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Mobile Legends: Bang Bang Wiki
For its magical counterpart, see Magic defense.
An attribute to reduce Physical Damage received.
 
—MLBB Attribute Guide

Physical defense (Physical DEF, formerly known as Armor) is an attribute that reduces the incoming amount of physical damage received. All units have base physical defense and 0 extra defense, and it can be increased through emblems, equipment, and hero abilities.

Notes[]

Total physical defense[]

In reducing the physical defense, the fixed-value defense reduction comes first, then the percentage DEF reduction and physical penetration, and finally the fixed-value penetration. This decrease can be defined as:

Physical damage multiplier[]

Main article: Damage calculation

Stacking physical defense have diminishing returns, for example, that is 120 physical DEF reduces physical damage taken from 100% to 50% while having a 240 physical DEF reduces to 33% physical damage only. However, note that in short, the more the physical defense, the lesser its damage reduction receives. The equation showing the effect of physical DEF on physical damage is shown below:

Positive defense[]

If physical defense = 100:

With 100 physical defense, the hero will take 54.55% of physical damage.

Negative defense[]

If Physical Defense = -36:

With -36 physical defense, the hero will take 142.85% of physical damage or 42.85% extra physical damage.

Examples[]
  • 15 Physical DEF → 88.88%
  • -60 Physical DEF → 200%

Calculator[]

calcpage = Template:Calculator:Physical Defense
template = Template: Calculator/Physical Defense
form = maxDmgCalcForm
result = inner
param = dmg             | Attacker's Physical DMG               | 0   | int    | -99999-99999
param = multi           | DMG Multiplier (%)                 | 100 | number | 0-999
param = critdmg         | Critical DMG (%)                   | 200 | int    | 0-999
param = flatpen         | Fixed-value Physical PEN              | 0   | int    | 0-99999
param = percentpen      | Percentage (%) Physical PEN           | 0   | number | 0-100
param = def             | Target's Physical DEF                 | 0   | number | -99999-99999
param = flatdefreduc    | Fixed-value Physical DEF Reduction    | 0   | int    | 0-99999
param = percentdefreduc | Percentage (%) Physical DEF Reduction | 0   | int    | 0-100
param = dmgreduc        | Fixed-value DMG Reduction             | 0   | int    | 0-99999
param = percentdmgreduc | Percentage (%) DMG Reduction          | 0   | int    | 0-100
Loading Calculator...

If the calculator fails to load up, please reload the page.

Increasing Physical Defense[]

Hero abilities[]

  • Alucard Alucard's Fission Wave Fission Wave (10-20 Hybrid Defense for each enemy hero hit for 6 seconds)
  • Atlas Atlas' Frigid Breath Frigid Breath (11-25 Hybrid Defense, scales with level, when it's present)
  • Barats Barats' Big Guy Big Guy (4–10 extra Hybrid Defense per stack, up to 100 Hybrid Defense, scales with Detona's Welcome Detona's Welcome level)
  • Carmilla Carmilla's Vampire Pact Vampire Pact (Steals 7-11 Hybrid Defense, up to 55, lasts 5 seconds, scales with level)
  • Estes Estes' Moonlight Immersion Moonlight Immersion (20–45 Hybrid Defense when linking with an allied hero, scales with skill level)
  • Faramis Faramis' Shadow Stampede Shadow Stampede (50-100 Hybrid Defense for 3 seconds, scales with skill level)
  • Fredrinn Fredrinn's Energy Eruption Energy Eruption (15-35 Hybrid Defense for 3 seconds after hitting a non-minion enemy, scales with skill level)
  • Gatotkaca Gatotkaca's Steel Bones Steel Bones (1 Physical Defense equal to 50 of his lost HP, up to 200)
  • Grock Grock's Earthen Force Earthen Force (15 (+8 × Hero Level) when near a wall or turret, up to 135, 1 Physical Attack increases 0.5 Physical Defense)
  • Johnson Johnson's Full Throttle Full Throttle (10% per upgrade, up to 30%)
  • Khufra Khufra's Bouncing Ball Bouncing Ball (30%-100% Hybrid Defense, lasts 0.2 seconds, scales with skill level)
  • Lapu-Lapu Lapu-Lapu's Bravest Fighter Bravest Fighter (30-60 Hybrid Defense for 10 seconds, scales with skill level)
  • Leomord Leomord's Phantom Steed Phantom Steed (30-90 Hybrid Defense until end of Mounted State, scales with skill level)
  • Minotaur Minotaur's Rage Incarnate Rage Incarnate (5 (+0.5 × Hero Level) Hybrid Defense for ally each time he heals ally hero)
  • Roger Roger's Wolf Transformation Wolf Transformation (25-75 Hybrid Defense, scales with skill level)
  • Ruby Ruby's Let's Dance! Let's Dance! (9 (+1.8 × Hero Level) Hybrid Defense per stack, up to 108, scales with level)
  • Yin Yin's My Turn My Turn (50-80 Hybrid Defense that lasts for 8 seconds, , scales with skill level)

Emblems & Talents[]

Emblems & Talents Amount
Tank Emblem Tank Emblem 10 (Hybrid Defense, level 60)
Fighter Emblem Fighter Emblem 6 (Hybrid Defense, level 60)
Firmness Firmness 6 (Hybrid Defense)
Tenacity Tenacity 15 Hybrid Defense when HP is below 50%

Equipment[]

Item Amount Cost
Antique Cuirass Antique Cuirass 40 Coin 2170
Black Ice Shield Black Ice Shield 18 Coin 880
Blade Armor Blade Armor 70 Coin 1960
Brute Force Breastplate Brute Force Breastplate 23 Coin 1870
Clock of Destiny Clock of Destiny Unique Passive-Destiny 72 (5-12 Hybrid Defense per stack, scales with level, up to 72, lasts 5 seconds) Coin 1950
Dominance Ice Dominance Ice 55 Coin 2010
Dreadnaught Armor Dreadnaught Armor 30 Coin 730
Immortality Immortality 15 Coin 2120
Leather Jerkin Leather Jerkin 14 Coin 220
Oracle Oracle 20 Coin 1860
Steel Legplates Steel Legplates 35 Coin 630
Thunder Belt Thunder Belt 15 Coin 1820
Thunder Belt Thunder Belt Unique Passive-Thunderbolt 1 Hybrid Defense (each time the attack hits an enemy hero, up to 9999 Stacks)
Twilight Armor Twilight Armor 15 Coin 2100
Warrior Boots Warrior Boots 22 Coin 720
Warrior Boots Warrior Boots Unique Passive-Valor 20 (At full stacks)

Counter[]

History[]

Trivia[]

  • The highest known physical defense that can be ever obtained is 1141. This can be done by using Level 15 Khufra Khufra with below 40% health equipped with physical defense-oriented Level 60 Tank Emblem Tank Emblem, Firmness Firmness talent, Tenacity Tenacity talent, and six Blade Armor Blade Armor while Khufra Khufra's maxed leveled Bouncing Ball Bouncing Ball is active.
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