An update for Mobile Legends: Bang Bang has been released on the Advanced Server.
I. New/Revamp Hero Hero[]
New Hero[]
Dinozard Rider - []
The Desert King who can absorb energy and become bigger.
- Passive: - Detona and Barats are partners. Each time Rahal deals damage with his skills, he absorbs energy and enhances himself, gaining 1 stack of [Robust] for a period of time which increases his size and attributes. Each time Detona deals damage to a target, he inflicts 1 stack of [Feast] to the target. When [Feast] reaches 4 stacks, Detona will gnaw the target upon the next Basic Attack, dealing [Physical Damage] according to his Max HP and restoring HP. When [Robust] surpasses 10 stacks. Rahal will [trample] the target with his Basic Attack. Each Basic Attack inflicts 2 stacks of [Feast] on the target.
- Skill 1: - Detona spits contaminated oil in the fan-shaped area in front, dealing damage to enemies within the area and slowing them. Meanwhile, Barats drops the firecracker onto the contaminated oil from his bag and ignites it, dealing damage to enemies within the area. The area of effect of [So-Called Teamwork] will increase when [Robust] reaches 6, 11, 16, 21 stacks.
- Skill 2. - Barats launches a missile to the designated area. Upon landing, a blast of flame spout out from the rear of the missile, dealing damage to the enemies in a straight line and pushing them away a certain distance.
- Ultimate: - Detona roars skyward and generates a forcefield around himself. Enemies that come in contact with the edge of the forcefield take damage and are stunned. Enemies in the forcefield take damage continuously and are slowed.
Desert Scimitar - []
Swift and dauntless fighter who battles with the help of the Desert Power.
- Skill 1: - Khaleed shoots sand knives, dealing damage to nearby enemies. Upon hitting the enemy, he leaps one time in the movement direction and casts this skill again for a maximum of 5 times.
- Skill 2: - Khaleed protects himself with the power of quicksand, restoring HP and Desert Power and reducing damage taken. Meanwhile, quicksand appears under his feet, slowing nearby enemies.
- Ultimate: - Khaleed summons a sandstorm and rushes toward a designated place, gaining Control Immunity, dealing damage to enemies on the path and constantly pushing them. Upon arriving at the destination, Khaleed shakes the ground, dealing great damage to enemies within the range and stunning them.
- Passive: Khaleed accumulates Desert Power while moving. After Desert Power is fully charged, Khaleed will slide on sand, increasing Movement Speed and enhancing his next Basic Attack. With the enhanced Basic Attack, Khaleed dashes to the target and raises a wave of surging sand, dealing damage to the target and enemies behind and leaving a pool of sand. Khaleed gains Movement Speed on the sand pool while his enemies are slowed on it.
Shadow Ranger - []
Ranger that fights for hope.
- Skill 1 : Benedetta withdraws swiftly and leaves a shadow in front. After a short delay, her shadow slashes forward in a fan-shaped area, dealing Physical Damage. Meanwhile, Benedetta dashes forward to slash, dealing Physical Damage. (If the target is hit by her shadow, damage caused by Benedetta herself will increase.)
- Skill 2 : Benedetta raises her weapon to defend, gaining Control Immunity and blocking damage 1 time from any source for a period of time. After defense, she stabs in a designated direction, dealing Physical Damage and slowing the target. If Benedetta defends a CC effect successfully during defense, she will inflict stun on the target instead of slow.
- Ultimate : Benedetta clenches Alecto and slashes forward after a short delay (invincible while dashing), slowing all targets on the path. After dashing, Benedetta detonates the Sword Intent on the path, strangling the enemy with the Sword Intent, dealing Physical Damage and slowing the enemy every several seconds.
- Passive : When holding down the Basic Attack button, Benedetta enters the Swordout state and keeps gathering the Sword Intent. If releasing the Basic Attack button after the Sword Intent is fully charged, Benedetta will use Swordout Slash in the direction she's facing and dash forward, dealing Physical Damage (identified as Skill Damage) to enemies on the path. Only when Benedetta is in Swordout state and her Sword Intent is fully charged by holding down the Basic Attack button, she can release the Swordout Slash. Benedetta can also gain Sword Intent when dealing damage via Basic Attack and Skills.
Revamp Hero[]
Malefic Gunner → Energy Gunner - []
- Skill 1: Layla fires a Malefic Energy Bomb, dealing damage to the first enemy hit and increasing the range of her Basic Attack.
- Skill 2: Layla fires an energy ball that explodes, dealing damage to the target and nearby enemies and applying Magic Marks to them. Layla can detonate Magic Marks with her following attacks, dealing damage to nearby enemies and slowing them.
- Ultimate: Layla fires an energy blast, dealing damage to enemies on the path. Each skill upgrade increases the ranges of her Basic Attack and Void Projectile.
- Passive: The damage of Layla's Basic Attacks and skills scales with the distance between her and the enemy.
Spacetime Swordmaster → Wandering Sword - []
- Skill 1 : Saber shoots out 5 flying swords, dealing damage to enemies. Spinning swords will circle around Saber for a while and then fly back to him. In this duration, damage dealt by Saber will cause spinning swords to pierce through the target, dealing damage to all targets on the path.
- Skill 2 : Saber charges towards a designated direction, dealing physical damage to all enemies on the path. Saber enhances the next Basic Attack when charge ends, dealing damage, and slowing the target.
- Ultimate : Saber attacks an enemy hero, knocking the target airborne, and then dealing 3 blows continuously. Each blow deals physical damage
- Passive : Saber's damage reduces the enemy's physical defense.
Son of the Dragon → Spear of Dragon []
The son of dragon, master of spear martial. → TBA
- Skill 1 : Zilong lifts an enemy over his back, dealing physical damage and reducing the target's physical defense.
- Skill 2 : Zilong charges forward and strikes with the Dragon Spear, dealing physical damage on target hit and slowing the target.
- Ultimate : Zilong gains Movement Speed, Attack Speed as well as Slow Immunity. Debuffs will be removed upon skill cast. While Supreme Warrior is active, Dragon Flurry can be triggered after every 2 Basic Attacks instead of after every 3 Basic Attacks.
- Passive: : After every 3 Basic Attacks, Zilong can attack the target in front multiple times with his next Basic Attack, dealing multiple times of his Basic Attack damage.
Moonlight Archer - []
Note: The old version of Miya will be temporarily banned on the Advanced Server, while the Revamped Miya will be available for free trial. Her skins will be temporarily unavailable while the Revamped Miya is under testing.
- Skill 2 : Miya shoots the Moon Arrow which splits into 8 minor arrows at the designated location, dealing physical damage, slowing the target hit, and applying Moon Eclipse effect to them. Upon taking damage from Miya for 8 times, the target affected by Moon Eclipse will be immobilized.
- Ultimate : Miya removes all debuffs on her right away and conceals herself (attacking by Miya breaks the concealment). Miya also immediately gains full stacks of Moon Blessing effect, increasing Movement Speed.
- Passive : Each time Miya hits a target with her Basic Attack, her Attack Speed will be increased. This effect caps at 5 stacks. After reaching full stacks, each Basic Attack Miya does summons Moonlight Shadow to aid her once.
Lightning Sorceress → Lightning Weaver - []
Master of lightning control, mage with burst potential. → TBA
- Skill 1 : Eudora casts forked lightning, dealing magic damage to enemies in a fan-shaped area in front of her. Enemies affected by Superconductor will take additional magic damage after a short delay.
- Skill 2 : Eudora launches a lightning bolt towards the target, dealing magic damage and stunning the target. If the target is affected by Superconductor, the lightning bolt will split into minor bolts upon hit and further spread towards up to 3 targets nearby, dealing magic damage and stunning them. Minor lightning bolts prioritize heroes.
- Ultimate : Eudora summons a great lightning storm, dealing magic damage to the target. If the target is affected by Superconductor, the lightning charges will spread on the ground towards nearby enemies, dealing magic damage.
- Passive : Eudora's skills inflict Superconductor on the target. Additional effects will be applied when Eudora lands her skills on to targets affected by Superconductor.
II. Weekly Free Heroes & New Skins[]
- Badang's skin "Fist of Zen" will be available in Epic Showcase on July 6.
- Kimmy's skin "Frost Wing" will be available on July 9 (Server Time). Diamond 899. Kimmy and skin "Frost Wing" will be in a bundle and available on July 9 (Server Time). Launch week 30% Diamonds OFF.
- 8 Free Heroes: Server Time 7/3/2020 05:01:00 to 7/10/2020 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Carmilla: Hayabusa: Minsitthar: Wanwan; Ling: Faramis: Uranus, X.Borg
6 Extra Starlight Member Heroes: Cyclops, Irithel, Ruby: Chang'e, Zhask, Hanabi
III. Hero Adjustments[]
New/Revamp Heroes[]
- NERF ↓ Base HP Restoration reduced from 150-250 to 75-125
- BUFF ↑ Whereas the lost HP bonus ratio increased from 7-12% to 9%-14%.
- BUFF ↑ Damage Reduction increased from 70% to 80%.
- BUFF ↑ Slow effect increased from 40% to 60%
- BUFF ↑ Physical Attack Bonus of Swordout Slash increased from 200% to 220%
- NERF ↓ Base HP Restoration reduced from 150 to 120.
- NERF ↓ The target slashed by the shadow is slowed by 60% for 0.5s now.
- REMOVED - Slow effect removed.
- BUFF ↑ Stun duration increased from 1 to 1.58.
"Due to the cooldown reset of Spear Strike, Zilong is able to use this skill frequently. Though we have nerfed him in the last update, his performance is still over our expectations. So we decided to reduce the damage of Spear Strike again."
- NERF ↓ Base damage adjusted from 250-500 to 150-300.
- NERF ↓ Physical Defense Reduction adjusted from 15-40 to 10-30.
- NERF ↓ Increased it's cooldown from 28-20s to 35-27s
- NERF ↓ Overall damage reduced by 15% at all levels.
- BUFF ↑ His skills benefit 50% from Physical Lifesteal now instead of 30%.
- NERF ↓ Slow effect adjusted from 40% for 2 seconds to 30% for 1.5 seconds.
- BUFF ↑ The distance and width of the charge increased by 20%.
- FIX Optimized visual effect.
- FIX Fixed the issue where Tigreal can knock the enemy behind him airbome.
- Attribute
- NERF ↓ Base Physical Attack reduced by 5.
- Attribute
- BUFF ↑ Base Physical Defense increased by 3.
- Attribute
- BUFF ↑ Physical Attack Growth increased by 2.
Other Heroes[]
"Slightly shortened the backswing of his Basic Attack."
- NERF ↓ The Movement Speed gain from the Turtle Ship after decay increased from 15% to 21%.
- BUFF ↑ Synchronized the indicator size with the actual effect.
- NERF ↓ Max HP based bonus damage adjusted from 10% at all levels to 7.5%-10%.
- ADJUST ~ Max HP based bonus damage adjusted from 5% at all levels to 3%-6%.
- NERF ↓ Physical and Magic Defense gain adjusted from 60%-100% to 50%-100%.
- NERF ↓ Slow duration reduced from 0.5 to 0.2s.
- NERF ↓Cooldown adjusted from 11-9 to 13-10s.
- NERF ↓ Base damage reduced from 150-350 to 120-270.
- BUFF ↑ Cooldown reduced from 8-6.5 to 7-5s.
- BUFF ↑ Mana Cost reduced from 60-110 to 50-75
- NERF ↓ Skill range reduced by 15%.
- NERF ↓ Max HP based bonus damage adjusted from 6% to 4%.
- BUFF ↑ Magic Power Bonus increased from 70% to 100%
- NERF ↓ Base Shield adjusted from 420-770 to 300-700.
- NERF ↓ Slow effect reduced from 25% to 10%.
- FIX Optimized skill description
- ADJUST ~ Base Damage adjusted from 60-185 to 50-200.
- BUFF ↑ Physical Attack Bonus increased from 35% to 50%.
- NERF ↓ Only the Physical Attack Bonus damage can be critical now.
- FIX Optimized skill description
- BUFF ↑ Cooldown reduced from 40-26 to 32-24s.
- FIX Fixed the issue where the enhanced Basic Attack cannot trigger the attack effects.
- BUFF ↑ Base damage over time adjusted from 75-150 to 100-150.
- FIX Optimized the response upon charging into a block.
- BUFF ↑ Gatotkaca can now pass through the block more precisely.
- BUFF ↑ The damage of his enhanced Basic Attack scales less with his level now. He now restores HP based on Rage consumption.
- BUFF ↑ Base damage of each stardust wave increased by 30 at all levels.
- NERF ↓ Base damage dealt by Beta reduced from 441-657 to 225-315.
- FIX Fixed the incorrect damage description.
- BUFF ↑ Base damage adjusted from 15-155 to 30-180.
- NERF ↓ Physical Attack Bonus adjusted from 80% to 70%.
- BUFF ↑ Extra damage for the next 2 Basic Attacks adjusted from 10%-20% to 10%-30%.
- NERF ↓ Base damage adjusted from 120-200 to 30-120.
- NERF ↓ Physical Attack Bonus adjusted from 100% to 70%.
- NERF ↓ This skill also deals 12% of the enemy's lost HP as Physical Damage now.
- BUFF ↑ Base damage adjusted from 280-505 to 300-550.
- BUFF ↑ Slow effect adjusted from 30% to 40%.
- BUFF ↑ Airborne duration adjusted from 0.9 to 1.2s.
- BUFF ↑ Base damage adjusted from 960-1440 to 1200-1800.
- NERF ↓ Attack Speed gain and Movement Speed gain adjusted from 3.5%-6% to 2%-4.5%.
- ADJUST ~ Physical Attack Bonus adjusted from 42% to 34%-44%.
- ADJUST ~ Magic Power Bonus adjusted from 48% to 40%-50%.
- NERF ↓ The enemy units will restore Movement Speed more quickly now after leaving the area of slow effect.
- NERF ↓ Cooldown adjusted from 24-16 to 28-20s.
IV. Battlefield Adjustments[]
Battlefield[]
- Fixed the abnormal damage result when casts his to .
- Fixed the issue where would exit the Barrel prematurely when using Barrel skill in in Brawl Mode.
- Fixed the abnormal skill timer of 's caused by leaving bushes after using the skill.
- Fixed 's model color issue after getting off the wall caused by leaving bushes after using his .
- Fixed the display issue of the incoming HP restoration for .
- Fixed the issue happened when and are in the same match.
Equipment[]
- Blade of the Heptaseas
a. BUFF ↑ Physical Attack increased from 65 to 70.
b. Unique Passive
1. BUFF ↑ Ambush - Extra base damage of the next Basic Attack increased from 180 to 240
2. NERF ↓ whereas the Physical Attack Bonus reduced from 100% to 60%. - Blade of Despair
a. NERF ↓ Physical Attack reduced from 170 to 160. - Raptor Machete
a. NERF ↓ The Unique Passive deals Physical Damage instead of True Damage now.
b. FIX Optimized the description
Soul of Lava:
a. NERF ↓ Damage for Marksman/Mage/Support adjusted from 50+60% Physical Attack to 50+30% Physical Attack+50*Attack Speed. Slow effect reduced from 30% to 20%.
b. NERF ↓ Damage for Assassin/Fighter/Tank adjusted from 50+40% Physical Attack to 50+20% Physical Attack+30+Attack Speed. Slow effect reduced from 80% to 60%.
V. System Adjustments[]
- Adjusted Chapter 10 of Mastery Code for and .
- MCL Optimization Simplified the promotion/elimination progress. Tidied up the redundant interfaces.
- Added the special effects for the MCL champion team members and 5-player teams on the loading screen.
- New style is applied to the bullet screen sent by the streamer.
- Fixed the sound effect issue due to reconnection.
- AFK Punishment Rule Adjustments
a. Performing short period AFK multiple times is regarded as AFK and the player will be punished.
b. If the total AFK time of a player is over a certain period of time, this player will not get a star even if the team has won the match.
c. The player who has performed AFK multiple times will be banned from Ranked Mode for a long period of time.