Mobile Legends: Bang Bang Wiki
Advertisement
Mobile Legends: Bang Bang Wiki
Credit Badge2 This article has little information about it as of now. Please help improve this article if you can.


Basic attack (also called normal attack or auto attack) is a unit's default method of attacking, dealing basic attack damage, and hence being basic.

Basic attacks are performed by tapping the default battle-axe button on the bottom-right of the screen, which causes the attacker to lock on to and attack the targeted unit.

A unit that is disarmed cannot initiate basic attacks.

Unless otherwise stated, basic attacks deal (+100% Total Physical Attack) Physical Damage and occur when the unit's backswing animation is successful, which can be accelerated or decelerated by attack speed.

Basic attacks can be enhanced, which either deals increased damage, inflict effects on the target, or both. The enhanced basic attack can change the basic attack in two ways:

  1. Adds additional damage or effects to the following basic attack on top of the damage dealt.
  2. Replaces the previous damage with new damage or effects, which are commonly transformed into different types of damage.

Availability[]

Basic attack is the most common form of attack on every entity possible: deployed units like heroes, summoned units, minions; creeps; and structures like turrets, bases and altars. Minions, creeps, and structures' attacks are predictable, as the base attack rate is constant and they don't have attack speed growth.

Range types[]

Like attacks, basic attacks have ranges to deal damage to a target.

  • Ranged basic attacks commonly deal damage via projectiles, however, not all ranged basic attacks are projectiles; Zhask Zhask is a notable hero who possesses a ranged basic attack that leaves no projectile. Single-target projectiles on ranged basic attacks chase its target.
  • Melee basic attacks deal damage directly without leaving a projectile. Most melee basic attacks can deal splash damage by default but effects can will be applied to the main target. But basic attacks that deal damage to multiple targets and applies effects on each at enemy within the area-of-effect.

Attack animation[]

See also: Attack speed

Before a projectile is fired for ranged units or damage is dealt directly for melee units, units needs to complete their backswing and wind-up animation first, which is accelerated or decelerated by attack speed. Backswing occurs after a basic attack is executed; when it ends, a projectile is fired or damage is dealt, and the unit is unable to execute a basic attack for a brief amount of time; this is known as wind-up.

Animations can be cancelled by being controlled, or by casting a skill.

Basic attack damage[]

Main article: Damage

Basic attacks deal basic attack damage, which inherits the attacker's ATK effects, and can critically strike (unless otherwise stated), and deal physical, magic, or even true damage.

Aside from the basic attack, basic attack damage is also achieved by skills; for an example: the damage dealt from Defiant Sword Defiant Sword is considered basic attack, and therefore carries ATK effects and can critically strike.

Units that are in the dodge state are unable to take basic attack damage which prevents their attacker's inherited effects from applying to them.

Turrets, Lesley Lesley (Lethal Shot Lethal Shot), and the Lord are the only units in the game that can deal true basic attack damage. Furthermore, turrets can deal exponential damage to opposing heroes, and Lesley's Lethal Shot can critically strike, making it the sole attack capable of dealing critical true damage.

Modified basic attacks[]

Compared to the standard expectation of the regular property of basic attacks, a hero's basic attack damage is sometimes adjusted for balancing and individuality.

Physical[]

Hero Physical basic attack
Any hero 100%
Brody Brody 130% + (30 base damage × hero level)
Beatrix Beatrix 170% + (10% × hero level) (Bennett Bennett)
48.75% + (1.25% × hero level) (Nibiru Nibiru)*
347.5% + (12.5% × hero level) (Renner Renner)
120% + (5% × hero level) (Wesker Wesker)*
Dexter Dexter 20 base damage + 35%*
Esmeralda Esmeralda 50 base damage + 60%*
Irithel Irithel 55%*
Layla Layla 100% + (6.6667% × distance projectile traveled)
Paquito Paquito 85%
Granger Granger 50 base damage + 110%
Table notes
  • *Number of attacks on every basic attack:
    • 2 (Claude, Esmeralda)
    • 3 (Irithel, ATK effect can only be triggered once)
    • 4 (Nibiru)
    • 5 (Wesker)

Magic[]

Hero Magic basic attack
Base damage Physical attack Magic power Damage multiplie
Edith Edith (without Phylax) 15 / 30 / 45 75% 25%
Esmeralda Esmeralda 100 55%
Harley Harley 60 50% 60%
Kimmy Kimmy 23% 25% 100% + (0.01% × hero level)
Guinevere Guinevere 80% 60%
Natan Natan 70% 30%
Selena Selena (Abyssal Form) 100% 25%
Silvanna Silvanna 25 45% 60%

Trivia[]

Advertisement