In this patch, we're attempting some “riskier” balance adjustments. The goal is to give the heroes a fair chance on the battlefield as others do, instead of being perma-banned or left forgotten in the corner. We'll strictly control the magnitude of these changes and fine tune them in the later patches. As always, you're welcome to send us your comments and suggestions! Happy gaming!
Fighter/mage with a variety of skill combinations but no Ultimate.
Passive - Smith's Legacy
After casting two different skills, Julian enhances his third skill. He can upgrade each of his skills to Lv.5.
Skill 1 - Scythe
Julian hurls a flying scythe in the target direction, dealing damage to enemies along the way and slowing them.
Skill 1 - Enhanced Scythe
Julian hurls enhanced scythes in the target direction, dealing damage to enemies along the way and slowing them. Upon hitting a non-minion enemy, the scythes will continue to fly at a lower speed, dealing continuous damage to nearby enemies.
Skill 2 - Sword
Julian summons a flying sword and dashes in the target direction, dealing damage to enemies along the way.
Skill 2 - Enhanced Sword
Julian summons a large number of flying swords and dashes in the target direction, dealing damage to enemies along the way. Julian will briefly disappear and become invincible. After a short delay, he'll reappear at the farthest end.
Ultimate - Chain
Julian casts chains at the target location, dealing damage to enemies hit after a short delay and immobilizing them.
Ultimate - Enhanced Chain
Julian casts chains at the target location, dealing continuous damage to enemies in the area and slowing them. Enemies that are stil in the area at the end of the skill duration will take extra damage and be knocked airborne.
"We're making a few adjustments to Faramis' skill set."
Passive - Vicious Retrieval
Now only skill hits on enemy heroes will produce soul fragments. Faramis now also has increased absorption range, HP regen, and shortened respawn time.
Skill 1 - Shadow Stampede
Faramis can now move through obstacles in the Shadow state. He may also choose to actively leave the state to pull marked enemies toward him early.
Ultimate - Cult Altar
Faramis enters the Specter state and turns his surroundings into the Nether Realm for a while. Allied heroes who enter the Realm will also enter the Specter state. Heroes in the Specter state will gain extra HP and a burst of extra Movement Speed.
I. Hero Adjustments[]
The following uses BUFF ↑NERF ↓ADJUST ~ to indicate Buff, Nerf, and Adjustment.