Mobile Legends: Bang Bang Wiki
Advertisement
Mobile Legends: Bang Bang Wiki
For its magical counterpart, see Physical defense.
An attribute to reduce Magic Damage received.

Magic Defense (Magic DEF, previously known as Magic Resistance) is a defensive attribute that reduces Magic Damage taken and can be obtained through emblems, items, or hero abilities.

Notes[]

Total Magic Defense[]

In reducing the Physical Defense, the fixed-value Defense Reduction comes first, then the Percentage DEF Reduction and Magic Penetration and finally the fixed-value PEN. This decrease can be defined as:

Magic Damage Multiplier[]

Stacking Magic Defense have diminishing returns, for example that is 120 Magic DEF reduces Magic Damage taken from 100% to 50% while having a 240 Magic DEF reduces to 33% Magic DMG only. However, note that in short, the more the Magic Defense, the lesser the Magic Damage Reduction received. The equation showing the effect of Magic DEF to Magic DMG is shown below:

Positive Defense[]

If Magic DEF = 100:

With 100 Magic Defense, the hero will take 54.55% of Magic DMG.

Negative Defense[]

If Magic DEF = -36:

With -36 Magic Defense, the hero will take 142.85% of Magic DMG or 42.85% Extra Magic DMG.

Examples[]
  • 15 Magic DEF → 88.88%
  • -60 Magic DEF → 200%

Increasing Magic Defense[]

Hero abilities[]

  • Alucard Alucard's Fission Wave Fission Wave (10-20 Hybrid Defense for each enemy hero hit for 6 seconds)
  • Atlas Atlas' Frigid Breath Frigid Breath (11-25 Hybrid Defense, scales with level, when it's present)
  • Barats Barats' Big Guy Big Guy (4–10 extra Hybrid Defense per stack, up to 100 Hybrid Defense, scales with Detona's Welcome Detona's Welcome level)
  • Carmilla Carmilla's Vampire Pact Vampire Pact (Steals 7-11 Hybrid Defense, up to 55, lasts 5 seconds, scales with level)
  • Estes Estes' Moonlight Immersion Moonlight Immersion (20–45 Hybrid Defense when linking with an allied hero, scales with skill level)
  • Faramis Faramis' Shadow Stampede Shadow Stampede (50-100 Hybrid Defense for 3 seconds, scales with skill level)
  • Fredrinn Fredrinn's Energy Eruption Energy Eruption (15-35 Hybrid Defense for 3 seconds after hitting a non-minion enemy, scales with skill level)
  • Khufra Khufra's Bouncing Ball Bouncing Ball (30%-100% Hybrid Defense, lasts 0.2 seconds, scales with skill level)
  • Lapu-Lapu Lapu-Lapu's Bravest Fighter Bravest Fighter (30-60 Hybrid Defense for 10 seconds, scales with skill level)
  • Leomord Leomord's Phantom Steed Phantom Steed (30-90 Hybrid Defense until end of Mounted State, scales with skill level)
  • Minotaur Minotaur's Rage Incarnate Rage Incarnate (5 (+0.5 × Hero Level) Hybrid Defense for ally each time he heals ally hero)
  • Roger Roger's Wolf Transformation Wolf Transformation (25-75 Hybrid Defense, scales with skill level)
  • Ruby Ruby's Let's Dance! Let's Dance! (9 (+1.8 × Hero Level) Hybrid Defense per stack, up to 108, scales with level)
  • Yin Yin's My Turn My Turn (50-80 Hybrid Defense that lasts for 8 seconds, , scales with skill level)

Emblems & Talents[]

Emblems & Talents Amount
Tank Emblem Tank Emblem 10 (Hybrid Defense, level 60)
Fighter Emblem Fighter Emblem 6 (Hybrid Defense, level 60)
Firmness Firmness 6 (Hybrid Defense)
Tenacity Tenacity 15 Hybrid Defense when HP is below 50%

Equipment[]

Item Amount Cost
Athena's Shield Athena's Shield 48 Coin 2150
Cursed Helmet Cursed Helmet 20 Coin 1760
Clock of Destiny Clock of Destiny Unique Passive-Destiny 72 (5-12 Hybrid Defense per stack, scales with level, up to 72, lasts 5 seconds) Coin 1950
Magic Blade Magic Blade 18 Coin 1050
Magic Resist Cloak Magic Resist Cloak 14 Coin 220
Oracle Oracle 20 Coin 1860
Radiant Armor Radiant Armor 40 Coin 1880
Radiant Armor Radiant Armor Unique Passive - Holy Blessing 120
(At full stacks, scales with level)
Rose Gold Meteor Rose Gold Meteor 23 Coin 1820
Silence Robe Silence Robe 23 Coin 1020
Thunder Belt Thunder Belt 15 Coin 1820
Thunder Belt Thunder Belt Unique Passive-Thunderbolt 1 Hybrid Defense (each time the attack hits an enemy hero, up to 9999 Stacks)
Tough Boots Tough Boots 22 Coin 700

Counter[]

Trivia[]

  • At the start of a match. all heroes have 15 base Magic Defense (not from the equipments, skills, and emblems).
  • The highest known magic defense that can be ever obtained is 1004. This can be done by using Level 15 Khufra Khufra with below 40% health equipped with physical defense-oriented Level 60 Tank Emblem Tank Emblem, Firmness Firmness talent, Tenacity Tenacity talent, Full-Stacks Radiant Armor Radiant Armor and 5 Athena's Shield Athena's Shield while Khufra Khufra's maxed leveled Bouncing Ball Bouncing Ball is active.
Advertisement