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Magic Chess

      Magic Chess is a new game mode that can be found in the Arcade. Magic Chess was temporarily added on January 2020 but eventually, it was permanently released on the Patch Note 1.4.60 | 2020-3-17

      Magic Chess is an 8-player complex strategy based game mode, where players will compete against each other and random creeps in the Magic Chessboard. The goal of this game is to buy and upgrade your heroes and the little commander, customizing your lineup to trigger and counter more and stronger synergies. The victory belongs to the one stands till the last! 

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History

Magic Chess

Magic Chess: Bang Bang

In mid-summer of year 2019, Moonton releases a new game called Magic Chess: Bang Bang or MCBB and it has its own separate application. There are former commanders that can be seen in Patch 1.4.70 Loading Screen.

There are 10 Roles and 12 Features: Roles: Fighter, Marksman, Mech, Mage, Guardian, Tank, Warlock, Wrestler, Assassin, Preacher; Features: Elf, Nature, Eastern, Mortal, Wild, Cyborg, Spirits, Celestial, Devil, Undead, Empire, Angel.

However, MCBB has closed on January 24th, 2020. In return, it became the new mode of MLBB with distinct features but the same concept.

"Magic Chess: Bang Bang has been welcomed and loved by lots of players since launching. Thanks for your long-time support. Now, due to some adjustments of operation plans, Magic Chess: Bang Bang has closed on January 24th, 2020, but meanwhile, Magic Chess: Bang Bang has become a new mode of Mobile Legends: Bang Bang on January 24th, 2020. We're looking forward to meeting you there.

Details about the closing plan: The recharge/in-app purchase system has closed on January 2nd, 2020. The server has closed on January 24th, 2020.

Compensation for the closing: Download Mobile Legends: Bang Bang now, we will refund you MLBB's in-game Diamonds according to your purchase record of MCBB. For more details, please contact our Customer Service in Mobile Legends: Bang Bang.

Deeply sorry for the inconvenience, and we sincerely hope that Mobile Legends: Bang Bang could receive your support. Your understanding and support will be greatly appreciated!"

- MCBB and MLBB Team

Gallery

Quick Overview

Magic Chess is a turn-based strategy mode. In a single match, 8 players will confront each other, and whoever's still standing at the end wins! In each round, the Little Commander can recruit Heroes with Gold, and deploy them during the Preparation Phase, after which, the Heroes will attack enemies automatically during Battle Phase.

Wanna deploy more Heroes? You need to upgrade your Little Commander first. You can check your Little Commander's level during the match, and you can deploy 1 more Hero each time the Little Commander is upgraded!

If you own 3 same 1-star or 2-star Heroes at the same time, these Heroes will be combined into a higher-star hero and gain doubled attributes. The Heroes you already have will be highlighted in the Shop. Upgrading the star-level is the most important way to build a stronger troop!

Each Hero has 2 attributes: Faction & Role. The synergy effect will be triggered if there are enough Heroes with the same attributes deployed. Don't forget to tap Heroes and check out what Faction and Role they belong to!

You can sell the Heroes that you currently don't need by dragging them to the Shop (You can also sell them by tapping the Sell button on the page of Hero Details.) In this way, you can free up space for buying other heroes and restore some Gold. You can sell the 1-Gold Hero at the original price. So if you don't have Hero to use, buying some 1-Gold Hero should be a good choice!

At the end of each round, each Little Commander will get a fixed amount of Gold bonus. And for every 10 Gold owned, the Little Commander will get 2 extra Gold as Interest at the start of the next round The Interest capped at 4 Gold. Additionally, getting winning or losing streaks will also grant the Little Commander an extra Gold bonus. Every round you win, you will get 1 Gold.

Commander

A Commander, also known as, Little Commander is a being that is summoned outside the Magic Chessboard together with the heroes to compete on Magic Chessboard. They are the computer-controlled characters in ML logo. Each of them has three unique abilities which one ability can be equipped for battle. These abilities can be unlocked through gaining experience or unlocking skins as you play. There are currently 7 commanders in the original server as of April 24, 2020, with the latest commander being Benny Benny | Panther Warrior.

Panther Warrior

Latest Commander in Original Server:
Benny - Panther Warrior
24,000 Battle-points-cost | 499 Diamonds-cost

The other 6 commanders are:

You also have the option of buying new commanders with Battle Points Battle-points-cost (BP) or Diamonds Diamonds-cost. The minimal package for Battle Points starts at 15,000 Battle-points-cost with the maximizing at 24,000 Battle-points-cost while Diamond packages start at 399 Diamonds-cost and maxing at 499 Diamonds-cost.

Skins can only be bought with Diamonds at 269 Diamonds-cost, from Achievements, and from Time-limited Events.


Hero

Hero is a legendary being or human who has been summoned inside the Magic Chessboard together with the commanders to compete within the Magic Chessboard. Also, they are the computer-controlled characters in ML logo. As the battle progresses, they are equipped with different equipment and synergies. They have different star levels, a skill, and skins that can be equipped for battle. There are currently 58 heroes in the original server as of February 11, 2020, with the latest heroes being Cecilion Cecilion | Embrace of Night and Carmilla Carmilla | Shadow of Twilight. However, a few Heroes, as of Hayabusa, Hanabi and Terizla have been currently removed from this game mode.

The list of available Heroes in Magic Chess.

Synergy

Synergy is the most crucial part of the entire Magic Chess mode as it can lead you to victory if done strategically. Synergy is subdivided into two, the Role and the Faction. There are a total of 9 Roles complemented by 11 Factions. Most units have one designated Role and Faction, with some exceptions having a total of three synergies altogether.

Role

Weapon Master

Weapon Master

[N] different allied Weapon Master heroes are required to activate the effect.

[3] All heroes restore HP by 25% damage dealt.
[6] All heroes restore HP by 65% damage dealt.

Targeman

Targeman

[N] different allied Targeman heroes are required to activate the effect.

[2] Grant allied heroes within 8 grids a shield worth 15% max HP. Shield can be stacked.

Marksman

Marksman

[N] different allied Marksman heroes are required to activate the effect.

[3] Increase Marksman's Crit Rate by 20% and deal 300% Crit Damage.
[6] Increase Marksman's Crit Rate by 40% and deal 400% Crit Damage.

Elementalist

Elementalist

[N] different allied Elementalist heroes are required to activate the effect.

[2] Increase the star level of the 1 allied hero(es) with the lowest star level by 1.
[4] Increase the star level of the 2 allied hero(es) with the lowest star level by 1.

GuardianMC

Guardian

[N] different allied Guardian heroes are required to activate the effect.

[3] Increases Guardian's physical defense by 110.

Mage

Mage

[N] different allied Mage heroes are required to activate the effect.

[3] Increases all allied heroes' Magic Damage by 40%.
[6] Increases all heroes' Magic Damage by 125%.

Summoner

Summoner

[N] different allied Summoner heroes are required to activate the effect.

[2] Summon a Sacred Beast to join the fight, which increases attack of friendly summons by 8%.
[4] Summon a Strong Sacred Beast to join the fight, which increases attack of friendly summons by 20%.

Wrestler

Wrestler

[N] different allied Wrestler heroes are required to activate the effect.

[3] Wrestlers have 20% chance to stun enemies for 2s and deal 330 additional damage with Basic Attacks.
[6] Wrestlers have 30% chance to stun enemies fr 2s and deal 660 additional damage with Basic Attacks.

Assassin

Assassin

[N] different allied Assassin heroes are required to activate the effect.

[3] Assassins have 20% chance to trigger 3 extra quick attack(s) while launching Basic Attacks. Each quick attack deals 50 True Damage.
[6] Assassins have 50% chance to trigger 3 extra quick attack(s) while launching Basic Attacks. Each quick attack deals 165 True Damage.

Faction

Elf

Elf

[N] different allied Elf heroes are required to activate the effect.

[3] Elves have 25% chance to deal 45% splash damage to 3 target(s) with their basic attacks.
[6] Elves have 50% chance to deal 75% splash damage to 5 target(s) with their basic attacks.

Western Desert

Western Desert

[N] different allied Western Desert heroes are required to activate the effect.

[2] Western Desert heroes have 20% chance to dodge incoming Basic Attacks. Triggering this skill helps the hero restore 4 Mana.
[4] Western Desert heroes have 40% chance to dodge incoming Basic Attacks. Triggering this skill helps the hero restore 4 Mana.
[6] Western Desert heroes have 60% chance to dodge incoming Basic Attacks. Triggering this skill helps the hero restore 4 Mana.

The Eruditio

The Eruditio

[N] different allied The Eruditio heroes are required to activate the effect.

[2] Gains 1 to 3 Gold at the end of a round.

Cyborg

Cyborg

[N] different allied Cyborg heroes are required to activate the effect.

[2] Increases HP of Cyborg heroes by 2000.
[4] Increase HP of Cyborg heroes by 4000 and that other heroes by 1500.

Blood Demon

Blood Demon

[N] different allied Blood Demon heroes are required to activate the effect.

[3] Reduces the number of heroes required by 1 when a faction/role skill that requires >=4 is triggered.

Dragons Altar

Dragons Altar

[N] different allied Dragons Altar heroes are required to activate the effect.

[3] Every time an allied hero dies, a random Dragon Altar's hero gains 12% attack speed and obtains a shield equal to 12% of max HP. Up to 3 stacks.
[6] Every time an allied hero dies, all Dragon Altar's heroes gains 12% attack speed and obtains a shield equal to 12% of max HP. Up to 6 stacks.

Monastery of Light

Monastery of Light

[N] different allied Monastery of Light heroes are required to activate the effect.

[2] All heroes gain 80 Magic Defense.

Norther Vale

Northern Vale

[N] different allied Northern Vale heroes are required to activate the effect.

[3] When the battle starts, all Northern Vale Heroes get full mana.

Abyss

Abyss

[N] different allied Abyss heroes are required to activate the effect.

[2] Reduces all enemy Heroes' Physical Defense by 35%.
[4] Reduces all enemy Heroes' Physical Defense by 100%.

Celestial

Celestial

[N] different allied Celestial heroes are required to activate the effect.

[2] Increases all Celestial Heroes' attack speed by 25%.
[4] Increases all Heroes' attack speed by 25%.

Empire

Empire

[N] Activate the effect if Empire heroes are the only species in battlefield.

[2] Empire heroes' Basic Attacks will reduce enemy heroes' Mana by 6 and recover 2 Mana.
[4] Empire heroes' Basic Attacks will reduce enemy heroes' Mana by 14 and recover 3 Mana.
[6] Empire heroes' Basic Attacks will reduce enemy heroes' Mana by 22 and recover 4 Mana

Equipments

Physical

Demon Hunter SwordMC
Demon Hunter Sword
Tank Killer

+10% Attack Speed

Unique Passive-Devour: Basic Attack will deal extra Physical Damage equal to 3.50% of the target's max HP.

Golden StaffMC
Golden Staff
Increase Attack Speed Continuously

+10% Attack Speed

Unique Passive-Impulse: Basic attack will increase attack speed by 2.50% limitlessly.

Swift BootsMC
Swift Boots
Increase Attack Speed

+10% Attack Speed

Unique: +40% Movement Speed

Rose Gold MeteorMC
Rose Gold Meteor
High Damage when low HP

+100 Physical ATK +30 Magic Defense

Unique Passive-Lifeline: Generate a shield that can absorb 2000 damage (scales with the star level) when the HP is less than 30%. Meanwhile, increases self's attack by 250. This effect has a 40s CD.

Sea HalberdMC
Sea Halberd
Anti-Lifesteal, high PEN

+100 Physical ATK

Unique: +40% Physical PEN

Unique Passive-Life Drain: Basic attack reduces target HP Regen by 60% for 5 seconds.

Berserker's FuryMC
Berserker's Fury
Increased Crit

+100 Physical ATK

+10% Crit Chance

+40% Crit Damage

Blade of DespairMC
Blade of Despair
Kill Low HP Enemy Directly

+200 Physical ATK

Unique Passive-Despair: Kills the target whose HP is lower than 20% directly.

Haas's ClawsMC
Haas's Claws
Increase Physical Lifesteal

+150 Physical ATK

Unique: +40% Physical Lifesteal

Starfall Blade
Starfall Blade
Counter High Star lv heroes

+10% Attack Speed

Unique Passive-Regression: Basic attack has 60% chance to lower the target's star level.

Magic

Arcane Boots
Arcane Boots
Increase Magic Penetration

+25% Magic Damage Boost

Unique: +40% Movement SPD

Enchanted TalismanMC
Enchanted Talisman
Restore Mana at Beginning

+350 Magic Power

Unique Passive-Re-charge: At the beginning of the battle, restores 75% Mana immediately.

Winter Sceptre
Winter Sceptre
Low HP Invincible

+250 Magic Power +30 Physical Defense

Unique Passive-Frozen: Surrounds self with a block of ice when the HP is less than 25%. Meanwhile, heals 25% HP and mana in the next 2s.

Demon ShoesMC

Demon Shoes

Increase Mana Regen

+5 Mana Regen

Unique:+40% Movement SPD Unique Passive-Re-charge: At the beginning of the battle, restores 30% Mana immediately.

Necklace of DuranceMC

Necklace of Durance

Anti-Lifesteal

+250 Magic Power +30 Magic Defense

Unique Passive-Resonate: Skill damage reduces HP Regen by 60% of 3 enemies near the target for 3 seconds.

Glowing WandMC

Glowing Wand

Sustained Magic Damage

+250 Magic Power

Unique Passive-Scorch: Skill damage will burn targets for 3 seconds when they hit, dealing 1.25%/2%/2.75% of the target's current HP as Magic Damage (10 damage minimum)

Concentrated EnergyMC

Concentrated Energy

Increase Magic Lifesteal

+250 Magic Power +1500 HP

Unique: +60% Magic Lifesteal

Feline Blade

Feline Blade

Transform Enemy into Cat at Beginning

+150 Magic Power +1000 HP

Unique Passive-Witchcraft: When the battle starts, turning enemy hero with the highest star level into Leonin for 5s.

Defense

Warrior BootsMC
Warrior Boots
Increase Physical Defense

+30 Physical Defense

Unique: +40% Movement SPD Unique Passive-Valor: Physical Defense will go up 5 with each basic attack received, for an increase of up to 30 points. Lasts 5 seconds.

Tough BootsMC
Tough Boots
Reduces the Skill Damage taken

+15% Physical Damage Reduction +15% Magic Damage Reduction

Unique: +40% Movement SPD

Blade ArmorMC
Blade Armor
Physical Damage Bounce

+60 Physical Defense

Unique Passive-Vengeance: When receiving basic attack, deals 30% of received damage to the attacker.

Sky Guardian HelmetMC

Sky Guardian Helmet

High base HP

+2500 HP

Unique Passive-Recovery: Regens HP equal to 1.75% of self's max HP each second.

Twilight ArmorMC

Twilight Armor

Anti-burst

+30 Physical Defense +1500 HP

Unique Passive-Defiance: Physical damage received will not exceed 200 points. Cooldown is 4 seconds.

ImmortalityMC

Immortality

Resurrect Upon Death

+30 Magic Defense +30 Physical Defense

Unique Passive-Immortal: Resurrects after 2s upon death and gets 25% HP

Monastery of Light Vestments

Monastery of Light Vestments

Increase Allies Magic DEF

+30 Magic Defense

Unique Passive-Magic Resist: Grants 40 Magic DEF to allied heroes within 8 grids.

Function

Marksman Crystal
Marksman Crystal
Get Marksman Synergy

+50 Physical ATK

Unique Passive-Precise: Equip to get Marksman Synergy. (Not Stackable)

Assassin Crystal
Assassin Crystal
+10% Attack Speed

Unique Passive-Execution: Equip to Get Assassin Synergy. (Not Stackable)

Dragon Altar Crystal
Dragons Altar Crystal
Get Dragons Altar Synergy

+10% Attack Speed

Unique Passive-Prickle: Equip to get Dragons Altar Synergy. (Not Stackable)

Elf Crystal

Elf Crystal

Get Elf Synergy

+1000 HP

Unique Passive-Nourish: Equip to get Elf Synergy. (Not Stackable)

Wrestlers Crystal

Wrestlers Crystal

Get Wrestlers Synergy

+10% Attack Speed

Unique Passive-Holy-power: Equip to get Wrestlers Synergy. (Not Stackable)

Empire Crystal

Empire Crystal

Get Empire Synergy

+10% Attack Speed

Unique Passive-Imperial: Equip to get Empire Synergy. (Not Stackable)

Science Crystal

Science Crystal

Get Capacity

Unique Passive-Expansion: Equip to get 1 more Capacity.

Claude's Theft Device

Claude's Theft Device

Get 2 random equipment at the beginning

Unique Passive-Neat Pick: Copies 2 items of the opponents when battle starts.

Game Encyclopedia

Game Rules

Game Rules

  1. All players hire heroes from Common Hero Pool and build their lineups.
  2. Each hero has a fixed number of cards in the Hero Pool. The higher quality they have, the rare they are. That means you are less likely to get a hero if they are hired by another player.
  3. The game is round-based. The player either fights Creeps or another player in a round.
  4. The last one standing is the winner.

Round

Battle Phase

  1. There are four stages in a game of Magic Chess: Planning, Placement, Showdown and Endgame.
  2. Every stage consists of a few rounds. The start of a new stage is signified by the Fate Box Round.
  3. A new stage will bring in increased basic rewards and damage bonus to Commanders.
  4. Endgame is the last stage in which you need to finalize your lineup and face the opponents. Most players are eliminated in this stage due to high damage bonus against Commanders.

Battle Round

  1. At the beginning of each round, the shop will be Auto Reset once, while the Little Commander gets 2 EXP.
  2. When a round is over, you will get basic rewards, interest and winning/losing streak rewards.

Battle Complete

  1. Upon successful defense, you immediately get 1 Gold.
  2. When battle ends, the Little Commander takes damage according to the remaining enemies and their Star Level. The Little Commander is eliminated when HP is reduced to 0.

Creep Round

In every stage, the player will encounter a Creep Round where items can be looted by killing the monsters. Three pieces of equipment will be dropped at the same time. The player can pick one from them and the other two will disappear.

Heroes

Star & Quality

  1. Each hero has 3 star levels (SLv), starting at SLv 1.
  2. Each 3 of the same hero will be upgraded into a higher-star one automatically.
  3. There are five classes of quality for the heroes - white, green, blue, purple and orange, costing 1, 2, 3, 4 and 5 Gold respectively. The higher a hero costs, the rare and stronger they are.
  4. The spawn chance of a certain tier of hero differs with the Commander's level. A good timing to refresh the shop can effectively increase your chance to get the hero you want.

Faction & Role

  1. Each hero belongs to a specific Faction and Role.
  2. When there are different heroes of the same Faction or Role deploying on the field, some bonus Synergy effect will be activated.

The Amount of Hero

Number of each Hero in Public Hero Pool:

  • Normal: 27 of each Normal Hero
  • Good: 21 of each Good Hero
  • Elite: 18 of each Elite Hero
  • Epic: 13 of each Epic Hero
  • Legendary: 9 of each Legendary Hero

Commander

EXP

  1. At the start of each round, the Little Commander will obtain 2 EXP.
  2. Players can use Gold to exchange for the equivalent amount of EXP.
  3. The Little Commander reaches the next level when enough EXP is obtained.
  4. At higher Little Commander level, you can assign more heroes to battle.
  5. The chance to get high-quality heroes from the shop also increases with Little Commander's level.

Level

  1. Each Little Commander has 3 unique skills.
  2. The first skill will be unlocked when obtaining he Little Commander. The other 2 skills can be unlocked via using the Commander to play more battles.
  3. These 2 skills can also be unlocked via purchasing the skin of the Commander.

Gold

Source

  1. Basic Reward - Players automatically get a certain amount of Gold at the start of each round.
  2. Interest - Players can get 2 Gold (up to 4) as Interest for every 10 Gold they keep at the start of each round.
  3. Winning/losing Streak Bonus - Players can get some bonus Gold based on the current winning or losing streaks at the start of each round.
  4. Victory Reward - You can immediately get 1 Gold after each victory.
  5. Selling Hero - You get sell a hero for a certain amount of Gold. The stronger the hero you sell, the higher Gold penalty there is.
  6. Little Commander - Some Little Commanders can help you earn extra Gold.
  7. Synergy - The Eruditio Synergy can grant you a small amount of bonus Gold at the end of each round.

Function

  1. Recruit heroes.
  2. Refresh the shop.
  3. Level up the Little Commander Level.

Advanced Tutorial

Advanced Finance

  1. Save Gold properly in the early and mid-game and obtain interest for each round.
  2. When your HP is almost out, convert all the Gold into battle power. Otherwise, you will be eliminated with a large amount of Gold unspent.

Advanced Battle

  1. Activating Synergy as soon as possible is the basic tactic on the battlefield.
  2. Only a well-round lineup can gain the high ground. Generally, deploy Melee Heroes with high defense in the front row and Ranged Heroes with high damage in the back row.

Advanced Tactics

  1. In the mid and late game, keep an eye on your opponents' lineup and stock up on heroes who can counter them.
  2. All players recruit heroes in the same Public Hero Pool. With extra savings, you can buy some of the Heroes that your opponents are planning to collect, slowing down their pace of upgrading their Heroes to 3-star.

Ranking System

Every competitive season runs for three months. At the start of a new season, rewards will be distributed to mailboxes depending on the highest rank of a player achieved in the last season. Additionally, players' starting rank for the new season will be determined by their last season's high rank (at the end of the season). The higher a player's rank is in the previous season, the higher their starting rank will be in the new season.

Players can participate in the Magic Chess once Mode resources are downloaded. The system will match players with other players of similar rank level.

There are seven primary ranks: Warrior, Elite, Master, Grandmaster, Epic, Legend, and Mythic, and Mythic is the highest rank for Magic Chess same to Ranked Game. Depending on the placement a player ends up getting, a certain amount of cup points will be awarded or deducted accordingly. A player wins when they end up in the top 4 and loses when they end up in the bottom.

A player's rank goes up by 1 when the max cup points are reached for the rank. A player drops to a lower rank when the last cup point for the rank is lost.

Star Raising Points and Star Protection Points

On top of the cup points that a player gets from winning. Star Raising Points can help accelerate the ranking up process. in case a player loses the match by getting a bottom 4 finish, certain Star Protection Points may be deduction first before losing cup points.

Star Raising Points are granted for winning a match, i.e. finishing top 4. Star Protection Points are granted for losing a match, i.e. finishing bottom 4.

A player on a winning streak gets extra Star Raising Points, the longer the winning streak goes, the more Star Raising Points the player gets. A player gets even more extra Star Raising Points from winning 1st place consecutively. Star Raising Points can also be obtained through purchasing Starlight Member and Commanders.

When the cap of Star Protection Points is reached, instead of cup points, a certain amount of Star Protection Points will be deducted for the next loss. The deduction amount of Star Protection Points varies with the placement the player gets. For example, finishing at 8th place would result in a full deduction of all Star Protection Points, while only a small portion will be a deduction for a 5th finish.

The cap of both Star Raising Points and Star Protection Points increases as a player's rank go up, with Mythic Rank being an exception as both Star Raising Points and Star Protection Points don't work in the rank.

Rank Tiers

MC Warrior RankMC Elite RankMC Master RankMC Grandmaster RankMC Epic RankMC Legend RankMC Mythic Rank

Chessboards

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