1.6.58[]
"We're further nerfing Silvanna's Skill 2 but boosting her Basic Attack as compensation."
- BUFF ↑
- BUFF ↑ Attack Speed Ratio: 80% >> 100%
- BUFF ↑
- BUFF ↑Basic Attack's Magic Power Bonus: 60% >> 75%
- NERF ↓
- NERF ↓ Pulling force slightly reduced.
1.5.62[]
"We have tried to restrict her power for initiating attacks when she lacked good equipment. Besides, to balance out the former adjustment, we have optimized the logic of her Passive."
- Attribute NERF ↓
- NERF ↓ Ratio of Attack Speed inherited: 100% → 80%
- ADJUST ~
- NERF ↓ Basic Attack Damage: 45 + 75% Physical Attack + 45% Magic Power → 25 + 45% Physical Attack + 60% Magic Power
- ADDED + New Effect: Gains stacks of Passive with Basic Attacks, where the full-stacked Passive effect can also be triggered.
- NERF ↓
- NERF ↓ Shield: 450-675 + 105% Magic Power → 250-400 + 150% Magic Power
- NERF ↓
- NERF ↓ Cooldown: 38s → 46-38s
1.5.16[]
- ADJUST ~
- BUFF ↑ Magic Power Bonus for each attack: 35% → 45%
- NERF ↓ Damage to minions: 75% → 50%
- ADJUST ~
- ADJUST ~ Magic Lifesteal gain: 100% → 80%-120%
1.4.94[]
- REMOVED ROLE - Removed Secondary Role - Mage.
- ADDED SPECIALTY + New Label - Magic Damage.
- ADJUST ~ Partially Adjusted label specialty - Initiator/Charge to Initiator/Magic Damage.
1.4.70[]
- NERF ↓ No longer increases her movement speed.
1.4.60[]
- BUFF ↑ Damage increased from 150-225 to 165-255.
- BUFF ↑ Slightly increased the cast speed.
- BUFF ↑ CD reduced from 45s to 38s (All Level)
1.4.50[]
- BUFF ↑ Basic Shield increased from 340-540 to 450-675.
- BUFF ↑ Magic Power Bonus increased from 70% to 105%.
1.4.44[]
- BUFF ↑ Basic Damage of Basic Attack increased from 0 to 45.
- NERF ↓ Physical Attack Bonus decreased from 100% to 75%.
- BUFF ↑ Basic Shield increased from 300-450 to 340-540.
- NERF ↓ Magic Power Bonus decreased from 100% to 70%.
- ADDED ROLE + Added Secondary Role - Mage.
- ADJUST ~ Changed the hero role to Fighter/Mage.