An update for Mobile Legends: Bang Bang has been released on the Advanced Server.
I. Revamped Hero[]
, The Alchemist[]
"We're making a few adjustments to Faramis' skill set." | |
Passive - |
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Skill 1 - |
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Ultimate - |
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II. Hero Adjustments[]
The following uses (↑) (↓) (~) to indicate BUFF ↑, NERF ↓, and ADJUST ~.
New/Revamp Heroes[]
No adjustments for new/revamp heroes in this patch
Other Heroes[]
BUFF ↑ | We're shifting some of Ling's mobility power to damage to make him more viable in lower play. |
ADJUST ~
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ADJUST ~
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BUFF ↑
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BUFF ↑
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BUFF ↑ | We're optimizing the casting experience of Melissa's Ultimate while smoothing out her damage spikes against different types of enemies. |
ADJUST ~
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ADJUST ~
(The above adjustments are summarized as follows:)
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BUFF ↑
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BUFF ↑ | Experimental Adjustments: There's been quite some controversy over the previous adjustments to Guinevere, so we're rolling them back and making her less reliant on Spatial Migration instead. |
ADJUST ~
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BUFF ↑
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BUFF ↑ | Experimental Adjustments: The previous adjustments to Wanwan have received a lot of positive feedback, so we're further lowering the difficulty for her to hit the enemy's weaknesses while trying to also maintain her skill characteristics. |
Attribute BUFF ↑
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NERF ↓
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BUFF ↑
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Optimization BUFF ↑
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NERF ↓ | We're hitting on Valentina's in-lane tradeoffs while slightly boosting her early game damage as compensation. |
NERF ↓
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BUFF ↑
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BUFF ↑ | We're making it easier for Johnson to stack damage on his Skill 2 and boosting his scaling from equipment. |
ADJUST ~
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BUFF ↑
(The above adjustments have been applied in the previous version)
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NERF ↓ | We're pulling out some of Aulus's power early on to make him a "proper" late game hero. |
Attribute NERF ↓
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BUFF ↑ | We're slightly boosting Floryn's healing power to make her shine a bit brighter among her healer fellows. |
BUFF ↑
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BUFF ↑
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BUFF ↑ | We're fixing an issue with Miya's Skill 1 while slightly reducing her damage scaling throughout the game. Overall, it still counts as a buff. |
BUFF ↑
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NERF ↓ | We're slightly reducing Lancelot's damage in the early to mid game. |
NERF ↓
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BUFF ↑ | We're slightly upping Martis' damage in the early game. |
BUFF ↑
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ADJUST ~ | We're fixing a few issues with Nightmaric Spawn's targeting while making it easier for the opponents to deal with the frenzied Nightmaric Spawn Zhask summons upon death. |
ADJUST ~
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NERF ↓ | Belerick's been overperforming after the previous adjustments, so we're reeling him back a bit. |
Attribute ADJUST ~
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NERF ↓
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NERF ↓
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NERF ↓ | We're partially reverting the adjustments from the previous patch. |
NERF ↓
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NERF ↓
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BUFF ↑
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BUFF ↑ |
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BUFF ↑ | We're upping the hit rate of Alpha's Ultimate. |
BUFF ↑
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BUFF ↑ | We're slightly boosting Minotaur's strength in the non-Enraged state. |
BUFF ↑
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BUFF ↑ | We're slightly buffing Atlas's damage potential. |
BUFF ↑
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BUFF ↑ | We're continuing to test the adjustments to Masha. |
BUFF ↑
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BUFF ↑
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II. Battlefield Adjustments[]
Equipment[]
- Blade Armor NERF ↓
- "We're adding the previous Twilight Armor's Crit Damage Reduction to Blade Armor to make it a valid option against critical strikes."
- Attribute ADJUST ~
- NERF ↓ Craft Cost: 1660 >> 2060
- ADDED + 20% Crit Damage Reduction
- Unique Passive - Bladed Armor NERF ↓
- NERF ↓ Damage: 30% Physical Defense (already applied in the previous version) >> 25% Physical Defense
- Attribute ADJUST ~
- Cursed Helmet NERF ↓
- "We're partially reverting the buffs from the previous patch."
- Unique Passive - Burning Soul NERF ↓
- NERF ↓ Damage: 2% Max HP >> 1.5% Max HP
- Unique Passive - Burning Soul NERF ↓
- Twilight Armor NERF ↓
- "Damage slightly reduced."
- Unique Passive - Twilight NERF ↓
- NERF ↓ Damage: 20 + 6% Extra HP >> 20 +5% Extra HP
- Unique Passive - Twilight NERF ↓
- Haas's Claws BUFF ↑
- "Lifesteal slightly increased."
- Unique BUFF ↑
- BUFF ↑ 20% Physical Lifesteal >> 25% Physical Lifesteal
- Unique BUFF ↑
- Guardian Helmet NERF ↓
- NERF ↓ HP Regen in battle slightly reduced.
III. New Event[]
515 Mega Draw[]
- A lucky number is granted each time you purchase an event bundle. The more lucky numbers you have, the higher the chance you'll hit the jackpot!
- All the lucky numbers will be placed in the lottery and the winners will be announced at 23:59 every day to receive tons of diamonds!
- Your lucky numbers will be entered into the lottery when you receive them and for each subsequent draw. The earlier you get your lucky numbers, the more participation chances you'll get so make sure to get them early!
- Even if you miss the jackpot, you'll receive a basic prize. All prizes can be claimed on the event page once the winners of the jackpot are announced.
- Unclaimed prizes will be issued via mail at the end of the event.
IV. System Adjustments[]
Function Optimization[]
- Added a function that allows you to edit the lobby name and password during lobby creation.
- Match history can now be viewed for completed matches.
- Detailed gameplay info is now displayed when you tap a lobby or are in a lobby.
- You can now chat with others and switch maps when in a lobby.
New Options[]
- Added the Overdrive option, which allows you to play some of the enhanced heroes in Overdrive.
- Added the Minoan Labyrinth map to gameplay configuration.
Bug Fixes[]
- Fixed an issue where players might receive the "unknown error" prompt during matches.
- Fixed an issue where some of the setting values in Scaling was different than the actual values.
―Mobile Legends: Bang Bang