Mobile Legends: Bang Bang Wiki
Register
Advertisement
Mobile Legends: Bang Bang Wiki


Players can equip a Battle Spell before the start of a match. Mastering Battle Spells makes the player much stronger. Spells are something that the player can use as an additional ability for their hero in-game. A player can select one battle spell while in the pregame lobby. They cannot be reset or changed once the match has begun.

Current Battle Spells[]

A battle spell's availability is based on the player's Level. As a player reaches new levels, they unlock new battle spells, up to Level 23.

Execute
Execute

Deals 100 (+10 × Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero.
This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.
Level Scaling
Cooldown (sec.)90
Unlocked at Level1
Base Damage 110 / 120 / 130 / 140 / 150 / 160 / 170 / 180 / 190 / 200 / 210 / 220 / 230 / 240 / 250

Retribution
Flame RetributionIce Retribution
Bloody Retribution
Retribution

Deals 520 (+80 × Hero Level) True Damage to creeps and minions.
Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15.
Flame Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level).
Ice Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level).
Bloody Bloody: Dealing 100 True Damage and absorbing HP equal to 12% of the caster's Max HP from the target over 3 seconds (scales with level).
Level Scaling
Cooldown (sec.)35
Unlocked at Level3
Base Damage600 / 680 / 760 / 840 / 920 / 1000 / 1080 / 1160 / 1240 / 1320 / 1400 / 1480 / 1560 / 1640 / 1720

Notes

  • This spell is required for purchasing Jungling Equipment Footwear items now.
    • Jungle equipment footwear items will be locked and cannot be purchased if using other spells such as Petrify Petrify, Aegis Aegis, Purify Purify, Flicker Flicker, etc.
    • If Jungle equipment footwear items was purchased, can Reduces the EXP & Gold gain from minions by 50% in the first 5 minutes of the match and adds 30 Gold gained from kills or assist.
  • Only when total creep kills, hero kills, or hero kill assists reach 5 can Retribution be upgraded.

Inspire
Inspire

For up to 8 Basic Attack Basic Attacks:

Increases Attack Speed by 55% and Attack Speed Cap to 400%, and ignores 8 (+1 × Hero Level) of the target's Physical Defense. Each Basic Attack Basic Attack also restores 70(+15%Total Physical ATK) (+15%Total Magic Power) HP on hit.

Level Scaling
Cooldown (sec.)75
Unlocked at Level5
Calculation
The Attack Speed increase is added to the Total Attack Speed, instead of as Extra Attack Speed and can be defined as:

Notes

  • At max hero level (15), you can go through a total of 23 physical defense.
  • This physical defense ignore effect only applies to basic attack.
  • Since the fix on Golden Staff after multihit basic attack revamp (Moskov, Hanabi, Irithel, Karrie), Inspire's 8 basic attack limit is consumed on every basic attack "hits" instead of every basic attack launch. This doesn't apply to additional hits from Freya's and Aulus' basic attack because they don't trigger basic attack effects. This somehow also doesn't apply to additional hits from Miya's passive and multiple AoE hits from Beatrix's grenade gun even though they trigger basic attack effects.

Sprint
Sprint

Gains up to 50% extra Movement Speed and slow immunity for 6s. The extra Movement Speed gradually decays after 2s.
Level Scaling
Cooldown (sec.)100
Unlocked at Level7

Notes

Revitalize
Revitalize

Summons a Healing Spring that restores 2.5% Max HP every 0.5 second for 5 seconds (maximum of 25% Max HP).
Increases the Shield and HP Regen by 25% for allies within the area of effect (this effect is cannot be stacked up).
Level Scaling
Cooldown (sec.)100
Unlocked at Level9

Aegis
Aegis

Immediately gains a shield that absorbs 750 (+50 × Hero Level) shield damage for 5 seconds.
The nearby ally with the lowest HP also gains 525 (+35 × Hero Level) (+70% Lost HP) shield.
Level Scaling
Cooldown (sec.)90
Unlocked at Level11
Shield 800 / 850 / 900 / 950 / 1000 / 1050 / 1100 / 1150 / 1200 / 1250 / 1300 / 1350 / 1400 / 1450 / 1500
560 / 595 / 630 / 665 / 700 / 735 / 770 / 805 / 840 / 875 / 910 / 945 / 980 / 1015 / 1050 (Nearby allies)

Petrify
Petrify

Deals 100 (+15 × Hero Level) Magic Damage to nearby enemies and petrifies them for 0.8s. Enemies hit will also be slowed by 50% for 0.8s afterward.
Level Scaling
Cooldown (sec.)90
Unlocked at Level13

Purify
Purify

Immediately removes all negative effects.
In the next 1.2 seconds, gains control immunity and 15% Movement Speed.
Level Scaling
Cooldown (sec.)90
Unlocked at Level15

Notes

  • Suppression can neither be removed nor blocked by the immunity duration.
  • Purify cannot remove or immune Rooted applied by Royal Guards from Minsitthar Minsitthar's King's Calling King's Calling.

Flameshot
Flameshot

Fires a Flaming Shot in a designated direction, dealing 160 (+60% Total Magic Power)–640 +180% Total Magic Power) Magic Damage (scales on distance) and slowing the target by 30% for 0.5 second.
Casting the skill knocks back nearby enemies.
Level Scaling
Cooldown (sec.)50
Unlocked at Level17

Flicker
Flicker

Moves a certain distance in a designated direction. Then gains 6 (+1 × Hero Level) Physical and Magic Defense for 1 second.
Level Scaling
Cooldown (sec.)120
Unlocked at Level19
Extra Hybrid Defense6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20

Notes

  • This spell cannot blocking this spell if using Khufra Khufra during bouncing ball bouncing ball.
    • Enemies can casting this spell Flicker Flicker to preverting knocking up by Bouncing Ball Bouncing Ball.
    • If Khufra Khufra is casted this spell, Khufra Khufra will stop bouncing regardless as well.
  • This spell can be disabled by Rooted effect.

Arrival
Arrival

Teleports to an allied turret (including destroyed turrets), base, or minion after channeling for 3 seconds, gaining 60% movement speed that will decay in 3 seconds. If the channeling is cancelled or interrupted, the cooldown will be reduced by 30 seconds.
Level Scaling
Cooldown (sec.)75
Unlocked at Level21

Notes

Vengeance
Vengeance

In the next 3 seconds, each time the hero takes damage deals 40% of the damage taken as Magic Damage to the enemy.
Gains 35% Damage Reduction during the period.
Level Scaling
Cooldown (sec.)75
Unlocked at Level23

Removed Battle Spells[]

List of Battle Spells that have been removed from the game.

Healing Spell
Healing Spell

Restores 14% of Hero Max HP and 10% of Hero Max Mana, and surrounding allied heroes for up to 12% of their Max HP (depending on the number of nearby allied heroes) and 10% of their Max Mana.
Restores additional 165 (+15 × Hero Level) HP to most injured allied Heroes (including themselves).
Level Scaling
Cooldown (sec.)110
Unlocked at Level9
Additional HP 180 / 195 / 210 / 225 / 240 / 255 / 270 / 285 / 300 / 315 / 330 / 345 / 360 / 375 / 390

Interference
Interference

Silences defensive turrets for 5 seconds and lowers their defense by 10.
Level Scaling
Cooldown (sec.)120
Unlocked at Level11

Weaken
Weaken

Reduces the target hero's movement speed by 70% and Physical Attack and Magic Power by 50% for 3 seconds.
Level Scaling
Cooldown (sec.)60
Unlocked at Level17

Track
Track

Summons Harper to search for nearest enemy hero. Reduces revealed Hero Movement Speed by 70%, Physical and Magical Attack by 50% for 3 seconds.
Level Scaling
Cooldown (sec.)100
Unlocked at Level17

Iron Wall
Iron Wall

In 3 seconds, Physical and Magic Damage taken is reduced by 40%.
Level Scaling
Cooldown (sec.)60
Unlocked at Level23

Trivia[]

  • The Spell Track Track is also called as Scout.

Recent Changes[]

Patch Notes 1.6.18

  • Execute Execute
    • ADJUST ~ Damage: 200 + 20 * Hero Level + 10% of the Target's Lost HP → 100 + 10 * Hero Level + 13% of the Target's Lost HP

Patch Notes 1.5.88

  • Context
  • Optimized the special effects of all Battle Spells.
  • Purify Purify
    • ADDED + Removes slow effects.
    • NERF ↓ Movement Speed Boost: 30% → 15%
  • Sprint Sprint
    • BUFF ↑ Initial Movement Speed Boost: 40% → 50%

Patch Notes 1.5.62

  • Retribution Retribution
    • NERF ↓ In the first 5 min of the match, Exp and level gained from minions will be reduced by: 40% → 50%

Patch Notes 1.5.32

  • Aegis Aegis
    • BUFF ↑ Initial Shield: 720 → 800
    • BUFF ↑ Shield for Allies: 50% → 70%
  • Retribution Retribution
    • BUFF ↑ Creep damage reduction when equipped with jungling equipment: 40% → 50%.
    • NERF ↓ Reduces Exp from Minions in the first 3 minutes by 40% → Reduces Gold and Exp from Minions in the first 5 minutes by 40%, with extra 30 Gold for each kill or assist.

Patch Notes 1.5.16

  • Retribution Retribution
    • BUFF ↑ Base Damage: 600-1440 → 600-1720
    • NERF ↓ Spell Retribution is required for purchasing Jungle equipment items now.
    • ADDED +/NERF ↓ Added new effects to all the Jungle equipment items: Reduces the Exp gain from minions by 40% in the first 3 minutes of the match.

Patch Notes 1.4.86

  • Flameshot Flameshot
    • NERF ↓ Reduced the Slow from 60% to 40%.
    • BUFF ↑ Increased the Magic Power Ratio from 40% - 160% to 45% - 180%.
    • FIX Issue Fixes
    • Fixed an issue where the damage will decrease when passing Harley Harley Deadly Magic Deadly Magic.
  • Petrify Petrify
    • BUFF ↑ Increased the Stun Duration from 0.7 seconds to [[ |0.8 seconds]].
  • Purify Purify
    • NERF ↓ Increased the Cooldown from 75 seconds to 90 seconds.
  • Vengeance Vengeance
  • Patch Notes 1.4.70

    • Flameshot Flameshot
    • Context
    • Flameshot seems to be too well rounded in current meta, especially some melee, heroes can take advantage of the knock back effect to finish their attack combos. Thus, we adjusted the close range damage and long range slow, so that players will have to make a choice between damage and control.
    • NERF ↓ Close range damage decreased from 400+100% Magic Power bonus to 160+40% Magic Power bonus.
    • ADJUST ~ Long range damage remains unchanged.
    • NERF ↓ Slow duration decreased from 1s to 0.55.

    Patch Notes 1.4.60

    • Flameshot Flameshot
      • FIX Fixed an issue that on the mini-map, the indicator may disappear.
      • NERF ↓ CD increased from 35 to 50s.
      • NERF ↓ Slowdown Duration reduced from 2 to 1s.
    • Arrival Arrival
      • FIX Now Johnson Johnson can’t get the allies who’re channeling Arrival into his car car.

    Patch Notes 1.4.50

    • Flameshot Flameshot
      • FIX Optimized the indicator.
      • ADDED + Now the knockback range is displayed on the indicator.

    Patch Notes 1.4.44

    • Flameshot Flameshot
      • BUFF ↑ The Basic Damage increased from 400-560 to 400-640.
      • BUFF ↑ Magic Bonus increased from 100%-140% to 100%-160%.
      • BUFF ↑ Slightly increased the knocking back range.
      • FIX Improved the skill visual effect.
    • Revitalize Revitalize
      • NERF ↓ The Healing Effect decreased from 2.8% to 2.5%. (Only in 5v5 Modes)

    Patch Notes 1.4.36

    • Revitalize Revitalize
      • NERF ↓ The Healing Effect decreased from 3.2% to 2.8%.
    • Flameshot Flameshot
      • BUFF ↑ The Slowing Effect increased from 30% to 60%.
      • BUFF ↑ The duration increased from is to 2s.
      • FIX Greatly increased the skill range (the indicator will be displayed on the mini-map).
      • ADDED + Now it can knock back the enemies as before.
    • Arrival Arrival
      • NERF ↓ The duration of Movement Bonus decreased from 5s to 3s.
      • NERF ↓ The Slowing Effect to enemies decreased from 60% to 45%.
      • FIX Optimized the visual effect.
    • Vengeance Vengeance
      • ? Now at the end of spell duration, the hero will regenerate HP equal to 50% of the damage dealt instead of 35%.

    Patch Notes 1.4.28

    • Flameshot Flameshot
      • BUFF ↑ Basic Damage adjusted from 350-490 to 400-560.
      • BUFF ↑ The Cooldown decreased from 60s to 35s.
      • REMOVED - Removed the effect that could knock back enemies at a close range.
    • Revitalize Revitalize
      • BUFF ↑ The Max HP regenerating each time increased from 2.8% to 3.2%
      • NERF ↓ (Decreased from 2.8% to 2% in Brawl Mode).
      • NERF ↓ HP Regen increased adjusted from 40% to 25%.
      • NERF ↓ The extra Regen Effect will only take effect for one time when several players use Revitalize at the same time.
    • Vengeance Vengeance
      • BUFF ↑ Adjusted the damage to 80 + 30% damage received (No more than 500).
      • FIX Optimized the spell description.
    • Arrival Arrival
      • NERF ↓ The extra Movement Speed decreased from 75% to 60%.
      • NERF ↓ The duration of Slowing Effect to enemies decreased from 1.5s to 1s.
      • FIX Fixed an issue where enemy heroes could not see the special effects of Arrival.

    Patch Notes 1.4.20

    • Flameshot Flameshot
      • BUFF ↑ Basic Damage adjusted from 250-350 to 350-490.
      • ADDED + Now this Battle Spell can knock enemies back in a wider area which is increased by 100% at close range, slowing them down by 60%.
      • BUFF ↑ The width of this Battle Spell increased by about 25%.
    • Context
    • Instead of dealing damage to a single target, Flameshot now deals AoE damage when it reaches the very end of its rnge or when it hits a target.
    • Also, we optimized the experience when casting this Battle Spell and the performance of the target being knocked back.
  • Vengeance Vengeance
    • BUFF ↑ Damage Growth at each level increased from 15 to 20.
    • BUFF ↑ The HP Regen after this spell ends adjusted from 30% of the damage dealt to 35%.
  • Arrival Arrival
    • BUFF ↑ The next Basic Attack will deal extra damage and greatly slows enemies down.
  • Revitalize Revitalize
    • BUFF ↑ The HP Regen each time increased from 2.5% of Max HP to 2.8% of Max HP.
  • Patch Notes 1.4.14

    • Changed Heal Heal to Revitalize Revitalize.
    • ADDED + Revitalize Revitalize
      • New Battle Spell Summons a Healing Spring, where allies within the area of effect restore HP, and enhance the Shield and HP Regen Effect they receive. Lasts 5s.
    • REMOVED - Track Track.
    • ADDED + Flameshot Flameshot
      • New Battle Spell Fires a Flaming Shot forward which accelerates over time, dealing damage with Magic Attack Bonus to the first enemy hit and slowing the target. The damage of the Flaming Shot scales with the distance. The Flaming Shot can knock back enemies in the front when shot out.
    • Arrival Arrival
      • BUFF ↑ Greatly decreased the CD of this spell.
      • ADDED + Now players will get extra high Movement Speed after this spell ends.
      • ADDED + Now players can choose destroyed allied Turret as the target to cast Arrival.
    • Vengeance Vengeance
      • BUFF ↑ Increased the damage.
      • ADDED + Now using Vengeance can deal damage to attackers and damage dealers.
      • BUFF ↑ When this spell ends, returns a certain percentage of HP based on the damage done by Vengeance.
      • FIX Remade the special effect of Vengeance.
    • Sprint Sprint
      • NERF ↓ Max Movement Speed decreased from 50% to 40%.
    Advertisement