Resources are essential attributes required for casting skills. This exists to prevent overuse of a hero's gameplay potential and to balance the game, especially in the early stages. These resources can be found as a bar below the health bar represented by various colors.
There are two known resources: mana and energy.
Mana[]

The mana bar's default appearance.
Mana is a resource needed to cast skills. It is represented by a blue bar below the health bar. As you level up, the hero's base mana increases. It regenerates over time via mana regen attribute.
Increasing mana[]
Equipment[]
Equipment | Amount of mana | Price (![]() |
---|---|---|
![]() |
+800 | 1950 |
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+380 | 700 |
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+400 | 2250 |
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+280 | 220 |
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+400 | 2250 |
Heroes[]
- 's (+[10 × no. of stacks] mana)
Mana regeneration[]
Mana regeneration (Mana regen) is an attribute that regenerates mana for a set period of time based on this attribute's value.
Equipment[]
Equipment | Amount of mana regen | Price (![]() |
---|---|---|
![]() |
+25 | 600 |
![]() |
Regen 15% (when Mana drops below 50%) | 1950 |
![]() |
+10 | 720 |
![]() |
Regen 4% | |
![]() |
Regen 15% (when Mana drops below 50%) | 700 |
![]() |
Regen 15% | 1870 |
![]() |
+5 | 2470 |
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+2 | 120 |
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+6 | 2220 |
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+4 | 950 |
Emblem[]
- (12 Hybrid Regen)
Heroes[]
- 's (restores 3% Max Mana per second)
- 's (restores 3% Max Mana per second after stop channeling )
Energy[]

The energy bar's default appearance.

Ling's energy bar.2
Energy is a resource alternative to mana. It is represented by a yellow bar below the health bar. Energy can be filled up to 100, which is lower than mana but regenerates much faster via energy regen attribute. Energy and energy regen attribute cannot be increased due to the fact that there are no equipment or emblems that does such. Most heroes with energy had a shorter cooldown on their skills than those with mana.
Increasing energy[]
- 's
Heroes[]
The following heroes who uses energy:
- 4
- 1
- 2
- 1
- 3
Footnotes[]
- 1 's and 's energy can only be consumed with her Passive and her Special skill, respectively.
- 2 's energy is called "Lightness Points" and represented by a white bar instead of yellow, nevertheless it is purely cosmetic.
- 3 's energy can only be consumed once he turns into an Armorless State.
- 4 's energy is called "Demonic Energy" and represented by a gray bar and a red bar instead of yellow and can't benefit from Energy Cost Reduction. Which can only be consumed with his Skill 1 and Ultimate respectively.
Resourceless[]

A resourceless bar.
There are heroes who have no resources in their statistics, such as mana or energy, and thus do not require them to cast their skills. A resource-less hero does not gain any mana and mana regen from any source.
Heroes[]
Following heroes who doesn't have any resources:
Rage[]

The rage bar's default appearance.

Khaleed's rage bar (Desert Power) at full.1
Rage is a replacement for any consumable resources; it does not count as a resource because it cannot be consumed for skill casting, but instead it enhances a hero's ability to trigger various effects. Rage are stored for up to 100 but may also vary.
Heroes[]
Following heroes who uses rage:
- 1
- 1
- 1
- 1
- 1
- 1
Notes[]
- 1 Some heroes may have unique names or bar colors for rage, nevertheless it is purely cosmetic:
Heroes | Alternate names |
---|---|
Malice Energy | |
Wrath | |
Super Magic | |
Desert Power | |
Bravery Blessing | |
Resolve |