Latest New Hero in Advance Server
Ancient Guard Kung-Fu Genius |
Advanced Server is a test server for Mobile Legends in which newer content is released first. This server is separate from the Original Server and thus heroes, skins, and etc. that players have in one server will not carry over to another. Before becoming eligible to be chosen to enter Advanced Server, the player must first meet the following requirements: your character reaches Level 15 and have a stable connection quality. Additionally, even if the player can enter Advanced Server, they can only play a stable Classic, Ranked, Brawl or other matches involving other players if they have a stable connection in Southeast Asia.
Here you will find Patch Notes for Advanced Server. These changes are all highly tentative and are all subject to change.
PLEASE REFRAIN FROM USING INFORMATION FROM THIS PAGE ELSEWHERE ON THE SITE.
, Ancient Guard
- - Phylax becomes Overloaded for a few seconds after each skill cast, during which its Basic Attacks will trigger chain lightning.
- - Phylax jumps up, and then deals Physical Damage to enemies in front after a short delay. Enemies hit will also be knocked airborne.
- - Phylax exacts Divine Retribution on a designated area, dealing high Magic Damage to enemies hit and continuous damage to enemies in the area afterward.
- - Phylax charges in a designated direction, dealing damage to enemies along the way. If Phylax hits an enemy hero during this process, it'll stop immediately and throw them over its shoulder.
- - Phylax fires a Lightning Bolt in a designated direction, dealing Magic Damage to the first enemy hit and immobilizing them.
- Passive: Phylax accumulates energy each time it takes damage.
- Active: Phylax drains all the energy and takes flight, after which it can perform ranged Basic Attacks and gains a new set of skills.When in fight, Phylax will gain extra Attack speed and Magic Lifesteal according to the energy it accumulated and convert its extra Defense into Magic Power.
, Kung-Fu Genius
- - Yin deals increased damage when there are no allied heroes around.
- - Yin gains extra Movement Speed and launches a Charged Punch on his next Basic Attack, dealing damage twice. Enemies in the distance will take higher damage.
- - Yin dashes forward, leaving a Golden Ring behind. After a short delay, the Golden Ring will catch up with Yin, dealing damage and stunning enemies it passes through.
- - Lieh smashes an area ahead successively, inflicting high damage and slow. The smashing speed will gradually increase over the duration.
- - Lieh strikes a flying kick forward, leaving a Golden Ring behind. After a short delay, the Golden Ring will catch up with Lieh, dealing damage and stunning enemies it passes through.
- - Yin pulls a designated enemy hero into his domain with him and turns into Lieh. When in the domain, the two cannot be affected by other heroes' skills. If Yin successfully kills the enemy, he'll leave the domain with the cooldowns of his non-ultimate skills reset and continue to fight as Lieh for a while.
- Context
- BUFF ↑ Cooldown: 50-44s >> 40-34s
- BUFF ↑ Extra Lifesteal: 0-30% >> 10%-30%
- BUFF ↑ Extra Attack Speed: 0-150% >> 50%-150%
- NERF ↓ Ranged Basic Attack's damage reduced.
- Context
- To balance out the buffs on Kaja's sustained damage, we're slightly lowering his burst potential.
- NERF ↓ Wrath Sanction's Damage: 100 + 100% Magic Power + 4% of the Target's Max HP >> 100 + 60% Magic Power + 3% of the Target's Max HP
- BUFF ↑ Cooldown Reduction On Creep Hits: 1s >> 0.3s
- NERF ↓ Dash speed slightly reduced.
- BUFF ↑ Kaja will now rise immediately after reaching the destination.
- NERF ↓ Magic Power Bonus: 100% >> 80%
- Context
- Minotaur's been overperforming after the previous buffs, so we're reigning him in a bit.
- NERF ↓ Movement Speed Reduction: 65% >> 40%
- BUFF ↑ Debuff Duration: 2s >> 3s
- NERF ↓ Buff Duration: 5s >> 3s
- BUFF ↑/FIX Fixed a bug where Minotaur would become stuck for a while after casting the enhanced Ultimate.
- Context
- Popol and Kupa are even more in sync
- BUFF ↑/FIX Fixed a bug where Kupa couldn't pounce at the target when they were too far away.
- BUFF ↑ Popol can now cast this skill when he's affected by control effects (except for Suppression).
- BUFF ↑/ADDED + New Effect: Shield during the Alpha Wolf Form is increased by 25%.
- Context
- Scaling speed slightly increased.
- BUFF ↑ Extra Max Mana Per Skill Hit: 8 >> 10
- BUFF ↑/ADDED + New Effect: Cecilion also restores the same amount of Mana.
- Context
- Early to mid game strength is reduced.
- NERF ↓ Attack Speed Per Stack: 15% >> 7.5%-15% (scales with level)
- NERF ↓ Cooldown: 7-4.5s >> 8-6s
- NERF ↓ The final knockback can now correctly interrupt certain skills.
- Context
- Early to mid game strength reduced.
- NERF ↓ Lifesteal: 60% >> 30%-60% (scales with level)
- ADJUST ~ Extra EXP: 30 >> 15-45 (scales with level)
- NERF ↓ Now, not all the Shadow Bolts prioritize enemy heroes.
- BUFF ↑ Cooldown: 45s >> 35s
- Context
- We're further restricting Aamon's access to the Camouflage state while slightly boosting the damage of his enhanced Basic Attacks as compensation.
- NERF ↓ Camouflage duration reduced.
- BUFF ↑ Enhanced Basic Attack's damage in the late game slightly increased.
- NERF ↓ If the skill fails to hit a non-minion enemy, Aamon can no longer enter the Camouflage state and restore HP, but only gain extra Movement Speed.
- Context
- We're tapping down some numbers to keep Clint around the balance line.
- NERF ↓ Base Damage: 250-450 → 250-400
- NERF ↓ Cooldown: 8-6.5s → 9-6.5s
BATTLEFIELD
- Fountain's Speed Up Duration After 18 Min: 5s >> 8s. Max Movement Speed, boost reduced.
- Enhanced Lord's Damage to Turret: 60% Max HP >> 50% Max HP. The turret will also be disabled for 2.5s
BUG FIXES & GAME OPTIMIZATION
- Fixed an issue where could only gain shield from her three times.
- Optimized the mechanism for the auto-detection of cheating in matchmaking. The system can now locate violators more effectively.