your team is powerful enough, otherwise, Lord will kill almost every one of your team member, due to its sheer strength. When your team finally manages to slay Lord, it will give you additional experience points and also add gold. Additionally, it will also start to fight, for your side. However, the Lord becomes weak if faced with multiple minions and enemy heroes, so you must clear a path and push it towards the opposition turrets.
Never attempt to slay the Lord, alone, especially right when it spawns after 8 minutes, in-match time, because not only will it be suicide, but also, the turrets will most-likely kill it, before it can deal massive amounts of damage. Instead, make sure at least 2 turrets are gone on either lane before you summon Lord to fight alongside your team. Additionally, every time the Lord spawns, it is more powerful than before. So it is wise, to protect it from enemies, as your team tries to slay it. Otherwise, wait for the enemy to tackle it and then move in for the last hit, and secure the kill. Once the Lord is slain, there is a 3-minute cooldown, before it spawns again.
History[]
2016 ( Brazil BETA )[]
Source : https://www.youtube.com/watch?v=foJa1CoxM3o
Back then, Lord has this monster-like appeareance. It appears at 2 minutes, and will respawn again each 3 minutes.
Deals true damage, but you can still use "Regen" while Lord attacking your hero.
The most unique is, when you die. Lord's health is still not regenerate to its full health. So you can continue to beat the Lord with your friend.
After you kill the Lord. You will get 500 gold along with your friend that helped beat the Lord. You will get purple buff like this. The effect is unknown, but possibly similiar to League of Legends Baron Nashor's Buff.
2016 ( Public Release )[]
Source : https://www.youtube.com/watch?v=V6aesTX8Eoo
Lord still appear after 2 minutes.
The difference is the lord used Tigreal's 2nd skin and have an ability to stun (not knockup) the enemies in its radius. The unique thing is, the Lord is using Tigreal's ultimate animation while using the stun skill. (https://youtu.be/Q9prOpbACiU?t=57)
Speaking of stun, the lord back then can be stunned too
After the lord is killed, the lord will help destroy the base.
The lord spawn immedieatly, and no notification about the Lord's Spawn.
You can notice the Lord Appeareance changed while the Lord is help to destroy the enemy base / your base. Spawned with silver-like armor. And the Lord can just basic attack instead rushing to the tower when upgraded.
Notice you can see YSS can attack Lord outside the Altar.
2017[]
Source : https://www.youtube.com/watch?v=WYAcwm8ZYB0
https://www.youtube.com/watch?v=Tt-FXNimGZQ
https://www.youtube.com/watch?v=NXED6lViv6g
https://www.youtube.com/watch?v=Wm-ZDDonu1M
https://www.youtube.com/watch?v=OsPaGL59BzQ
https://www.youtube.com/watch?v=P5JJXGvAA-w
https://www.youtube.com/watch?v=aeJyVcG-MvI
Lord will respawn in 6 minutes instead of 2.
Notification for Lord now added.
Jun 2017, Now lord skills changed to Airborne effect
End of Aug 2017, Lord Remodel (but still can get stunned)
Notification also changed
Lord armor's changed when deployed
Early Sep 2017, Lord placement changed.
Mid Sep 2017, Turtle will evolved to Lord on 6 minutes.
also there is a new voiceline ( Lord will be Ressurecting, soon )
2018[]
Source : https://www.youtube.com/watch?v=EMTrGJbtW6g
https://www.youtube.com/watch?v=y84edsDTcCU
Lord can now use True Damage spinning Skill (https://youtu.be/8wyKdbfsHM8?t=283)
Lord also have an Evolved Mode that can be activated on 15 mins (https://www.youtube.com/watch?v=Vtak59S2gM8)
Lord Remodeled on 30 Nov 2018 (https://youtu.be/kM6IPBsbkrg?t=380)
Evolved changed to 12 mins
Lord true damage skill
Lord evolved from Turtle is now set on 8 minutes
Lord notification updated
2019[]
You can play Lord in Evolve Mode
Lord Remodel ( https://youtu.be/_izohYbkElM?t=137 )
2020[]
Source : https://www.youtube.com/watch?v=M1sb_LrOzTM
Mid Jan 2020. Lord Remodeled
2021[]
Lord remodel (https://youtu.be/0ftDzh3HyM4?t=216)
2022[]
Source : https://www.youtube.com/watch?v=R5WGmUXO0yQ
Added a new Lord for Vexana Ultimate Skill
2023[]
Lord remodel for a while on 515 Event (https://youtu.be/u2CxG597W4Q?t=550 & https://youtu.be/NaHHTx_-MOs?t=19 )
2024[]
Lord remodel for 515 event (https://youtu.be/AgwR2tMEk94?t=67)
Another trivia :
Stun to lord removed due to : https://youtu.be/Fkyqjcl3mDg?t=4
Tigreal 2nd skin and Lord : https://www.youtube.com/watch?v=kd6rKMZPmzM
History (Patch Notes)[]
Patch Notes/1.8.30#III. Battlefield Adjustments The Lord is angry! It's time to show those Tanks who's boss! As for the squishy heroes, they have a hard time already, so just leave them be this time. Basic Attack
- Fixed an issue where the True Damage text is displayed when dealing Physical Damage.
- Physical Damage: 100% Attack >> 20% Attack + 10% Target's Max HP
Thunder Strike
- True Damage: 150% Attack >> 50 + 15% Target's Max HP
Patch Notes 1.6.42#IV. Battlefield Adjustments
- Lord: Optimized the rule of Lord's spawn time. The announcement will now appear after the Lord's spawn animation ends.
Optimized the display of HP Bar sections, for easier damage calculations. Each section of the HP Bars represents 1,000 HP for heroes and creeps and 2,000 for Cryoturtle Turtle and Sanctuary Lord Lord.
- Optimized Lord's animation in Imperial Sanctuary.
Optimized the action logic of Luminous Lord and Minions, now they will automatically move back to the lane once they’re dragged too far away.
Lord: The refresh time of the Lord was delayed by 1 minute.
Optimized the animation and the visual effect displayed when the Luminous Lord hit the Turret.
Patch Notes 1.3.52 (Original Server)
1. Fallen Lord basic attack slightly increased. Attack growth decreased, now Fallen Lord attack will be lower in the late game.
2. Optimized animation display of Fallen Lord and Luminous Lord.
Patch Notes 1.3.42#Hero Adjustments
- Lord: Adjusted the chasing range to 460 from 500.
1 . The Lord
A. The Fallen Lord will enhance its power when the game time reaches 12 min.
B. After slaying the Fallen Lord, the Luminous Lord will increase his attack by 20% and gain an extra HP of 150 points per minute and greatly enhance the allied minions nearby. Also. the Luminous Lord has a special ability: he will launch an attack towards the first turret he reaches and deal large amount of damage to it, during which time the turret can’t attack.
C. Now the movement speed of the Luminous Lord follows the same as the minions.
D. When the Luminous Lord appears. the Magical Defense of the following Infantry. Lancer and Cannon are adjusted to 60 from 40.
E. When the Luminous Lord appears. the Magical Defense of the following
Enhanced Infantry. Enhanced Lancer and Enhanced Cannon are adjusted to 80 from 60.
Patch Notes 1.3.32#III. Battlefield Adjustments
1. Fallen Lord
A. The Fallen Lord will enhance its power when the game time reaches 15 min.
B. After slaying the Fallen Lord, the Luminous Lord will be more powerful and have a special ability: the Luminous Lord will launch attack towards the first turret it gets to and deal large amount of damage to it and disable the turret for a period of time.2. Turtle
Fixed a bug where the Turtle stilll exists on the minimap even if it is killed.
Patch Notes 1.3.04#IV. Battlefield Adjustments
- Some of the skills now will not affect the Lord and the Turtle.
Patch Notes 1.2.80#III. Battlefield Adjustment
4. Optimized the location of abnormal status symbols for three wild monsters: Ghost Mage, Giant Mouthed Beast, and Lord.
- Optimized the Lord's [Lord Strikes]. When knocking up and hitting multiple heroes at the same time, knock up duration will not be repeated.
Patch Notes 1.2.70#IV. Battlefield Adjustments
1.Added new Lord Spawn animation and display.
Patch Notes 1.2.64#IV: Battlefield Adjustments
3.The Lord is the Land of Dawn's most powerful creature, but recently you've all been defeating him too easily! We've given him some extra firepower, with a new skill and optimizations to his original skills. The Lord has learned the new skill [Spinning Strike], allowing him to release a single circular strike after charging briefly, dealing damage to targets in range. The actual area of effect of the Lord's [Lord Strikes] is now consistent with the ski||'s special effect range.
4.We noticed that when the Lord joined up with a team, he was somewhat weak when encountering physical heroes from the enemy team, so we have strengthened his ability to resist physical heroes.
5.Increased the Armor of friendly Lords converted after being killed from 60 to 90.
Patch Notes 1.2.62#IV:Battlefield Adjustments
4.The Lord‘s [Spinning Strike] skill sound effects have been optimized.
Patch Notes 1.2.18#IV. Gear Items & Battle Spells Adjustments
2.Fallen Lords have gained a new ability in battle -- [Spinning Strike], which launches a circular strike after a short delay, dealing damage to surrounding enemies.
3.Optimized Fallen Lords‘ [Lord Strikes]' attack range. The actual area of effect is now consistent with the ski||'s special effect range.
4.After killing a Fallen Lord, the Armor of the Lord of Light that appears has been increased from 60 to 90.
Trivia[]
- Lord can be seen on Magic Chess when a person completes the Summoner synergy (formerly) or as a creep if the players bypass the Endgame stage.
- He is however listed as a Knight if tames him with the (Skill 2).
Battlefield Features | |
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Map • Defensive Turrets • Minions • Bush • Cyclone Eye • Lithowanderer • Horned Lizard • Fire Beetle • Lava Golem • Crab • Thunder Fenrir • Molten Fiend • Turtle • Lord |