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Details | Abilities | Story |
Skins |
Quotes |
Mastery Code | History |
Guide | Gallery | Trivia |
Spiritual Unity Damage Slow Every 8 seconds, Verri enters Hunting State, during which following Pharsa's next
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Curse of Crow CC Damage Pharsa casts a spell on a target area, dealing 300 / 325 / 350 / 375 / 400 / 425 (+120% Total Magic Power) Magic Damage to enemies within the area of effect and marking them for 4 seconds. When Pharsa hits a marked target with her another skill or her
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Notes
- To removing mark target and stun by
1st skill before hitting with another skill or
Basic Attack, use:
- Heroes with CC remove/immune attack skill
- Spell
Purify - Buy
Tough Boots (for certain some Heroes)
Energy Impact AoE Pharsa releases a wave of magic energy, dealing 425 / 470 / 515 / 560 / 605 / 650 (+145% Total Magic Power) Magic Damage to all enemies caught in its path.
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Feathered Air Strike Burst Pharsa flies into mid-air and launches air raids on the target area for up to 4 rounds within the next 8 seconds, with each round dealing 570 / 720 / 870 (+160% Total Magic Power) Magic Damage to the enemy hit.
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Notes
- Pharsa can deal a maximum of 2480 / 3080 / 3680 (+640% Total Magic Power) Magic Damage to a single target, during this skill.
Wings by Wings Morph Speed Up Pharsa becomes a mist around Verri, increasing her Movement Speed by 80% for 5 seconds (decays over time) and gaining the ability to fly above obstacles. She will exit this state immediately when she launches an attack, hitted crowd control effects, or when the duration runs out.
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Notes
- Pharsa can cast Battle Spells such as
Sprint,
Flameshot or
Flicker while this skill is active without canceling it. - Pharsa will immediately exit this state when she casts a skill or launches a
Basic Attack.
Corrosion Scythe (for Physical Heroes)
Ice Queen Wand (for Magical Heroes)
Demon Hunter Sword
Malefic Roar (for Physical Heroes)
Glowing Wand/
Genius Wand (for Magical Heroes)





