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A Master of Swords in search of himself.

Saber, Wandering Sword is a hero in Mobile Legends: Bang Bang.


Base statistics [edit]
Attribute Base Growth
Level 1 Level 15
HP 2599 4909 165
Mana 443 1843 100
HP Regen 7 13.2 0.44286
Mana Regen 3.2 6.0 0.2
Physical Attack 118 254 9.7143
Magic Power 0 0 0
Physical Defense 20 64 3.1429
Magic Defense 15 38 1.6429
Physical Penetration 0 -
Magic Penetration 0 -
Damage Reduction 0 -
Attack Speed 1.08 1.37 0.0207143
Attack Speed Ratio 100% -
Movement Speed 260 -
Percentage statistics
Attribute Percentage
Physical Penetration 0%
Magic Penetration 0%
Damage Reduction 0%
Physical Lifesteal 0%
Magic Lifesteal 0%
Spell Vamp 0%
Cooldown Reduction 0%
Resilience 0%
Critical Chance 0%
Critical Damage 200%
Critical Damage Reduction 0%
Healing Effect 0%
Healing Received 100%


A swordsman in pursuit of invincibility, used by Laboratory 1718

Once called Duanmeng and obsessed by kendo, Saber came to Laboratory 1718 to transform himself in order to pursue true invincibility, but his memory was erased and he became a killing machine. The torture of his memories drove him to finally destroy the laboratory. And set off on our life on the run, searching for the past.


Deep in the northern mountains of the Cadia Riverlands lies a quiet and peaceful village. This village is home to the legendary Tianyin Swordmaster Sect, and is also the place where Duan Meng spent his childhood perfecting his technique.

As soon as he was old enough to pick up a bamboo sword, Duan Meng was determined to become a great swordmaster. While everyone else was still sleeping, he would already be practicing hard, and would continue until the sun set and the moon was clear and bright.

He knew that the requirements for entering the Tianyin Swordmaster Sect were high, and so, after countless days and nights of training in the wind, rain, and snow, the gates of the sacred temple finally opened to Duan Meng. Soon, his extraordinary talent and obsession with swordsmanship attracted the attention of the leader, Master Longma, who was once a disciple of the Great Dragon and the spiritual leader of the Tianyin Swordmaster Sect. Under the guidance of Master Longma, Duan Meng soon exceled among his peers and became the leader of the new generation of students.

Over time, Duan Meng grew tired of the stoic life of personal cultivation in the mountains. His obsession with swordsmanship and his innate ambition made him eager to challenge stronger enemies so that he could create his own legend and spread it throughout the world like the legendary swordsmen that inspired his personal journey. However, Master Longma denied his request to descend the mountain.

"It is not time yet. You have not yet become a truly invincible swordsman." The young and vivacious Duan Meng refused to go along with his master's point of view. He was confident enough in his own ability and hoped to improve his swordsmanship through constant combat alone.

In the following years, Duan Meng traveled all over the Cadia Riverlands, defeating one swordsman after another, including the adherents of the Dragon Altar. He kept climbing toward the title of "The Best Swordsman" without a single defeat.

This was until Duan Meng ran into a man who would become his ultimate rival, Zhixu. This man came from nowhere and had no teacher. His life was like that of a sword, perfectly formed and complete within itself.

In their battle, Duan Meng was defeated, utterly unable to even fight back. In order to one day defeat Zhixu, Duan Meng isolated himself in the mountains and threw himself into a painstaking training regimen for three long years.

At the end of these three years, Duan Meng felt ready to fight Zhixu again, and emerged from the mountains. But as fate would have it, his opponent had made even greater progress in these three years. He was defeated again, and his sword was even slashed in half by his opponent.

Duan Meng's repeated failure reminded him of his master's words: "It is not time yet. You have not yet become a truly invincible swordsman." However, Duan Meng knew that he had already done everything he could, and there was no way for the sword in his hand to become any faster or stronger.

In order to seek out a truly invincible swordsmanship style, Duan Meng left the confines of the Cadia Riverlands and journeyed throughout the Land of Dawn. During his travels, he overheard rumors regarding Laboratory 1718―that they could stimulate the potential of the human body through artificial transformation, granting one more power. Duan Meng could not resist inquiring further. If this rumor were true, he might still stand a chance of reaching the very peak of swordsmanship. As long as he could become stronger, he was willing to do anything.

At this time, the evil scientists of Laboratory 1718 were also interested in this swordsman from the East. They were preparing a new augmentation project to create a human weapon. As soon as the two parties came to an agreement, an unprecedented transformation began.

After numerous experiments and operations, the project was finally successful, and a being with mechanical strength and human sword skills and sentience was born. But after waking up, Duan Meng had forgotten everything about himself, including his own name. He was then given a new code name by his creator: Saber. The sword of Laboratory 1718, Saber became a tool used for hunting down those stood against them.

Of course, this was all part of Laboratory 1718's plan. They intended on luring just the right person to help complete their human weapon plan. Once the transformation had been completed, Duan Meng, who once dreamt of reaching the very height of swordsmanship, no longer existed. Instead, the ruthless mechanical killer, Saber, was born.

Though his creators were convinced they had achieved great success, as time went by, the familiar moves, the feeling of holding his sword in his hands, kill after kill, day after day—something began to stir within Saber. As a warrior, he could not accept being reduced to the status of a mere killing machine, and could feel the memories buried deep in his mind fighting to be remembered once more. He began to question his own past and the meaning of his existence.

Late one night, tormented by shards of his memories, Saber severed the neural control implant in his head, destroyed the humanoid weapon project laboratory, and embarked on the long and lonely road of exile.

In the years that followed, Laboratory 1718 never gave up their pursuit of what they saw as a failed product. Through the constant fighting and wandering that followed, Saber was determined to rediscover his name and origin. The fragments of his memory constantly bubbled to the surface, guiding him to slowly find his past. There was one thing he was certain of - he knew he had not yet become a truly invincible swordsman, and that he still had a destined opponent awaiting his next challenge.



Enemy's Bane.png
Enemy's Bane

Saber's damage from skills and basic attacks reduces Physical Defense by 3–8 (scales with level) for 5 seconds. This effect stacks up to 5 times.
Skill terms
Physical DefenseDeduction of Physical Damage taken. Physical Defense will be affected by the enemy’s Physical PEN but not lower than 0.
Actual Physical Damage taken = Physical Damage dealt by enemy 120/(120 + Physical Defense).
Physical Defense will be affected by the enemy's Physical PEN, but will not be lower than -60.
Level Scaling
Physical Defense Reduction 3 / 3.3571 / 3.7143 / 4.0714 / 4.4286 / 4.7857 / 5.1429 / 5.5 / 5.8571 / 6.2143 / 6.5714 / 6.9286 / 7.2857 / 7.6429 / 8
Stack Scaling
Physical Defense Reduction {3, 6, 9, 12, 15} (level 1)
{8, 16, 24, 32, 40} (level 15)
Icon variants
Legend Skin Tag.png Enemy's Bane Legend.png


  • The defense reduction will be immediately applied to the first damage Saber dealt.
  • Defense reduction does not work on minions, but will work on creeps.

Skill 1

Orbiting Swords.png
Orbiting Swords

Saber shoots out 5 swords that orbit around him, dealing 80–105 (+30% Extra Physical Attack) Physical Damage to enemies in contact. After orbiting around Saber for [5 seconds], the swords will fly back to Saber.
Within the duration of this skill, when Saber deals damage with his Basic Attack.png Basic Attack or skills, he will send an orbiting sword towards the target, dealing 210–260 (+60% Extra Physical Attack) Physical Damage to the main target and 50% of the damage to the other targets it passes through and reducing the cooldown of Charge.png Charge by 1 second. It deals only 50% damage to minions and creeps.
Skill terms
Physical SkillDeal Physical DMG to enemies. It doesn't trigger Physical/Magic Lifesteal but triggers Spell Vamp.
Level Scaling
Cooldown9.0 second(s)
Mana Cost75 / 85 / 95 / 105 / 115 / 125
Base Damage 80 / 85 / 90 / 95 / 100 / 105
Extra Damage 210 / 220 / 230 / 240 / 250 / 260
Icon variants
Legend Skin Tag.png Orbiting Swords Legend.png


  • When attacking a turret, Saber will still shoot a sword toward it and reduce Charge.png Charge's cooldown, but it will not do any damage.

Skill 2

Blink AoE

Saber charges towards a designated direction, dealing 75–150 (+50% Extra Physical Attack) Physical Damage to enemies along the way.
Saber gains an enhanced Basic Attack.png Basic Attack after the charge, dealing 75–150 (+120% Total Physical Attack) Physical Damage and slowing the target by 60% for 1 second.
Skill terms
BlinkPenetrable movement.
Physical SkillDeal Physical DMG to enemies. It doesn't trigger Physical/Magic Lifesteal but triggers Spell Vamp.
Physical Basic AttackDeal Physical DMG to enemies. It can trigger ATK Effect and Physical Lifesteal.
Level Scaling
Cooldown12.0 second(s)
Mana Cost70 / 65 / 60 / 55 / 50 / 45
Base Damage 75 / 90 / 105 / 120 / 135 / 150
Extra Damage 75 / 90 / 105 / 120 / 135 / 150
Icon variants
Legend Skin Tag.png Charge Legend.png


Triple Sweep.png
Triple Sweep
Burst CC

Saber dashes towards an enemy hero and knocks the target airborne for 1.2 seconds. During this period, Saber launches 3 consecutive blows in quick succession. The first 2 blows deal 120–180 (+100% Extra Physical Attack) Physical Damage and the third blow deals 240–360 (+200% Extra Physical Attack) Physical Damage, for a total of 480–720 (+400% Extra Physical Attack) Physical Damage.
Skill terms
AirborneA state that prevents a target from moving, attacking, or using skills. The target will fly into the air within the duration.
Physical SkillDeal Physical DMG to enemies. It doesn't trigger Physical/Magic Lifesteal but triggers Spell Vamp.
BlinkPenetrable movement.
Level Scaling
Cooldown44.0 / 40.0 / 36.0 second(s)
Mana Cost100 / 120 / 140
Icon variants
Legend Skin Tag.png Triple Sweep Legend.png


  • This skill can only be interrupted by airborne, suppressed, frozen and transformed crowd control effect.
  • If Saber is killed during the skill's duration, enemy will stay airborne, but no further damage will be dealt.
  • When flying toward an enemy, if the skill fails to land due to certain circumstances (such as invincibility or enemy's death), Saber will abruptly stop in his tracks and not perform the skill, but it will still go into full cooldown.





  • In the early release of the game, there was a quote about Saber's favorite sports being baseball.
  • His "Force Warrior" skin is the first Starlight Skin Tag.png Starlight skin.

See also

All heroes
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