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Mobile Legends: Bang Bang Wiki
Mobile Legends: Bang Bang Wiki
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A tribal girl who can move together with her teammates.

Mathilda, Swift Plume is a hero in Mobile Legends: Bang Bang.


Base statistics [edit]
Attribute Base Growth
Level 1 Level 15
HP 2651 5290 188.5
Mana 430 1970 110
HP Regen 6.8 10.8 0.28571
Mana Regen 3.2 6.2 0.21429
Physical Attack 120 214 6.7143
Magic Power 0 0 0
Physical Defense 22 68 3.2857
Magic Defense 15 38 1.6429
Physical Penetration 0 -
Magic Penetration 0 -
Damage Reduction 0 -
Attack Speed 1.00 1.07 0.005
Attack Speed Ratio 100% -
Movement Speed 252 -
Percentage statistics
Attribute Percentage
Physical Penetration 0%
Magic Penetration 0%
Damage Reduction 0%
Physical Lifesteal 0%
Magic Lifesteal 0%
Spell Vamp 0%
Cooldown Reduction 0%
Resilience 0%
Critical Chance 0%
Critical Damage 200%
Critical Damage Reduction 0%
Healing Effect 0%
Healing Received 100%



In the vast Western Desert, on a barren land with its back facing the mountains, there lived an ancient and simple tribe. For generations, they had kept the traditions of their ancestors, guarded their sacred mountains, and lived hard but quiet lives. Mathilda and her family were members of this tribe.

Mathilda's father, Thasgard, was the leader of the entire tribe. He was brave, upright and responsible, and bore the burden of the tribe’s survival firmly on his shoulders. Under his influence, little Mathilda had developed a similar personality to her father, and was deeply proud of him.

One day, a group of sand hunters from Los Pecados broke into this closed-off tribe and disrupted the peace they had maintained for hundreds of years. The group of sand hunters lost their way in the desert chasing giant beasts. They were discovered by Mathilda's tribesmen right as they were on the cusp of death. The tribesmen brought them back to the tribe.

However, the expectations of the kind and innocent aboriginal tribesmen were shattered when their kind deeds were returned in the form of unforgivable atrocities. These were not ordinary sand hunters, but those of the "iceberg sand hunting group" under Waldo Kane, the most powerful boss in Los Pecados. These guys not only sought life in the desert, but also did a lot of dirty work and sinful deeds.

Despite being in a state close to death, some veterans of the sand hunting group developed an idea in their minds as soon as they saw the mountains behind the tribe: under this seemingly ordinary mountain range there were countless gold mines that could bring them a steady stream of wealth.

Under the care of the aboriginal tribesmen, the sand hunters quickly recovered and left the tribe under their guidance. Before leaving, they promised to repay everyone.

However, Mathilda’s tribesmen did not receive the reward they deserved, but were instead subject to a sinful invasion. The sand hunters who walked out of the desert quickly reported the news to Waldo Kane. On Kane's instruction, Kane’s nephew Blandy returned to Mathilda's tribe with a large number of thugs, preparing to take the entire mountain range by force.

For Mathilda’s tribesmen, this was the tribe’s sacred mountain range, and no one was allowed to tread on it. The tribe patriarch Thasgard sternly rejected Blandy's coercion and temptation, and asked him and his thugs to leave their homeland immediately.

Blandy, who had always traversed Los Pecados without a care, became enraged. He drew a gun and shot Thasgard, wounding him. He then gave him an ultimatum: Either leave the tribe’s land within a month and give up the gold mine at the back of the mountain range, or be wiped out together with his tribe.

Their patriarch now injured, the tribesmen, having lost their leader, fell into panic and confusion. More and more people began to advocate leaving the village to avoid further loss. Facing the retreating tribe, little Mathilda stood up, denounced their weakness, and called on everyone to take up arms and use their own strength to defend their homeland.

On one side was the small, weak Mathilda, and on the other side was the powerful sand hunter group and their gang of thugs. The tribesmen chose to be silent one after another, and began to quietly pack their things and prepare to leave the tribe.

Little Mathilda left the tribe in disappointment. She firmly believed that justice must exist in this world. For this reason, she began to wander the vast west, looking for people who could truly help the tribe. While marching to a small town not far from Los Pecados, Mathilda’s sense of justice got the better of her and she ended up in a dispute. Mathilda stood up and resisted the bullying perpetrators in front of her. Mathilda was outnumbered, but then, an old cowboy with a stubbled face appeared and repelled the bandits. He then teamed up with Mathilda and went with her.

It was none other than Clint, an old cowboy who had come to seek Blandy for revenge. After learning about what happened to Mathilda and her people, Clint, also with a strong sense of justice, decided to help Mathilda and fought alongside her to defend their homeland.

In the battle to defend her homeland, Mathilda established a deep relationship with Clint, Claude and others. After a tough ordeal, the brutal Blandy was defeated, and the bandits' covetous hopes of gaining the sacred mountain range were shattered.

The tribe restored the peace it had held in the past and Mathilda was summoned by the sacred mountain range. Upon entering the sacred mountain, she inherited a mysterious power that no one had inherited for hundreds of years.

For Mathilda, a great adventure had only just begun. In the setting sun, she bid farewell to her family and chose to go on the road with Clint, because she firmly believed that in this world, there were even more oppressed people out there waiting for justice to come, and she would do all she could to help them get it.

Blazing West

Main article: Blazing West (side story)

A Journey to Blacksnake Town

Main article: A Journey to Blacksnake Town



Ancestral Guidance.png
Ancestral Guidance
Damage Speed Up

Mathilda gains Ancestral Guidance.png Ancestral Guidance while moving. When it is fully charged, her next Basic Attack.png Basic Attack will be enhanced, dealing 200 (+100% Total Physical Attack) (+100% Total Magic Power) Magic Damage to the target and increasing her Movement Speed by 80 that will decay rapidly in 2.5 seconds.
Skill terms
Magic Basic AttackDeal Magic DMG to enemies. It can trigger ATK Effect and Magic Lifesteal.
Movement SpeedMovement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or over 420 both Slowdown and Speedup Effect will decay.
Calculated Movement Speed = Basic Movement Speed × (100% + All Speedup Effect% - All Slowdown Effect%).

Skill 1

Soul Bloom.png
Soul Bloom 2.png
Soul Bloom
Burst | Type: Magic Skill

Mathilda resonates with the power of her ancestors and summons wisps that surround her for 3.5 seconds. With the movement distance increased, more and more wisps will be attracted to her, capped at 6 wisps.
After casting this skill or reaching the time limit, the power of ancestors will guide the wisps to attack any nearby enemies in range regardless of whether or not they're in sight, each time dealing 375–600 (+100% Total Magic Power) Magic Damage. Damage is reduced to 20% when hitting the same target.
Skill terms
Magic SkillDeal Magic DMG to enemies. Doesn't trigger Physical Lifesteal, but triggers Magic Lifesteal and Spell Vamp (combined).
Level Scaling
Mana Cost60 / 70 / 80 / 90 / 100 / 110
Base Damage 375 / 420 / 465 / 510 / 555 / 600
Stack Scaling
Decay Ratio {100%, 20%, 20%, 20%, 20%, 20%}


  • The wisps have unusual targeting priorities; here is a list of the wisps' possible moves:
    • The wisps have a small priority for enemy heroes, as a result, a single wisp launched will attack the enemy hero even if there is a non-hero unit nearby.
    • If an enemy hero is nearby, non-hero units are attacked once.
      • After the nearby non-hero units have been designated to be hit once, all of the remaining wisps will attack the enemy hero.
    • If there are several enemy non-hero units or heroes nearby, the wisps will attack at random quantities.
      • If there are many enemy heroes and a non-hero unit(s) nearby, the wisps will attack the enemy heroes in a random amount before attacking the nearby non-hero unit{s) once if any wisps remain.

Skill 2

Guiding Wind.png
Guiding Wind
Blink Shield | Type: Blink

Mathilda creates a field surrounding her and leaps forward. Upon landing, she gains a Shield equal to 500–1000 (+180% Total Magic Power) and a 25% Movement Speed boost for 3 seconds. The allied units who come in contact with this field will receive 70% Shield, and Guiding Wind.png Guiding Wind: After the first allied hero uses Guiding Wind, that hero will be guided to Mathilda, and both of them will gain the same Movement Speed boost.
When using this skill during Circling Eagle.png Circling Eagle, Mathilda will not change her position.
The allied hero will lose Guiding Wind after leaving the area for 2 seconds.
Skill terms
BlinkPenetrable movement.
ShieldSpecial HP is preferentially deducted when taking damage. The shield with shorter duration or lower points is usually preferentially deducted when multiple shields are stacked.
Level Scaling
Cooldown13.0 / 12.4 / 11.8 / 11.2 / 10.6 / 10.0
Mana Cost75 / 80 / 85 / 90 / 95 / 100
Base Shield 500 / 600 / 700 / 800 / 900 / 1000


Circling Eagle.png
Circling Eagle 2.png
Circling Eagle
Blink Shield | Type: Magic Skill

Mathilda applies a Soul Mark to the targeted hero and then circles around the target for up to 2 seconds. During this period, wisps will rush to nearby enemies, each time dealing 60–70 (+15% Total Magic Power) Magic Damage.
After casting this skill or reaching the time limit, she will rush to the target, knocking back enemies on the path, stunning them for 0.4 seconds, and dealing 320–400 (+120% Total Magic Power) Magic Damage.
Mathilda gains control immunity and 600–900 (+160% Total Magic Power) during her circling.
Skill terms
Knocked BackA state that prevents a target from moving, attacking, or using skills. The target will move away from the caster within the duration.
StunnedA state that prevents a target from moving, attacking, or using skills.
Magic SkillDeal Magic DMG to enemies. Doesn't trigger Physical Lifesteal, but triggers Magic Lifesteal and Spell Vamp (combined).
Level Scaling
Mana Cost150 / 180 / 210
Wisp Damage 60 / 65 / 70
Knock Damage 320 / 360 / 400
Shield 600 / 750 / 900





See also

All heroes
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