Mobile Legends: Bang Bang Wiki
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Mobile Legends: Bang Bang Wiki

An update for Mobile Legends: Bang Bang has been released on the Advanced Server.

From the Designers[]

The reworked Emblem system is now available on the Advanced Server with a new name, the Talent system.
Since the system is still under development and optimization, the current content does not represent the final quality. Some unfinished sections are temporarily replaced with images.
Content related to the level upgrade is also not available yet, but you can access all talents and the max-level fixed attributes by default during this test.
Besides, the Talent system is temporarily unavailable in Practice and Solo Custom modes, while the Creation Camp still uses the old Emblem system.
For more information, please refer to the New Features section.
We'll continue to optimize the system with multiple rounds of tests before its launch on the Official Server. Some of the old emblem-related tasks and achievements will be unavailable during this period. We apologize for the inconvenience.
As always, you're welcome to tell us your comments and suggestions on the system. Happy testing!

New/Revamped Hero[]

New Hero[]

Julian Julian, Scarlet Raven[]

Fighter/mage with a variety of skill combinations but no Ultimate.

Passive - Smith's Legacy Smith's Legacy
  • After casting two different skills, Julian enhances his third skill. He can upgrade each of his skills to Lv.5.
Skill 1 - Scythe Scythe
  • Julian hurls a flying scythe in the target direction, dealing damage to enemies along the way and slowing them.
Skill 1 - Enhanced Scythe Enhanced Scythe
  • Julian hurls enhanced scythes in the target direction, dealing damage to enemies along the way and slowing them. Upon hitting a non-minion enemy, the scythes will continue to fly at a lower speed, dealing continuous damage to nearby enemies.
Skill 2 - Sword Sword
  • Julian summons a flying sword and dashes in the target direction, dealing damage to enemies along the way.
Skill 2 - Enhanced Sword Enhanced Sword
  • Julian summons a large number of flying swords and dashes in the target direction, dealing damage to enemies along the way. Julian will briefly disappear and become invincible. After a short delay, he'll reappear at the farthest end.
Ultimate - Chain Chain
  • Julian casts chains at the target location, dealing damage to enemies hit after a short delay and immobilizing them.
Ultimate - Enhanced Chain Enhanced Chain
  • Julian casts chains at the target location, dealing continuous damage to enemies in the area and slowing them. Enemies that are stil in the area at the end of the skill duration will take extra damage and be knocked airborne.

Revamp Hero[]

Faramis Faramis, The Alchemist[]

"We're making a few adjustments to Faramis' skill set."
Passive - Vicious Retrieval Vicious Retrieval
  • Now only skill hits on enemy heroes will produce soul fragments. Faramis now also has increased absorption range, HP regen, and shortened respawn time.
Skill 1 - Shadow Stampede Shadow Stampede
  • Faramis can now move through obstacles in the Shadow state. He may also choose to actively leave the state to pull marked enemies toward him early.
Ultimate - Cult Altar Cult Altar
  • Faramis enters the Specter state and turns his surroundings into the Nether Realm for a while. Allied heroes who enter the Realm will also enter the Specter state. Heroes in the Specter state will gain extra HP and a burst of extra Movement Speed.

I. Hero Adjustments[]

The following uses BUFF ↑ NERF ↓ ADJUST ~ to indicate Buff, Nerf, and Adjustment.

New/Revamp Heroes[]

Julian Julian BUFF ↑ Julian's still not recovered from the previous nerfs, so this time we're polishing up his chains and boosting his overall sustainability, in hopes of restoring this smith's legacy on the battlefield.
Ultimate Ultimate[1] BUFF ↑
  • BUFF ↑ Magic Power Bonus: 32% >> 50%
Enhanced Ultimate Enhanced Ultimate[1] BUFF ↑
  • BUFF ↑ Initial Attack's Magic Power Bonus: 64% >> 100%
  • BUFF ↑ Sustained Damage: 100-140 + 16% Magic Power >> 80-112 + 25% Magic Power
  • BUFF ↑ Number of Ticks: 2 >> 6
  • BUFF ↑ Casting Range: 3 >> 3.5
All Skills BUFF ↑
  • BUFF ↑ Magic Lifesteal coefficient increased.

Notes[]

  1. 1.0 1.1 "Ultimate" means "Skill 3"

Other Heroes[]

Diggie Diggie ADJUST ~ We're well aware that Diggie's the hero that keeps on giving even after death, but the time has come to curb some of his generosity! As compensation, we're buffing his shield to make him even more valuable in team fights.
Passive Passive NERF ↓
  • FIX Fixed an issue where dead Diggie could trigger the effect of Cursed Helmet Cursed Helmet and Battle Spells.
Ultimate Ultimate BUFF ↑
  • BUFF ↑ Base Shield: 600-900 >> 650-1000
  • NERF ↓ Sustained Damage: 100-140 + 16% Magic Power >> 80-112 + 25% Magic Power

II. Weekly Free Heroes[]

8 Free Heroes: 04/15/2022 05:01:00 to 04/22/2022 05:00:00 (Server Time)
Lolita, Khaleed, Khufra, Lapu-Lapu, Faramis, Sun, Bane, Gloo
6 Extra Starlight Member Heroes: Carmilla, Uranus, Minotaur, Kimmy, Karina, Wanwan

III. New Features[]

Talent System[]

The Talent system is made up of the following four sections:

  1. Fixed Attributes: Each set of fixed attributes consists of 4 attributes that cannot be changed, similar to the attributes of the Wheel on the right half of the current Emblem screen. Different sets are visualized as different weapons, which represent heroes' innate fighting abilities. Each weapon can change into 4 different forms according to the talents selected (part of the visuals are temporarily replaced with images).
  2. Core Talents: Core talents have the strongest effects and are divided into three sub-types: Offensive, Defensive, and Utility. Core talents are similar to the Tier 3 talents in the current emblem system, though no point allocation is required.
  3. Regular Skill Talents: Regular skill talents have weaker effects than core talents do, and most of them also have specific trigger conditions. Similarly to core talents, they are divided into three sub-types: Offensive, Defensive, and Utility.
  4. Regular Attribute Talents: Regular attribute talents have similar enhancement effects as regular skill talents and provide a single attribute each. They are also divided into three sub-types: Offensive, Defensive, and Utility.

Compared to the previous Emblem system, the Talent system comes with the following optimizations:

  1. The sets of fixed attributes are reduced from 9 to 6, corresponding to the 6 hero roles in the game.
  2. Talent point allocation is removed.
  3. The talents are no longer restricted by the specific sets.
  4. Talent plans are now bound to heroes. Each hero has 3 recommended plans by default.

IV. System Adjustments[]

Medal Optimization[]

  1. Optimized the relationship between ratings, rankings, and medals. Players on the winning team can get a Gold Medal as long as their ratings are high enough.
  2. AFK players can no longer become the MVP even if they have the highest rating

V. Bug Fix[]

  1. Fixed an issue where Chang'e Chang'e's Ultimate Ultimate wasn't enhanced in time in certain rare cases.
―Mobile Legends: Bang Bang

Undocumented changes[]

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