Shadow Judgement
- Commander Skills
- Austus gains a shard on each win. After collecting 6 shards, Austus can cast this skill to ignite the Shard Totem, granting a random amount of Gold.
- Austus gains a shard each time a 2-Star hero is obtained. After collecting 6 shards, Austus can cast this skill to ignite the Shard Totem, granting a Mirror Device.
- Austus gains shards each time an allied hero is killed and can ignite the Totem with shards on each win, granting rewards according to the number of shards he collected.
- Original Totem: No rewards.
- Silver Totem: Grants a random 5-Gold hero.
- Gold Totem: Grants a random 2-Star 5-Gold hero.
- Austus gains shards each time an allied hero is killed and can ignite the Totem with shards on each win, granting rewards according to the number of shards he collected.
From The Designers[]
Magic Chess new season, Magic Chess: Evolution, is coming on January 30, 2022! Be the first to check out the new gameplay, little commander, and free anniversary skin! For the new season, we're adjusting all the previous synergies and adding a brand-new mechanism: Evolution.
Every synergy that requires 4 or 6 unique heroes, once completed, can trigger Evolution, which allows you to choose one of the two evolution paths to customize the synergy as you desire.
The Evolution mechanism will become available once the new season begins. Revamped Battlefield UI, New Season, New Colors!
Magic Chess Season 8[]
Season Finale Rewards[]
Dear player, Magic Chess S7, Magic Chess: Abyss Revived, will end on 01/30/2022 at 00:00:00, after which you'll receive season finale rewards including Saki "Lotus Pixie", Premium Skin Fragments, and Magic Coins according to your rank.
1. The matching system will be closed for two hours for the reward settlement, and after that, on 01/30/2022 at 02:00:00 (Server Time), a new season - S8 Evolution will officially begin.
2. The Magic Chess Pass for S8 is upgraded with even better rewards including new Deploy and Star-Up Effects, Chessboard Chests, Battle Emotes, and Interactive Gifts. You may also enjoy a special Second Anniversary season discount: 10% OFF Magic Chess Pass and 65% OFF Magic Chess Pass Plus purchases.
Little Commanders[]
Commander | Skill | Change |
---|---|---|
Abe | Skill 3 | BUFF ↑ Extra Skill Damage: 20 → 23 |
Yuki | Skill 1 | BUFF ↑ Mana Regen: 80/100/120 → 90/100/120 |
Bersi | Skill 2 | BUFF ↑ Gold Cost: 3 → 2 |
Kaboom | Skill 3 | BUFF ↑ Max HP-Based Damage: 8050 → 10000 |
Brown | Skill 1 | NERF ↓ Debuff Duration: 12 → 8 |
Skill 3 | NERF ↓ Equipment Enhancement Effect reduced by 20% | |
Tharz | Skill 1 | NERF ↓ HP Boost: 8% → 6% |
Dubi | Skill 2 | NERF ↓ Stun Duration: 2s → 1.5s |
Synergy[]
Synergy | Change |
---|---|
Weapon Master | NERF ↓ HP Regen when with 3/619 Weapon Masters: 25%/60%/120% → 25%/50%/100% |
Archer | NERF ↓ Physical Defence Reduction when with 3/6 Archers: 6/12 → 5/10 |
Mage | NERF ↓ Magic Damage Boost when with 2/4/6 Mages: 35%/75%/120% → 35%70%/105% |
Gunner | NERF ↓ Extra Crit Damage when with 2/4/6 Gunners: 180%/250%/325% → 180%/250%/300% |
Wrestler | NERF ↓ Stun Chance when with 2/4/6 Wrestlers: 20%/30%/45% → 20%/30%/40% |
Assassin | NERF ↓ HP Regen when with 3/619 Weapon Masters: 25%/60%/120% → 25%/50%/100% |
Swordsman | NERF ↓ Damage when with 2/4 Swordsmen: 22%/38% → 20%/35% |
Nature Spirit | NERF ↓ Damage Reduction when with 3/6 Nature Spirits: 22%/50% → 22%/45% |
Los Pecados | NERF ↓ Gold obtained from Kills when with 2/4 Los Pecados: 1/3 → 1/2 |
Astro Power | NERF ↓ HP Regen when with 3/6 Astro Power: 30%/80% → 30%/60% |
Superhero | NERF ↓ Extra Damage when with 3/6 Superheroes: 50%/100% → 50%/80% |
NERF ↓ HP Regen: 50%/100% → 50%/80% | |
Lightborn | NERF ↓ Damage Reduction when with 2/4/6 Lightborn: 21%/42%/66% → 21%/42%/63% |
Abyss | NERF ↓ Attack Speed Boost when with 2/4/6 Abyss: 15%/30%/50% → 15%/30%/45% |
Mech Era | NERF ↓ Mana Reduction when with 3/6 Mech Era: 11/30 → 11/25 |
Evolution[]
Synergy with Evolution | Paths |
---|---|
Weapon Master | Evolution 1: [Bloodlust] Weapon Masters restore HP equal to part of the target's HP each time they kill a target. |
Evolution 2: [Mania] Weapon Masters gain extra Physical Attack based on their HP lost. | |
Archer | Evolution 1: [Stealth] Archers become invisible at the beginning of each round. |
Evolution 2: [Projectile] Archers deal increased damage the further a target is away from them. | |
Elementalist | Evolution 1: [Charge] Elementalists restore Mana for allied non-Elementalists each time they cast a skill. |
Evolution 2: [Duet] Elementalists can trigger the synergy effect when they cast skills for the second time. | |
Mage | Evolution 1: [Shield] Mages gain a shield each time they cast a skill. |
Evolution 2: [Airborne] Mages knock a random enemy hero airborne each time they cast a skill. | |
Gunner | Evolution 1: [Buckshot] Gunners gain a shield each time their Basic Attacks critically strike. |
Evolution 2: [Duelist] Gunners gain extra Crit Chance when there are no allies in the adjacent tiles. | |
Wrestler | Evolution 1: [Bash] Wrestlers deal extra damage to controlled enemies. |
Evolution 2: [Regen] Wrestlers restore HP each time they stun a target. | |
Assassin | Evolution 1: [Assassin] Assassins' Basic Attack deals extra damage when they're not directly in front of the target. |
Evolution 2: [Evasion] Assassins have a chance to dodge the enemy's Basic Attack when they're not directly in front of the enemy. | |
Swordsman | Evolution 1: [Evolve] Swordsmen can summon golden orbiting swords that deal more damage. |
Evolution 2: [Awaken] Swordsmen can summon orbiting swords on their Basic Attacks. | |
Nature Spirit | Evolution 1: [Unity] All allies share HP and gain extra Damage Reduction for each allied non-Nature Spirit. |
Evolution 2: [Thornmail] Upon taking damage, Nature Spirits return part of the damage taken to the attacker. | |
Los Pecados | Evolution 1: [Bandit] Los Pecados heroes no longer gain Gold on hero kills but have a chance to acquire equipment. |
Evolution 2: [Worship] The Los Pecados hero with the highest star rank joins the synergy with the most heroes at the beginning of each round. | |
Astro Power | Evolution 1: [Legacy] Upon death, the hero enhanced by Astro Power will pass the Astro Power to the farthest Astro Power hero from them. |
Evolution 2: [Sacrifice] Upon taking lethal damage, the hero enhanced by Astro Power will sacrifice a random Astro Power hero and restore HP. | |
Superhero | Evolution 1: [Enhance] Superheroes gain extra Attack Speed upon killing a marked enemy hero. |
Evolution 2: [Paralysis] The first marked enemy hero will have their HP reduced. | |
V.E.N.O.M. | Evolution 1: [Smog] V.E.N.O.M. heroes release smog and apply several poison stack(s) to all enemy heroes at the beginning of each round. |
Evolution 2: [Toxin] V.E.N.O.M. heroes can apply more poison stacks. | |
Cadia Riverlands | Evolution 1: [Share] All heroes gain the Cadia Riverlands synergy at the beginning of each round. |
Evolution 2: [Ascension] Cadia Riverlands heroes can gain 9 stacks of Cadia Riverlands synergy effects. | |
Lightborn | Evolution 1: [Blessing] Lightborn heroes' shields grant invincibility instead, while the duration is reduced. |
Evolution 2: [Aegis] All Lightborn heroes gain a shield at the beginning of each round. | |
Abyss | Evolution 1: [Stasis] Abyss heroes' Basic Attacks reduce their target's Attack Speed. |
Evolution 2: [Execution] Abyss heroes gain extra Attack Speed on each Basic Attack (stacks indefinitely until switching targets). | |
Mech Era | Evolution 1: [Siphon] Mech Era heroes reduce the attacker's Mana each time they're hit by a Basic Attack. |
Evolution 2: [Drain] Mech Era heroes' Basic Attacks deal extra True Damage according to the amount of Mana reduced. |
Gallery[]
- Added a Synergy page to Gallery for the new Evolution mechanism.