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Mobile Legends: Bang Bang Wiki
Revamped Hero
Karina
The Shadow Blade
Shadow Blade (revamp) wall.jpg

Assassin Icon.png Skill Description

Revamped Hero - [The Shadow Blade] Karina

  • Context
  • As the most eagerly anticipated hero in the "Reforge Your Legend" event, Karina's revamp was certainly no small challenge for us. Her role focuses more on "agility and assassination", so we've decided that this revamp should retain 'assassin' as her main feature while her agility needs to be strengthened, too.

Passive: [Shadow Combo] Extra damage will be dealt to a target when they are hit 3 times. Triggering Shadow Combo at hero targets reduces the cooldowns of Karina's Skill 1 and Skill 2.

Skill 1: [Dance of Blades] Karina keeps flourishing her twin blades to defend against all Basic Attacks as she increases her Movement Speed. She launches a spinning slash when hit by a close-range Basic Attack, or throws a shadowblade at the attacker when hit by a long-range Basic Attack. During the "Dance of Blades" state, Karina's next Basic Attack will be enhanced, with which she can charge at the target and slow them down. This state ends when the enhanced Basic Attack or Shadow Assault is cast.

Ultimate: [Shadow Assault] This skill still locks on to and charges at the target as before, but can now also summon a Shadowform that lingers behind it, too. Use the skill again to quickly return to the Shadowform's location. In addition, Karina leaves a Shadow Mark on enemies hit by her Shadow Assault, and its cooldown is reset when a target with a Shadow Mark dies.

Alpha
Blade of Enmity
Blade of Enmity wall.jpg

Fighter Icon.png Skill Description

Revamped Hero - [Blade of Enmity] Alpha

Passive: [Beta, Advance!] Each time Alpha uses a skill, he summons Beta to attack and mark the target. Beta will launch 3 laser strikes upon reaching 2 marks. Each of Beta's first two laser strikes deals an amount of True Damage and briefly reduces the target's Movement Speed, and the final one is an AOE attack that deals even more True Damage

Skill 2: [Force Swing] After charging the skill for a while, Alpha strikes forward in a fan-shaped area, dealing Physical Damage. Each hit restores HP. Then Beta strafes the enemies within the area, dealing Physical Damage.

Ultimate: [Alpha, Charge!] Alpha commands Beta to smash down at a set location, dealing Physical Damage and inflicting stun. At the same time, Alpha flies over to the area and deals Physical Damage to targets in his path, knocking them airborne toward his destination, and then smashing down to deal Physical Damage and slow them. After Alpha smashes down, Beta launches 5 AOE strikes upon the target area, each dealing Physical Damage.

Minotaur
Son of Minos
Son of Minos (revamp) wall.jpg

Tank Icon.pngSkill Description

Revamped Hero - [Son of Minos] Minotaur

  • Context
  • He now has brand-new art assets that fit the image of this furious Minotaur better.

Passive: [Rage Mode] Adjusted. All his skills' cooldowns now reset whenever he enters the Rage State.

Skill 2: [Motivation Roar] New Effect: Minotaur enhances his Basic attacks for 5s each time the skill is cast.

Sun
Monkey King
705px

Fighter Icon.png Skill Description

Revamped Hero - [Monkey King] Sun

  • Context
  • We've also added a Blink skill that performs in essentially the same way as Endless Variety. This allows Sun to confuse the enemy and escape from battle. We've also improved Instantaneous Move's damage, making it inflict AOE damage instead, to strengthen Sun's Burst ability and his capability of clearing minion waves. We hope that these changes will make Sun "the Monkey King" of the Land of Dawn once more.

Skill 1: [Endless Variety] Sun hurls his Golden Staff in a designated direction, dealing damage to enemies along its path and slowing them. Upon hitting heroes or creeps, it transforms into a Doppelganger that pursues the enemy. The Golden Staff will transform into a Doppelganger at the end of its path if no heroes or creeps are hit.

Skill 2: [Swift Exchange] New Effect: Sun hurls his Golden Staff in a designated direction, dealing damage to enemies along its path and slowing them. At that point, Sun will create a Doppelganger to confuse the enemies, while he enters stealth and sends himself and his Golden Staff flying. When it reaches the destination, he catches it and reappears. Hitting an enemy hero on its path will end its flight and make Sun appear. This skill is learned together with his Skill 1, and shares the same cooldown and skill level bonuses.

Skill 3: [Instantaneous Move] Sun and his Doppelgangers launch an instantaneous attack against a designated enemy, dealing damage to the target and enemies behind it. Doppelgangers created with Skill 1 and 2 now cast this skill when Sun uses it. Optimized the Al of Sun's Doppelgangers. Now it's smarter. Optimized the rules of HP inheritance for Sun's Doppelgangers. Now they inherit Sun's current HP and show an HP Bar identical to Sun's.

From the Designers:

In this update, we've brought you revamped Karina - the most anticipated hero in the "Reforge Your Legend" event! We've also optimized the overall quality and gameplays of Alpha, Minotaur and Sun.

Our equipment system has also been fully upgraded. To match the revamp of old equipment and the release of new equipment, we've changed the Roaming/Jungling Equipment in your Recommended Equipment.

We believe that the equipment adjustments in the new version will help you choose equipment more easily and also provide you with more options so that heroes on each lane can better serve their purpose.

Equipment Adjustments
1. Removed the pre-existing Roaming and Jungling Equipment.
2. Added Jungling Footwear. Jungling Footwear has the same attributes as Common Footwear but also the effects of Jungling Equipment. Killing 5 creeps can upgrade the corresponding Retribution skill.
3. Added Roaming Footwear. Roaming Footwear has the same attributes as Common Footwear but also the effects of Roaming Equipment. Collecting 600 Gold can unlock the corresponding advanced skill.
4. We've added 3 new equipment items: the War Axe that's well-suited for Fighter heroes, the Shadow Twinblades for Mage/Assassins, and the Radiant Armor that reduces sustained Magic Damage.
5. We've adjusted the values and logic of more than 20 pre-existing equipment items. In doing so, we hope that the functions and roles for each item are as clear as possible.

Protection Points and Star-up Points Optimization
We found that the players who have excellent performance and the players who tried their best to win their matches didn't get enough rewards, so we adjusted Star-up Points and Protection Points in this update.


Weekly Free Heroes & New Skins

  • Connie "Strawberry Cone" will be available on June 24th (Server Time) for 599 Diamonds. Launch week 30% OFF.
    Little Commander Connie and skin "Strawberry Cone" will be in a bundle and available on June 24th (Server Time). Launch week 30% OFF.
  • Fragment Shop Adjustments:
    • Rare Skin Fragment Shop:
      • Will be available: Freya "Dragon Hunter", Roger "Anubis", Fanny "Royal Cavalry", Grock "Grave Guardian", Minotaur "Sacred Hammer"
      • Will be unavailable: Alucard "Viscount", Natalia "Phantom Dancer", Gusion "Cyber Ops", Gord "Professor of Hell", Minsitthar "Gilded King"
    • Hero Fragment Shop
      • Will be available: Lunox, Leomord, Esmeralda, Zhask, Mathilda, Sun
      • Will be unavailable: Wanwan, Ling, Claude, Selena, Dyrroth, Angela
  • 8 Free Heroes: Server Time 6/18/2021 05:01:00 to 6/25/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.) Lylia, Johnson, Sun, Zhask, Esmeralda, Moskov, Kimmy, Rafaela
  • 6 Extra Starlight Member Heroes: Kaja, Khaleed, Pharsa, Luo Yi, Martis, Akai
  • 8 Free Heroes: Server Time 6/25/2021 05:01:00 to 7/2/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.) Cecilion, Vale, Minsitthar, Alice, Hylos, Ling, Diggie, Lylia
  • 6 Extra Starlight Member Heroes: Yve, Benedetta, Hanzo, Lunox, Selena, Alucard
  • 8 Free Heroes: Server Time 7/2/2021 05:01:00 to 7/9/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.) Atlas, Hilda, Sun, Roger, Terizla, Estes, Kaja, Rafaela
  • 6 Extra Starlight Member Heroes: Harley, Benedetta, Karrie, Yu Zhong, Mathilda, Chou
  • 8 Free Heroes: Server Time 7/9/2021 05:01:00 to 7/16/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.) Esmeralda, Chou, Argus, Angela, Grock, Cyclops, Granger, Karina
  • 6 Extra Starlight Member Heroes: Akai, Jawhead, Franco, Lunox, X.Borg, Lylia


Hero Adjustments

Argus.png Argus

  • Context
  • Argus sacrificed part of his power. He's now one step closer to either immortality or death.
  • Warmonger.png Warmonger
    • NERF ↓ Physical Attack Bonus for enhanced Basic Attacks: 100% → 80%
  • Meteoric Sword.png Meteoric Sword
    • NEW + Triggers a bleeding effect on creeps.
  • Eternal Evil.png Eternal Evil
    • BUFF ↑ Reduced the cooldown by 5s for all levels.

Zhask.png Zhask

  • Context
  • More heroes in the Land of Dawn now master the skill of summoning. As a result, Zhask's power sources are no longer as plentiful as before.
  • Hive Clones.png Hive Clones (Fusion Enhanced):
    • NERF ↓ Damage after the fifth swarm of Nightmaric Clone decays.
  • Dominator's Descent.png Dominator's Descent:
    • BUFF ↑ Greatly increased Nightmaric Spawn's Base HP after it is enhanced.
    • NERF ↓ Slightly reduced Basic Attacks' Base Damage after Nightmaric Spawn is enhanced.
    • FIX Fixed an issue where, in some situations, Nightmaric Spawn's HP would be reset to full after it is enhanced.


X.Borg.png X.Borg

  • Context
  • X.Borg has collected some new discarded technologies to modify his body, and now he can shoot fire that deals more damage.
  • Fire Missiles.png Fire Missiles
    • BUFF ↑ Base Damage: 30-100 → 40-100
    • BUFF ↑ Total Physical Attack Bonus for Damage: 50% → 60%
    • BUFF ↑ Damage to Minions: 75% → 75%-100%
  • Last Insanity.png Last Insanity
    • NERF ↓ Base Fire Damage: 200-300 → 200-250
    • BUFF ↑ Extra Physical Attack Bonus for Fire Damage: 100% → 130%

Natalia.png Natalia

  • Context
  • Knowing that she must first survive to have another chance at assassination, Natalia has learned survival skills from Tigreal.png Tigreal.
  • Attributes
    • BUFF ↑ Base HP: 2589 → 2639
    • BUFF ↑ HP Growth: 154 → 164

Lunox.png Lunox

  • Context
  • Lunox just came back from a bizarre adventure in the jungle.
  • Chaos Assault.png Chaos Assault:
    • BUFF ↑ Lunox now deals additional damage to all enemy targets, which is equal to a certain proportion of their Max HP.
    • BUFF ↑ Additional damage dealt to normal creeps: 1.5%-3.5% of their Max HP → 3%-7% of their Max HP

Esmeralda.png Esmeralda

  • Context
  • "When feeling helpless or lost, I'd always stare into the night sky and find strength to move forward from the moon and stars." - Esmeralda
  • Stardust Dance.png Stardust Dance:
    • BUFF ↑ Base Damage of Each Hit: 210-410 → 240-440

Chang'e.png Chang'e

  • Context
  • Chang'e is puzzled, wondering why the power her Crescent Moon has been sensing is waning.
  • Starmoon Shockwave.png Starmoon Shockwave:
    • NERF ↓ Base Damage: 300-500 → 300-450
  • Meteor Shower.png Meteor Shower:
    • NERF ↓ Movement Speed Boost: 20% → 10%

Jawhead.png Jawhead

  • Context
  • Jawhead optimized its armor, making it lighter and more breathable.
  • Ejector.png Ejector
    • NERF ↓ Base Shield: 350-800 → 250-600
    • BUFF ↑ Total Physical Attack Bonus for the Damage Absorption of the Shield: 140% → 180%
BATTLEFIELD ADJUSTMENTS


BATTLEFIELD

  • Damage Calculation Adjustments
    • Minimum Physical/Magic Defense against enemy heroes: 0 → -60
    • When both percentage and fixed-value Penetration are in effect, the algorithm will now prioritize the percentage before the fixed value.
    • All heroes' Base Magic Defense increased by 5.
    • Magic Penetration provided by Arcane Boots.png Arcane Boots and Genius Wand.png Genius Wand: 15 → 12
  • Equipment Purchase Adjustments
    • Jungling/Roaming Equipment was replaced with Jungling/Roaming Footwear: Movement and advanced effects from Jungling/Roaming Footwear are exactly the same as those from Common Footwear; all that has been added are Jungling/Roaming-exclusive skills.
    • New Restriction: Players can buy one Footwear item only. (If you are equipped with Retribution, you can buy Jungling Footwear only; in other cases, only common or Roaming Footwear is available).
    • New Restriction: Players can buy one active equipment item only.
    • New Restriction: All Footwear's selling price should be 20% of its purchase price (60% for other equipment).
  • Jungling Equipment Adjustments
    • Retribution
      • New Effect: If you are equipped with Retribution, your creep rewards will be greatly increased, while more minion rewards will be reduced. The minion reward reduction effect stops after 5 min.
      • New Effect: When your kills/assists and the creeps you killed add up to 5, a corresponding advanced skill (determined by the Jungling Footwear purchased) will be unlocked. When the number reaches 15, extra Physical Attack and Magic Power will be granted.
    • Common Skill of Jungling Footwear
      • Unique Passive - Hunter: After dealing damage to a creep, they take 3s of further sustained damage.
    • Advanced Retribution
      • After purchasing the corresponding Jungling Footwear item, the original Retribution skill will be upgraded when your kills/assists and the creeps you killed add up to 5.
    • Ice Retribution.png Ice Retribution
      • Can be used against heroes, dealing a small amount of True Damage and stealing Movement Speed from the enemy over 3s.
    • Flame Retribution.png Flame Retribution
      • Can be used against heroes, dealing a small amount of True Damage and stealing Physical Attack and Magic Power from the enemy over 3s.
    • Bloody Retribution.png Bloody Retribution
      • Can be used against heroes, dealing a small amount of True Damage and stealing HP from the enemy over 3s.
  • Roaming Equipment Adjustments
    • Common Skills of Roaming Footwear
      • Unique Passive Devotion: Stops you from sharing minion or creep rewards with teammates for the first 9 min.
      • Unique Passive - Thriving: The extra rewards gained from assists and the extra rewards gained when you have the least Gold/EXP remain unchanged. New Effect: If you're not the one with the least Gold/EXP on your team, grants a lesser amount Gold or EXP to the ally who is instead. (Only one hero per team can enjoy Thriving's effect at a time).
      • Unique Passive - Blessing: Once the total amount of Gold gained from Thriving reaches a set amount, a free advanced Roaming skill (determined by the Roaming Footwear purchased) is automatically obtained. Gold can continue to be gained from Thriving to enhance this skill.
    • Roaming Skills
      • Purchase the corresponding Roaming Footwear item and collect 600 Gold from assists or Roaming Equipment to unlock a skill. Continues to be enhanced until 1500 Gold is gained from Roaming Equipment.
      • Active - Conceal.png Active - Conceal: The Movement Speed Boost greatly increased.
      • Passive - Encourage.png Passive - Encourage: Revamped it to be a Passive and removed the Movement Speed Boost.
      • Passive - Favor.png Passive - Favor: New skill. At set intervals, the next time the hero casting a healing or shield skill, it also restores HP for a nearby ally with the lowest HP. (Skills that only affect the hero itself do not trigger this effect).
      • Passive - Dire Hit.png Passive - Dire Hit: New skill. At set intervals, the next time the hero damages a target and leaves it below 35% HP, they'll deal extra Physical and Magic Damage equivalent to a proportion of the enemy's Max HP.

EQUIPMENT

  • War Axe.png War Axe
    • Attributes: +55 Physical Attack, +550 HP, +10% CD Reduction
    • Unique Passive - Berserk: Enter a battle stance upon dealing damage to any unit. This increases the hero's Physical Attack by 8 and Physical Penetration by 4 each second for 3s, to a max of 8 stacks (and these effects are halved on Marksmen, Mages or Supports equipped with it); at full stacks Movement Speed will be increased by 20%.
  • Shadow Twinblades.png Shadow Twinblades
    • Attributes: +70 Magic Power, +15% Magic Lifesteal, +5% CD Reduction
    • Unique Passive - Assassination: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Magic Damage equal to 200 plus 50% of the hero's Magic Power, and inflict a 60% slow effect upon the target for 1.5s.
  • Radiant Armor.png Radiant Armor
    • Attributes: +800 HP, +52 Magic Defense, +12 HP Regen
    • Unique Passive - Holy Blessing: Increases Magic Damage Reduction by 4-11 (scales with level) upon taking Magic Damage, lasting for 3s and stacking up to 6.
  • Equipment Effect Adjustments
  • Context
  • We've adjusted the requirements for triggering Sea Halberd.png Sea Halberd and Necklace of Durance.png Necklace of Durance to increase the usage of equipment with Healing Reduction effects. We've also lowered the price of Sea Halberd.png Sea Halberd and removed Deadly Blade.png Deadly Blade so that it is more fair for physical and magical heroes to decide whether to buy Healing Reduction equipment.
  • Dominance Ice.png Dominance Ice
    • REMOVED - Unique Passive - Arctic Cold: Removed the slow effect.
    • NEW + New Effect: Reduces 50% of nearby enemy heroes' Shield and HP Regen (excluding those affected by "Life Drain").
  • Malefic Roar.png Malefic Roar
    • NEW + Unique Passive - Armor Buster (Revamped): Physical Penetration increases by 0.05% for each point of the enemy's Physical Defense when dealing damage to them, capped at 20%.
  • Divine Glaive.png Divine Glaive
    • ADJUST ~ Unique Passive - Spellbreaker (Revamped): Magic Penetration increases by 0.1% for each point of the enemy's Magic Defense when dealing damage to them, capped at 20%.
  • Twilight Armor.png Twilight Armor
    • NEW + Active Skill - Defiance changed to Unique Passive - Defiance: Triggered after taking over 600 Physical Damage, reducing Physical Damage taken and dealing True Damage equal to the hero's extra Max HP to nearby enemies per second for 3s. Has a 6s cooldown.
  • Queen's Wings.png Queen's Wings
    • NERF ↓ Unique Passive - Demonize: Reduces damage taken by 30% and increases Physical Lifesteal by 40% → Reduces damage taken by 20% and increases Spell Vamp by 25%
  • Context
  • We've made changes to this equipment's Passive skill so that it won't be relying on other equipment too much and can deal sufficient damage on its own.
    • NEW + Build Path: Regular Spear.png Regular Spear + Knife.png Knife *2 → Regular Spear.png Regular Spear + Dagger.png Dagger *2 (The total cost remains the same.)
    • NERF ↓ Attack Speed Boost: 30% → 15%
    • NEW + After Endless Strike reaches 2 stacks, the next Basic Attack's Attack Speed is greatly increased.
  • Blade of the Heptaseas.png Blade of the Heptaseas
    • NERF ↓ Unique Passive - Ambush: Extra Damage of enhanced Basic Attacks: 240 + 60% Physical Attack → 160 + 40% Physical Attack
    • NEW + New Effect: Inflicts a 40% slow effect upon the target for 1.5s.
  • Rose Gold Meteor.png Rose Gold Meteor
    • NEW + Increases the hero's Magic Defense by 25 upon gaining a Shield.
  • Magic Blade.png Magic Blade
    • NEW + Increases the hero's Magic Defense by 12 upon gaining a Shield.
  • Blade Armor.png Blade Armor
    • BUFF ↑ Unique Passive - Vengeance: Damage Reflected: 25% enemy's Physical Attack → 25% damage (before damage reduction) dealt with the attack.
    • NEW + Reduces 15% Movement Speed for 1s upon damage reflection.
  • Enchanted Talisman.png Enchanted Talisman
    • BUFF ↑ Unique Passive - Magic Mastery: Max CD Reduction increased by 5%.
  • Blood Wings.png Blood Wings
    • NEW + Unique Passive - Guard(Revamped): Gain a Shield equal to 200% Magic Power. Gain another one 30s after it breaks.
  • Haas's Claws.png Haas's Claws
    • BUFF ↑ Unique Passive - Insanity: Triggered when: being below 40% HP → being below 50%
    • BUFF ↑ HP Physical Lifesteal Increase: 10% → 15%
  • Hunter Strike.png Hunter Strike
    • BUFF ↑ Cooldown: 15s → 10s
    • BUFF ↑ Movement Speed Boost: 30% for 3s → 60% that rapidly decays over 3s
  • Corrosion Scythe.png Corrosion Scythe
    • BUFF ↑ Has a chance of slowing enemies → Each Basic Attack reduces the target's Movement Speed by 8% (halved for long-range Basic Attacks), capped at 5 stacks, for 1.5s
  • Thunder Belt.png Thunder Belt
    • BUFF ↑ Unique Passive - Thunderbolt: Damage of Enhanced Basic Attacks: True Damage equal to 2% of Max HP → True Damage equal to 5% of extra Max HP
    • ADJUST ~ Enhanced Basic Attacks' Slow Effect: 60% → 40%-80% (scales with the extra Max HP), for 1s
  • Guardian Helmet.png Guardian Helmet
    • ADJUST ~ Extra HP Regen: Increased by 0.4% for each kill and 0.2% for each assist, up to 2% → Increased by 0.25% for each kill or assist, up to 2%
  • Context
  • We've optimized the build paths of the current two active equipment items to prevent them from being neglected for too long due to a lack of slots after they are built. To match the new build paths, we've slightly adjusted the attributes of "Wind of Nature".
  • Context
  • We've also made adjustments to balance the other equipment items so that they are more suitable for the circumstances heroes use them in.
  • Throw Forbidden.png Odd Potion
    • NEW + (Used to avoid being thrown by an ally Jawhead) Renamed as "Throw Forbidden".
    • ADJUST ~ Optimized its icon.

SPELLS

  • Context
  • Optimized the special effects of all Battle Spells.
  • Purify.png Purify
    • NEW + Removes slow effects.
    • NERF ↓ Movement Speed Boost: 30% → 15%
  • Sprint.png Sprint
    • BUFF ↑ Initial Movement Speed Boost: 40% → 50%

OTHERS

  • Jungling
    • We've also adjusted the rewards from killing creeps and enemy heroes to balance out the changes made to jungling equipment.
    • Reduced Base EXP, Growth EXP and Growth Gold gained from killing creeps.
    • Reduced Team EXP gained from killing the Cryoturtle.png Cryoturtle and Sanctuary Lord.png Sanctuary Lord.
    • Increased EXP rewards gained from killing enemy heroes and the minimum EXP rewards gained after continuous kills.
    • We hoped that junglers could have more time to reach Lv.2 in the early game before fighting the Lithowanderer.png Lithowanderer and have more Mana to gank the enemy in the early to mid game, so we made the following adjustments.
    • The first Lithowanderer.png Lithowanderer spawns: after 35s into the match after 43s into the match
    • Total Mana Regen from all common creeps' Regen buffs: 5% of Max Mana → 120 Mana
    • Mana Regen from each Fruit dropped by buff monsters: 3% of Max Mana → 5% of Max Mana
  • Roaming
    • We hoped that roamers could reach Lv.2 more quickly and be more useful in the early to mid game, so we made the following adjustments: Reduced the EXP required for all heroes to level up to Lv.2 and increased the EXP required to level up from Lv.2 to Lv.3, and the total EXP required remains the same.
  • Others
    • Even without kills, completing 3 assists can change the status from continuous deaths to normal now.
    • The respawn time changes as time goes on and is capped at 90s now.
    • Optimized equipment-related icons, special effects, descriptions, UI layouts and other functions. Added equipment stories, tips and special effects display.
    • Added a function to skills that have different forms. When a skill is changed from one form to another during its cooldown, the remaining cooldown will still be displayed. This function applies to the following heroes: Roger.png Roger, Beatrix.png Beatrix, Lunox.png Lunox and Kagura.png Kagura.
    • Optimized the display of the HP Bar, added Hanzo.png Hanzo's HP Bar next to clone's HP after Hanzo.png Hanzo summons it. Added an HP Bar next to Popol and Kupa.png Popol that shows Kupa's HP after Popol summons Kupa.
    • Now Roaming Equipment no longer takes effect in Custom 1v1 mode.
    • The "Camera Shift" feature supports automatic shift for all direction-targeted skills:
      • When you drag a long-range direction-targeted skill, the camera shifts automatically.
      • When you drag a short-to-mid-range direction-targeted skill and then slide toward the bottom of the screen, the camera shifts automatically.
    • The "Assisted Aiming Mode" now supports location-targeted skills. Currently applicable to the following heroes: Miya.png Miya, Nana.png Nana, Alucard.png Alucard, Akai.png Akai, Minotaur.png Minotaur, Freya.png Freya, Gord.png Gord, Kagura.png Kagura, Estes.png Estes, Aurora.png Aurora, Lapu-Lapu.png Lapu-Lapu, Vexana.png Vexana, Gatotkaca.png Gatotkaca, Diggie.png Diggie, Zhask.png Zhask, Helcurt.png Helcurt, Pharsa.png Pharsa, Jawhead.png Jawhead, Gusion.png Gusion, Uranus.png Uranus, Johnson.png Johnson, Chang'e.png Chang'e, Selena.png Selena, Claude.png Claude, Vale.png Vale, Hanzo.png Hanzo, Thamuz.png Thamuz, Kadita.png Kadita, Guinevere.png Guinevere, Esmeralda.png Esmeralda, Terizla.png Terizla, Ling.png Ling, Lylia.png Lylia, Silvanna.png Silvanna, Popol and Kupa.png Popol and Kupa, Luo Yi.png Luo Yi, Yve.png Yve, Beatrix.png Beatrix, Phoveus.png Phoveus

BUG FIXES

  • Fixed an issue where Lifesteal attributes could apply to direct damage from equipment, Emblems and Battle Spells.
  • Fixed Turrets, so that all immunity effects toward Basic Attacks no longer apply to Turrets' attacks.
  • Fixed an issue where Turrets would often prioritise their attacks on summoned units even when minions were nearby. (Affected heroes: Popol and Kupa.png Popol and Kupa, Sun.png Sun, Zhask.png Zhask, Vexana.png Vexana.)
  • Fixed an issue where heroes that were invisible due to skills didn't enjoy the Conceal effect from Roaming Equipment.
  • Fixed an issue where, after killing a creep when auto-attacking with Basic Attacks, heroes wouldn't auto-attack nearby creeps.
  • Fixed an issue where Bane.png Bane and Silvanna.png Silvanna's Basic Attack.png Basic Attacks would ignore damage from Turrets.
  • Fixed an issue where Hayabusa.png Hayabusa would cast his Ougi Shadow Kill.png Ultimate a wrong number of times after he was hit by Silvanna.png Silvanna's Imperial Justice.png Ultimate. Now, if Silvanna.png Silvanna's Imperial Justice.png Ultimate is still effective after hitting Hayabusa.png Hayabusa and he finishes an Ougi Shadow Kill.png Ultimate, he will be pulled back to his original position.
  • Fixed an issue where enemies could see Rafaela.png Rafaela jungling due to the position-revealing effect of her skill "Light of Retribution.png Light of Retribution" on creeps.
  • Fixed an issue where Bruno.png Bruno's Football would disappear when his enhanced Basic Attack hit a dead target or an enemy unit immune to Basic Attacks.
  • Fixed an issue where Angela.png Angela's view wouldn't stay locked on to the target when casting her Heartguard.png Ultimate.
  • Fixed an issue where, in certain situations, Gloo.png Gloo's vision would be hindered while casting its Split, Split.png Ultimate.
  • Fixed an issue where the opponent's Marks could be used to retresh skill cooldowns if both sides had Selena.png Selena.
  • Fixed an issue with Zilong.png Zilong's movements when he returned to his original form after being transformed by Nana.png Nana.
  • Fixed the type of Phoveus.png Phoveus' skin attribute. (It now increases Magic Power instead of Physical Attack.)
  • Fixed an issue with Beatrix.png Beatrix's movements when Cyclone Eye was triggered when she was casting "Need Backup.png Need Backup".
  • Fixed an issue where Atlas.png Atlas' Passive "Frigid Breath.png Frigid Breath" might take effect at wrong locations when he returned to his Mecha after ejecting from it.
  • Fixed the display video of Kaja.png Kaja's Divine Judgement.png Ultimate.
  • Fixed the skill sound effects of Wanwan.png Wanwan.

 

NEW EVENTS AND FEATURES
  • Ranked
    • S20 will end at 23:59:59 on 06/18/2021 (Server Time).
    • Players at Master or higher ranks can claim Kaja.png Kaja's skin "Crow Magician" as a Season Finale reward.
    • S21 will start from 02:00:00 on 06/19/2021 (Server Time).
  • Custom Action System
    • Added a Custom Action System for heroes. Can be used by tapping or dragging the Chat Button on the battlefield.
    • Custom Actions can be edited via Preparation - Performance.
    • Chou.png Chou's Custom Actions can be obtained from the rebate event on June 15th.

 
 

SYSTEM ADJUSTMENTS
  • Protection Points and Star-up Points Optimization
    • Although players who have the best performance should receive the most rewards and honor at the end of a match, other players who try their best to win a match also deserve encouragement. Having spent a long time analyzing players' feedback and battle statistics, we found that these two types of players hadn't been rewarded properly, especially when the best-performing player among the ten players didn't win.
    • In this new update, we made the following adjustments to Star-up Points and Protection Points:
    • Star-up Points for the Winning Team:
      • 7 Winning Streaks: 100 → 200
      • MVP: 50 → 100
      • Triple Kill: 0 → 50
      • Maniac: 20 → 100
      • Savage: 30 → 150
      • Legendary: 10 → 50
    • Protection Points for the Winning Team:
      • MVP: 50 → 0
      • Gold Medal: 30 → 0
      • Silver Medal: 20 → 0
      • Bronze Medal: 8 → 0
    • Protection Points for the Defeated Team:
      • MVP: 155 → 155
      • Gold Medal: 30 → 45
      • Silver Medal: 20 → 30
      • Bronze Medal: 10 → 12
      • Triple Kill: 0 → 50
      • Maniac: 20 → 100
      • Savage: 30 → 150
      • Legendary: 10 → 50
  • Starlight
    • Upgraded the Starlight Member Border. Purchase Starlight Membership to use it for free. Available after the update.
    • Added a Starlight Exclusive Elimination Effect. Reach Lv.3 Starlight Member to use it for free. Available at 00:00:00 on 07/01/2021 (Server Time).
    • Added a Starlight Exclusive Display Background for Starlight Skins and the Starlight page. Further upgraded the art assets for the Starlight page. Available at 00:00:00 on 07/01/2021 (Server Time).
    • Changed the discount for the first purchase of Starlight Membership from 30% to 50%, and it will be available once to all players after the update, from 00:00:00 on 07/01/2021 (Server Time).
  • In-battle Effects System Update
    • Added a simulated battlefield environment to the Preparation interface, which allows you to directly preview the display of effects on battlefield.
    • You can now set effects separately for each hero you own.
    • You can now decide whether to use an exclusive effect when obtaining it.
  • Others
    • The Ultra Graphics now supports more devices.
    • Added the Custom UI feature to the battlefield (and it will take some time to be completely available).
    • Improved the speed at which various system interfaces from the main screen can be opened, and added opening animations to some.
    • To minimize view obstructions, the settings interface has now been changed to a popup screen when you're in battle. You can now also adjust this screen's opacity.
    • The opacity of the Fullscreen UI displayed in battle can be adjusted via Settings.
    • Optimized the UI display of Death Replay.
    • Remade the Mastery Code tasks for revamped Alpha.png Alpha.
    • Optimized the sandbox art of VS A.I. Mode.
    • Added a function to clear extra resources and reduce the space of the installation package (and it will take some time to be completely available).
    • Added a friend online notification and friend invite request function for friends that have played no less than 20 matches with you. Now you can request a friend to invite you when they are in a lobby.
    • Added fade-out effects for heroes' voice lines in the BP stage.
    • Optimized an issue where read mails were not moved down from the top, when you returned to the Mail page after checking them.
    • Optimized the Patch Notes page in Magic Chess.
    • Players' HP reduction and ranking changes will be displayed for each round in Magic Chess.
    • Optimized the description page for Little Commanders in Magic Chess: the UI layout has been upgraded and additional descriptions added.

 
 

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