Mobile Legends: Bang Bang Wiki
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Mobile Legends: Bang Bang Wiki

An update for Mobile Legends: Bang Bang has been released on the Advanced Server.

From The Designers[]

All Little Commanders have got their new portraits!
The MLBB team is striving to upgrade game quality gradually from minor aspects, in hopes that the Little Commander characters can be visually pleasing to our players. Enjoy the Magic Chess Mode!
The MLBB team has received player feedback on the Little Commanders and is also working hard on addressing the problems. Thanks for your feedback!

New/Revamp Hero[]

New[]

Paquito Paquito, Heavenly Fist[]

Firm and righteous champion

  • Skill 1: Heavy Left Punch Heavy Left Punch
    • Paquito can Parry for a while, reducing his damage taken and increasing Movement Speed [Use Again]: Paquito throws forth a heavy blow, dealing Physical Damage.
    • [Champ Stance] Enhanced: Lengthens the duration of Heavy Left Punch and increases damage reduction, Paquito launches a hook afterward that deals higher damage.
  • Skill 2: Jab Jab
    • Paquito dashes forth and throws a jab, dealing Physical Damage to all enemies within area of effect.
    • [Champ Stance] Enhanced: Gives Paquito's jab even more striking force, dealing higher Physical Damage to enemies within area of effect.
  • Ultimate: Knockout Strike Knockout Strike
    • Paquito launches an elbow strike to all enemies in 'front, dealing Physical Damage and pushing them to the destination. He then swings a haymaker at rapid speed, dealing Physical Damage and slowing targets, as he darts back.
    • [Champ Stance] Enhanced: Having pushed enemies to the destination, Paquito launches an uppercut, dealing Physical Damage and knocking his enemies airborne instead of slowing them.
  • Passive: Champ Stance Champ Stance
    • Paquito builds stacks when damaging enemies with his Basic Attacks or casting skills. Once 4 stacks have been reached, he enters [Champ Stance]: enhancing Paquito's next skill and skipping its cooldown. Paquito excels in his technique and has a higher Base Attack Speed.

Astrowarden - Yve Yve[]

Mage wielding the power of the galaxy who can use skills freely in her domain.

  • Passive: Galactic Power Galactic Power - Yve gains Galactic Power when dealing damage to enemy heroes with her skills. Each stack of Galactic Power increases Movement Speed for her. When she creates a Galactic Field, all the Galactic Power will be reset, increasing the number of ultimate casts and removing the Movement Speed gain.
  • Skill 1: Void Blast Void Blast - Yve detonates Galactic Energy in a designated area, dealing Magic Damage to the targets. The targets in the central area will be slowed.
  • Skill 2: Meteor Fall Meteor Fall - Yve summons a pulsing meteor in a designated area, dealing Magic Damage to the targets hit. [Use Again]: Starting from the original place, the meteor will deal Magic Damage continuously to the target and slow the target.
  • Ultimate: Real World Manipulation Real World Manipulation - Yve gains Galactic Power when dealing damage to enemy heroes with her skills. Each stack of Galactic Power increases Movement Speed for her. When she creates a Galactic Field, all the Galactic Power will be reset, increasing the number of ultimate casts and removing the Movement Speed gain.

Revamp Hero[]

Argus Argus, Dark Angel[]

Fallen angel who is immortal.

  • Skill 1: Demonic Grip Demonic Grip - Argus puts out a demonic hand towards an enemy. When the target is hit, both sides will be drawn towards each other, instead of Argus moving to the front of the target. Besides, Argus can make an extra slash whether Demonic Grip hits the target or not.
  • Skill 2: Meteoric Sword Meteoric Sword - Argus strikes enemies with his demonic blade. Any enemy hit will lose HP for 4s while moving.
  • Ultimate: Eternal Evil Eternal Evil - In addition to the original 5-second death immunity, a new Passive effect is added: Gains permanent Attack Bonus after leveling up.
  • Passive: Warmonger Warmonger - Argus strikes the target three times instead of two, starting from two rapid slashes and then thrusting his blade forward and attack.

I. Hero Adjustments[]

  1. Use → to indicate the changes.
  2. Use BUFF ↑ NERF ↓ ADJUST ~ to indicate strengthening, nerfing, and adjustments.

New/Revamp Heroes[]

Paquito Paquito BUFF ↑

"We decided to revert some of the previous adjustments, since Paquito's survivability was weakened to an undesirable degree. Besides, we are trying to slightly restrain the benefits of enhanced Skill 1 in the early game."

  • Skill 1 Skill 1
    • BUFF ↑ Base Shield: 200-400 + 100% Physical Attack → 200-500 + 110% Physical Attack
  • Enhanced Skill 1 Enhanced Skill 1 NERF ↓
    • NERF ↓ Shield Enhancement Ratio: 120% → 100% (240-480 + 120% Physical Attack → 200-500 + 110% Physical Attack)
  • Skill Name
    • Skill 1: Parry → Heavy Left Punch
    • Ultimate: Annihilation Strike → Knockout Strike

Other Heroes[]

Johnson Johnson BUFF ↑

"In the previous patches, we made optimization to the use of Johnson's Ultimate, after which we gladly found that more players picked him in matches. In contrast, some "veteran drivers” told us that they thought Johnson drove too slow to hit enemies. Besides, we have always been trying to realize a more immersive driving experience for players. Therefore, we have added a new feature for his Ultimate, which allows Johnson to hit the gas and drive faster by tapping the skill. His speed returns to normal when releasing the button. We hope that it will bring more fun into the game."

  • Ultimate Ultimate BUFF ↑
    • BUFF ↑ His Skill 2 Skill 2 will transfer during the drive. Pressing and holding Skill 2 Skill 2 for a while increases driving speed gradually, which will return back to normal after releasing it.
Carmilla Carmilla ADJUST ~

"As a support with special skill effects, Carmilla has relatively strong solo abilities but offers fewer team benefits than other supports. As a result, she can only give an unsatisfactory gaming experience despite her high win rate. Therefore, we decided to further enhance her mobility and teamwork ability at the cost of a certain proportion of damage output and survivability. We'll be paying close attention to her performance and considering possible subsequent adjustments."

  • Passive Passive NERF ↓
    • NERF ↓ Defense stolen from target hit: 10-20 → 5-10
  • Skill 2 Skill 2 BUFF ↑
    • BUFF ↑ Movement Speed increased
  • Ultimate Ultimate BUFF ↑
    • NERF ↓ The Slow Effect on a single target was weakened.
    • BUFF ↑ Ratio of transmitted Damage and Control among targets with the Curse of Blood: 50% → 70%
Moskov Moskov BUFF ↑
  • Ultimate Ultimate BUFF ↑
    • BUFF ↑ Base Damage: 480-650 → 600-800
    • NERF ↓ Total Physical Attack Bonus: 140% → 100%
    • BUFF ↑ Slows the first target hit by 80% for 0.8s.
    • FIX Optimized the description.
Mathilda Mathilda ADJUST ~

"Mathilda was unduly powerful in harassing enemies together with minion waves in the early game, so we have nerfed her damage during that period and enhanced her role in the team."

  • Skill 1 Skill 1 BUFF ↑
    • NERF ↓ Base Damage: 500-650 → 400-600
    • BUFF ↑ Magic Power Bonus: 60% → 70%
  • Skill 2 Skill 2 BUFF ↑
    • BUFF ↑ Ratio of Shield received by allied heroes: 50% → 70%
Benedetta Benedetta NERF ↓

"We thought that Benedetta was still overpowered. This time, we expected to bala nce her power by weakening her early to mid game damage."

  • Passive Passive NERF ↓
    • NERF ↓ Base Damage of fully charged Basic Attack: 50 → 0
    • BUFF ↑ Decay Ratio of Damage to Minions: 40% → 50%
  • Skill 1 Skill 1 NERF ↓
    • NERF ↓ Base Damage of Slashes: 100-220 → 50-150
Fanny Fanny ADJUST ~

"Fanny's power was enhanced too much after we increased her Energy Regen Sp eed in the last patch. Therefore, we decided to reduce the Energy Cost of her Skill 2 instead."

  • Attribute NERF ↓
    • NERF ↓ Energy Regen per second: 4 → 3 (reverted to the same state as on the Official Server)
  • Skill 2 Skill 2 BUFF ↑
    • BUFF ↑ Energy Cost: 18-13 → 17-12 (with the Energy Cost of each successive use decreases accordingly)
Hanabi Hanabi NERF ↓

"Hanabi was slightly overpowered after the adjustments in the previous patch, so we have partially reverted the conversion ratio of HP Regen to Shield."

  • Passive Passive NERF ↓
    • NERF ↓ Conversion Ratio of HP Regen to Shield: 100% → 60%
Lapu-Lapu Lapu-Lapu ADJUST ~

"We've optimized the last phase of Lapu-Lapu's Ultimate, since its area of effect appeared to be unidentifiable to both sides. Accordingly, we've weakened his survivability and maintained his high damage output, in order to balance out the influence of the former adjustment, which means a bigger challenge for him to enter the battlefield at good timing."

  • Ultimate (Heavy-Sword) Ultimate (Heavy-Sword) ADJUST ~
    • ADJUST ~ Extra Defense: 30-70 → 10-40 Added the hitbox display for the 3rd phase and optimized the skill cast.
    • ADDED + Added the hitbox display for the 3rd phase and optimized the skill cast.
Brody Brody NERF ↓

"Based on our observations, it was necessary to slightly revert his power growth in the late game."

  • Attribute NERF ↓
    • NERF ↓ Physical Attack Growth: 14 → 13
Luo Yi Luo Yi NERF ↓

"Based on our observations, it was necessary to slightly revert his power growth in the late game."

  • Passive Passive NERF ↓
    • NERF ↓ Magic Power Bonus of Reaction Damage: 195% → 190%
Khaleed Khaleed NERF ↓
  • Skill 1 Skill 1 NERF ↓
    • NERF ↓ Physical Attack Bonus: 130% → 125%
Clint Clint BUFF ↑

"The previous adjustments of Clint didn't meet our expectations."

  • Skill 2 Skill 2 NERF ↓
    • BUFF ↑ Enhanced its ability to penetrate walls. Now it can penetrate thicker walls than before.
Popol and Kupa Popol and Kupa ADJUST ~

"Watch out! Popol's trap will hurt you bad.”"

  • Popol's Surprise Popol's Surprise ADJUST ~
    • ADDED + Deals a small amount of Magic Damage to enemies (70-100 + 20% Magic Power).
Uranus Uranus ADJUST ~

"Uranus was hard to deal with due to excessive slow and speed up effects. We hope to give enemies more room in fighting against him. Besides, we also wanted to stress his ability to become stronger over time in battle, so we have enhanced his Passive."

  • Ultimate Ultimate NERF ↓
    • REMOVED - Removed the immunity to slow effects during his Ultimate.
  • Passive Passive BUFF ↑
    • BUFF ↑ HP Regen per second for each stack: 2-10 → 3-14
Aldous Aldous BUFF ↑
  • BUFF ↑ We've optimized the casting of Aldous' Ultimate Ultimate, which allows players to use it by simply tapping the hero icon beside the Ultimate Ultimate button.

II. Weekly Free Heroes & New Skins[]

  1. Benedetta's skin "Street Blow" will be available as the January Starlight Skin on January 1st
  2. Valir's Epic Skin "Demonlord" will be available in Epic Showcase on January 5th.
  3. 8 Free Heroes: Server Time 1/1/2021 05:01:00 to 1/8/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
    Gatotkaca; Cyclops; Lunox; Lesley; Harley; Moskov; Badang; Alice
    6 Extra Starlight Member Heroes: Baxia, Terizla; Benedetta; Valir; Hayabusa; Wanwan

III. Battlefield Adjustments[]

  1. Optimized the special effect of Fanny Fanny's Skill 2 Skill 2.
  2. Replaced Hilda Hilda's skill icon with new ones.
  3. Fixed the black lines glitch of the ground behind the Base Turrets in the Top and Middle Lanes on map Imperial Sanctuary on some devices.
  4. Added a general special effect to the following heroes when revealing a target's position with skills:
    Hayabusa Hayabusa, Aldous Aldous, Mathilda Mathilda, Yi Sun-shin Yi Sun-shin, Moskov Moskov, Argus Argus, Nana Nana, Angela Angela, Gusion Gusion, Chang'e Chang'e, Kaja Kaja
  5. Optimized the display of the range circle around creeps. When creeps get close to it, its color changes.
  6. Optimized the laning recommendations for some heroes.
  7. Fixed the control effect of the Emblem Talent - Brave Smite of Custom Tank Emblem on allied heroes.
  8. Movement Speed Growth of Minions per minute: 15 → 30 (with the maximum total increase unchanged)
  9. Siege Minion Waves' Physical Defense Growth: 0 → 4; Magic Defense Growth: 0 → 3
  10. Normal Siege Minion Waves' Physical Attack Growth: 15 → 25
  11. Siege Minion Waves' Physical Attack Growth after an enemy Base Turret is destroyed: 15 → 30
  12. Siege Minion Waves' Physical Attack Growth after Lord is killed: 19.6 → 33

IV. System Functions[]

  1. Equipment Added
    a. Added a Spare Equipment feature in Preparation, which allows players to add Spare Equipment to every build. Spare Equipment in use can be easily purchased via Battlefield Shop in matches.
    b. Adjusted the interaction of equipment change in the battle preparation interface to allow changing multiple pieces of equipment at a time.
    c. Added a filter option of owned heroes to the Hero Selection list in the battle preparation interface.
  2. Adjusted the Credit Score requirement to 60 for entering Arcade Mode.
  3. Credit Score does not restore by playing Magic Chess.
―Mobile Legends: Bang Bang
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