An update for Mobile Legends: Bang Bang has been released on the Advanced Server.
From The Designers - A New patch focuses on the Brawl Mode Balancing
It has been several months since the last Brawl adjustment. During this period, we have been testing the Magic Chess and another upcoming new mode and have accumulated some effective experience on mode balancing. Although the experience is still not mature enough, we have decided to apply what we have learned in these months to the oldest arcade mode in MLBB -- Brawl Mode.
In the past, we thought the balance performance should be almost the same in Braw Mode and the common modes, so players didn't have to learn how to play Brawl Mode.
But now, we have found some new balancing methods which can make most of the heroes more balanced in different modes.
When we apply these methods to Brawl Mode, what we hope is not to purely change the order on hero tier list but to narrow the gap between the upper heroes and the bottom heroes. and are still powerful, but you can find a way to deal with them now other than dodging!
We hope Braw players can learn something useful after reading this patch note.
I. New/Revamp Hero
New Hero
The Lone Star - Brody
A ranged shooter launching heavy attacks on enemies.
- Passive:
Abyss Corrosion - Brody is able to move while channeling, at the cost of having longer channeling time and lower Attack Speed bonus. Each Basic Attack slows the enemy and inflicts 1 stack of Abyss Mark on the enemy, capped at 5 stacks. Each stack of Abyss Mark increases Brody's Critical Chance against the target. If Brody's Basic Attack is critical, he gains extra Movement Speed for 0.8s.
- Skill 1:
Abyss Impact - Brody launches a shock wave in the designated direction, dealing damage and inflicting Abyss Mark on enemies hit. As the shock wave travels, for each enemy it hits, it deals extra damage and applies additional stacks of Abyss Mark.
- Skill 2:
Corrosive Strike - Brody dashes to an enemy, dealing damage, stunning the enemy, and inflicting Abyss Mark on the enemy. Upon hitting the target, he is able to move one more time in the movement direction.
- Ultimate:
Torn-Apart Memory - Brody locks on all the targets within 7 yards, dealing damage to the target according to the stack number of Abyss Mark the target has. All Abyss Marks on the target will be reset.
Dino Rider - Barats
The Desert King who can absorb energy and become bigger.
- Passive:
Big Guy - Detona and Barats are partners. Each time Detona deals damage with his skills, he absorbs energy and enhances himself, gaining 1 stack of [Robust] for a period of time which increases his size and attributes. Each time Detona deals damage to a target, he inflicts 1 stack of [Feast] to the target. When [Feast] reaches 4 stacks, Detona will gnaw the target upon the next Basic Attack, dealing [Physical Damage] according to his Max HP and restoring HP. When [Robust] surpasses 10 stacks. Detona will [trample] the target with his Basic Attack. Each Basic Attack inflicts 2 stacks of [Feast] on the target.
- Skill 1:
So-Called Teamwork - Detona spits contaminated oil in the fan-shaped area in front, dealing damage to enemies within the area and slowing them. Meanwhile, Barats drops the firecracker onto the contaminated oil from his bag and ignites it, dealing damage to enemies within the area. The area of effect of [So-Called Teamwork] will increase when [Robust] reaches 6, 11, 16, 21 stacks.
- Skill 2.
Missile Expert - Barats launches a missile to the designated area. Upon landing, a blast of flame spout out from the rear of the missile, dealing damage to the enemies in a straight line and pushing them away a certain distance.
- Ultimate:
Detona's Welcome - Detona roars skyward and generates a forcefield around himself. Enemies that come in contact with the edge of the forcefield take damage and are stunned. Enemies in the forcefield take damage continuously and are slowed.
Revamp Hero
, Courageous Blade
From the designers:
Having two stances of Twin-Blade and Heavy-Sword and the corresponding personalized mechanisms is the main characteristic of Revamped Lapu-Lapu. In the battle, players can choose either to play ranged with the twin blades or play melee with the heavy sword according to the actual condition. In this revamp, we have preserved the main mechanism of Lapu-Lapu - swapping weapons and redesigned his skills, in order to make this old hero more distinguishable between his two instances and more playable in the battle.
Hero Feature: A free warrior who has two instances and can swap between two weapons.
- Passive:
Hero's Faith
- Lapu-Lapu gains Energy from Passive now instead of Bravery Blessing stacks. The Energy will increase automatically every second. Lapu-Lapu gains Energy from hitting enemies with his skills. When his Energy is full, his next Basic Attack or [Justice Blade] will be enhanced. The next enhanced Basic Attack will grant him a shield and cause him to dash toward the target, dealing extra damage. The next enhanced [Justice Blade] will apply a slow effect and grant him a shield.
- Skill 1:
Justice Blade
- In Twin-Blade stance. Lapu-Lapu releases two boomerangs in the designated direction. Each boomerang deals damage to enemies hit on its way out or back.
- In Heavy-Sword stance, Lapu-Lapu slashes forward with his heavy sword, dealing damage to enemies hit and stun them.
- Skill 2:
Brave Stance
- In Twin-Blade stance, Lapu-Lapu slashes his twin blades and charges in a designated direction.
- In Heavy-Sword stance, Lapu-Lapu whirls his twin blades, dealing damage to nearby enemies. For each hero hit, he gains a certain amount of damage reduction.
- Ultimate:
Chieftain's Rage
- In Twin-Blade stance, Lapu-Lapu releases Chieftain's Rage, leaps up, combines his twin blades into one heavy sword, and slashes in a designated area, dealing a great amount of damage. He then enters the Heavy-Sword stance with all his skills enhanced for 15s.
- In Heavy-Sword stance. Lapu-Lapu releases three heavy slashes with his heavy sword forward. Each slash deals a great amount of damage. Right after each slash, he is able to move a certain distance toward a designated direction.
Malefic Gunner → Energy Gunner -
- Skill 1:
Malefic Bomb Layla fires a Malefic Energy Bomb, dealing damage to the first enemy hit and increasing the range of her Basic Attack.
- Skill 2:
Void Projectile Layla fires an energy ball that explodes, dealing damage to the target and nearby enemies and applying Magic Marks to them. Layla can detonate Magic Marks with her following attacks, dealing damage to nearby enemies and slowing them.
- Ultimate:
Destruction Rush Layla fires an energy blast, dealing damage to enemies on the path. Each skill upgrade increases the ranges of her Basic Attack and Void Projectile.
- Passive:
Malefic Gun The damage of Layla's Basic Attacks and skills scales with the distance between her and the enemy.
Spacetime Swordmaster → Wandering Sword -
- Skill 1
Flying Sword: Saber shoots out 5 flying swords, dealing damage to enemies. Spinning swords will circle around Saber for a while and then fly back to him. In this duration, damage dealt by Saber will cause spinning swords to pierce through the target, dealing damage to all targets on the path.
- Skill 2
Charge: Saber charges towards a designated direction, dealing physical damage to all enemies on the path. Saber enhances the next Basic Attack when charge ends, dealing damage, and slowing the target.
- Ultimate
Triple Sweep: Saber attacks an enemy hero, knocking the target airborne, and then dealing 3 blows continuously. Each blow deals physical damage
- Passive
Enemy's Bane: Saber's damage reduces the enemy's physical defense.
Son of the Dragon → Spear of Dragon
The son of dragon, master of spear martial. → TBA
- Skill 1
Spear Flip: Zilong lifts an enemy over his back, dealing physical damage and reducing the target's physical defense.
- Skill 2
Spear Strike: Zilong charges forward and strikes with the Dragon Spear, dealing physical damage on target hit and slowing the target.
- Ultimate
Supreme Warrior: Zilong gains Movement Speed, Attack Speed as well as Slow Immunity. Debuffs will be removed upon skill cast. While Supreme Warrior is active, Dragon Flurry can be triggered after every 2 Basic Attacks instead of after every 3 Basic Attacks.
- Passive:
Dragon Flurry: After every 3 Basic Attacks, Zilong can attack the target in front multiple times with his next Basic Attack, dealing multiple times of his Basic Attack damage.
Moonlight Archer -
Note: The old version of Miya will be temporarily banned on the Advanced Server, while the Revamped Miya will be available for free trial. Her skins will be temporarily unavailable while the Revamped Miya is under testing.
- Skill 2
Arrow of Eclipse: Miya shoots the Moon Arrow which splits into 8 minor arrows at the designated location, dealing physical damage, slowing the target hit, and applying Moon Eclipse effect to them. Upon taking damage from Miya for 8 times, the target affected by Moon Eclipse will be immobilized.
- Ultimate
Hidden Moonlight: Miya removes all debuffs on her right away and conceals herself (attacking by Miya breaks the concealment). Miya also immediately gains full stacks of Moon Blessing effect, increasing Movement Speed.
- Passive
Moon Blessing: Each time Miya hits a target with her Basic Attack, her Attack Speed will be increased. This effect caps at 5 stacks. After reaching full stacks, each Basic Attack Miya does summons Moonlight Shadow to aid her once.
Lightning Sorceress → Lightning Weaver -
Master of lightning control, mage with burst potential. → TBA
- Skill 1
Forked Lightning: Eudora casts forked lightning, dealing magic damage to enemies in a fan-shaped area in front of her. Enemies affected by Superconductor will take additional magic damage after a short delay.
- Skill 2
Electric Arrow: Eudora launches a lightning bolt towards the target, dealing magic damage and stunning the target. If the target is affected by Superconductor, the lightning bolt will split into minor bolts upon hit and further spread towards up to 3 targets nearby, dealing magic damage and stunning them. Minor lightning bolts prioritize heroes.
- Ultimate
Thunder's Wrath: Eudora summons a great lightning storm, dealing magic damage to the target. If the target is affected by Superconductor, the lightning charges will spread on the ground towards nearby enemies, dealing magic damage.
- Passive
Superconductor: Eudora's skills inflict Superconductor on the target. Additional effects will be applied when Eudora lands her skills on to targets affected by Superconductor.
II. Hero Adjustments
Use BUFF ↑ NERF ↓ ADJUST ~ to indicate strengthening, nerfing, and adjustments.
New/Revamp Heroes
- ADJUST ~
"Although it is a large feature for Brody to release skills while winding up his Basic Attacks, the combination of the high-damage skills and Basic Attacks can deal damage which is unforeseeable for the enemies. Thus, we have removed this setting and made some compensations to Brody."
Basic Attack NERF ↓
Passive BUFF ↑
- BUFF ↑ The Movement Speed gain after dealing critical damage: 25% → 50%, but it will decay rapidly in 1s.
Skill 1 BUFF ↑
- BUFF ↑ Base Damage 250-450 → 250-550.
- NERF ↓ Slightly shortened the casting.
Skill 2 BUFF ↑
- BUFF ↑ Slightly shortened the casting
- ADJUST ~
"Because the Ultimate has become more complicated now, we have decided to simplify the Passive. In addition, we have adjusted the damage of the skills to avoid over-negative experience of the enemies that are devoured by Barats."
- Attributes NERF ↓
- NERF ↓ Attack Speed Ratio (The ratio of Attack Speed benefits from equipment and emblem): 90% → 50%
Passive BUFF ↑
- BUFF ↑ Deals extra damage to enemies that have 4 stacks of [Gnaw] → When [Big Guy] reaches 16 stacks. Detona will deal extra damage and inflict slow effect with his Basic Attack.
- UNDOCUMENTED ? Skill Name: I AM BIG! → Big Guy
Skill 1 BUFF ↑
- BUFF ↑ Oil Damage Bonus: 5% Total HP → 7% Total HP
- BUFF ↑ Base Detonation Damage: 90-240 → 120-320
Skill 2 UNDOCUMENTED ?
Ultimate NERF ↓
- NERF ↓
- BUFF ↑
- BUFF ↑
Ultimate BUFF ↑
- BUFF ↑ The ratio between the first damage and second damage to the main target adjusted from 5:6 to 6:5. Total damage remains the same.
- NERF ↓
Skill 1 NERF ↓
- REMOVED - Removed slow effect
Skill 2 NERF ↓
- NERF ↓ Cooldown: 4 → 5
Ultimate BUFF ↑
- ADDED + 40% Added Slow Effect that lasts for 4s
Other Heroes
- NERF ↓
"With players' growing familiarity with the hero, Yi Sun-shin has become more powerful in the early and middle game especially in the high-rank matches. We will keep observing his performance and may have more adjustments on him in the future."
Passive NERF ↓
- NERF ↓ Critical Damage of the first enhanced attack: 85%-100% → 70%-100%
Skill 1 NERF ↓
- REMOVED - 30% Damage Reduction removed
- NERF ↓
"We believe it is reasonable for Ling to have high damage, but we also hope that the opponents can deal with Ling's assassination to some extent."
Passive NERF ↓
- NERF ↓ If Ling is controlled on the wall, he will fall onto the ground and be slowed by 30% for 2s
Skill 2 NERF ↓
- NERF ↓ The delay of casting this skill on walls: 0.45s → 0.55s
Ultimate NERF ↓
- NERF ↓ Movement Speed gain: 30% → 10%
- FIX Optimized description of
Skill 1 and
Ultimate.
- NERF ↓
"We have nerfed the combo of Atlas in order to give the opponents more possibilities when facing Atlas Skill 2,
Blink, and
Ultimate."
- ADJUST ~
"In the high-rank matches, Popol and Kupa have always been backing up teammates. We decide to reduce their backing up ability and increase their damage."
- Attributes NERF ↓
- NERF ↓ Kupa's HP Inherition: 1000+100% Popol's HP → 1300+80% Popol's HP
Skill 1 ADJUST ~
- NERF ↓ Base Damage: 240-330 → 200-290
- BUFF ↑ Physical Attack Bonus 60% → 75%
Skill 3 NERF ↓
- NERF ↓ Movement Speed Reduction: 35% → 20%
Ultimate BUFF ↑
- BUFF ↑ Attack Speed gain: 30%-50% → 30%-70%
- NERF ↓
"Though being nerfed last time, Yu Zhong still shows his strong ability in high-rank matches. By reducing his mobility, durability, and damage, we hope the opponents can find a way to deal with him."
Passive NERF ↓
- NERF ↓ Eruption Duration of Sha Residue: 1s → 2s
- When Sha Essence is fully charged
- ADJUST ~ Movement Speed gain: 30% → 45% (can only be triggered once and will decay rapidly in 2s)
- NERF ↓ Spell Vamp: 20% → 10%
Ultimate NERF ↓
- NERF ↓ Base Damage dealt in Black Dragon form: 200-360 → 180-310
- NERF ↓
"With players' growing familiarity with the hero, Luo Yi is often used in the high-rank matches now. Here we have slightly reduced her damage and control ability."
Skill 1 NERF ↓
- NERF ↓ Base Damage 250-450 → 230-430
Skill 2 NERF ↓
- NERF ↓ Base Damage of the First Damage: 250-350 → 200-280
- NERF ↓ Magic Power Bonus of the First Damage: 50% → 40%
- NERF ↓ Reaction damage and distance reduced by 10%
- BUFF ↑
"As a Fighter, Kaja lacks pushing ability and durability in the early game. Thus, we have strengthened him in these aspects."
- BUFF ↑
"The last adjustment has made Claude less competitive in the early game. Thus, we have slightly strengthened his Skill 1."
- ADJUST ~
"As an Assassin that can counter heroes who rely heavily on skills, we think it's reasonable to preserve his silence ability. But currently his Passive is too easily triggered, which makes the opponents hard to deal with him. Therefore, we have made the following adjustments."
- Attribute BUFF ↑
- BUFF ↑ Attack Speed: 1.0875 → 1.1675
Passive NERF ↓
- NERF ↓ The enemy can now be silenced only when being controlled.
- ADJUST ~
"The huge gap between her damage in the early and late game has affected the game experience of both her users and opponents. Thus, we have balanced this problem while preserving her high hit chance in the early game."
- ADJUST ~
"Aldous is relatively weak in the early game, but his enhanced Basic Attack in the late game makes him hard to deal with. Thus, we have reduced the difficulty of farming for him and nerfed his enhanced Basic Attacks."
Skill 1 ADJUST ~
- BUFF ↑ Base Damage of enhanced Basic Attack: 100-300 → 130-330
- NERF ↓ Damage increase from each stack of Soul Steal: 8 → 7
- ADJUST ~
"We have fixed the shield limit issue and strengthened the shield provided by her Skill 1."
Skill 1 ADJUST ~
- BUFF ↑ Shield: 350-700 → 400-750
- FIX Fixed the issue where her shield gain can surpass 50% of her Max HP.
- ADJUST ~ Optimized skill description.
- BUFF ↑
"We have balanced the two skill branches and slightly enhanced his farming ability in the early game."
- BUFF ↑
Passive BUFF ↑
- BUFF ↑ 10% of enemy's lost HP → 15% of enemy's lost HP
Ultimate BUFF ↑
- BUFF ↑ Cooldown: 36-24s → 28-20s
- BUFF ↑
- BUFF ↑
Skill 2 BUFF ↑
- BUFF ↑ Base Damage: 230-455 → 300-450
- BUFF ↑ Cooldown: 9-7s → 8-6s
- BUFF ↑ Mana Cost: 60-110 → 50-75
- NERF ↓
Passive NERF ↓
- NERF ↓ Slightly reduced the damage of the enhanced Basic Attack in the late game
Skill 1 NERF ↓
- NERF ↓ Slow Effect: 40% → 30%
III. Weekly Free Heroes & New Skins
- Freya's skin [Raven Shogun] will be available on August 18 (Server Time). Diamond 899. Launch week 30% Diamonds OFF.
[Freya] and [Raven Shogun] will be in a bundle and available on August 18 (Server Time) Launch week 30% Diamonds OFF. - Dyrroth's skin [Orochi Chris] will be available from August 12 to September 10, (Server Time). Diamond 1288. Launch week 30% Diamonds OFF.
[Dyrroth] and [Orochi Chris] will be in a bundle and available from August 12 to September 10 (Server Time). Launch week 30% Diamonds OFF. - Guinevere's skin [Athena Asamiya] will be available from August 12 to September 10 (Server Time). Diamond 1288. Launch week 30% Diamonds OFF.
[Guinevere] and [Athena Asamiya] will be in a bundle and available from August 12 to September 10 (Server Time). Launch week 30% Diamonds OFF. - 8 Free Heroes: Server Time 8/14/2020 05:01:00 to 8/21/2020 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Lolita: Rafaela: Yi Sun-shin: Kimmy, Gatotkaca; Ling; Minsitthar: Valir
6 Extra Starlight Member Heroes: Chang'e; Moskov; Lancelot: Clint; Argus, Belerick
IV. Battlefield Adjustments
- Fixed the issue where the default map will be changed to The Celestial Palace when switching from higher quality graphics to lower quality graphics.
- Fixed the abnormal warning frame when the hero is on the edge of the bush near the Mid Lane Turret.
- Fixed the abnormal animation when using
Ultimate,
Winter Truncheon, and Cyclone Eye is simultaneously triggered.
's - Credit Score cannot be restored in VS Al mode when it is higher than 70.
- Optimized the visual effect of "One More Game" on the post-game screen.
- Added the introduction of Hero Power.
- Added the history of matches that are played with friends.
Brawl Mode
[From The Designers] -- A new patch focuses on the Brawl Mode balancing
It has been several months since the last Brawl adjustment. During this period, we have been testing the Magic Chess and another upcoming new mode and have accumulated some effective experience on mode balancing. Although the experience is still not mature enough, we have decided to apply what we have learned in these months to the oldest arcade mode in MLBB -- Brawl Mode.
In the past, we thought the balance performance should be almost the same in Brawl Mode and the common modes, so players didn't have to learn how to play Brawl Mode.
But now, we have found some new balancing methods which can make most of the heroes more balanced in different modes.
When we apply these methods to Brawl Mode, what we hope is not to purely change the order on hero tier list but to narrow the gap between the upper heroes and the bottom heroes.
and are still powerful, but you can find a way to deal with them now other than dodging!We hope Brawl players can learn something useful after reading this patch note.
Battle Spells
Revitalize - Restoration reduced by 50%
Flameshot - Cooldown increased by 50%, Damage reduced by 25%
Strengthened Heroes
- : No Adjustment → Damage Dealt+8%, Damage Taken+5%
- : No Adjustment → Damage Taken+8%
- : No Adjustment → Damage Taken+8%
- : No Adjustment → Damage Dealt+8%
- : No Adjustment → Damage Dealt+8%
- : No Adjustment → Damage Taken+5%
- : No Adjustment → Damage Taken+5%
- : No Adjustment → Damage Taken+5%
- : No Adjustment → Damage Taken+5%
- : No Adjustment → Damage Dealt+8%
- : No Adjustment → Damage Taken+3%
- : No Adjustment → Damage Dealt+3%
- : No Adjustment → Damage Taken+3%
- : No Adjustment → Damage Taken+3%
Weakened Heroes
- : No Adjustment → Damage Dealt-5%, Damage Taken+5%
- : No Adjustment → Healing Effect-5%, Damage Taken+5%
- : No Adjustment → Damage Dealt-5%, Damage Taken+5%
- : No Adjustment → Damage Taken+8%
- : No Adjustment → Damage Taken+8%
- : No Adjustment → Damage Dealt-5%
- : No Adjustment → Damage Taken+5%
- : No Adjustment → Damage Dealt-3%
- : No Adjustment → Damage Taken+3%
- : No Adjustment → Damage Dealt-3%
Undocumented Changes
- FIX wrong skill name) (