Latest New Hero in Advance Server
Martial Genius |
Advanced Server is a test server for Mobile Legends in which newer content is released first. This server is separate from the Original Server and thus heroes, skins, and etc. that players have in one server will not carry over to another. Before becoming eligible to be chosen to enter Advanced Server, the player must first meet the following requirements: your character reaches Level 15 and have a stable connection quality. Additionally, even if the player can enter Advanced Server, they can only play a stable Classic, Ranked, Brawl or other matches involving other players if they have a stable connection in Southeast Asia.
Here you will find Patch Notes for Advanced Server. These changes are all highly tentative and are all subject to change.
PLEASE REFRAIN FROM USING INFORMATION FROM THIS PAGE ELSEWHERE ON THE SITE.
, Martial Genius
- - Yin deals increased damage when there are no allied heroes around.
- - Yin gains extra Movement Speed and launches a Charged Punch on his next Basic Attack, dealing damage twice. Enemies in the distance will take higher damage.
- - Yin dashes forward, leaving a Golden Ring behind. After a short delay, the Golden Ring will catch up with Yin, dealing damage and stunning enemies it passes through.
- - Lieh smashes an area ahead successively, inflicting high damage and slow. The smashing speed will gradually increase over the duration.
- - Lieh strikes a flying kick forward, leaving a Golden Ring behind. After a short delay, the Golden Ring will catch up with Lieh, dealing damage and stunning enemies it passes through.
- - Yin pulls a designated enemy hero into his domain with him and turns into Lieh. When in the domain, the two cannot be affected by other heroes' skills. If Yin successfully kills the enemy, he'll leave the domain with the cooldowns of his non-ultimate skills reset and continue to fight as Lieh for a while.
- In the next few patches, we'll be rolling out more hero balance adjustments based on the performance data in the M3 World Championship and regular games and continue to optimize the less popular heroes. Since some of the adjustments are rather dramatic or difficult to implement, we plan to spend more time testing them internally before applying them to the Advanced Server. Stay tuned!
- Context
- Damage and survivability slightly reduced.
- NERF ↓ Base HP: 2878 >> 2678
- NERF ↓ Damage Boost: 125% >> 120%
- Context
- We're buffing up Terizla's mobility to boost his presence in mid-to-late game teamfights.
- BUFF ↑/ADDED + Net Effect: The skill cannot be interrupted by control effects (except for Suppression)
- BUFF ↑ Base Damage: 300-500 >> 300-600
- BUFF ↑ Slow Effect: 40%-50% >> 45%-65%
- BUFF ↑ Attack range increased.
- Context
- Jump speed slightly increased.
- Empowered by the Lord of the Abyss, Helcurt's Poison Stingers are now even "Deadlier".
- ADJUST ~ Slow Effect: 40% >> 90%, but will decay over 1.5s
- BUFF ↑/ADDED + New Effect: The skill grants a Deadly Poison Stinger on hit.
- BUFF ↑/ADDED + New Effect: Deadly Poison Stingers can now trigger attack effects (but cannot critically strike)
- BUFF ↑/ADDED + New Effect: Casting the Ultimate grants a Deadly Poison Stinger
- Context
- Revamped Minotaur is back with a few adjustments.
- BUFF ↑ Enters the Enraged state upon reaching max Rage >> Enters the Enraged state after casting the at max Rage
- BUFF ↑ Extended the length of time Minotaur can hold his Rage after leaving combat.
- BUFF ↑/ADDED + New Effect: Reduces enemies' Attack Speed by 30%.
- NERF ↓ Movement Speed Reduction: 65% >> 40%
- BUFF ↑ Debuff Duration: 2s >> 3s
- ADJUST ~ Skill 1's Extra Damage (Enraged): 1.5% of the Target's Max HP >> 1.5% of Minotaur's Max HP
- BUFF ↑ Casting Skill 2 also grants Rage.
- BUFF ↑/ADDED + New Effect: Increases allies' Attack Speed by 30% for 3s.
- NERF ↓ No longer enhances Minotaur's Basic Attacks.
- NERF ↓ Cooldown: 30s >> 40s
- NERF ↓ No longer refunds part of the Ultimate's cooldown upon leaving the Enraged state.
- Context
- Aulus is ready to crush more skulls with his sharpened battleaxe.
- BUFF ↑ Extra Physical Attack Per Stack: 3-9 >> 4-16
- BUFF ↑ EEnhanced Basic Attack's Damage: 125% >> 130%
- Context
- We want to further test the previous adjustment, though changes in other directions are still on the table.
- NERF ↓ Aamon no longer enters the Camouflage state when no non-minion enemy is hit.
- Context
- We're granting Karrie more sustained damage during her Ultimate.
- BUFF ↑ Basic Attack Damage During Ultimate: 60%-66% >> 65%-75%
- NERF ↓ No longer reduces Attack Speed for the duration.
- NERF ↓ Cooldown: 30s-20s >> 40s at All Levels
- Context
- The connection between Goos is even stronger.
- BUFF ↑/ADDED + New Effect: Actively detonating the Goo now fully resets the skill's cooldown.
- BUFF ↑ Casting speed slightly increased.
- BUFF ↑ Gloo can now cast its Skill / to end the Split, Split state.
- BUFF ↑ Movement distance of Go, Go increased.
- Context
- We're tuning down Karina's burst potential against squishy heroes.
- NERF ↓ Damage: 50 + 80% Magic Power + 8% of the Target's Lost HP >> 50 + (6 + 2% Magic Power)% of the Target's Lost HP
- Context
- The frequent use of Physical equipment is wearing Bane down. It's time for a change.
- NERF ↓ Physical Attack Bonus: 145-180% >> 135-170%
- BUFF ↑ Base Damage: 180-380 >> 200-400
- BUFF ↑ Magic Power Bonus: 150% >> 170%
- Context
- Natalia's refined her creep hunting tools.
- BUFF ↑ Extra Damage Against Creeps: 15% >> 30%
BATTLEFIELD
[HP Bar Optimization]
- Optimized the display of Turrets' HP bars.
- Turtle's and Lord's HP bars will now shift as your location changes.
- Added an indicator for when can be used to execute a Turtle or Lord (for heroes equipped with Retribution).
- Added an indicator for when can be used to execute an enemy (for heroes equipped with Execute).
BUG FIXES & GAME OPTIMIZATION
- Fixed an issue where the damage of 's against creeps was too
OTHER
- Optimized 's voiceovers.