An update for Mobile Legends: Bang Bang has been released on the Advanced Server.
From The Designers[]
From The Designers - New Mode is here!
Since the release of Magic Chess, we were once surprised at its charm to players. And this mode has actually affected the core gameplay of Mobile Legends.
To develop a mode which is completely different from the core mode, this is really an experimental thing. For a long time, the improvement to Magic Chess is regarded as a significant task. We hope our efforts will make our players enjoy the game more.
Apart from Magic Chess, we have also heard some voices for other modes.
As a result, here comes the Mirror Mayhem! A super entertaining game mode combined Mirror Mode with Mayhem Mode!
In the Hero Selection phase, players vote for the hero they would like to use out of a random set of heroes. The hero with the most votes will become the hero that is used by the entire team.
The skill effects, damage and cooldown of all heroes are enhanced so as to make the game much more entertaining.
Heroes start with Lv.4. Players can gain Gold more quickly. The CD of Arrival is shorter. The game will be more fast-paced!
Mirror Mayhem is still under the process of development. We are doing the final adjustments and optimizations to this new mode, including the balancing test. If you have found any bugs or issues in this mode, please report it to us immediately. We will fix the problem as soon as possible. Enjoy the new mode!
I. New/Revamp Hero[]
New Hero[]
The Lone Star - []
A ranged shooter launching heavy attacks on enemies.
- Passive: - Protti is able to move while channeling, at the cost of having longer channeling time and lower Attack Speed bonus. Each Basic Attack slows the enemy and inflicts 1 stack of Abyss Mark on the enemy, capped at 5 stacks. Each stack of Abyss Mark increases Protti's Critical Chance against the target. If Protti's Basic Attack is critical, he gains extra Movement Speed for 0.8s.
- Skill 1: - Protti launches a shock wave in the designated direction, dealing damage and inflicting Abyss Mark on enemies hit. As the shock wave travels, for each enemy it hits, it deals extra damage and applies additional stacks of Abyss Mark.
- Skill 2: - Protti dashes to an enemy, dealing damage, stunning the enemy, and inflicting Abyss Mark on the enemy. Upon hitting the target, he is able to move one more time in the movement direction.
- Ultimate: - Protti locks on all the targets within 7 yards, dealing damage to the target according to the stack number of Abyss Mark the target has. All Abyss Marks on the target will be reset.
Dino Rider - []
The Desert King who can absorb energy and become bigger.
- Passive: - Detona and Barats are partners. Each time Detona deals damage with his skills, he absorbs energy and enhances himself, gaining 1 stack of [Robust] for a period of time which increases his size and attributes. Each time Detona deals damage to a target, he inflicts 1 stack of [Feast] to the target. When [Feast] reaches 4 stacks, Detona will gnaw the target upon the next Basic Attack, dealing [Physical Damage] according to his Max HP and restoring HP. When [Robust] surpasses 10 stacks. Detona will [trample] the target with his Basic Attack. Each Basic Attack inflicts 2 stacks of [Feast] on the target.
- Skill 1: - Detona spits contaminated oil in the fan-shaped area in front, dealing damage to enemies within the area and slowing them. Meanwhile, Barats drops the firecracker onto the contaminated oil from his bag and ignites it, dealing damage to enemies within the area. The area of effect of [So-Called Teamwork] will increase when [Robust] reaches 6, 11, 16, 21 stacks.
- Skill 2. - Barats launches a missile to the designated area. Upon landing, a blast of flame spout out from the rear of the missile, dealing damage to the enemies in a straight line and pushing them away a certain distance.
- Ultimate: - Detona roars skyward and generates a forcefield around himself. Enemies that come in contact with the edge of the forcefield take damage and are stunned. Enemies in the forcefield take damage continuously and are slowed.
Shadow Ranger - []
Ranger that fights for hope.
- Skill 1 : Benedetta withdraws swiftly and leaves a shadow in front. After a short delay, her shadow slashes forward in a fan-shaped area, dealing Physical Damage. Meanwhile, Benedetta dashes forward to slash, dealing Physical Damage. (If the target is hit by her shadow, damage caused by Benedetta herself will increase.)
- Skill 2 : Benedetta raises her weapon to defend, gaining Control Immunity and blocking damage 1 time from any source for a period of time. After defense, she stabs in a designated direction, dealing Physical Damage and slowing the target. If Benedetta defends a CC effect successfully during defense, she will inflict stun on the target instead of slow.
- Ultimate : Benedetta clenches Alecto and slashes forward after a short delay (invincible while dashing), slowing all targets on the path. After dashing, Benedetta detonates the Sword Intent on the path, strangling the enemy with the Sword Intent, dealing Physical Damage and slowing the enemy every several seconds.
- Passive : When holding down the Basic Attack button, Benedetta enters the Swordout state and keeps gathering the Sword Intent. If releasing the Basic Attack button after the Sword Intent is fully charged, Benedetta will use Swordout Slash in the direction she's facing and dash forward, dealing Physical Damage (identified as Skill Damage) to enemies on the path. Only when Benedetta is in Swordout state and her Sword Intent is fully charged by holding down the Basic Attack button, she can release the Swordout Slash. Benedetta can also gain Sword Intent when dealing damage via Basic Attack and Skills.
Revamp Hero[]
Malefic Gunner → Energy Gunner - []
- Skill 1: Layla fires a Malefic Energy Bomb, dealing damage to the first enemy hit and increasing the range of her Basic Attack.
- Skill 2: Layla fires an energy ball that explodes, dealing damage to the target and nearby enemies and applying Magic Marks to them. Layla can detonate Magic Marks with her following attacks, dealing damage to nearby enemies and slowing them.
- Ultimate: Layla fires an energy blast, dealing damage to enemies on the path. Each skill upgrade increases the ranges of her Basic Attack and Void Projectile.
- Passive: The damage of Layla's Basic Attacks and skills scales with the distance between her and the enemy.
Spacetime Swordmaster → Wandering Sword - []
- Skill 1 : Saber shoots out 5 flying swords, dealing damage to enemies. Spinning swords will circle around Saber for a while and then fly back to him. In this duration, damage dealt by Saber will cause spinning swords to pierce through the target, dealing damage to all targets on the path.
- Skill 2 : Saber charges towards a designated direction, dealing physical damage to all enemies on the path. Saber enhances the next Basic Attack when charge ends, dealing damage, and slowing the target.
- Ultimate : Saber attacks an enemy hero, knocking the target airborne, and then dealing 3 blows continuously. Each blow deals physical damage
- Passive : Saber's damage reduces the enemy's physical defense.
Son of the Dragon → Spear of Dragon []
The son of dragon, master of spear martial. → TBA
- Skill 1 : Zilong lifts an enemy over his back, dealing physical damage and reducing the target's physical defense.
- Skill 2 : Zilong charges forward and strikes with the Dragon Spear, dealing physical damage on target hit and slowing the target.
- Ultimate : Zilong gains Movement Speed, Attack Speed as well as Slow Immunity. Debuffs will be removed upon skill cast. While Supreme Warrior is active, Dragon Flurry can be triggered after every 2 Basic Attacks instead of after every 3 Basic Attacks.
- Passive: : After every 3 Basic Attacks, Zilong can attack the target in front multiple times with his next Basic Attack, dealing multiple times of his Basic Attack damage.
Moonlight Archer - []
Note: The old version of Miya will be temporarily banned on the Advanced Server, while the Revamped Miya will be available for free trial. Her skins will be temporarily unavailable while the Revamped Miya is under testing.
- Skill 2 : Miya shoots the Moon Arrow which splits into 8 minor arrows at the designated location, dealing physical damage, slowing the target hit, and applying Moon Eclipse effect to them. Upon taking damage from Miya for 8 times, the target affected by Moon Eclipse will be immobilized.
- Ultimate : Miya removes all debuffs on her right away and conceals herself (attacking by Miya breaks the concealment). Miya also immediately gains full stacks of Moon Blessing effect, increasing Movement Speed.
- Passive : Each time Miya hits a target with her Basic Attack, her Attack Speed will be increased. This effect caps at 5 stacks. After reaching full stacks, each Basic Attack Miya does summons Moonlight Shadow to aid her once.
Lightning Sorceress → Lightning Weaver - []
Master of lightning control, mage with burst potential. → TBA
- Skill 1 : Eudora casts forked lightning, dealing magic damage to enemies in a fan-shaped area in front of her. Enemies affected by Superconductor will take additional magic damage after a short delay.
- Skill 2 : Eudora launches a lightning bolt towards the target, dealing magic damage and stunning the target. If the target is affected by Superconductor, the lightning bolt will split into minor bolts upon hit and further spread towards up to 3 targets nearby, dealing magic damage and stunning them. Minor lightning bolts prioritize heroes.
- Ultimate : Eudora summons a great lightning storm, dealing magic damage to the target. If the target is affected by Superconductor, the lightning charges will spread on the ground towards nearby enemies, dealing magic damage.
- Passive : Eudora's skills inflict Superconductor on the target. Additional effects will be applied when Eudora lands her skills on to targets affected by Superconductor.
II. Weekly Free Heroes & New Skins[]
- Wanwan's Starlight Skin “Teen Pop", the Exclusive Starlight Skin in August, will be available on August 1st (Server Time) on Official Server. Stay tuned.
8 Free Heroes: Server Time 7/24/2020 05:01:00 to 7/31/2020 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Angela: Alpha; Clint; Hilda; Granger; Sun; Aldous; Franco
III. Hero Adjustments[]
New/Revamp Heroes[]
- NERF ↓ Base damage of the enhanced Basic Attack reduced from 100 to 50.
- NERF ↓ HP restoration reduced from 7.5%-15% of lost HP to 5-10% of lost HP.
- NERF ↓ Defense duration reduced from 0.8 to 0.6s.
- BUFF ↑ Physical Attack bonus increased from 50% to 80%.
- FIX Optimized the recommended build.
- NERF ↓ The bonus Damage after reaching full stacks of "Gnaw" adjusted from 12% of the target's HP to 6% of his own HP.
Other Heroes[]
- NERF ↓ Using this skill in Ejected State stuns the enemy for 0.1s instead of 1.2s.
- ADJUST ~ Kupa's HP adjusted from 700 plus 120% of Popol's HP to 1200 plus 100% of Popol's HP.
- BUFF ↑ Cooldown adjusted from 10-7 to 8-6s.
- BUFF ↑ Cooldown adjusted from 48-42 to 48-36s.
- BUFF ↑ Movement Speed reduction increased by 10% at all levels.
- NERF ↓ The base damage that can be absorbed by the energy shield reduced from 400-1000 to 300-750.
- NERF ↓ Shield and HP Regeneration increase reduced from 50% at all levels to 30%-50%.
- ADJUST ~ Each stack of Physical and Magic Defense gain adjusted from 23-40 to 12-45.
IV. Battlefield Adjustments[]
Battlefield[]
- Optimized the visual effect in Western Desert.
- Optimized the vibration effect of , , , , , and .
- Fixed the issue where Endless Strike cannot be stacked up when Golden Staff in some instances. and are equipped with
Equipment[]
- Glowing Wand
NERF ↓ Unique Passive: Scorch - The damage increase upon the same target for multiple times reduced from 2.5% to 2%. - Queen's Wings
Unique Passive:
a. NERF ↓ Demonize - Damage reduction adjusted from 50% to 40%.
b. NERF ↓ Physical Lifesteal gain adjusted from 30% to 40%.
c. NERF ↓ Cooldown adjusted from 50 to 60s.
d. ADDED + Added an icon reminder when the skill is ready.
V. System Adjustments[]
- New function: Report Group Avatar
- The newly-obtained heroes can be used in Ranked Mode only after they are used in at least 2 Classic/Brawl matches.