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Mobile Legends: Bang Bang Wiki
For the skin series, see S.A.B.E.R.
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A master swordsman in search of his true self.
 
Mobile Legends: Bang Bang

Saber, the Wandering Sword, is a hero in Mobile Legends: Bang Bang.

Hero stats [edit]
Attribute Fixed-value base stats Percentage stats
Level 1 Level 15 Growth
HP 2599 4909 165 -
Mana 443 1843 100 -
HP Regen 7 13.2 0.44286 -
Mana Regen 3.2 6.0 0.2 -
Physical Attack 118 254 9.7143 -
Magic Power 0 -
Physical Defense 20 76 4 -
Magic Defense 15 50 2.5 -
Attack Speed 1.08 1.37 0.0207143 -
Attack Speed Ratio - 100%
Cooldown Reduction - 0%
Critical Chance - 0%
Critical Damage - 200%
Crit DMG Reduction - 0%
Movement Speed 260 -
Physical PEN 0 0%
Magic PEN 0 0%
Lifesteal - 0%
Spell Vamp - 0%
Basic Attack Range 1.8 -
Resilience - 0%
Damage Reduction 0 0%
Healing Effect - 0%
Healing Received - 100%

Lore[]

A swordsman in pursuit of invincibility, used by Laboratory 1718

Once called Duan Meng and obsessed with kendo, Saber came to Laboratory 1718 to transform himself in order to pursue perfection, but his memory was erased and he was turned into a killing machine. The torture of his memories drove him to finally destroy the laboratory and set off searching for the past.

Lore[]

Deep in the northern mountains of the Cadia Riverlands lies a quiet and peaceful village. This village is home to the legendary Tianyin Swordmaster Sect, and is also the place where Duan Meng spent his childhood perfecting his technique.

As soon as he was old enough to pick up a bamboo sword, Duan Meng was determined to become a great swordmaster. While everyone else was still sleeping, he would already be practicing hard, and would continue until the sun set and the moon was clear and bright.

He knew that the requirements for entering the Tianyin Swordmaster Sect were high, and so, after countless days and nights of training in the wind, rain, and snow, the gates of the sacred temple finally opened to Duan Meng. Soon, his extraordinary talent and obsession with swordsmanship attracted the attention of the leader, Master Longma, who was once a disciple of the Great Dragon and the spiritual leader of the Tianyin Swordmaster Sect. Under the guidance of Master Longma, Duan Meng soon exceled among his peers and became the leader of the new generation of students.

Over time, Duan Meng grew tired of the stoic life of personal cultivation in the mountains. His obsession with swordsmanship and his innate ambition made him eager to challenge stronger enemies so that he could create his own legend and spread it throughout the world like the legendary swordsmen that inspired his personal journey. However, Master Longma denied his request to descend the mountain.

"It is not time yet. You have not yet become a truly invincible swordsman." The young and vivacious Duan Meng refused to go along with his master's point of view. He was confident enough in his own ability and hoped to improve his swordsmanship through constant combat alone.

In the following years, Duan Meng traveled all over the Cadia Riverlands, defeating one swordsman after another, including the adherents of the Dragon Altar. He kept climbing toward the title of "The Best Swordsman" without a single defeat.

This was until Duan Meng ran into a man who would become his ultimate rival, Zhixu. This man came from nowhere and had no teacher. His life was like that of a sword, perfectly formed and complete within itself.

In their battle, Duan Meng was defeated, utterly unable to even fight back. In order to one day defeat Zhixu, Duan Meng isolated himself in the mountains and threw himself into a painstaking training regimen for three long years.

At the end of these three years, Duan Meng felt ready to fight Zhixu again, and emerged from the mountains. But as fate would have it, his opponent had made even greater progress in these three years. He was defeated again, and his sword was even slashed in half by his opponent.

Duan Meng's repeated failure reminded him of his master's words: "It is not time yet. You have not yet become a truly invincible swordsman." However, Duan Meng knew that he had already done everything he could, and there was no way for the sword in his hand to become any faster or stronger.

In order to seek out a truly invincible swordsmanship style, Duan Meng left the confines of the Cadia Riverlands and journeyed throughout the Land of Dawn. During his travels, he overheard rumors regarding Laboratory 1718―that they could stimulate the potential of the human body through artificial transformation, granting one more power. Duan Meng could not resist inquiring further. If this rumor were true, he might still stand a chance of reaching the very peak of swordsmanship. As long as he could become stronger, he was willing to do anything.

At this time, the evil scientists of Laboratory 1718 were also interested in this swordsman from the East. They were preparing a new augmentation project to create a human weapon. As soon as the two parties came to an agreement, an unprecedented transformation began.

After numerous experiments and operations, the project was finally successful, and a being with mechanical strength and human sword skills and sentience was born. But after waking up, Duan Meng had forgotten everything about himself, including his own name. He was then given a new code name by his creator: Saber. The sword of Laboratory 1718, Saber became a tool used for hunting down those stood against them.

Of course, this was all part of Laboratory 1718's plan. They intended on luring just the right person to help complete their human weapon plan. Once the transformation had been completed, Duan Meng, who once dreamt of reaching the very height of swordsmanship, no longer existed. Instead, the ruthless mechanical killer, Saber, was born.

Though his creators were convinced they had achieved great success, as time went by, the familiar moves, the feeling of holding his sword in his hands, kill after kill, day after day—something began to stir within Saber. As a warrior, he could not accept being reduced to the status of a mere killing machine, and could feel the memories buried deep in his mind fighting to be remembered once more. He began to question his own past and the meaning of his existence.

Late one night, tormented by shards of his memories, Saber severed the neural control implant in his head, destroyed the humanoid weapon project laboratory, and embarked on the long and lonely road of exile.

In the years that followed, Laboratory 1718 never gave up their pursuit of what they saw as a failed product. Through the constant fighting and wandering that followed, Saber was determined to rediscover his name and origin. The fragments of his memory constantly bubbled to the surface, guiding him to slowly find his past. There was one thing he was certain of - he knew he had not yet become a truly invincible swordsman, and that he still had a destined opponent awaiting his next challenge.

Abilities[]

Passive[]

Enemy's Bane
Enemy's Bane
Debuff

Saber's attacks reduce enemies' Physical Defense by 3–8 for 5 seconds on hit. This effect stacks up to 5 times.
Skill terms
Physical Defense
Deduction of Physical Damage taken. Physical Defense will be affected by the enemy’s Physical PEN but not lower than 0. Actual Physical Damage taken = Physical Damage dealt by enemy 120/(120 + Physical Defense). Physical Defense will be affected by the enemy's Physical PEN, but will not be lower than -60.
Icon variants
Legend Skin Tag Enemy's Bane Legend

Calculation

Notes

  • "Attacks" that reduces physical defense only refer to Saber's basic attack and skill damage.
  • Defense reduction can only be applied to non-minion enemies.
  • The defense reduction is immediately applied to the first attack dealt.


Skill 1[]

Orbiting Swords
Orbiting Swords
AOE Buff

Saber releases 5 swords that orbit around him and deal 80–105 (+30% Extra Physical Attack) Physical Damage to nearby enemies on hit. The swords will retract back to him after a while.
When the swords are present, Saber sends a sword toward his target on each attack, dealing 210–260 (+60% Extra Physical Attack) Physical Damage to the target and 50% of the damage to other enemies it passes through (damage against minions is reduced to 50%). Each attack also reduces the cooldown of Charge by 1 second.
Skill terms
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Icon variants
Legend Skin Tag Orbiting Swords Legend
Level scaling
Properties 1 2 3 4 5 6
Cooldown 9.0
Mana Cost 75 85 95 105 115 125
Base Damage 80 85 90 95 100 105
Extra Damage 210 220 230 240 250 260

Notes

  • When attacking a turret, Saber will still shoot a sword toward it and still reduce Charge's cooldown, but will not deal damage against it.
  • Saber can cast Orbiting Swords during dashes and in motion using joystick. (Patch Notes 1.6.84).
  • The shooting swords' extra damage will prioritize targets in this order: Visible main target → Visible enemy heroes → Invisible main target. Some situations such as using Triple Sweep Triple Sweep on a target inside bush while Saber himself is outside of the bush (therefore making the main target concealed) and an enemy hero appears on the screen, will cause the shooting swords to home in on the latter enemy hero instead.

Skill 2[]

Charge
Charge
Mobility AOE

Saber dashes in the target direction, dealing 75–150 (+50% Extra Physical Attack) Physical Damage to enemies along the way while enhancing his next Basic Attack. The enhanced Basic Attack deals 75–150 (+120% Total Physical Attack) Physical Damage and slows the target by 60% for 1 second.
Skill terms
Blink
Movement ability that can pass through obstacles.
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Physical Basic Attack
Deal Physical Damage to enemies. Triggers ATK Effects and Lifesteal.
Icon variants
Legend Skin Tag Charge Legend
Level scaling
Properties 1 2 3 4 5 6
Cooldown 12.0
Mana Cost 70 65 60 55 50 45
Base Damage 75 90 105 120 135 150
Enhanced Damage 75 90 105 120 135 150

Notes

  • Despite its name, "Charge" is technically a blink skill, that can go through obstacles.

Ultimate[]

Triple Sweep
Triple Sweep
Burst CC

Saber charges at the target enemy hero, knocking them airborne for 1.2 seconds and striking them 3 times over the duration. The first two strikes deal 120–180 (+100% Extra Physical Attack) Physical Damage each, while the third strike deals 240–360 (+200% Extra Physical Attack) Physical Damage.
Skill terms
Airborne
High level Crowd Control: Prevents a target from moving, and using Basic Attacks and skills. Can interrupt a large number of skills, and Blink/Charge effects.
Physical Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Blink
Movement ability that can pass through obstacles.
Icon variants
Legend Skin Tag Triple Sweep Legend
Level scaling
Properties 1 2 3
Cooldown 44.0 40.0 36.0
Mana Cost 100 120 140
Base Damage 120 150 180
Extra Damage 240 300 360

Notes

  • If Saber is killed during Triple Sweep's duration, enemy will stay airborne, but no further damage will be dealt.
  • Saber's and the enemy target's camera height increases within the skill's duration.
  • If Triple Sweep fails to land due to certain circumstances (such as invincibility or enemy's death), Saber will abruptly stop executing the skill and skill will start on cooldown.
  • Triple Sweep can only be interrupted by suppressed.

Gallery[]

Artwork[]

Painted skins

Avatar icons[]

Painted skins

Videos[]

Trivia[]

  • In the early release of the game, there was a quote about Saber's favorite sports being baseball.
  • His "Force Warrior" skin is the first Starlight Membership Skin.
  • He equips with two swords along with Fanny Fanny, Lapu-Lapu Lapu-Lapu, Karina Karina, and Martis Martis.
  • On early version, he has a helmet with the letter H which represents Professor Henry.

References[]

  1. "Con Eyre Voice Over Actor". Retrieved 11 December 2023. Throughout the Mobile Legends universe I voice a number of characters including Balmond, Saber, Alpha, Gord, Jawhead, Gusion, Belerick, Leomord, Thamuz, Argus and Terizla. I also do a number of short origin stories on certain characters.
  2. In-game credit
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Support
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