An update for Mobile Legends: Bang Bang has been released on the Advanced Server.
From The Designers[]
Magic Chess is one year old now!
Over the past year, our designers have learned a lot from the seasonal adjustments, and we have prepared a brand new season, Magic Chess: Blazing, Hammer.
New/Revamp Hero[]
New[]
, Heavenly Fist[]
Firm and righteous champion
- Skill 1:
- Paquito can Parry for a while, reducing his damage taken and increasing Movement Speed [Use Again]: Paquito throws forth a heavy blow, dealing Physical Damage.
- [Champ Stance] Enhanced: Lengthens the duration of Parry and increases damage reduction, Paquito launches a hook afterward that deals higher damage.
- Skill 2:
- Paquito dashes forth and throws a jab, dealing Physical Damage to all enemies within area of effect.
- [Champ Stance] Enhanced: Gives Paquito's jab even more striking force, dealing higher Physical Damage to enemies within area of effect.
- Ultimate:
- Paquito launches an elbow strike to all enemies in 'front, dealing Physical Damage and pushing them to the destination. He then swings a haymaker at rapid speed, dealing Physical Damage and slowing targets, as he darts back.
- [Champ Stance] Enhanced: Having pushed enemies to the destination, Paquito launches an uppercut, dealing Physical Damage and knocking his enemies airborne instead of slowing them.
- Passive:
- Paquito builds stacks when damaging enemies with his Basic Attacks or casting skills. Once 4 stacks have been reached, he enters [Champ Stance]: enhancing Paquito's next skill and skipping its cooldown. Paquito excels in his technique and has a higher Base Attack Speed.
Astrowarden - []
Mage wielding the power of the galaxy who can use skills freely in her domain.
- Passive: - Yve gains Galactic Power when dealing damage to enemy heroes with her skills. Each stack of Galactic Power increases Movement Speed for her. When she creates a Galactic Field, all the Galactic Power will be reset, increasing the number of ultimate casts and removing the Movement Speed gain.
- Skill 1: - Yve detonates Galactic Energy in a designated area, dealing Magic Damage to the targets. The targets in the central area will be slowed.
- Skill 2: - Yve summons a pulsing meteor in a designated area, dealing Magic Damage to the targets hit. [Use Again]: Starting from the original place, the meteor will deal Magic Damage continuously to the target and slow the target.
- Ultimate: - Yve gains Galactic Power when dealing damage to enemy heroes with her skills. Each stack of Galactic Power increases Movement Speed for her. When she creates a Galactic Field, all the Galactic Power will be reset, increasing the number of ultimate casts and removing the Movement Speed gain.
Revamp Hero[]
, Dark Angel[]
Fallen angel who is immortal.
- Skill 1: - Argus puts out a demonic hand towards an enemy. When the target is hit, both sides will be drawn towards each other, instead of Argus moving to the front of the target. Besides, Argus can make an extra slash whether Demonic Grip hits the target or not.
- Skill 2: - Argus strikes enemies with his demonic blade. Any enemy hit will lose HP for 4s while moving.
- Ultimate: - In addition to the original 5-second death immunity, a new Passive effect is added: Gains permanent Attack Bonus after leveling up.
- Passive: - Argus strikes the target three times instead of two, starting from two rapid slashes and then thrusting his blade forward and attack.
I. Hero Adjustments[]
- Use → to indicate the changes.
- Use BUFF ↑ NERF ↓ ADJUST ~ to indicate strengthening, nerfing, and adjustments.
New/Revamp Heroes[]
- ADJUST ~
"Argus was comparatively weak before reaching LV. 4, so we've adjusted the Attribute that had been offered by his Ultimate to be granted to him earlier. Besides, we've largely improved his Energy Regen speed, which enables his enhanced Basic Attacks to be triggered more frequently. To balance out the effect of this, we've slightly reduced his damage and HP Regen."
- Attributes BUFF ↑
- BUFF ↑ Base Physical Attack: 104 → 119
- ADJUST ~
- BUFF ↑ Energy Regen speed largely increased.
- NERF ↓ Physical Attack Bonus for each enhanced Basic Attack: 60% → 50%
- NERF ↓ Base HP Regen: 60 → 50
- NERF ↓
- NERF ↓ Physical Attack offered by the Ultimate: 25-45 → 10-30
- ADJUST ~
"Paquito seems to be so reckless. It's not easy for him to hit a target, but once he grabs the chance he can instantly strike enemies to low HP with combos, especially in the early game. Therefore, we reduced the damage of Skill 2 for each casting and its cooldown time."
- BUFF ↑
- BUFF ↑ Damage of each Basic Attack: 80% → 90% of Physical Attack
- BUFF ↑
- BUFF ↑ Cooldown: 10-8s → 8-6s
- BUFF ↑
- NERF ↓ Base Damage: 300-750 → 250-600
- NERF ↓ Enhanced Base Damage: 510-1275 → 400-960
- BUFF ↑ Cooldown: 7-4.5s → 6-4.5s
Other Heroes[]
- BUFF ↑
- BUFF ↑
- BUFF ↑ Penetration Damage of Basic Attacks: 0.54-1.1 → 0.68-1.1
- BUFF ↑ Penetration Damage after is cast: 0.64-1.2 → 0.78-1.2
- ADJUST ~
- ADJUST ~ Moskov throws out the Spear of Destruction after powering up shortly, dealing Physical Damage to enemies along a straight line. The spear disappears when hitting an enemy hero, dealing higher Physical Damage to enemies behind them.
(Revamped)
- ADJUST ~
- "Through previous adjustments, we chiefly improved player experience in the early and late game when using Brody. Now we are going to deal with the problem regrading his Basic Attack."
- "With his unique Basic Attack mechanism, Brody is not restricted by the slow casting of Basic Attacks, because of the high damage output of single attacks in the early game and critical attacks in the late game. Therefore, his performance is always surprisingly overpowered. We've decreased his early-game Basic Attack Damage and mid- and late-game Crit Damage by the adjustments below. As compensation, his normal Basic Attack Damage in the middle game has been increased, which can last for a relatively long time. We will continue to observe his performance on the Advanced Server."
- ADJUST ~
- ADJUST ~ Damage: 200% of Physical Attack → 130% of Physical Attack + 30*LV (the part of damage that scales with levels cannot be critical)
II. Weekly Free Heroes & New Skins[]
- Fanny "Christmas Carnival" and the "Christmas Carnival's Call" event will be available on Dec. 24th
- 8 Free Heroes: Server Time 12/18/2020 05:01:00 to 12/25/2020 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Wanwan; Aldous; Chou; Angela; Estes; Terizla; Clint; Ling
6 Extra Starlight Member Heroes: Martis; Harith; Leomord; Vale; Lunox; Khufra
III. Battlefield Adjustments[]
- We've optimized the item icons of " Divine Glaive", " Arcane Boots", and " Rose Gold Meteor", according to player feedback. More item icons will be optimized in the future.
- The lanning guide on the battlefield does not need to be set in each match now. It is automatically turned on. You can switch it on or off via the mini map on the Hero Selection screen
IV. System Functions[]
- Optimized the violation penalty criteria of Mild Poor Performance, to avoid misjudgments as much as possible.
- Optimized the display of Win Rate in Draft Pick.
- Optimized the rule that forbids the use of new heroes played less than twice in Draft Pick
V. Bug Fix[]
- Fixed the issue where using " " didn't increase heroes' Movement Speed.
- Fixed the issue that caused " " unavailable when was charging her , Removed the prohibition sign on " ".
- Fixed the issue that caused unable to change directions occasionally after tapping the .
- Fixed the display issue of the special effects above some creeps' heads.
- Fixed the issue where heroes moved abnormally after using " " in some cases.
- Fixed the issue where heroes with control immunity moved abnormally when allied cast his at them.
- Fixed the screen vibration issue for heroes knocked back by 's .
- Fixed the issue where couldn't cast at .
- Fixed the issue that caused the abnormal damage of 's to the first target hit.
- Fixed the issue that reset the cooldown of 's after her was unlocked.
- Fixed the issue that caused the abnormal increase of minions' Movement Speed after the battle lasted for 9 minutes. Now it can scale normally with time.
- Fixed the issue where skills were still cooling down after heroes died with skills not cast successfully.
- Fixed the abnormal display of creep icons in the mini map after reconnection.
- Fixed the issue regarding the inconsistencies between some creeps' descriptions in Battlefield Overview and their actual performance on the battlefield.
- Fixed the issue where the settings of Favorite Heroes didn't take effect in real time.
- Fixed the issue where the background music on the MCL interface didn't stop after returning to the main interface.