Fighter/mage with a variety of skill combinations but no Ultimate.
Passive - Smith's Legacy
After casting two different skills, Julian enhances his third skill. He can upgrade each of his skills to Lv.5.
Skill 1 - Scythe
Julian hurls a flying scythe in the target direction, dealing damage to enemies along the way and slowing them.
Skill 1 - Enhanced Scythe
Julian hurls enhanced scythes in the target direction, dealing damage to enemies along the way and slowing them. Upon hitting a non-minion enemy, the scythes will continue to fly at a lower speed, dealing continuous damage to nearby enemies.
Skill 2 - Sword
Julian summons a flying sword and dashes in the target direction, dealing damage to enemies along the way.
Skill 2 - Enhanced Sword
Julian summons a large number of flying swords and dashes in the target direction, dealing damage to enemies along the way. Julian will briefly disappear and become invincible. After a short delay, he'll reappear at the farthest end.
Ultimate - Chain
Julian casts chains at the target location, dealing damage to enemies hit after a short delay and immobilizing them.
Ultimate - Enhanced Chain
Julian casts chains at the target location, dealing continuous damage to enemies in the area and slowing them. Enemies that are stil in the area at the end of the skill duration will take extra damage and be knocked airborne.
"We designed a new Ultimate for Vexana and optimized the mechanics of her other skills to enhance the overall skill synergies." Please Note: This skill is during revamp, new icons temporary using old icons until new icons to be replaced & old skill icons will move to History page; Replacing new skill icons must pending several long times later.
Passive - Nether Touch
Enemies hit by Vexana will explode upon death.
Skill 1 - Phantom Charm
Vexana unleashes a Phantom Claw that terrifies the first enemy hero hit. Phantom Power will then erupt at their location, dealing damage to nearby enemies and terrifying them.
Skill 2 - Cursed Blast
Vexana conjures a blast of Curse Energy at the target location that explodes after a delay. She can detonate the Energy early, but the damage will be reduced.
Ultimate - Eternal Guard
Vexana summons an Undead Knight at the target location, dealing damage to enemies hit and stunning them. The Undead Knight will then join Vexana in battle for a while.
"We're making a few adjustments to Faramis' skill set."
Passive - Vicious Retrieval
Now only skill hits on enemy heroes will produce soul fragments. Faramis now also has increased absorption range, HP regen, and shortened respawn time.
Skill 1 - Shadow Stampede
Faramis can now move through obstacles in the Shadow state. He may also choose to actively leave the state to pull marked enemies toward him early.
Ultimate - Cult Altar
Faramis enters the Specter state and turns his surroundings into the Nether Realm for a while. Allied heroes who enter the Realm will also enter the Specter state. Heroes in the Specter state will gain extra HP and a burst of extra Movement Speed.
I. Hero Adjustments
The following uses BUFF ↑NERF ↓ADJUST ~ to indicate Buff, Nerf, and Adjustment.
No adjustments for new/revamp heroes in this patch
Since his last buff, we've noticed quite a few heroes have hit a wall when facing Grock in the battlefield. We're eroding some of this stone-cold advantage by rolling back his durability and toning down his Wild Charge.
NERF ↓ Extra Physical Defense for Each Point of Physical Attack: 0.6 >> 0.5
Baxia's unstoppable drive has been a force to be reckoned with in the new meta. To help others catch up, we're putting the brakes on his mid-to-late game durability as well as damage from his Ultimate while still revving him on with early initiation power.
Experimental Adjustments: Hoping to see more battlefields blessed with her presence, we're helping Floryn come into full bloom with higher magic damage, improved crowd control, and a delightful regen boost that'll be indispensable in team fights.
Skill 1BUFF ↑
BUFF ↑ Damage's Magic Power Bonus: 150% >> 180%
ADDED + The Energy Seed now slows the target on hit.
Skill 2BUFF ↑
ADDED + The initial attack now also stuns the target on hit.
We noticed Nana's Molina took its sweet time chasing enemies down, so we're. adding a bit more spring to its step for it to deliver that smooch a little quicker. We're also adjusting her Blitz damage but infusing her boomerang with more power, rounding up Nana into a cute but lethal mage.
Skill 1BUFF ↑
BUFF ↑ Damage: 220-345 + 110% Magic Power >> 330-530 + 150% Magic Power
Skill 2ADJUST ~
ADJUST ~ Shortened Molina's activation time so it can now hit the target more easily.
NERF ↓ Standby Duration: 12s >> 2s
NERF ↓ Damage Bonus: 180% Magic Power >> 150% Magic Power
To keep Thamuz from fizzling out in the new meta, we're stoking his fire with an enhanced basic attack and a sharper scythe for lane clearing. A higher HP Regen during Cauterant Inferno should also help in burning enemies to the ground.
ADDED + When Thamuz is holding his Scythes, his Basic Attack has a chance to conjure a burst of Lava Energy beneath the target.
BUFF ↑ Eruption Delay: 2s >> 1s
NERF ↓ Thamuz's attacks no longer apply Scorch to enemies hit.
Skill 1BUFF ↑
BUFF ↑ The Scythes no longer stop upon hitting minions.
ADDED + Thamuz gains extra Max HP and HP Regen for the duration.
NERF ↓ On-hit HP Regen and area of effect reduced.
Experimental Adjustments: Kimmy's getting some extra help transforming energy with a new, optimized casting experience that allows her to seamlessly transition between her two attack modes.
Skill 1ADJUST ~
ADJUST ~ Now you can hold the Skill 1 button to continuously shoot Chemical Bolts in the target direction and release the button to stop the attack. When Kimmy's energy runs out, her Basic Attack will revert to normal Spray Gun attacks. You need to accumulate energy and release and hold the button again to shoot Chemical Bolts.