Little Commanders[]
Commander | Skill | Change |
---|---|---|
Buss | Skill 3 | NERF ↓ Cooldown: 13 Rounds → 14 Rounds |
Yuki | Skill 2 | BUFF ↑ Cooldown: 3 Rounds → 2 Rounds |
Kaboom | Skill 2 | BUFF ↑ Number of Kapooms in Card Pool: 36 → 40 |
Skill 3 | BUFF ↑ Number of Katooms in Card Pool: 26 → 30 | |
Rya | Skill 3 | NERF ↓ Cooldown: 12 Rounds → 14 Rounds |
Synergy[]
Synergy | Change |
---|---|
Archer | NERF ↓ Physical Defense Reduction when with 2/4 Archers: 6/10 → 4/8 |
Mage | BUFF ↑ Magic Damage Boost when with 2/4/6 Mages: 35%/70%/105% → 35%/75%/115% |
Assassin | BUFF ↑ Trigger Chance when with 2/4 Assassins: 20%/40% → 20%/45% |
Nature Spirit | BUFF ↑ Damage Reduction when with 3/6 Nature Spirits: 22%/45% → 22%/50% |
Lightborn | BUFF ↑ Damage Reduction when with 2/4/6 Lightborn: 21/42%/63% → 22%/44%/66% |
Abyss | NERF ↓ Attack Speed Boost when with 2/4/6 Abyss: 15%/30%/45% → 12%/25%/40% |
Mech Era | NERF ↓ Mana Regen when with 3/6 Mech Era: 4/8 → 3/6 |
Evolution[]
Synergy with Evolution | Changes |
---|---|
Nature Spirit | BUFF ↑ Evolution 2: [Thornmail] Damage Reflection: 20% → 25% |
Lightborn | NERF ↓ Evolution 1: [Blessing] Shield's Duration Reduction: 60% → 50% |
Mech Era | FIX Evolution 2: [Drain] Fixed an issue where the damage was sometimes higher than stated. |
Hero[]
- NERF ↓ Damage to the Primary Target: 90% → 100%
- NERF ↓ Damage to Other Targets: 80% → 50%