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Magic Chess

Lastest Patch Note
MC Patch Notes v191.1
Exclusive Season Skin Reward

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      Magic Chess is a new game mode that can be found in the Arcade. Magic Chess was temporarily added on January 2020 but eventually, it was permanently released on the Patch Note 1.4.60 | 2020-3-17

      Magic Chess is an 8-player complex strategy based game mode, where players will compete against each other and random creeps in the Magic Chessboard. The goal of this game is to buy and upgrade your heroes and the little commander, customizing your lineup to trigger and counter more and stronger synergies. The victory belongs to the one stands till the last! 


Magic Chess Logo.png

Homescreen

Magic Chess Home Screen.jpg

Quick Overview

Magic Chess is a turn-based strategy mode. In a single match, 8 players will confront each other, and whoever's still standing at the end wins! In each round, the Little Commander can recruit Heroes with Gold, and deploy them during the Preparation Phase, after which, the Heroes will attack enemies automatically during Battle Phase.

Wanna deploy more Heroes? You need to upgrade your Little Commander first. You can check your Little Commander's level during the match, and you can deploy 1 more Hero each time the Little Commander is upgraded!

If you own 3 same 1-star or 2-star Heroes at the same time, these Heroes will be combined into a higher-star hero and gain doubled attributes. The Heroes you already have will be highlighted in the Shop. Upgrading the star-level is the most important way to build a stronger troop!

Each Hero has 2 attributes: Faction & Role. The synergy effect will be triggered if there are enough Heroes with the same attributes deployed. Don't forget to tap Heroes and check out what Faction and Role they belong to!

You can sell the Heroes that you currently don't need by dragging them to the Shop (You can also sell them by tapping the Sell button on the page of Hero Details.) In this way, you can free up space for buying other heroes and restore some Gold. You can sell the 1-Gold Hero at the original price. So if you don't have Hero to use, buying some 1-Gold Hero should be a good choice!

At the end of each round, each Little Commander will get a fixed amount of Gold bonus. And for every 10 Gold owned, the Little Commander will get 2 extra Gold as Interest at the start of the next round The Interest capped at 4 Gold. Additionally, getting winning or losing streaks will also grant the Little Commander an extra Gold bonus. Every round you win, you will get 1 Gold.

Commander

A Commander, also known as, Little Commander is a being that is summoned outside the Magic Chessboard together with the heroes to compete on Magic Chessboard. They are the computer-controlled characters in ML logo.png. Each of them has three unique abilities in which one ability can be equipped for battle. These abilities can be unlocked through gaining experience or unlocking skins as you play. There are currently 18 commanders in the original server as of June 23, 2021, with the latest commander being Tharz.png Tharz | Gourmand Demon.

Latest Little Commander in Original Server

Tharz.png Tharz | Gourmand Demon
24,000 BP 24,000 | 499 DM 499

The other commanders are:

  • Abe.png Abe | Kungfu Expert
  • Benny.png Benny | Panther Warrior
  • Bersi.png Bersi | Mysterious Deer
  • Brown.png Brown | Master Forger
  • Buss.png Buss | Meowgician
  • Connie.png Connie | Star Catcher
  • Eggie.png Eggie | Naughty Eggie
  • Eva.png Eva | Mysterious Deer
  • Harper.png Harper | Commander Harper
  • Kaboom.png Kaboom | Ultra Guardian
  • Mavis.png Mavis | Vampire Countess
  • Pao.png Pao | Naughty Dragonling
  • Ragnar.png Ragnar | Axeman Ragnar
  • Remy.png Remy | Swordman Remy
  • Saki.png Saki | Flora Butterfly
  • Yuki.png Yuki | Snow Witch
  • Rya.png Rya | Sleeping Bud

You also have the option of buying new commanders with Battle Points BP Battle Points (BP) or Diamonds DM Diamonds. The minimal package for Battle Points starts at 15,000 BP 15,000 with the maximizing at 24,000 BP 24,000 while Diamond packages start at 399 DM 399 and maxing at 499 DM 499.

Skins can only be bought with Diamonds at 269 DM 269, from Achievements, and from Time-limited Events.


Hero

Hero is a legendary being or human who has been summoned inside the Magic Chessboard together with the commanders to compete within the Magic Chessboard. Also, they are the computer-controlled characters in ML logo.png. As the battle progresses, they are equipped with different equipment and synergies. They have different star levels, a skill, and skins that can be equipped for battle. There are currently 52 heroes in the original server as of July 23, 2021, with the latest heroes being Hanabi.png Hanabi and Gord.png Gord. However, a few Heroes have been currently removed from this game mode.

The list of current Heroes in Magic Chess.

Blessings

Blessings can give special attributes to a specific hero and reduces Role and Faction

Hero's Behest

Hero's Behest - Striker: Increase Physical Attack. Lower Role Synergy's trigger minimum by 1.

Hero's Behest - Refined: Increase Mana Regen Speed. Lower Role Synergy's trigger minimum by 1.

Hero's Behest - Brilliance: Increase Max HP. Lower Role Synergy's trigger minimum by 1.

Team Spirit

Team Spirit - Swift: Increase Attack Speed. Lower Faction Synergy's trigger minimum by 1.

Team Spirit - Wise: Increase Magic Damage. Lower Faction Synergy's trigger minimum by 1.

Team Spirit - Firmness: Increase Physical Defense. Lower Faction Synergy's trigger minimum by 1.

Special Blessing

Protostar Breakthrough: Increase hero's star by +1 and gain extra attributes.


Synergy

Synergy is the most crucial part of the entire Magic Chess mode as it can lead you to victory if done strategically. Synergy is subdivided into two, the Role and the Faction. There are a total of 9 Roles complemented by 10 Factions. Most units have one designated Role and Faction, with some exceptions having a total of three synergies altogether.

Role

Weapon Master.png

Weapon Master

[N] different allied Weapon Master heroes are required to activate the effect.

[3] All heroes restore HP by 25% damage dealt. When Weapon Masters' HP is full, this is converted instead into Shield, to a maximum of 20% Max HP.
[6] All heroes restore HP by 60% damage dealt. When Weapon Masters' HP is full, this is converted instead into Shield, to a maximum of 40% Max HP.
[9] All heroes restore HP by 120% damage dealt. When Weapon Masters' HP is full, this is converted instead into Shield, to a maximum of 60% Max HP.


Targeman.png

Targeman

[N] different allied Targeman heroes are required to activate the effect.

[2] Increase Max HP of nearby units by 1500.


Archer.png

Archer

[N] different allied Archer heroes are required to activate the effect.

[3] Increases Archers' Attack Range by 1. Each Basic Attack reduces the target's Physical Defense by 4, stacking up to 25 times.
[6] Increases Archers' Attack Range by 2. Each Basic Attack reduces the target's Physical Defense by 8, stacking up to 50 times.


Elementalist.png

Elementalist

[N] different allied Elementalist heroes are required to activate the effect.

[3] Casting a skill for the first time regenerates 50% Mana for Elementalists.
[6] Casting a skill for the first time regenerates 99% Mana for Elementalists.


Mage.png

Mage

[N] different allied Mage heroes are required to activate the effect.

[2] Increases all allied heroes' Magic Damage by 35%.
[4] Increases all heroes' Magic Damage by 70%.
[6] Increases all heroes' Magic Damage by 105%.


GuardianMC.png

Guardian

[N] different allied Guardian heroes are required to activate the effect.

[3] Increases Guardian's Physical Defense by 100.


Gunner.png

Gunner

[N] different allied Gunner heroes are required to activate the effect.

[2] Increases own Critical Chance by 25% and Critical Damage by 200%.
[4] Increases own Critical Chance by 30% and Critical Damage by 290%.
[6] Increases own Critical Chance by 35% and Critical Damage by 380%.


SupportMC.png

Support

[N] different allied Support heroes are required to activate the effect.

[2] When a support hero uses a skill, the allied hero with the most equipment gains a Magic Shield equal to 30% of their Max HP.


Wrestler.png

Wrestler

[N] different allied Wrestler heroes are required to activate the effect.

[2] Wrestlers have 20% chance to stun enemies for 2.5s, deal 250 additional Physical Damage, and restore some HP with Basic Attacks.
[4] Wrestlers have 32% chance to stun enemies for 2.5s, deal 600 additional Physical Damage, and restore some HP with Basic Attacks.
[6] Wrestlers have 42% chance to stun enemies for 2.5s, deal 800 additional Physical Damage, and restore some HP with Basic Attacks.


Assassin.png

Assassin

[N] different allied Assassin heroes are required to activate the effect.

[2] Assassins have 20% chance to trigger 3 extra quick attack(s) while launching Basic Attacks. Each quick attack deals 30 True Damage.
[4] Assassins have 50% chance to trigger 3 extra quick attack(s) while launching Basic Attacks. Each quick attack deals 100 True Damage.


Swordsman.png

Swordsman

[N] different allied Swordsman heroes are required to activate the effect.

[2] When a Swordsman's skill deals damage, it has a 45% chance to summon an orbiting sword, which deals Physical Damage to the target equal to 20% of its HP lost.
[4] When a Swordsman's skill deals damage, it has a 70% chance to summon an orbiting sword, which deals Physical Damage to the target equal to 35% of its HP lost.


Faction

Nature Spirit.png

Nature Spirit

[N] different allied Nature Spirit heroes are required to activate the effect.

[3] Nature Spirits don't have any Physical Defense, can collectively take on damage received, and damage they take is reduced by 20%.
[6] Nature Spirits don't have any Physical Defense, can collectively take on damage received, and damage they take is reduced by 46%.


Los PecadosMC.png

Los Pecados

[N] different allied Los Pecados heroes are required to activate the effect.

[2] After killing a hero, Los Pecados gain 2 Gold. Up to a max of 4 can be gained per round.
[4] After killing a hero, Los Pecados gain 4 Gold. Up to a max of 12 can be gained per round.


Astro Power.png

Astro Power

[N] different allied Astro Power heroes are required to activate the effect.

[3] Increase the damage of the Astro Power hero with the most equipment by 75%, and they restore HP by 30% damage dealt.
[6] Increase the damage of the Astro Power hero with the most equipment by 150%, and they restore HP by 80% damage dealt.


SuperheroMC.png

Superhero

[N] different allied Superhero heroes are required to activate the effect.

[3] At 3s after the battle starts, Superheroes mark the enemy hero who has dealt the most damage and launch attack, dealing 50% extra damage to this hero. After the target dies, the killer will restore 50% HP and another enemy hero will be marked.
[6] At 3s after the battle starts, Superheroes mark the enemy hero who has dealt the most damage and launch attack, dealing 100% extra damage to this hero. After the target dies, the killer will restore 100% HP and another enemy hero will be marked.


V.E.N.O.M..png

V.E.N.O.M.

[N] different allied V.E.N.O.M. heroes are required to activate the effect.

[2] V.E.N.O.M.'s damage poisons enemies for 5s, dealing damage equal to 0.4%-4% of Max HP per second up to 10 stacks. At maximum stacks, the target's healing is reduced by 25%.
[4] V.E.N.O.M.'s damage poisons enemies for 5s, dealing damage equal to 0.7%-7% of Max HP per second up to 10 stacks. At maximum stacks, the target's healing is reduced by 50%.
[6] V.E.N.O.M.'s damage poisons enemies for 5s, dealing damage equal to 1%-10% of Max HP per second up to 10 stacks. At maximum stacks, the target's healing is reduced by 75%.


Cadia RiverlandsMC.png

Cadia Riverlands

[N] different allied Cadia Riverlands heroes are required to activate the effect.

[3] Every time an allied hero dies, a random Dragon Altar hero gains 12% Attack Speed and obtains a Shield equal to 12% of Max HP. Up to 3 stacks.
[6] Every time an allied hero dies, a random Dragon Altar hero gains 12% Attack Speed and obtains a Shield equal to 12% of Max HP. Up to 6 stacks.


Lightborn.png

Lightborn

[N] different allied Lightborn heroes are required to activate the effect.

[2] After inflicting or receiving damage 10 times. Lightborn gain a Shield that reduces 20% damage taken. Shield lasts 5s.
[4] After inflicting or receiving damage 10 times. Lightborn gain a Shield that reduces 40% damage taken. Shield lasts 5s.
[6] After inflicting or receiving damage 10 times. Lightborn gain a Shield that reduces 65% damage taken. Shield lasts 5s.


Norther Vale.png

Northern Vale

[N] different allied Northern Vale heroes are required to activate the effect.

[3] When the battle starts, all Northern Vale Heroes get full mana.


Abyss.png

Abyss

[N] different allied Abyss heroes are required to activate the effect.

[2] Increases Attack Speed by 15% for all heroes.
[4] Increases Attack Speed by 30% for all heroes.
[6] Increases Attack Speed by 50% for all heroes.


Mech Era.png

Mech Era

[N] different allied Mech Era heroes are required to activate the effect.

[3] Mech Era heroes' Basic Attacks will reduce enemy heroes' Mana by 13 and recover 4 Mana.
[6] Mech Era heroes' Basic Attacks will reduce enemy heroes' Mana by 32 and recover 8 Mana.


Removed

Summoner.png

Summoner

[N] different allied Summoner heroes are required to activate the effect.

[2] Summon a Sacred Beast to join the fight, which increases attack of friendly summons by 8%.
[4] Summon a Strong Sacred Beast (Lord) to join the fight, which increases attack of friendly summons by 20%.


Scarlet Shadow.png

Scarlet Shadow

[N] different allied Scarlet Shadow heroes are required to activate the effect.

[2] All Scarlet Shadow heroes gain an extra skill.


Undead.png

Undead

[N] different allied Undead heroes are required to activate the effect.

[1] When only one Undead Hero is deployed, increases this Hero's Attack by 35%
[2] A random Undead Hero increases the Attack by 35%
[4] Increases all Undead Heroes' Attack by 90%


Marksman.png

Marksman

[N] different allied Marksman heroes are required to activate the effect.

[3] Increase Marksman's Crit Rate by 20% and deal 300% Crit Damage.
[6] Increase Marksman's Crit Rate by 35% and deal 400% Crit Damage.


Shape-Shifter.png

Shape-Shifter

[N] different allied heroes are required to activate the effect.

[2] Restores 40% HP and gains the ability of shape-shift. Increases damage by 30% upon shape-shift.


Elf.png

Elf

[N] different allied Elf heroes are required to activate the effect.

[3] Elves have 25% chance to deal 45% splash damage to 3 target(s) with their basic attacks.
[6] Elves have 50% chance to deal 85% splash damage to 5 target(s) with their basic attacks.


Western Desert.png

Western Desert

[N] different allied Western Desert heroes are required to activate the effect.

[2] When being hit by Basic Attacks, Western Desert heroes gain 4% Dodge (capped at 100%) for 2s.
[4] When being hit by Basic Attacks, Western Desert heroes gain 8% Dodge (capped at 100%) for 2s.
[6] When being hit by Basic Attacks, Western Desert heroes gain 16% Dodge (capped at 100%) for 2s.


Special Guest.png

Special Guest

[N] different allied Special Guest heroes are required to activate the effect.

[1] When being attacked by more than 1 units at the same time, the hero's skill will be enhanced during the whole round.


Cyborg.png

Cyborg

[N] different allied Cyborg heroes are required to activate the effect.

[2] Increases HP of Cyborg heroes by 2000.
[4] Increase HP of Cyborg heroes by 4500 and that other heroes by 2000.


Blood Demon.png

Blood Demon

[N] different allied Blood Demon heroes are required to activate the effect.

[2] Reduces the number of heroes required by 1 when a faction/role skill that requires >=4 is triggered.


Dragons Altar.png

Dragons Altar

[N] different allied Dragons Altar heroes are required to activate the effect.

[3] Every time an allied hero dies, a random Dragon Altar's hero gains 10% attack speed and obtains a shield equal to 10% of max HP. Up to 3 stacks.
[6] Every time an allied hero dies, all Dragon Altar's heroes gains 10% attack speed and obtains a shield equal to 10% of max HP. Up to 6 stacks.


Monastery of Light.png

Monastery of Light

[N] different allied Monastery of Light heroes are required to activate the effect.

[2] All heroes gain 60 Magic Defense.


Celestial.png

Celestial

[N] different allied Celestial heroes are required to activate the effect.

[3] Increases 35% Attack Speed for Celestial heroes.
[6] Increases 70% Attack Speed for Celestial heroes and 35% for other heroes.


Empire.png

Empire

[N] different allied Empire heroes are required to activate the effect.

[2] Empire heroes' Basic Attacks will reduce enemy heroes' Mana by 6 and recover 2 Mana.
[4] Empire heroes' Basic Attacks will reduce enemy heroes' Mana by 14 and recover 3 Mana.
[6] Empire heroes' Basic Attacks will reduce enemy heroes' Mana by 24 and recover 4 Mana


The Eruditio.png

Eruditio

[N] different allied Eruditio heroes are required to activate the effect.

[2] Gains a random amount of gold (1-3) at the end of each round.


Wyrmslayer Warrior.png

Wyrmslayer Warrior

[N] different allied Wyrmslayer Warrior heroes are required to activate the effect.

[2] Increase Wyrmslayer Warriors' Attack by 150 for the first 5s of battle. Refreshes when killing a hero.
[4] Increase Wyrmslayer Warriors' Attack by 300 for the first 6s of battle. Refreshes when killing a hero.
[6] Increase Wyrmslayer Warriors' Attack by 600 for the first 7s of battle. Refreshes when killing a hero.


Equipments

Demon Hunter Sword

Tank Killer

Demon Hunter SwordMC.png
Stats:
+10% Attack Speed

Unique Passive-Devour:
Basic Attack.png Basic Attack will deal extra Physical Damage equal to 3.50% of the target's max HP.
Golden Staff

Increase Attack Speed Continuously

Golden StaffMC.png
Stats:
+10% Attack Speed

Unique Passive-Impulse:
Basic Attack.png Basic Attack will increase attack speed by 2.50% limitlessly.
Helcurt's Curse

Silence nearby units after the enemy casts a spell

Helcurt's Curse.png
Stats:
+10% Attack Speed
+30% Physical Defense

Unique Passive-Helcurt's Curse:
When any enemy hero casts a skill for the first time, silence nearby enemy units in 1 grids for 7 seconds.
Rose Gold Meteor

High Damage when low HP

Rose Gold MeteorMC.png
Stats:
+80 Physical ATK
+30 Magic Defense

Unique Passive-Lifeline:
Generates a shield that can absorb 2000 damage (scales with the star level) when the HP is less than 30%. Meanwhile, increases self's attack by 250. This effect has a 40 seconds CD.
Sea Halberd

Anti-Lifesteal, high PEN

Sea HalberdMC.png
Stats:
+100 Physical ATK

Unique:
+40% Physical PEN

Unique Passive-Life Drain:
Basic Attack.png Basic Attack reduces target HP Regen by 60% for 5 seconds.
Berserker's Fury

Increased Crit

Berserker's FuryMC.png
Stats:
+100 Physical ATK
+10% Crit Chance
+40% Crit Damage
Blade of Despair

Kill Low HP Enemy Directly

Blade of DespairMC.png
Stats:
+200 Physical ATK

Unique Passive-Despair:
Instantly kills the target whose HP is lower than 20%.
Haas's Claws

Increase Physical Lifesteal

Haas's ClawsMC.png
Stats:
+100 Physical ATK

Unique:
+40% Physical Lifesteal
Starfall Blade

Counter High Star Lv heroes

Starfall Blade.png
Stats:
+10% Attack Speed

Unique Passive-Regression:
Reduces the target's Star Level after 5 continued Basic Attack.png Basic Attacks against the target (reduces up to 1 times for the same target).

Enchanted Talisman

Restore Mana at Beginning

Enchanted TalismanMC.png
Stats:
+350 Magic Power

Unique Passive-Recharge:
At the beginning of the battle, restores 75% Mana immediately.
Winter Truncheon

Become Invincible when HP is Low

Winter Truncheon.png
Stats:
+250 Magic Power
+30 Physical Defense

Unique Passive-Frozen:
Surrounds self with a block of ice when the HP is less than 25%. Meanwhile, heals 25% HP and mana in the next 2 seconds.
Glowing Wand

Sustained Magic Damage

Glowing WandMC.png
Stats:
+250 Magic Power

Unique Passive-Scorch:
Skill damage will burn targets for 3 seconds when they hit, dealing 1.75% / 3% / 4.25% of the target's current HP as Magic Damage (10 damage minimum).
Concentrated Energy

Increase Magic Lifesteal

Concentrated EnergyMC.png
Stats:
+250 Magic Power
+1500 HP

Unique:
+60% Magic Lifesteal
Feline Blade

Transform Enemy into Cat at Beginning

Feline Blade.png
Stats:
+150 Magic Power
+1000 HP

Unique Passive-Witchcraft:
When the battle starts, turning enemy hero with the highest star level into Leonin for 5 seconds.
Lightning Truncheon

Trigger AoE through Skills

Lightning Truncheon.png
Stats:
+300 Magic Power

Unique Passive-Resonate:
Every 6 seconds, the next skill echoes, dealing Magic Damage equal to 10% of the hero's Max HP to up to 3 enemies.
Blazing Hammer

Brown's Artifact

Blazing Hammer.png
Unique Passive-:
Immediately execute enemies below 3% HP in the nearby area. Each time you win, this HP threshold increases by 2%, up to 9 stacks. (Current execution threshold: 3%)

Blade Armor

Physical Damage Bounce

Blade ArmorMC.png
Stats:
+60 Physical Defense

Unique Passive-Vengeance:
When receiving Basic Attack.png Basic Attack, deals 30% of received damage as physical damage to the attacker.
Sky Guardian Helmet

High base HP

Sky Guardian HelmetMC.png
Stats:
+2500 HP

Unique Passive-Recovery:
Regens HP equal to 1.50% of self's max HP each second.
Immortality

Resurrect Upon Death

ImmortalityMC.png
Stats:
+30 Magic Defense
+30 Physical Defense

Unique Passive-Immortal:
Resurrects after 2 seconds upon death and gets 25% HP.
Monastery of Light Vestments

Increase Allies Magic DEF

Monastery of Light Vestments.png
Stats:
+30 Magic Defense

Unique Passive-Magic Resist:
Grants 40 Magic DEF to allied heroes in the same row.
Dominance Ice

Mana Regen Increased when Taking Damage

Dominance Ice.png
Stats:
+30 Physical Defense
+1500 HP

Unique Passive-Arctic Cold:
Reduces nearby enemy heroes' Attack Speed by 20%. Increases Mana Regen by 25% when taking damage.

Archer Crystal

Get Archer Synergy

Archer Crystal.png
Stats:
+50 Physical ATK

Unique Passive-Precise:
Equip to get Archer Synergy. (Not Stackable)
Assassin Crystal

Get Assassin Synergy

Assassin Crystal.png
Stats:
+10% Attack Speed

Unique Passive-Execution:
Equip to Get Assassin Synergy. (Not Stackable)
Cadia Riverlands Crystal

Get Cadia Riverlands Synergy

Cadia Riverlands Crystal.png
Stats:
+10% Attack Speed

Unique Passive-Prickle:
Equip to get Cadia Riverlands Synergy. (Not Stackable)
Lightborn Crystal

Get Lightborn Synergy

Lightborn Crystal.png
Stats:
+1000 HP

Unique Passive-Nourish:
Equip to get Lightborn Synergy. (Not Stackable)
Gunner Crystal

Get Gunner Synergy

Gunner Crystal.png
Stats:
+50 Physical ATK

Unique Passive-Imperial:
Equip to get Gunner Synergy. (Not Stackable)
V.E.N.O.M. Crystal

Get V.E.N.O.M. Synergy

V.E.N.O.M. Crystal.png
Stats:
+1000 HP

Unique Passive-Precise:
Equip to get V.E.N.O.M. Synergy. (Not Stackable)

|description=Unique Passive-Mirror:
Clone an allied hero.}}

Science Crystal

Get Capacity

Science Crystal.png
Unique Passive-Expansion:
Equip to get 1 more Capacity.
Claude's Theft Device

Get 2 random equipment at the beginning

Claude's Theft Device.png
Unique Passive-Neat Pick:
Copies 2 items of the opponents when battle starts.
Inspire

Ignores Physical Defense on the first few attacks

Inspire.png
Unique Passive-Inspire:
In a round, the first 8 attacks ignore 100% Physical Defense of the target.
Revitalize

Summons a Healing Spring when HP is low

Revitalize.png
Unique Passive-Revitalize:
Summons a Healing Spring for 5 seconds when HP is below 30%, restoring 250 HP every 1 second for allies within the area.
Petrify

Petrifies enemies when HP is low

Petrify.png
Unique Passive-Petrify:
Petrifies nearby enemies within 1 grid for 1.6 seconds when HP is below 30%.
Purify

Removes the first CC

Purify.png
Unique Passive-Purify:
Removes the first 1 CC effects in a round.
Flicker

Blinks to the most dangerous position at the beginning of a round

Flicker.png
Unique Passive-Flicker:
At the beginning of a round, blinks to the empty grid with the most enemies nearby.

Swift Boots

Increase Attack Speed

Swift BootsMC.png
Stats:
+10% Attack Speed

Unique:
+40% Movement Speed
Arcane Boots

Increase Magic Penetration

Arcane Boots.png
Stats:
+25% Magic Damage Boost

Unique:
+40% Movement Speed
Demon Shoes

Increase Mana Regen

Demon ShoesMC.png
Stats:
+5 Mana Regen

Unique:
+40% Movement Speed

Unique Passive-Re-charge:
At the beginning of the battle, restores 30% Mana immediately.
Warrior Boots

Increase Physical Defense

Warrior BootsMC.png
Stats:
+30 Physical Defense

Unique:
+40% Movement Speed

Unique Passive-Valor:
Physical Defense will go up 5 with each Basic Attack.png Basic Attack received, for an increase of up to 30 points. Lasts 5 seconds.
Tough Boots

Reduces the Skill Damage taken

Tough BootsMC.png
Stats:
+15% Physical Damage Reduction
+15% Magic Damage Reduction

Unique:
+40% Movement Speed
Marksman Crystal

Get Marksman Synergy

Marksman Crystal.png
Stats:
+50 Physical ATK

Unique Passive-Precise:
Equip to get Marksman Synergy. (Not Stackable)
Dragons Altar Crystal

Get Dragons Altar Synergy

Dragon Altar Crystal.png
Stats:
+10% Attack Speed

Unique Passive-Prickle:
Equip to get Dragons Altar Synergy. (Not Stackable)
Elf Crystal

Get Elf Synergy

Elf Crystal.png
Stats:
+1000 HP

Unique Passive-Nourish:
Equip to get Elf Synergy. (Not Stackable)
Wrestlers Crystal

Get Wrestlers Synergy

Wrestlers Crystal.png
Stats:
+10% Attack Speed

Unique Passive-Holy-power:
Equip to get Wrestlers Synergy. (Not Stackable)
Empire Crystal

Get Empire Synergy

Empire Crystal.png
Stats:
+10% Attack Speed

Unique Passive-Imperial:
Equip to get Empire Synergy. (Not Stackable)
Necklace of Durance

Anti-Lifesteal

Necklace of DuranceMC.png
Stats:
+250 Magic Power
+30 Magic Defense

Unique Passive-Resonate:
Skill damage reduces HP Regen by 75% of 3 enemies near the target for 6 seconds.
Twilight Armor

Anti-burst

Twilight ArmorMC.png
Stats:
+30 Physical Defense
+1500 HP

Unique Passive-Defiance:
Physical damage received will not exceed 200 points. Cooldown is 4 seconds.
Wrymslayer Warrior Crystal

Get Wrymslayer Warrior Synergy

Wrymslayer Warrior Crystal.png
Stats:
+10% Attack Speed

Unique Passive-Holy-power:
Equip to get Wrymslayer Warrior Synergy. (Not Stackable)

Game Encyclopedia

Game Rules

  1. All players hire heroes from Common Hero Pool and build their lineups.
  2. Each hero has a fixed number of cards in the Hero Pool. The higher quality they have, the rare they are. That means you are less likely to get a hero if they are hired by another player.
  3. The game is round-based. The player either fights Creeps or another player in one round.
  4. The last one standing is the winner.

Battle Phase

  1. There are four stages in a game of Magic Chess: Planning, Placement, Showdown, and Endgame.
  2. Every stage consists of a few rounds. The start of a new stage is signified by the Fate Box Round.
  3. A new stage will bring in increased basic rewards and damage bonuses to Commanders.
  4. Endgame is the last stage in which you need to finalize your lineup and face the opponents. Most players are eliminated in this stage due to high damage bonus against Commanders.
  5. If 2 or more people still survive past Endgame, the stage will be censored (******) and the Lord will be the creep.

Battle Round

  1. At the beginning of each round, the shop will be Auto Reset once, while the Little Commander gets 2 EXP.
  2. When a round is over, you will get basic rewards, interest, and winning/losing streak rewards.

Battle Complete

  1. Upon successful defense, you immediately get 1 Gold.
  2. When battle ends, the Little Commander takes damage according to the remaining enemies and their Star Level. The Little Commander is eliminated when HP is reduced to 0.

Creep Round

In every stage, the player will encounter a Creep Round where items can be looted by killing the monsters. Three pieces of equipment will be dropped at the same time. The player can pick one from them and the other two will disappear.

Star & Quality

  1. Each hero has 3-star levels (SLv), starting at SLv 1.
  2. Each 3 of the same hero will be upgraded into a higher-star one automatically.
  3. There are five classes of quality for the heroes - white, green, blue, purple, and orange, costing 1, 2, 3, 4, and 5 Gold respectively. The higher a hero costs, the rare and stronger they are.
  4. The spawn chance of a certain tier of a hero differs from the Commander's level. Good timing to refresh the shop can effectively increase your chance to get the hero you want.

Faction & Role

  1. Each hero belongs to a specific Faction and Role.
  2. When there are different heroes of the same Faction or Role deploying on the field, some bonus Synergy effect will be activated.

The Amount of Hero

The number of each Hero in Public Hero Pool:

  • Normal: 27 of each Normal Hero
  • Good: 21 of each Good Hero
  • Elite: 18 of each Elite Hero
  • Epic: 13 of each Epic Hero
  • Legendary: 9 of each Legendary Hero

EXP

  1. At the start of each round, the Little Commander will obtain 2 EXP.
  2. Players can use Gold to exchange for the equivalent amount of EXP.
  3. The Little Commander reaches the next level when enough EXP is obtained.
  4. At higher Little Commander level, you can assign more heroes to battle.
  5. The chance to get high-quality heroes from the shop also increases with Little Commander's level.

Level

  1. Each Little Commander has 3 unique skills.
  2. The first skill will be unlocked when obtaining the Little Commander. The other 2 skills can be unlocked via using the Commander to play more battles.
  3. These 2 skills can also be unlocked via purchasing the skin of the Commander.

Source

  1. Basic Reward - Players automatically get a certain amount of Gold at the start of each round.
  2. Interest - Players can get 2 Gold (up to 4) as Interest for every 10 Gold they keep at the start of each round.
  3. Winning/losing Streak Bonus - Players can get some bonus Gold based on the current winning or losing streaks at the start of each round.
  4. Victory Reward - You can immediately get 1 Gold after each victory.
  5. Selling Hero - You get to sell a hero for a certain amount of Gold. The stronger the hero you sell, the higher the Gold penalty there is.
  6. Little Commander - Some Little Commanders can help you earn extra Gold.
  7. Synergy - The Eruditio Synergy can grant you a small amount of bonus Gold at the end of each round.

Function

  1. Recruit heroes.
  2. Refresh the shop.
  3. Level up the Little Commander Level.

Advanced Finance

  1. Save Gold properly in the early and mid-game and obtain interest for each round.
  2. When your HP is almost out, convert all the Gold into battle power. Otherwise, you will be eliminated with a large amount of Gold unspent.

Advanced Battle

  1. Activating Synergy as soon as possible is the basic tactic on the battlefield.
  2. Only a well-round lineup can gain the high ground. Generally, deploy Melee Heroes with high defense in the front row and Ranged Heroes with high damage in the back row.

Advanced Tactics

  1. In the mid and late game, keep an eye on your opponents' lineup and stock up on heroes who can counter them.
  2. All players recruit heroes in the same Public Hero Pool. With extra savings, you can buy some of the Heroes that your opponents are planning to collect, slowing down their pace of upgrading their Heroes to 3-star.

Ranking System

Every competitive season runs for three months. At the start of a new season, rewards will be distributed to mailboxes depending on the highest rank of a player achieved in the last season. Additionally, players' starting rank for the new season will be determined by their last season's high rank (at the end of the season). The higher a player's rank is in the previous season, the higher their starting rank will be in the new season.

Players can participate in the Magic Chess once Mode resources are downloaded. The system will match players with other players of similar rank level.

There are seven primary ranks: Warrior, Elite, Master, Grandmaster, Epic, Legend, and Mythic, and Mythic is the highest rank for Magic Chess same to Ranked Game. Depending on the placement a player ends up getting, a certain amount of cup points will be awarded or deducted accordingly. A player wins when they end up in the top 4 and loses when they end up in the bottom.

A player's rank goes up by 1 when the max cup points are reached for the rank. A player drops to a lower rank when the last cup point for the rank is lost.

Star Raising Points and Star Protection Points

On top of the cup points that a player gets from winning. Star Raising Points can help accelerate the ranking up process. in case a player loses the match by getting a bottom 4 finish, certain Star Protection Points may be deduction first before losing cup points.

Star Raising Points are granted for winning a match, i.e. finishing top 4. Star Protection Points are granted for losing a match, i.e. finishing bottom 4.

A player on a winning streak gets extra Star Raising Points, the longer the winning streak goes, the more Star Raising Points the player gets. A player gets even more extra Star Raising Points from winning 1st place consecutively. Star Raising Points can also be obtained through purchasing Starlight Member and Commanders.

When the cap of Star Protection Points is reached, instead of cup points, a certain amount of Star Protection Points will be deducted for the next loss. The deduction amount of Star Protection Points varies with the placement the player gets. For example, finishing at 8th place would result in a full deduction of all Star Protection Points, while only a small portion will be a deduction for a 5th finish.

The cap of both Star Raising Points and Star Protection Points increases as a player's rank go up, with Mythic Rank being an exception as both Star Raising Points and Star Protection Points don't work in the rank.

Rank Rewards

MC Warrior Rank.png

Warrior

1 Premium Skin Fragment Premium Skin Fragment.png
2500 Magic Coins Magic Coin.png
1 Little Commander Double EXP Card (1-day) Little Commander Double EXP Card (1-day).png
MC Elite Rank.png

Elite

3 Premium Skin Fragment Premium Skin Fragment.png
5000 Magic Coins Magic Coin.png
1 Little Commander Double EXP Card (1-day) Little Commander Double EXP Card (1-day).png
MC Master Rank.png

Master

Season Exclusive Skin
7500 Magic Coins Magic Coin.png
1 Little Commander Double EXP Card (1-day) Little Commander Double EXP Card (1-day).png
MC Grandmaster Rank.png

Grandmaster

Season Exclusive Skin
15000 Magic Coins Magic Coin.png
1 Little Commander Double EXP Card (1-day) Little Commander Double EXP Card (1-day).png
MC Epic Rank.png

Epic

Season Exclusive Skin
25000 Magic Coins Magic Coin.png
1 Little Commander Double EXP Card (1-day) Little Commander Double EXP Card (1-day).png
MC Legend Rank.png

Legend

Season Exclusive Skin
37500 Magic Coins Magic Coin.png
1 Little Commander Double EXP Card (1-day) Little Commander Double EXP Card (1-day).png
MC Mythic Rank.png

Mythic

Season Exclusive Skin
37500 Magic Coins Magic Coin.png
1 Little Commander Double EXP Card (1-day) Little Commander Double EXP Card (1-day).png

Chessboards

History

Magic Chess: Bang Bang

In mid-summer of the year 2019, Moonton releases a new game called Magic Chess: Bang Bang or MCBB and it has its own separate application. There are former commanders that can be seen in Patch 1.4.70 Loading Screen.

There are 10 Roles and 12 Features: Roles: Fighter, Marksman, Mech, Mage, Guardian, Tank, Warlock, Wrestler, Assassin, Preacher; Features: Elf, Nature, Eastern, Mortal, Wild, Cyborg, Spirits, Celestial, Devil, Undead, Empire, Angel.

However, MCBB has closed on January 24th, 2020. In return, it became the new mode of MLBB with distinct features but the same concept.

"Magic Chess: Bang Bang has been welcomed and loved by lots of players since launching. Thanks for your long-time support. Now, due to some adjustments of operation plans, Magic Chess: Bang Bang has closed on January 24th, 2020, but meanwhile, Magic Chess: Bang Bang has become a new mode of Mobile Legends: Bang Bang on January 24th, 2020. We're looking forward to meeting you there.

Details about the closing plan: The recharge/in-app purchase system has closed on January 2nd, 2020. The server has closed on January 24th, 2020.

Compensation for the closing: Download Mobile Legends: Bang Bang now, we will refund you MLBB's in-game Diamonds according to your purchase record of MCBB. For more details, please contact our Customer Service in Mobile Legends: Bang Bang.

Deeply sorry for the inconvenience, and we sincerely hope that Mobile Legends: Bang Bang could receive your support. Your understanding and support will be greatly appreciated!"

- MCBB and MLBB Team

Gallery

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