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Mobile Legends: Bang Bang Wiki
New Hero
Floryn
The Budding Hope
The Budding Hope wall.jpg

Support Icon.png Skill Description

Hero Feature: A kind-hearted girl who is determined to spread greenery throughout the world.

  • Dew.png Dew
    • Floryn carries Dew's Lantern with her. The Lantern can accumulate energy each time Floryn hits an enemy with a skill, and both Dew and the Lantern will evolve once the energy is full. When at the Fountain, Floryn can share the Lantern's power with an allied hero, granting them an extra piece of equipment that does not take up equipment slots. The equipment will reveal its true power after the Lantern evolves.
    • Floryn's Initial Equipment: Grants Floryn 20 Magic Power and 5% Movement Speed.
    • Initial Shareable Equipment: Grants an allied hero 250 Max HP.
    • Floryn's Evolved Equipment: Grants Floryn 40 Magic Power, 10% Movement Speed, 5% Cooldown Reduction, and enhances Floryn's skills.
    • Evolved Shareable Equipment: Grants an allied hero 500 Max HP and 8% Physical Attack & Magic Power.
  • Sow.png Sow
    • Floryn tosses an Energy Seed at a designated enemy, dealing Magic Damage. Healing Fruits will then spawn and bounce to nearby allies, restoring a certain amount of HP for them.
  • Sprout.png Sprout
    • Floryn borrows Dew's power and casts a blob of energy in a designated direction, dealing damage to the enemy hit. After a short delay, the energy will deal damage to enemies in an area and stun them.
  • Bloom.png Bloom
    • Floryn resonates with Dew's power, healing all allied heroes 2 times (ignores distance). The overflowing energy will also deal damage to nearby enemies each time the healing takes effect.
  • Floryn will be available on September 22.
Revamped Hero
Lancelot
Blade of Roses
Blade of Roses wall.jpg

Assassin Icon.png Skill Description

Revamped Hero - [Blade of Roses] Lancelot

  • Context
  • Through this revamp, we want to lower Lancelot's learning cost and control difficulty to let more players experience his handsomeness. Besides the changes to his Skill 1, we also adjusted his skills' Mana Cost and did a major upgrade on the visual quality.
  • Skill 1 - Puncture.png Puncture
    • Lancelot charges in a designated direction, dealing Physical Damage to enemies along the way and applying a [Sword Mark] to the first unmarked enemy hit. If Lancelot successfully applies a [Sword Mark] to an enemy, the cooldown of this skill will reset.
Revamped Hero
Odette
Swan Princess
Swan Princess (rework) wall.jpg

Mage Icon.png Skill Description

Revamped Hero - [Swan Princess] Odette

  • Context
  • Regarding Odette's revamp, we believe [Swan Song]'s high damage is Odette's core feature, so we kept her Ultimate's damage and replaced the less perceptible Damage Reduction with a shield. We also added a leap to the skill so she no longer needs to rely on [Flicker] to engage in fights. Her Skill 2 [Blue Nova] was revamped too. With lowered maximum hits but a much higher hit rate, the skill will make it easier for Odette to deal damage with her [Swan Song].

Be prepared for Odette's more brilliant performance!

  • Skill 2 - Blue Nova.png Blue Nova
    • Odette releases a set of magic energy balls forward, dealing damage to the enemy hit and immobilizing them. Another energy ball will then spawn and attack a nearby enemy (prioritizes enemy heroes), dealing damage and immobilizing them.
  • Ultimate - Swan Song.png Swan Song
    • Compared with the older version, Odette can now leap a short distance while casting [Swan Song], and the previous Damage Reduction has been replaced with a more obvious shield effect.
Revamped Hero
Hayabusa
Crimson Shadow
Crimson Shadow (rework) wall.jpg

Assassin Icon.png Skill Description

Revamped Hero - [Crimson Shadow] Hayabusa

  • Context
  • Hayabusa is a classic Assassin hero in MLBB. In this revamp, we kept his skill features and optimized his visuals and skill casting experience. Hayabusa can now shuttle between his phantoms more easily, and the attack animation and clarity of his Ultimate were also greatly improved. Be sure to check them out.
  • Passive - Ninjutsu Trace of Shadow.png Ninjutsu: Trace of Shadow
    • All Hayabusa's damage can now apply [Shadow Marks], which will increase the damage of his Basic Attacks and skills.
  • Skill 2 - Ninjutsu Quad Shadow.png Ninjutsu: Quad Shadow
    • The phantoms are now released earlier, and it's easier to teleport to a specific phantom.
  • Ultimate - Ougi Shadow Kill.png Ougi: Shadow Kill
    • Hayabusa's Ultimate can now launch multiple attacks on enemies, and the number of attacks will increase as he levels up. Besides, the attacks will prioritize enemies with [Shadow Marks] from his Passive, each attack consuming a stack and dealing extra damage.
Revamped Hero
Kagura
Onmyouji Master
Onmyouji Master (rework) wall.jpg

Mage Icon.png Skill Description

Revamped Hero - [Onmyouji Master] Kagura

  • Context
  • The main goal of this revamp is to lower Kagura's control difficulty while maintaining some of her high skill cap. We also gave Kagura and her Seimei Umbrella a brand new look.

For Skill 1, we mainly increased Seimei Umbrella's flying speed and damage radius and optimized the skill's indicator to boost the skill's hit rate.

For the Ultimate, although Kagura's previous Ultimate when without Seimei Umbrella is quite unique, it was difficult to control and the gains weren't stable enough. Therefore, we tweaked the skill a bit to make the pull of the second attack suitable for more situations and provide more room for tactics and imaginative gameplay. We also fixed the issue where the skill couldn't benefit from equipment's special effects.

To balance out the gains from the above adjustments, we slightly lowered her slow and damage in the mid and late games.

Despite the lowered control difficulty, Kagura still has a high skill cap, which allows pro players to spam crowd control and damage in team fights. We hope more players may enjoy her charm.

  • Skill 1 - Seimei Umbrella Open.png Seimei Umbrella Open
    • Kagura moves Seimei Umbrella to a designated area, dealing Magic Damage to enemies along the way and slowing them.
  • Ultimate - Yin-yang Overturn U.png Yin Yang Overturn (Without Seimei Umbrella)
    • When without Seimei Umbrella, Kagura immediately resets Seimei Umbrella Open's cooldown, deals damage to enemies around Seimei Umbrella, and slows TD them. After 1.5s, enemies around Seimei Umbrella will be pulled toward it and take Magic Damage. Kagura can move Seimei Umbrella again during the process. Kagura can now move while casting this skill.

From the Designers:

In this patch, we officially released the new season content including visual and audio quality upgrades for out-of-match interfaces, a new day/night system, and all new interface transition effects and animation.

As for match-related adjustments, we want to increase Marksmen's appearance rates in higher play, especially those Marksmen who haven't been seen for a while, and bring them back from the Jungle to the Gold Lane. The mechanics of Regen and assists are also optimized. We'll always strive to bring you a better gaming experience and will keep close attention to the impact of these adjustments for future optimization.


Weekly Free Heroes & New Skins

  • Aulus "Berserker" will be available on August 31st for 269 Diamonds. Launch week 30% OFF.
  • Pharsa's skin "Peony Bloom" will be available as the September Starlight Skin on September 1st.
  • Moskov 'Twilight Dragon" has been completely revamped and is coming online soon.
  • Little Commander Tharz will be available on September 17th for 499 Diamonds, 24,000 Battle Points. Launch week 30% OFF.
    Tharz "Poltergeist" will be available on September 17th for 269 Diamonds. Launch week 30% OFF.
    Little Commander Tharz and skin "Poltergeist" will be in a bundle and available on September 17th. Launch week 30% OFF.
  • Fragment Shop Adjustments on August 24th (Server Time):
    • Premium Skin Fragment Shop:
      • Will be available: Lolita "Soldier in Training", Cyclops "Zombie Bambino"
      • Will be unavailable: Lapu-Lapu "Ancestral Blade", Eudora "Countess Scarlet"
    • Rare Skin Fragment Shop:
      • Will be available: Karrie "Dragon Queen", Angela "Shanghai Maiden", Gusion "Cyber Ops", Lancelot "Masked Knight", Thamuz "Liquid Fire"
      • Will be unavailable: Alice "Steam Glider", Clint "Rock and Roll", Argus "Dark Draconic", Gatotkaca "Mighty Guardian", Akai "Monk"
    • Hero Fragment Shop
      • Will be available: X.Borg, Pharsa, Aldous, Granger, Uranus, Beatrix
      • Will be unavailable: Lunox, Luo Yi, Argus, Benedetta, Zhask, Guinevere
  • 8 Free Heroes: Server Time 08/27/2021 05:01:00 to 9/03/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.) Luo Yi, Argus, Thamuz, Khaleed, Wanwan, Dyrroth, Minotaur, Silvanna
  • 6 Extra Starlight Member Heroes: Yi Sun-shin, Hylos, Natalia, Alucard, Jawhead, Claude
  • 8 Free Heroes: Server Time 09/03/2021 05:01:00 to 9/10/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.) Gatotkaca, Valir, Pharsa, Diggie, Guinevere, Chang'e, Popol and Kupa, Atlas
  • 6 Extra Starlight Member Heroes: Brody, Faramis, Harley, Lapu-Lapu, Aurora, Rafaela
  • 8 Free Heroes: Server Time 09/10/2021 05:01:00 to 9/17/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.) Carmilla, Leomord, Irithel, Martis, Gatotkaca, Dyrroth, Minotaur, Baxia
  • 6 Extra Starlight Member Heroes: Chang'e, Pharsa, Belerick, Minsitthar, Kimmy, Esmeralda
  • 8 Free Heroes: Server Time 09/17/2021 05:01:00 to 9/24/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.) Baxia, Cyclops, Alpha, Helcurt, Terizla, Johnson, Thamuz, Fanny
  • 6 Extra Starlight Member Heroes: Selena, Barats, Lesley, Benedetta, Uranus, Franco


HERO ADJUSTMENTS

Argus.png Argus

  • Context
  • We want to boost Argus's mobility through this adjustment.
  • Eternal Evil.png Eternal Evil
    • BUFF ↑ Cooldown: 65-55s → 36-30s
    • NERF ↓ Duration: 5s → 4s
    • NEW + New Effect: Argus is immune to slow effects while the skill is active.

Yve.png Yve

  • Context
  • We want to improve Yve's interaction experience with enemy heroes.
  • Void Blast.png Void Blast
    • BUFF ↑/NEW + New Effect: Hitting an enemy with Skill 1 grants 55% extra Movement Speed (halved for non-hero enemies).
    • BUFF ↑/NEW + New Effect: Hitting an enemy hero in the center area reduces the skill's cooldown by 0.5s.
    • BUFF ↑ Mana Cost: 75-100 → 65-90
    • NERF ↓ Base Damage: 180-330 + 80% Magic Power → 170-320 + 70% Magic Power
    • NERF ↓ Extra Damage Against Enemies in the Center: 180-330 + 80% Magic Power → 145-295 + 60% Magic Power
  • Real World Manipulation.png Real World Manipulation
    • NEW +/NERF ↓ New Effect: The Ultimate can now be interrupted by the enemy, while each Galactic Power.png Passive stack refunds 3% of the Ultimate's cooldown.

Aulus.png Aulus

  • Context
  • We're further boosting Aulus's performance in the late game and the Basic Attacks' casting experience but slightly restricting his powers in the early game.
  • Fighting Spirit.png Fighting Spirit
    • NERF ↓ Physical Attack Per Stack: 9 → 3-9 (scales with Ultimate level)
    • ADJUST ~ Physical Penetration Per Stack: 3 → 1-4 (scales with Ultimate level)
  • Aulus, Charge!.png Aulus, Charge!
    • BUFF ↑/NEW + New Effect: Removes slow effects upon cast.
  • The Power of Axe.png The Power of Axe
    • BUFF ↑ Enhanced Basic Attacks for Each Non-Minion Enemy Hit: 2 → 3
    • BUFF ↑ Enhanced Basic Attack for Each Enemy Minion Hit: 0 → 1
    • NERF ↓ Enhanced Basic Attack When No Enemy Is Hit: 1 → 0
    • NERF ↓ Enhanced Basic Attack's Duration: 5s → 3s
    • NERF ↓ Base HP Regen: 35 → 15
    • NERF ↓ Base Damage: 250-650 → 200-600
    • BUFF ↑ Foreswing time slightly reduced.

Moskov.png Moskov

  • Basic Attack.png Basic Attack
    • BUFF ↑ Attack Range: 4.2 → 4.4
    • FIX Fixed an issue where the enhanced Basic Attack's attack range is slightly lower than normal Basic Attack's.
  • Abyss Walker.png Abyss Walker
    • BUFF ↑ Mana Cost: 60-85 → 45-70
  • Spear of Misery.png Spear of Misery
    • BUFF ↑ Skill Range: 4.2 → 4.4
    • BUFF ↑ Initial Damage: 140-240 + 40% Total Physical Attack → 300-450 + 60% Total Physical Attack
    • NERF ↓ Extra Damage: 210-360 + 60% Total Physical Attack → 200-275 + 30% Total Physical Attack
    • NERF ↓ Stun durations when the target collides with enemy heroes/obstacles are unified to 1.5s.
  • Spear of Destruction.png Spear of Destruction
    • BUFF ↑ Enemies behind the primary target will also be slowed.
    • ADJUST ~ Slow Effect: 80% for 0.8s → 30%-90% for 1.5s (scales with flying distance)

Irithel.png Irithel

  • Basic Attack.png Basic Attack
    • BUFF ↑ Attack Range: 4.9 → 5.2
    • ADJUST ~ Basic Attack's and Enhanced Basic Attack's Total Physical Attack Bonus: 120% → 105%
    • FIX Fixed an issue where Irithel's damage was lower when she attacked while moving. Irithel will now keep auto-attacking while moving.
  • Force of the Queen.png Force of the Queen
    • BUFF ↑ Cast speed increased.
    • BUFF ↑ Skill range increased by 20%.
    • NERF ↓ Slow Effect: 80% → 40%
  • Heavy Crossbow.png Heavy Crossbow
    • NERF ↓ Movement Speed Boost: 30-50 → 30

Popol and Kupa.png Popol and Kupa

  • Context
  • We want to boost Popol and Kupa's damage and make them not just a foil for their teammates.
  • Basic Attack.png Basic Attack
    • BUFF ↑ Attack Range: 4.6 → 5
  • We Are Friends.png We Are Friends
    • BUFF ↑ Mark Stacks: 4 - 3
    • NEW + New Effect: Skill 2 and 3 also add marks on hit.
    • BUFF ↑ Enhanced Basic Attack's Damage: 200% → 220%
    • ADJUST ~ Kupa's HP: 1300 + 70% of Popol's HP → 2000 + 10 * Popol's Physical Attack
  • Bite 'em, Kupa!.png Bite 'em, Kupa! (Alpha Wolf Form).png Bite 'em, Kupa!
    • BUFF ↑ Popol's Damage: 40-130 → 100-190
    • NERF ↓ Kupa's Damage: 200-290 → 120-210
  • Kupa, Help!.png Kupa, Help! (Alpha Wolf Form).png Kupa, Help!
    • BUFF ↑ Shield's Physical Attack Bonus: 120% → 160%
    • NERF ↓ Damage Boost Ratio in Alpha Wolf Form: 150% → 125%
    • NERF ↓ Airborne Duration: 0.6s → 0.2s
  • We Are Angry!.png We Are Angry!
    • NERF ↓/REMOVED - Effect Removed: Kupa gains extra Physical Attack while the skill is active. When Kupa is down, Popol will now automatically summon Kupa after recall (if not in cooldown).

Natan.png Natan

  • Context
  • As we all know, Natan's from the future Land of Dawn, so the properties of the current time and space had caused him much trouble. Now, he's adapted and adjusted his way of guiding and manipulating the coherence of elementary particles, which resulted in some changes to his skills.
  • Theory of Everything.png Theory of Everything
    • NERF ↓ 100% of Natan's Physical Penetration will be converted to Magic Penetration, while the original Magic Penetration from Emblems and equipment will no longer take effect.
    • Preparations:
  • Entropy?.png Entropy?
    • BUFF ↑ Cooldown: 37-27s → 33-25s
    • BUFF ↑/NEW + New Effect: Casting the Ultimate and switching places with the Reverse-Clone reduces the cooldowns of Skill Superposition.png 1 and Interference!.png 2 by 50%.
    • ADJUST ~ Ultimate Blink: Blinks a fixed distance (Cooldown: 2s) → switch places with the Reverse-Clone, once only.
    • ADJUST ~ Increased the Reverse-Clone's cancellation distance by 1 yard.

Kimmy.png Kimmy

  • Context
  • Now it's time for Marksmen to shine, Kimmy needs to be better prepared for the upcoming confrontation in the Gold Lane.
  • Basic Attack.png Basic Attack
    • BUFF ↑ Attack Range: 5 → 5.5
  • Chemist's Instinct.png Chemist's Instinct
    • BUFF ↑/NEW + New Effect: Kimmy restores 15 energy each time she kills an enemy.
  • Energy Transformation.png Energy Transformation
    • BUFF ↑ Base Damage: 18-28 → 32

Hanabi.png Hanabi

  • Context
  • Although Hanabi will be revamped soon, we're still making some optimizations to her skill values to make her more competitive in the new season.
  • Ninjutsu Petal Barrage.png Ninjutsu: Petal Barrage
    • NERF ↓ First Bounce's Damage Ratio: 50% → 40%
  • Ninjutsu Soul Scroll.png Ninjustu: Soul Scroll
    • BUFF ↑ Cooldown: 12-7s → 8-6s
    • BUFF ↑ Base Damage: 400-500 → 450-600
    • FIX Fixed an issue where the damage was lower than described against enemy heroes.
    • FIX Fixed an issue where the damage was doubled against summoned objects.
  • Forbidden Jutsu Higanbana.png Forbidden Jutsu: Higanbana
    • BUFF ↑ Base Damage: 400-600 → 600-800

Brody.png Brody

  • Basic Attack.png Basic Attack
    • BUFF ↑ Attack Range: 4.6 → 4.9
  • Abyss Corrosion.png Abyss Corrosion
    • NERF ↓ Abyss Mark can no longer be applied to creeps.
  • Abyss Impact.png Abyss Impact
    • BUFF ↑ Damage to Minions: 50% → 80%
  • Torn-Apart Memory.png Torn-Apart Memory
    • NERF ↓ Damage Per Stack: 170-290 + 90% Extra Physical Attack → 136-232 + 72% Extra Physical Attack

Wanwan.png Wanwan

  • Context
  • We don't mean to send Wanwan to the Jungle through this adjustment, but to slightly reduce the gap between her and other Marksmen's jungling speed in the late game.
  • Tiger Pace.png Tiger Pace
    • BUFF ↑ Extra Damage Against Enemies With All Weaknesses Hit: 30% → 40%
  • Swallow's Path.png Swallow's Path
    • BUFF ↑ Base Damage: 100-200 → 120-220
  • Crossbow of Tang.png Crossbow of Tang
    • BUFF ↑/NEW + New Effect: Damage against creeps increases by 20-40% each time the Ultimate is upgraded.

Karrie.png Karrie

  • Spinning Light Wheel.png Spinning Light Wheel
    • ADJUST ~ The sphere will now stop upon hitting an enemy hero, and the radius is adjusted to match the visual effect.
    • BUFF ↑ Base Continuous Damage: 100-150 → 150-200
  • Dual Light Wheel.png Dual Light Wheel
    • BUFF ↑ Lightwheel's Damage Ratio: 50%-56% → 55%-65%

Clint.png Clint

  • Context
  • We're increasing Clint's lane clearing ability but slightly reducing his damage when hitting a single target with all his bullets.
  • Basic Attack.png Basic Attack
    • BUFF ↑ Casting experience improved.
    • BUFF ↑ Attack Range: 4.5 → 4.8
  • Enhanced Basic Attack.png Basic Attack
    • BUFF ↑ Casting experience improved.
  • Quick Draw.png Quick Draw
    • NERF ↓ Total Physical Attack Bonus: 95% → 85%
    • ADJUST ~ Subsequent Bullet Damage: The last four bullets deal 11%-21% of the initial damage → the 2nd bullet deals 30-55% of the initial damage, while the 3rd to 5th deal 5% of the initial damage.

Claude.png Claude

  • Context
  • We're increasing Claude's laning ability but reducing his farming speed in the Jungle.
  • Art of Thievery.png Art of Thievery
    • NERF ↓ Hitting a creep no longer grants double extra attributes.
    • NERF ↓ Max Stacks: 10 → 5
    • BUFF ↑ Effect Per Stack: 2%-4% → 3%-7%

Bruno.png Bruno

  • Context
  • We're giving Bruno a boost in his Attack Range to hone his poking ability during the laning phase.
  • Basic Attack.png Basic Attack & Enhanced Basic Attack.png Basic Attack
    • BUFF ↑ Attack Range: 4.9 → 5.1
  • Wave of the World.png Wave of the World
    • ADJUST ~ Physical Defense Reduction Per Stack: 3-9 → 4%-8%

Yi Sun-Shin.png Yi Sun-Shin

  • Context
  • We still want to see Yi Sun-shin as a Jungler. This adjustment will also allow Yi Shun-shin to try Aulus's new weapon.
  • Role
    • ADJUST ~ Marksman/Assassin → Assassin/Marksman

Granger.png Granger

  • Context
  • We still want to see Granger as a Jungler.
  • Rhapsody.png Rhapsody
    • BUFF ↑/NEW + New Effect: Deals 90 extra damage to creeps.

Yu Zhong.png Yu Zhong

  • Context
  • We want to give opposing players more room for reaction when against Yu Zhong in the Black Dragon form, so we adjusted his charge ability. As compensation, we increased Yu Zhong's damage.
  • Dragon Tail.png Dragon Tail
    • BUFF ↑ Base Damage: 200-380 → 220-400
  • Black Dragon Form.png Black Dragon Form
    • NERF ↓ Black Dragon form's knockback effect now only takes effect once on the same target.

Chou.png Chou

  • Context
  • We want to give opposing players more room for reaction when against Chou. As compensation, we greatly increased Chou's ability to cross obstacles.
  • Jeet Kune Do.png Jeet Kune Do
    • ADJUST ~ Shunpo.png Skill 2's cooldown is only reset when the third cast hits an enemy hero.
    • BUFF ↑ Optimized the Blink distance determiner so Chou can now cross wider obstacles.
    • FIX Fixed an issue where the indicator range didn't match the actual range.

Phoveus.png Phoveus

  • Context
  • We're lowering Phoveus's control difficulty but slightly restricting his performance in higher play.
  • Demonic Force.png Demonic Force
    • NERF ↓ Base Damage: 660-980 → 600-920
    • BUFF ↑ Cooldown: 50-40s → 45-35s
    • BUFF ↑ Mana Cost: 90-120 → 70-100

Mathilda.png Mathilda

  • Context
  • We're lowering Mathilda's control difficulty but slightly restricting her performance in higher play.
  • Soul Bloom.png Soul Bloom
    • NERF ↓ Base Damage: 435-685 → 410-660
    • NERF ↓ Subsequent Attack's Damage: 35% → 30%
  • Guiding Wind.png Guiding Wind
    • BUFF ↑ Cooldown: 40s → 30s
    • NERF ↓ Stun Duration: 0.6s → 0.4s
    • BUFF ↑ Wisp's Magic Power Bonus: 12.5% → 15%
    • BUFF ↑ Impact's Magic Power Bonus: 80% → 120%

Paquito.png Paquito

  • Context

The boxing champion's still terrorizing his enemies.

  • Jab.png Jab
    • NERF ↓ Cooldown: 7-5s → 8-5.5s

Tigreal.png Tigreal

  • Attribute
    • NERF ↓ Base Physical Defense: 25 → 20
    • BUFF ↑ Physical Defense Growth: 4 → 4.5
    • NERF ↓ Base HP: 2890 → 2690
    • BUFF ↑ HP Growth: 272 → 292

Saber.png Saber

  • Attribute
    • BUFF ↑ HP Growth: 150 → 165
  • Enemy's Bane.png Enemy's Bane
    • NERF ↓ Defense Reduction Per Stack: 5-8 → 3-8

Fanny.png Fanny

  • Tornado Strike.png Tornado Strike
    • BUFF ↑ Energy Cost: 25 → 18
    • FIX Fixed an issue where the energy cost of Skill 1 triggered during flight was incorrect.

X.Borg.png X.Borg

  • Fire Missiles.png Fire Missiles
    • NERF ↓ No longer slows enemies whose temperature has reached the limit.
BATTLEFIELD ADJUSTMENTS


EMBLEM

  • Custom Marksman Emblem
    • ADJUST ~ Changed the second talent of the second tier: Mastery (CD Reduction +5%) → Agility (Movement SPD +6%)

BATTLE SPELL

  • Regen.png Regen
    • ADJUST ~ Regen effect is no longer interrupted by damage from minions and creeps.
  • Execute.png Execute
    • ADJUST ~ Damage: 200 + 20 * Hero Level + 10% of the Target's Lost HP → 100 + 10 * Hero Level + 13% of the Target's Lost HP

EQUIPMENT

  • Context
  • We want to give players resurrected by Immortality a chance to survive when against Execute.
    • BUFF ↑ Unique Passive - Immortal: HP Gained After Resurrection: 15% → 16%
  • Context
  • Most of the current Physical Defense equipment is targeting Basic Attack heroes, so we adjusted Antique Cuirass's triggering condition to distinguish it from other Physical Defense equipment.
    • BUFF ↑ HP Regen: 2 → 4
    • ADJUST ~ Unique Passive - Deter: When hit by an enemy hero's Basic Attack, reduces their Physical Attack by 10% → When hit by an enemy hero's skill, reduces their Physical Attack by 8%
  • Dreadnaught Armor.png Dreadnaught Armor:
    • ADJUST ~ Unique Passive - Deter: When hit by an enemy hero's Basic Attack, reduces their Physical Attack by 6% → When hit by an enemy hero's skill, reduces their Physical Attack by 5%

TURRET

  • Turrets' Attack and Protection Ranges: 5 → 5.3
  • Outer Turrets' Damage Reduction Against Ranged Attacks When the Energy Shield Is Active: 60% → 30%

JUNGLING

  • Battle Spell
    • Retribution.png Retribution:
      • BUFF ↑ Damage Reduction: 50% → 40%
    • Passive - Hunter:
      • BUFF ↑ Damage Reduction: 50% → 40%
      • ADJUST ~ Damage Per Second: 50 + 5 * Level → 4 * Level + 4% Max HP (damage increased by 100% for non-Marksmen)
  • Creeps and Minions
    • Reduced the Physical Attack of certain creeps (Orange Buff, Purple Buff, Rockursa) by 40% in the early game, while the attributes after 12 minutes remain. basically unchanged.
    • Increased the HP of common creeps by 25%, and the HP of Lord and Turtle by 5%.
    • Increased Melee and Ranged Minions' HP Growth by 20%.
    • Increased Siege Minions' HP Growth by 30% but reduced their Base HP by 15%.
    • Increased Gold Lane's special Siege Minions' Base HP by 20% and Gold reward by 10%.
  • Assist System
    • We optimized the assist system, hoping to improve Support players' gaming experience. Now only increasing allies' attributes or reducing enemies' attributes also grants assists (such as Roaming Skill - Encourage, Equipment - Dominance lce, etc.)

BUG FIXES & GAME OPTIMIZATION

  • Fixed an issue where Kupa's HP was incorrectly refreshed or not refreshed under certain circumstances.
  • Fixed an issue where Kupa couldn't inherit Physical Penetration and other advanced attributes under certain circumstances.
  • Fixed an issue where Yve.png Yve's Void Crystal.png Skill 2 couldn't benefit from her Magic Penetration.
  • Fixed an issue where the shield of Claude.png Claude's Blazing Duet.png Ultimate couldn't stack.
  • Fixed an issue where the second attack of Odette.png Odette's Blue Nova.png Skill 2 couldn't properly lock onto targets in some cases.
  • Optimized the aiming direction of Beatrix.png Beatrix (Mechanical Genius (Renner).png Renner)'s Ultimate: Opposing players will now see a clear warning line.
  • Optimized the penetration algorithm under boundary conditions: when the enemy's defense is negative, percentage penetration will no longer take effect (that is, no longer reduces the damage to the enemy instead).
  • Optimized the calculation rules of team Gold when selling equipment: now the Gold returned from selling equipment is no longer added to the team's total Gold.
  • Optimized the skill display of dozens of heroes.
  • Fixed an issue where Popol and Kupa.png Popol and Kupa and Sun.png Sun could enjoy the roaming Footwear's buff in 1v1 Custom Mode.
  • Changed the roles of Tigreal.png Tigreal, Akai.png Akai, Franco.png Franco, Khufra.png Khufra, and Atlas.png Atlas from Tank to Tank/Support.

 

NEW FUNCTIONS AND EVENTS

[Ranked Mode]
a. S21 will end at 23:59:59 on 9/24/2021 (Server Time).
b. Players at Master or higher ranks can claim Gord "New Baron" as a Season Finale reward.
c. S22 will start from 02:00:00 on 9/25/2021 (Server Time).

[System]
1. Credit Score System Exclusive Skin-Silvanna "Future Cop" will be available on September 25 at 00:00, when you can view the detailed rules on the Credit Score page.
2. Familiarity system is now available: You can establish affinity with your friends once you meet the Familiarity requirements. There are four types of affinity as partners,bros,esties, an Confidants. Familiarity can be increased by completing matches together and sending gits. As your Familiarity increases, your affinity level will also gradually increase, unlocking perks including special icon display on the loading page and hero sharing.

 
 

SYSTEM ADJUSTMENTS
  • You can now access all heroes in the Training Camp, though new heroes will be available some time after their releases.
  • Invalid match can no longer be triggered when you play in a pre-made 5-player team. Also fixed an issue where players who were idle or went offline weren't punished in some invalid matches.
  • The Credit Score System-related pages have been Revamped. The previous Battle Emote "Credit Badge" has been upgraded to "Future Cop" (animation updated), and the Credit Score required to unlock the Battle Emote has been lowered from 110 to 105.
  • Game Interface Optimization
    • Simplified Main Interface
      • Simplified part of the functional areas to make the main interface more concise, clear, and easier to navigate.
    • Style Upgrade
      • Optimized the interfaces' colors, background, labels, etc. and added a day/night system to the main interface to improve the overall visual quality.
    • Special Effects Upgrade
      • Added and optimized the interface transition animation and effects, making the transitions between interfaces more natural and smooth.
    • Sound Effects Upgrade
      • Reworked the sound effects for the main interface and when entering the battlefield, and other interface sound effects to bring a more vivid auditory experience.
    • Interaction Upgrade
      • You can now slide to switch between sand tables and tap a sand table on the Mode Selection page to directly enter the Lobby.
  • Other System Optimization
    • We organized and sorted the functional info of some systems, simplified part of the text info for easier understanding, and optimized the overall visual quality.
    • Integrated Free Chest into Daily Quests, and the number of Free Chests available are now displayed. There is also a Claim All button on the Daily Quests page for easier reward claiming.
    • Combined the entrances of Esports and Contest on the main interface.
    • Added new features to Inventory: You can now view Recently Obtained items, Batch Sell, and Batch Use items (up to 20 each time).
    • Optimized items' frames that indicate their quality.
    • Optimized friend profile display and added Neighborhood Title display.
    • Added a Collapse button to the Friend List on the main interface and simplified the operation to switch between All/Online friends.
    • Optimized the function layouts in the Lobby and moved all team invitation functions to the first-level interface so you can now invite players with just one tap.
    • Added a "Wait for me" function when receiving team invitations.
    • Adjusted the interaction of the Leaderboards interface. Now you can check players' info in Leaderboards, and heroes' portraits are now displayed in Heroes and Street Leaderboards for a more immersive experience.
    • Optimized the interaction and visual quality of the History interface and added a function that allows you to switch between horizontal and vertical displays.
    • Adjusted the Chat interface to half-screen, added more chat emotes, and merged Team Recruit and Team channels.
    • Battle Spell cooldowns are now displayed on the in-match Scoreboard.
    • Harper has received a brand new look.
    • Optimized the interaction of the Hero page and added a Collapse button. The price or obtaining method of the currently displayed hero/skin is now displayed at the bottom of the page.
    • Changed skin attribute descriptions to tags. You can tap the tags to view the specific descriptions.
    • Optimized the pop-up window for hero/skin purchases and the interactive experience for dual-currency purchases.
    • Optimized skin upgrade display.
    • Revamped Shop, Recharge, and Events pages and changed them to full screen.
    • Optimized Mastery Code's page transition effects.
    • Moved Brawl Mode to Arcade Modes but kept the Brawl sand table on the main interface.
    • Main interface's background music can now be customized in Sound settings.
  • Transformers: Battle Paint Adjustments
    • We have made the following optimizations to improve your experience with the Transformers: Battle Paint event:
    • Excess Transformers Spray (including owned and those of already obtained skins) will be automatically converted into corresponding numbers of Energon Spray.
    • Not owned Transformers Spray can be directly exchanged via Workshop.
    • Added a Ticket Reminder. A red dot reminder will be displayed if you have unused Transformers Tickets. You can also turn off the reminder manually.
    • Other experience optimization.
  • Magic Wheel Adjustments
    • Magic Wheel will be revamped and upgraded on October 16 at 00:00, and Valir's new Legend skin 'Infernal Blaze" will be available in the Magic Shop. Update content:
    • 20% Off Magic Wheel spins when using Diamonds and Crystals of Aurora during October 16-19.
    • Valir's new Legend skin 'Infernal Blaze" will be available in the Magic Shop.
    • Upgraded weekly total spin rewards and Magic Wheel prize pool.
    • After the revamp, previous Magic Points and weekly total spins will be kept, though you won't be able to claim already claimed total spin rewards again.


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